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Flatten the pop requirement for 9 and 10 cities

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Thirion View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Topic: Flatten the pop requirement for 9 and 10 cities
    Posted: 01 Oct 2023 at 11:38
Hello Illyriad,

an additional idea for smaller players.

The problem:

At the moment additional population required for getting 9 and 10 cities is huge. This is discouraging for smaller players to go over 9-10 cities - which is in my opinion not good for the game.

The solution:
The idea here is to flatten the curve and have everything back to normal at 30 cities.
The population requirement is more linear and there are no big jumps in the beginning.

Some comparisons:
  • Up to 6 cities everything is the same
  • After that it is easier to reach more cities.
  • At the current population of 9 cities (130k pop) you would be able to get 10 cities
  • At the current population of 10 cities (233k pop) you would be able to get 12 cities
  • At the current population of 15 cities (393k pop) you would be able to get 16 cities
  • The biggest "advantage" is at around 10 cities - after that it slows down
The data:
Note: The values are just an idea. They are not set in stone and there might be some improvements.

TownTotalAdditionalAlternative
Alternative total
2450450450450
32000155015502000
45000300030005000
5100005000500010000
620000100001000020000
740000200001600036000
875000350002300059000
9130000550002900088000
1023355010355033550121550
112635503000039000160550
122945503100040000200550
133265503200041000241550
143595503300042000283550
153935503400042500326050
164285503500043000369050
174645503600043500412550
185015503700044000456550
195395503800044500501050
205785503900045000546050
216185504000045500591550
226595504100046000637550
237015504200046500684050
247445504300047000731050
257885504400047500778550
268335504500048000826550
278795504600048500875050
289265504700049000924050
299745504800049500973550
30102355049000500001023550
31107355050000500001073550
32112455051000510001124550
33117655052000520001176550
34122955053000530001229550
35128355054000540001283550

Any feedback is welcome!

Best regards,
Thirion/Ellania


Edited by Thirion - 01 Oct 2023 at 11:38
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 11:43
Players with 9 cities are not "small" players. It's true that there are a few players with vastly more cities, but it takes considerable time and effort (or prestige) to get to 9 cities. This is another solution in search of a problem.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 12:09
Originally posted by Rill Rill wrote:

It's true that there are a few players with vastly more cities

Some stats:
Cities or moreAccounts
406
30~40
20~150
15~270
11~500
10~600
9~970

There are quite a few accounts at around 10 cities or more.

Originally posted by Rill Rill wrote:

but it takes considerable time and effort (or prestige) to get to 9 cities.


And it would still be a lot of time and effort to get to 9 cities. But instead of climbing a mountain it would be a hill. Current players at that population would still be rewarded for their work by being able to get more cities.

Originally posted by Rill Rill wrote:

This is another solution in search of a problem.


So having an artificial (difficulty) wall relatively early on is not a problem? A wall that discourages players to build more?

Difficulty should not be front-loaded but instead be at the end. Which currently is the case - with the exception of the population requirement for 9 and 10 cities.



Edited by Thirion - 01 Oct 2023 at 12:10
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Ordo View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ordo Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 12:10
The map would have to be expanded considerably to make this work imo
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ordo Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 12:12
Originally posted by Thirion Thirion wrote:

















There are quite a few accounts at around 10 cities or more.



demonstrates the following point:

Originally posted by Rill Rill wrote:

This is another solution in search of a problem.


Clap Wink


Edited by Ordo - 01 Oct 2023 at 12:13
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Thirion View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Thirion Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 12:40
Some people managed to overcome the problem. Yes.

That does not mean that the problem does not exist or that the current situation is good for the game.

I know that the 9 and 10 city population requirement discourages quite a few players. Maybe not you. But that does not mean again that the problem does not exist.
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Post Options Post Options   Thanks (2) Thanks(2)   Quote Freyja. Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 17:35
I disagree completely. It should be hard to get more cities and it should not be made easier. Making things easier would ruin the challenge and fun of building cities and gaining new cities. I don't want an easy game or a click fest. I want challenges and opportunities to strategize. 

Getting the 10th city also comes with a valuable discovery. We should have to work hard to get it and not have it just handed to us. It also comes with a sense of accomplishment, and I am so looking forward to feeling like I accomplished something when I get to 10. It feels good because it is challenging and we had to work for it. 

Moving cities should also be hard. Exodus and/or teleporting needs to be a difficult choice with consequences. This a game of hard choices and paying for those choices. And it's something that makes Illy an awesome game. I don't want that to change. 

What you see as a problem, I see as an opportunity to play the game. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sif Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 17:56
i agree with Thirion about lowering the 10 but also with Freyja that it must still br competitive and have a taste of succes when done.

also i do not think Thirion grafick represent Good the dificalty of the 10 city ...its much harder compered to others from pop prespective ...cause the difocalty at that lvl is mostly from new towns build up and not the old ones .... i have make diferent ecxel represent the dificatly by my point of view :

Population

TownSTotalAvgAdditional1) NEW (LAST ) TOWN POP 2) EXTRA POP NEED FROM OLDER TOWNS
2450450450450------
32000100015501000550
45000166730001667666,5
510000250050002500833,3333333
62000040001000040001500
74000066672000066672666,6
8750001071535000107154047,5
91300001625055000162505535,714286
1023355025950103550259509700
11263550263553000026355405
12294550267783100026778422,2
13326550272133200027213435,1818182
14359550276583300027658445,1666667
15393550281113400028111453
16428550285703500028570459,2857143
17464550290353600029035464,3333333
18501550295033700029503468,5625
19539550299753800029975472,0588235
20578550304503900030450475
21618550309284000030928477,4736842
22659550314084100031408479,6
23701550318894200031889481,4761905
24744550323724300032372483,0909091
25788550328574400032857484,4782609
26833550333424500033342485,75
27879550338294600033829486,84
28926550343174700034317487,8076923
29974550348064800034806488,6666667
301023550352954900035295489,4642857
311073550357855000035785490,1724138
321124550362765100036276490,8
331176550367675200036767491,3870968
341229550372595300037259491,90625
351283550377515400037751492,3939394
361338550382445500038244492,8235294
371394550387385600038738493,2
381451550392315700039231493,5833333
391509550397255800039725493,9189189
401568550402195900040219494,2368421
411628550407136000040713494,5384615
421689550412086100041208494,8
431747550416085800041608399,804878
441803550419435600041943334,6904762
451857550422175400042217274,0232558
461909550424345200042434217,4090909
471959550425995000042599164,4666667
482012550428205300042820221,3043478
492068550430945600043094274,5957447
502127550434195900043419324,6041667
512189550437916200043791371,6122449
522254550442066500044206415,88
532322550446646800044664457,5686275
542393550451617100045161496,9038462
552467550456957400045695534,0566038
562542550462647500046264532,1481481
572618550467607600046760531,6363636
582695550472907700047290530,5357143
592773550478207800047820529,4736842
602849000482887545048288468,3103448
61300000050000151000500001711,864407
< ="text/">td {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}


so my proposal is lower the 10 dificalty ...but put more midle lower dificalties all the way of the city builds ...

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Duran Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 18:39
Look man, we get it. You and one other person got to 60. Lowering this pop jump from 9-10 isn't going to retain or promote growth, the game is built on RTS. Not P2W. That jump from 9-10 is there for a reason. It's game balancing. For those of us who went higher than 10. That's our own pockets talking. For those that don't spend money. Let them have that massive accomplishment. And before you get going on the whole "I bought prestige from the market and did it for free." Not everyone has that option or sponsors to do that. Your situation is not everybody's situation. Let them have their accomplishments.

Edited by Duran - 01 Oct 2023 at 18:39
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Post Options Post Options   Thanks (0) Thanks(0)   Quote bzn Quote  Post ReplyReply Direct Link To This Post Posted: 01 Oct 2023 at 18:46
disagree 
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