Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - 02FEB2026 – Updates to HoC Discoveries
  FAQ FAQ  Forum Search   Register Register  Login Login

02FEB2026 – Updates to HoC Discoveries

 Post Reply Post Reply Page  12>
Author
GM Jejune View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 24 Feb 2022
Location: Illyriad
Status: Offline
Points: 567
Post Options Post Options   Thanks (2) Thanks(2)   Quote GM Jejune Quote  Post ReplyReply Direct Link To This Post Topic: 02FEB2026 – Updates to HoC Discoveries
    Posted: 02 Feb 2026 at 15:36

With several players approaching the successful conclusion of the long-attempted Heart of Corruption quest (known colloquially as the “Audrey Quest”), the DEVS listened to feedback from the server that the 4 racial discoveries for successful questers might need an edit, as the build recipes and modifiers were unbalanced across all 4 discoveries. In response to this, we felt it was important to make some updates to the gear prior to the end of the quest so that potential winners would have a clear view of the new updates.


Why an Update Was Needed

The main reason for the need for an update was the advent of elite divisions in Illyriad, which launched after the design of the HoC racial gear. The HoC quest appeared circa June 13, 2011, as reported in this thread. Interestingly, the DEVS never made an official announcement of the quest -- it just showed up on the map. 


While the early player hanoth suggested elite divisions as early as June 28, 2010, the announcement of elite divisions wasn’t made until September 23rd, 2012. Therefore, the bonuses of some of the HoC gear, along with their easy builds, were not taken into account for use in elite divisions. The best example of this is the Elven Spirit Bow, which has a +120% racial bonus for elves and nets out at a +96% attack bonus and +108% defense bonuses, all while being relatively easy and inexpensive to make. Unleashing this weapon into the elite meta of the game could have had game-breaking consequences.

Update Rationales

We’ve taken steps to bring all 4 pieces more into line with one another in terms of their build difficulty and racial bonuses. The goal was to make all 4 pieces of gear difficult to build rather than easier, so that these pieces cannot be easily “mass produced.” We also wanted to make sure that they offered more balanced bonuses to all 4 races (though they still aren’t 100% balanced, by design).


Here are some key changes to the pieces, and why we made them:


  • Racial Bonuses: All 4 pieces of gear now have the same racial bonuses and penalties, with the preferred race gaining +76% and the unfavored races getting a -24% penalty. This spread still makes it clear that only the preferred race can truly benefit from each piece, but it makes the racial bonus even across all 4 pieces.

  • Equalizing the Rare Component: The original builds featured the Orc Marauder Sword and Dwarven Champion’s Amor, requiring elemental salts for their recipes, while the Elven Spirit Bow and Master-Crafted Chainmail had no such requirement. We saw this as an issue, as the non-salt pieces could be easily mass-produced. Now, all 4 pieces require the rare and expensive Dyallom Gall to build elemental salts in their recipes. We don’t see these pieces as ones that should be easily mass-produced, but rather built in smaller batches for commanders and elites.

  • Harder Recipes Yield Increased Bonuses: You’ll notice that there are essentially 2 sets of gear among these discoveries: the Elven Spirit Bow and Orc Marauder Sword favor attacking, and the Dwarven Champion’s Armor and Master-Crafted Chainmail favor defense. Within these 2 sets, there is a hierarchy, with the Elven Spirit Bow and Dwarven Champion’s Armor outperforming their counterparts: the Bow and the Armor both have higher bonuses, offer additional terrain advantages, and/or boost movement speed. The rationale for this is that the recipes for these items call for more resources: the Bow draws on Mana and Research points, while the Armor requires both Arterium and Silversteel. The Orc Marauder Sword and Master-Crafted Chainmail don’t have these requirements and are slightly less resource-intensive to make, but have less of an edge on the battlefield.

  • More Basic Resources Needed: You’ll also notice that we substantially increased the amount of gold, hides, basic minerals, and basic weapons/gear that you need to make a single weapon. The thinking here is that these pieces are exceptionally expensive to build, with the need to pay the best craftsmen handsomely, and there is a lot of waste and failure in crafting a successful piece. This is why the craftsmen need a lot of basic resources. 

  • Equal Build Times: We have also decided to make the build times equal across all 4 pieces, which will be 7200 seconds / 2 hours per item as the base level.


What we did not do is make further edits to modifiers based on the server's perceived strengths or weaknesses of the corresponding unit types that the pieces are associated with by race. We feel that the unit type for each race’s piece represents a viable recipient of these weapons, giving them unique tactical advantages. Additionally, players have the ability to mix and match other crafted weapons to further balance commanders and elites to dial in the bonuses that they need for specific battlefield scenarios.


New Metrics

Here are the new metrics. Changes to the original metrics are in bold:

Elven Spirit Bow

Statistics:

  • +60% ATK

  • -12% CAV / -12% SPR / -12% BOW / -12% INF / 

  • 0 Hills / 0 MTNs / -36% Arctic /-36% Desert / -36% Jungle

  • Movement Speed: +5%

  • +76 Elves / -24% Humans, Elves, Orcs 

Recipe:

  • +10000 Mana

  • +500 Research

  • +1000 Bow

  • +10000 Gold

  • +1000 Herb

  • +1 Larken Wood

  • +1 Elemental Air Salt

Orc Marauder Sword

Statistics: 

  • +40 ATK

  • -12% CAV / -12% SPR / -12% Bow / -12% Inf

  • 0 Hills / 0 Forests / 0 Arctic / 0 Desert / 0 Jungle

  • Movement Speed: -10%

  • +76% Orcs / -24% Humans, Elves, Dwarves

Recipe: 

  • +1000 Sword

  • +10000 Gold

  • +1 Wolf Teeth

  • +100 Hide

  • +1 Elemental Fire Salt

Dwarven Champion Armour 

Statistics: 

  • -12% ATK

  • +50% CAV / +70% SPR / +70% Bow / +50% Inf

  • +30% Hills / +10% MTNs / -20% Arctic / -20% Desert / -20% Jungle

  • Move Speed: -20%

  • +76% Dwarves / -2%4 Humans, Elves, Orcs 

Recipe: 

  • +1 Plate Armor

  • +10000 Gold

  • +100 Hide

  • +1000 Mineral

  • +1 Arterium

  • +1 Silversteel

  • +1 Elemental Earth Salt

Master Crafted Chainmail 

Statistics:

  • -12% ATK

  • +25% CAV / +25% SPR / +25% Bow / +25% INF

  • 0 Plains / 0 Arctic / 0 Desert / 0 Jungle

  • Movement Speed: -10%

  • +76% Humans / -24% Elves, Dwarves, Orcs

Recipe: 

  • +1000 Chainmail

  • +10000 Gold

  • +100 Hides

  • +100 Minerals

  • +1 Iceheart 

  • +1 Brascan Seeds

  • +1 Giant Palm Leaves

  • +1 Elemental Water Salt

Timing & Rollout

These changes have already been made in the live server and are now visible on the front end of the user interface.



A Player-Driven Update


Thanks, as always, to the players who bring needed edits and corrections to our attention. Illyriad remains one of the few MMORPGs today that offers players genuinely open access to its developers. While we cannot implement every change, update, or suggestion, we make a deliberate effort to listen, to learn, and to act where we can. The collective insight of players who know the game deeply is something we value highly, and it continues to shape how Illyriad evolves.


From hanoth’s early 2010 suggestion for elite units – well before the rollout of the Heart of Corruption – to the updates being made to these items today, that dialogue has never stopped. We will continue to listen, and to do our best to improve the game wherever thoughtful player feedback points the way.




Edited by GM Jejune - 05 Feb 2026 at 16:30
Back to Top
Morgweneth View Drop Down
Wordsmith
Wordsmith


Joined: 26 Nov 2012
Status: Offline
Points: 160
Post Options Post Options   Thanks (1) Thanks(1)   Quote Morgweneth Quote  Post ReplyReply Direct Link To This Post Posted: 03 Feb 2026 at 05:46
Everyone knew the original weapons were biased, but this rework has replaced one broken system with another, with ridiculous costs and also why Daylom again.
Back to Top
Morgweneth View Drop Down
Wordsmith
Wordsmith


Joined: 26 Nov 2012
Status: Offline
Points: 160
Post Options Post Options   Thanks (0) Thanks(0)   Quote Morgweneth Quote  Post ReplyReply Direct Link To This Post Posted: 03 Feb 2026 at 06:21
I am sorry I should be more positive, it’s great you listened to the players and did something about it, but this doesn’t fix it, why not have a contest for the best/ most interesting idea(s) with a medal or two up for grabs 
Back to Top
Rootbound View Drop Down
New Poster
New Poster
Avatar

Joined: 13 Jan 2019
Location: US
Status: Offline
Points: 10
Post Options Post Options   Thanks (1) Thanks(1)   Quote Rootbound Quote  Post ReplyReply Direct Link To This Post Posted: 03 Feb 2026 at 06:25
Seems to me this nerf of the racial items just makes terrain gear more sensible and moon shatter gear the most cost effective of the Gucci class gear. Kinda makes the gigantic effort to complete this quest anti-climactic to say the least. And why enrich the dyllam gall farmers further?
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7116
Post Options Post Options   Thanks (1) Thanks(1)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 03 Feb 2026 at 13:52
Dyallom gall again? Seriously? Seems kinda lazy. Why not at least introduce another rare resource, perhaps one related to the corrupted units, dropped with a greater frequency than tentacles, that will retain a connection to the HOC quest. 

Just spitballing here, probably people who still play the game will have better ideas.


Edited by Rill - 03 Feb 2026 at 13:53
Back to Top
Tucic View Drop Down
New Poster
New Poster
Avatar

Joined: 11 Oct 2016
Location: Michigan- USA
Status: Offline
Points: 37
Post Options Post Options   Thanks (0) Thanks(0)   Quote Tucic Quote  Post ReplyReply Direct Link To This Post Posted: 03 Feb 2026 at 14:16

I made some adjustments below. My 2 cents.

Elven Spirit Bow

Statistics:

  • +60% ATK

  • -12% CAV / -12% SPR / -12% BOW / -12% INF / 

  • 0 Hills / 0 MTNs / -36% Arctic /-36% Desert / -36% Jungle

  • Movement Speed: +5%

  • +76 Elves / -24% Humans, Elves, Orcs 

Recipe:

  • +10000 Mana

  • +500 Research

  • +1000 Bow

  • +10000 Gold

  • +1000 Herb

  • +2 Larken Wood

  • +1 Dyallom Gall

  • +1 Water Salt

  • +1 Earth Salt

  • +1 Fire Salt

  • +1 Air Salt

Orc Marauder Sword

Statistics: 

  • +40 ATK

  • -12% CAV / -12% SPR / -12% Bow / -12% Inf

  • 0 Hills / 0 Forests / 0 Arctic / 0 Desert / 0 Jungle

  • Movement Speed: -10%

  • +76% Orcs / -24% Humans, Elves, Dwarves

Recipe: 

  • +1000 Sword

  • +10000 Gold

  • +1 Wolf Teeth

  • +500 Hide

  • +1 Dyallom Gall

  • +2 Mammoth Tusk

  • +1 Water Salt

  • +1 Earth Salt

  • +1 Fire Salt

  • +1 Air Salt

  • +10000 Mana

Dwarven Champion Armour 

Statistics: 

  • -12% ATK

  • +50% CAV / +70% SPR / +70% Bow / +50% Inf

  • +30% Hills / +10% MTNs / -20% Arctic / -20% Desert / -20% Jungle

  • Move Speed: -20%

  • +76% Dwarves / -2%4 Humans, Elves, Orcs 

Recipe: 

  • +1000 Plate Armor

  • +10000 Gold

  • +500 Hide

  • +1000 Mineral

  • +2 Arterium

  • +1 Silversteel

  • +1 Dyallom Gall

  • +1 Water Salt

  • +1 Earth Salt

  • +1 Fire Salt

  • +1 Air Salt

  • +10000 Mana

Master Crafted Chainmail 

Statistics:

  • -12% ATK

  • +25% CAV / +25% SPR / +25% Bow / +25% INF

  • 0 Plains / 0 Arctic / 0 Desert / 0 Jungle

  • Movement Speed: -10%

  • +76% Humans / -24% Elves, Dwarves, Orcs

Recipe: 

  • +1000 Chainmail

  • +10000 Gold

  • +250 Hides

  • +500 Minerals

  • +1 Iceheart 

  • +1 Brascan Seeds

  • +1 Giant Palm Leaves

  • +1 Dyallom Gall

  • +1 Water Salt

  • +1 Earth Salt

  • +1 Fire Salt

  • +1 Air Salt

  • +10000 Mana

Back to Top
Solid Techno View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 20 Aug 2022
Status: Offline
Points: 55
Post Options Post Options   Thanks (0) Thanks(0)   Quote Solid Techno Quote  Post ReplyReply Direct Link To This Post Posted: 03 Feb 2026 at 14:55
1k hides on dwarven and orcish item is a typo, or a joke? I am not sure how else to understand adding ~4M cost there and saying, that elven piece of gear is more expensive.

20% speed penalty on dwarven and 10% penalty on human/orc items is another. It's effectively 40% and 20% speed penalty respectively, since items are mostly for elite use.

Does it really seem balanced to anyone to put extra 4M gold cost and slow down marching army by 20 or 40%?

Speed have been an issue in balance between the races and units for quite some time. Yet there is some idea from upper levels to keep widening this gap for the sake of some RPG believes, that dwarves should be slow, and elves agile, or what is this? All of this while making dwarves thrive in the forests, and elves in the mountains... Really?

Elven bow gives 126% boost to 32 attack of true shots.

Dwarven and human armors give tiny bit larger or smaller boost to much smaller stats of defense, those are ranging from 11 to 29. Human armor adds 101% to bow defense to their T2 spear. That is extra 11 points, and is penalized also extra 10% movement speed. True Shot gets extra 126% to their 32 points of attack, that's extra 40 attack points, in non elite set up. While still getting speed boost.

Just to be clear, 40 is larger than 11, by 29 points. 1 TS will be able to kill 3 more T2 spears with this than before. For elite set up it will be 6 more. Does this seem balanced to anyone?


Racism in Illy is sad to see. There is one superior race, of pale haired, blue eyed elves when the rest of us lives in ghettos for some reason.


Edited by Solid Techno - 03 Feb 2026 at 14:56
Back to Top
Wartow View Drop Down
Postmaster
Postmaster
Avatar

Joined: 20 May 2014
Location: United States
Status: Offline
Points: 953
Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 03 Feb 2026 at 18:32
Originally posted by Rill Rill wrote:

Dyallom gall again? Seriously? Seems kinda lazy. Why not at least introduce another rare resource, perhaps one related to the corrupted units, dropped with a greater frequency than tentacles, that will retain a connection to the HOC quest. 

Just spitballing here, probably people who still play the game will have better ideas.

I'm inspired by Rill's words...

Put the tentacles to use in the recipe and scale back most of the proposed costs that appear to work on current scarcity and volumes of ingredients that are without precedence (or compatible with our pretend reality, stuff 1000 hides into that armor).  The incorporation of tentacles (into the recipe) has the potential to encourage more HoC awakenings for future players seeking the discovery.  And since these are the most rigorous of crafted items to "discover" an extend time to build (think siege engine) along with a REQUIRED specialization building would slow down mass (over)production.

Good luck!
Back to Top
DeathDealer89 View Drop Down
Postmaster General
Postmaster General


Joined: 04 Jan 2012
Status: Offline
Points: 1103
Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 03 Feb 2026 at 20:06
I love the idea of the tentacles being part of the recipe.  It fits as well as Dyallom gall, maybe even more so since a racial component would be required for a racial boost.  

It would also help balance the cost.  More elf accounts means more demand and more supply which isn't true with regards to hides vs herbs.
Back to Top
Morgweneth View Drop Down
Wordsmith
Wordsmith


Joined: 26 Nov 2012
Status: Offline
Points: 160
Post Options Post Options   Thanks (2) Thanks(2)   Quote Morgweneth Quote  Post ReplyReply Direct Link To This Post Posted: 03 Feb 2026 at 20:57
I hate to say it as I have no where near as many tentacles as I could have had, but the tentacles idea fits and seriously limits over production. With each item requiring one of that race’s tentacle.
It also gives a great reason for people to keep awakening the heart.
Ps nice to hear from you Rill


Edited by Morgweneth - 03 Feb 2026 at 20:59
Back to Top
 Post Reply Post Reply Page  12>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.