Flatten the pop requirement for 9 and 10 cities
Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=11038
Printed Date: 27 Mar 2026 at 02:57 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Flatten the pop requirement for 9 and 10 cities
Posted By: Thirion
Subject: Flatten the pop requirement for 9 and 10 cities
Date Posted: 01 Oct 2023 at 11:38
Hello Illyriad,
an additional idea for smaller players.
The problem: At the moment additional population required for getting 9 and 10 cities is huge. This is discouraging for smaller players to go over 9-10 cities - which is in my opinion not good for the game.
The solution: The idea here is to flatten the curve and have everything back to normal at 30 cities. The population requirement is more linear and there are no big jumps in the beginning.
Some comparisons: - Up to 6 cities everything is the same
- After that it is easier to reach more cities.
- At the current population of 9 cities (130k pop) you would be able to get 10 cities
- At the current population of 10 cities (233k pop) you would be able to get 12 cities
- At the current population of 15 cities (393k pop) you would be able to get 16 cities
- The biggest "advantage" is at around 10 cities - after that it slows down
The data: Note: The values are just an idea. They are not set in stone and there might be some improvements.
| Town | Total | Additional | Alternative | | | 2 | 450 | 450 | 450 | 450 | | 3 | 2000 | 1550 | 1550 | 2000 | | 4 | 5000 | 3000 | 3000 | 5000 | | 5 | 10000 | 5000 | 5000 | 10000 | | 6 | 20000 | 10000 | 10000 | 20000 | | 7 | 40000 | 20000 | 16000 | 36000 | | 8 | 75000 | 35000 | 23000 | 59000 | | 9 | 130000 | 55000 | 29000 | 88000 | | 10 | 233550 | 103550 | 33550 | 121550 | | 11 | 263550 | 30000 | 39000 | 160550 | | 12 | 294550 | 31000 | 40000 | 200550 | | 13 | 326550 | 32000 | 41000 | 241550 | | 14 | 359550 | 33000 | 42000 | 283550 | | 15 | 393550 | 34000 | 42500 | 326050 | | 16 | 428550 | 35000 | 43000 | 369050 | | 17 | 464550 | 36000 | 43500 | 412550 | | 18 | 501550 | 37000 | 44000 | 456550 | | 19 | 539550 | 38000 | 44500 | 501050 | | 20 | 578550 | 39000 | 45000 | 546050 | | 21 | 618550 | 40000 | 45500 | 591550 | | 22 | 659550 | 41000 | 46000 | 637550 | | 23 | 701550 | 42000 | 46500 | 684050 | | 24 | 744550 | 43000 | 47000 | 731050 | | 25 | 788550 | 44000 | 47500 | 778550 | | 26 | 833550 | 45000 | 48000 | 826550 | | 27 | 879550 | 46000 | 48500 | 875050 | | 28 | 926550 | 47000 | 49000 | 924050 | | 29 | 974550 | 48000 | 49500 | 973550 | | 30 | 1023550 | 49000 | 50000 | 1023550 | | 31 | 1073550 | 50000 | 50000 | 1073550 | | 32 | 1124550 | 51000 | 51000 | 1124550 | | 33 | 1176550 | 52000 | 52000 | 1176550 | | 34 | 1229550 | 53000 | 53000 | 1229550 | | 35 | 1283550 | 54000 | 54000 | 1283550 |
Any feedback is welcome!
Best regards, Thirion/Ellania
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Replies:
Posted By: Rill
Date Posted: 01 Oct 2023 at 11:43
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Players with 9 cities are not "small" players. It's true that there are a few players with vastly more cities, but it takes considerable time and effort (or prestige) to get to 9 cities. This is another solution in search of a problem.
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Posted By: Thirion
Date Posted: 01 Oct 2023 at 12:09
Rill wrote:
It's true that there are a few players with vastly more cities | Some stats: | Cities or more | Accounts | | 40 | 6 | | 30 | ~40 | | 20 | ~150 | | 15 | ~270 | | 11 | ~500 | | 10 | ~600 | | 9 | ~970 |
There are quite a few accounts at around 10 cities or more.
Rill wrote:
but it takes considerable time and effort (or prestige) to get to 9 cities. |
And it would still be a lot of time and effort to get to 9 cities. But instead of climbing a mountain it would be a hill. Current players at that population would still be rewarded for their work by being able to get more cities.
Rill wrote:
This is another solution in search of a problem. |
So having an artificial (difficulty) wall relatively early on is not a problem? A wall that discourages players to build more?
Difficulty should not be front-loaded but instead be at the end. Which currently is the case - with the exception of the population requirement for 9 and 10 cities.
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Posted By: Ordo
Date Posted: 01 Oct 2023 at 12:10
The map would have to be expanded considerably to make this work imo
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Posted By: Ordo
Date Posted: 01 Oct 2023 at 12:12
Thirion wrote:
There are quite a few accounts at around 10 cities or more.
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demonstrates the following point:
Rill wrote:
This is another solution in search of a problem. |

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Posted By: Thirion
Date Posted: 01 Oct 2023 at 12:40
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Some people managed to overcome the problem. Yes.
That does not mean that the problem does not exist or that the current situation is good for the game.
I know that the 9 and 10 city population requirement discourages quite a few players. Maybe not you. But that does not mean again that the problem does not exist.
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Posted By: Freyja.
Date Posted: 01 Oct 2023 at 17:35
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I disagree completely. It should be hard to get more cities and it should not be made easier. Making things easier would ruin the challenge and fun of building cities and gaining new cities. I don't want an easy game or a click fest. I want challenges and opportunities to strategize.
Getting the 10th city also comes with a valuable discovery. We should have to work hard to get it and not have it just handed to us. It also comes with a sense of accomplishment, and I am so looking forward to feeling like I accomplished something when I get to 10. It feels good because it is challenging and we had to work for it.
Moving cities should also be hard. Exodus and/or teleporting needs to be a difficult choice with consequences. This a game of hard choices and paying for those choices. And it's something that makes Illy an awesome game. I don't want that to change.
What you see as a problem, I see as an opportunity to play the game.
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Posted By: Sif
Date Posted: 01 Oct 2023 at 17:56
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i agree with Thirion about lowering the 10 but also with Freyja
that it must still br competitive and have a taste of succes when done.
also
i do not think Thirion grafick represent Good the dificalty of the 10
city ...its much harder compered to others from pop prespective ...cause
the difocalty at that lvl is mostly from new towns build up and not the
old ones .... i have make diferent ecxel represent the dificatly by my
point of view :
| Population |
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| | TownS | Total | Avg | Additional | 1) NEW (LAST ) TOWN POP | 2) EXTRA POP NEED FROM OLDER TOWNS | | 2 | 450 | 450 | 450 | 450 | ------ | | 3 | 2000 | 1000 | 1550 | 1000 | 550 | | 4 | 5000 | 1667 | 3000 | 1667 | 666,5 | | 5 | 10000 | 2500 | 5000 | 2500 | 833,3333333 | | 6 | 20000 | 4000 | 10000 | 4000 | 1500 | | 7 | 40000 | 6667 | 20000 | 6667 | 2666,6 | | 8 | 75000 | 10715 | 35000 | 10715 | 4047,5 | | 9 | 130000 | 16250 | 55000 | 16250 | 5535,714286 | | 10 | 233550 | 25950 | 103550 | 25950 | 9700 | | 11 | 263550 | 26355 | 30000 | 26355 | 405 | | 12 | 294550 | 26778 | 31000 | 26778 | 422,2 | | 13 | 326550 | 27213 | 32000 | 27213 | 435,1818182 | | 14 | 359550 | 27658 | 33000 | 27658 | 445,1666667 | | 15 | 393550 | 28111 | 34000 | 28111 | 453 | | 16 | 428550 | 28570 | 35000 | 28570 | 459,2857143 | | 17 | 464550 | 29035 | 36000 | 29035 | 464,3333333 | | 18 | 501550 | 29503 | 37000 | 29503 | 468,5625 | | 19 | 539550 | 29975 | 38000 | 29975 | 472,0588235 | | 20 | 578550 | 30450 | 39000 | 30450 | 475 | | 21 | 618550 | 30928 | 40000 | 30928 | 477,4736842 | | 22 | 659550 | 31408 | 41000 | 31408 | 479,6 | | 23 | 701550 | 31889 | 42000 | 31889 | 481,4761905 | | 24 | 744550 | 32372 | 43000 | 32372 | 483,0909091 | | 25 | 788550 | 32857 | 44000 | 32857 | 484,4782609 | | 26 | 833550 | 33342 | 45000 | 33342 | 485,75 | | 27 | 879550 | 33829 | 46000 | 33829 | 486,84 | | 28 | 926550 | 34317 | 47000 | 34317 | 487,8076923 | | 29 | 974550 | 34806 | 48000 | 34806 | 488,6666667 | | 30 | 1023550 | 35295 | 49000 | 35295 | 489,4642857 | | 31 | 1073550 | 35785 | 50000 | 35785 | 490,1724138 | | 32 | 1124550 | 36276 | 51000 | 36276 | 490,8 | | 33 | 1176550 | 36767 | 52000 | 36767 | 491,3870968 | | 34 | 1229550 | 37259 | 53000 | 37259 | 491,90625 | | 35 | 1283550 | 37751 | 54000 | 37751 | 492,3939394 | | 36 | 1338550 | 38244 | 55000 | 38244 | 492,8235294 | | 37 | 1394550 | 38738 | 56000 | 38738 | 493,2 | | 38 | 1451550 | 39231 | 57000 | 39231 | 493,5833333 | | 39 | 1509550 | 39725 | 58000 | 39725 | 493,9189189 | | 40 | 1568550 | 40219 | 59000 | 40219 | 494,2368421 | | 41 | 1628550 | 40713 | 60000 | 40713 | 494,5384615 | | 42 | 1689550 | 41208 | 61000 | 41208 | 494,8 | | 43 | 1747550 | 41608 | 58000 | 41608 | 399,804878 | | 44 | 1803550 | 41943 | 56000 | 41943 | 334,6904762 | | 45 | 1857550 | 42217 | 54000 | 42217 | 274,0232558 | | 46 | 1909550 | 42434 | 52000 | 42434 | 217,4090909 | | 47 | 1959550 | 42599 | 50000 | 42599 | 164,4666667 | | 48 | 2012550 | 42820 | 53000 | 42820 | 221,3043478 | | 49 | 2068550 | 43094 | 56000 | 43094 | 274,5957447 | | 50 | 2127550 | 43419 | 59000 | 43419 | 324,6041667 | | 51 | 2189550 | 43791 | 62000 | 43791 | 371,6122449 | | 52 | 2254550 | 44206 | 65000 | 44206 | 415,88 | | 53 | 2322550 | 44664 | 68000 | 44664 | 457,5686275 | | 54 | 2393550 | 45161 | 71000 | 45161 | 496,9038462 | | 55 | 2467550 | 45695 | 74000 | 45695 | 534,0566038 | | 56 | 2542550 | 46264 | 75000 | 46264 | 532,1481481 | | 57 | 2618550 | 46760 | 76000 | 46760 | 531,6363636 | | 58 | 2695550 | 47290 | 77000 | 47290 | 530,5357143 | | 59 | 2773550 | 47820 | 78000 | 47820 | 529,4736842 | | 60 | 2849000 | 48288 | 75450 | 48288 | 468,3103448 | | 61 | 3000000 | 50000 | 151000 | 50000 | 1711,864407 |
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so my proposal is lower the 10 dificalty ...but put more midle lower dificalties all the way of the city builds ...
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Posted By: Duran
Date Posted: 01 Oct 2023 at 18:39
Look man, we get it. You and one other person got to 60. Lowering this pop jump from 9-10 isn't going to retain or promote growth, the game is built on RTS. Not P2W. That jump from 9-10 is there for a reason. It's game balancing. For those of us who went higher than 10. That's our own pockets talking. For those that don't spend money. Let them have that massive accomplishment. And before you get going on the whole "I bought prestige from the market and did it for free." Not everyone has that option or sponsors to do that. Your situation is not everybody's situation. Let them have their accomplishments.
------------- "Si Vis Pacem, Para Bellum"
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Posted By: bzn
Date Posted: 01 Oct 2023 at 18:46
Posted By: Thirion
Date Posted: 01 Oct 2023 at 19:42
Freyja. wrote:
I disagree completely. It should be hard to get more cities and it should not be made easier. Making things easier would ruin the challenge and fun of building cities and gaining new cities. I don't want an easy game or a click fest. I want challenges and opportunities to strategize.
| My suggestion would not change that. The part after 30 cities is unchanged and at 20+ cities there is little to no difference. It flattens the lower parts - that are currently extremely hard. So easier at around 10 cities and a bit harder after it to make up for it.
Freyja. wrote:
Getting the 10th city also comes with a valuable discovery. We should have to work hard to get it and not have it just handed to us. It also comes with a sense of accomplishment, and I am so looking forward to feeling like I accomplished something when I get to 10. It feels good because it is challenging and we had to work for it.
| 10 cities is still hard and challenging. But why does 10 have to be extremely hard when everything after that is hard anyway?
Freyja. wrote:
Moving cities should also be hard. Exodus and/or teleporting needs to be a difficult choice with consequences. This a game of hard choices and paying for those choices. And it's something that makes Illy an awesome game. I don't want that to change.
| It is not going to change with my suggestions. My other suggestion is a change that you can do once per account and helps mostly newer players. On the contrary - the decision wether to use Tenaril early or not is going to be even harder.
Freyja. wrote:
What you see as a problem, I see as an opportunity to play the game. | My suggestions are not a huge change to the game. They are small tweaks that would in my opinion improve the retention end enjoyable for newer and smaller players in Illyriad.
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Posted By: Sif
Date Posted: 01 Oct 2023 at 21:51
i agree about spread the dificalty of the 10city to 20th and to 30th eqoually
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Posted By: Elfses
Date Posted: 14 Jul 2025 at 17:36
Rill wrote:
This is another solution in search of a problem. |
Wise words, indeed.
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Posted By: Zenrath1
Date Posted: 16 Jul 2025 at 04:41
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Thirion IMO is absolutely right. From everything I've heard about Illyriad, it was balanced around a higher player pop and 10 cities. Now that the player population is currently 1/5 of what it used to be, and many vets have had a significant time to build up insane amounts of strength, the game needs to make the early phases of gameplay much quicker.
Why? Because the longer it takes for new players to get even a 1/4 or 1/3 of a vet player, the longer those vet players can exert pressure and force newer players to do what they want. That creates stale gameplay, as it becomes more about old blood having the most control and power. Make it quicker for new players to catch up, or band together enough new players that they have a shot at challenging established vets.
This will make things more interesting, and get new players engaged in the game faster. Gone are the days where people want to spend years building up to 6 - 9 cities meant you could exert some power. Now, you have to have 20 cities to amongst a decent amount of players to be considered a moderate player.
Help get new players into all elements of the game faster - gathering, crafting, hunting, tournaments and pvp. This will increase player retention, help increase the playerbase and help keep the server from getting stale.
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