02FEB2026 – Updates to HoC Discoveries |
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GM Jejune
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GM Joined: 24 Feb 2022 Location: Illyriad Status: Offline Points: 567 |
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Topic: 02FEB2026 – Updates to HoC DiscoveriesPosted: 02 Feb 2026 at 15:36 |
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With several players approaching the successful conclusion of the long-attempted Heart of Corruption quest (known colloquially as the “Audrey Quest”), the DEVS listened to feedback from the server that the 4 racial discoveries for successful questers might need an edit, as the build recipes and modifiers were unbalanced across all 4 discoveries. In response to this, we felt it was important to make some updates to the gear prior to the end of the quest so that potential winners would have a clear view of the new updates. Why an Update Was NeededThe main reason for the need for an update was the advent of elite divisions in Illyriad, which launched after the design of the HoC racial gear. The HoC quest appeared circa June 13, 2011, as reported in this thread. Interestingly, the DEVS never made an official announcement of the quest -- it just showed up on the map. While the early player hanoth suggested elite divisions as early as June 28, 2010, the announcement of elite divisions wasn’t made until September 23rd, 2012. Therefore, the bonuses of some of the HoC gear, along with their easy builds, were not taken into account for use in elite divisions. The best example of this is the Elven Spirit Bow, which has a +120% racial bonus for elves and nets out at a +96% attack bonus and +108% defense bonuses, all while being relatively easy and inexpensive to make. Unleashing this weapon into the elite meta of the game could have had game-breaking consequences. Update RationalesWe’ve taken steps to bring all 4 pieces more into line with one another in terms of their build difficulty and racial bonuses. The goal was to make all 4 pieces of gear difficult to build rather than easier, so that these pieces cannot be easily “mass produced.” We also wanted to make sure that they offered more balanced bonuses to all 4 races (though they still aren’t 100% balanced, by design). Here are some key changes to the pieces, and why we made them:
What we did not do is make further edits to modifiers based on the server's perceived strengths or weaknesses of the corresponding unit types that the pieces are associated with by race. We feel that the unit type for each race’s piece represents a viable recipient of these weapons, giving them unique tactical advantages. Additionally, players have the ability to mix and match other crafted weapons to further balance commanders and elites to dial in the bonuses that they need for specific battlefield scenarios. New MetricsHere are the new metrics. Changes to the original metrics are in bold: Elven Spirit BowStatistics:
Recipe:
Orc Marauder SwordStatistics:
Recipe:
Dwarven Champion ArmourStatistics:
Recipe:
Master Crafted ChainmailStatistics:
Recipe:
Timing & RolloutThese changes have already been made in the live server and are now visible on the front end of the user interface. A Player-Driven UpdateThanks, as always, to the players who bring needed edits and corrections to our attention. Illyriad remains one of the few MMORPGs today that offers players genuinely open access to its developers. While we cannot implement every change, update, or suggestion, we make a deliberate effort to listen, to learn, and to act where we can. The collective insight of players who know the game deeply is something we value highly, and it continues to shape how Illyriad evolves. From hanoth’s early 2010 suggestion for elite units – well before the rollout of the Heart of Corruption – to the updates being made to these items today, that dialogue has never stopped. We will continue to listen, and to do our best to improve the game wherever thoughtful player feedback points the way. Edited by GM Jejune - 05 Feb 2026 at 16:30 |
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Morgweneth
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Joined: 26 Nov 2012 Status: Offline Points: 160 |
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Posted: 03 Feb 2026 at 05:46 |
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Everyone knew the original weapons were biased, but this rework has replaced one broken system with another, with ridiculous costs and also why Daylom again.
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Morgweneth
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Joined: 26 Nov 2012 Status: Offline Points: 160 |
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Posted: 03 Feb 2026 at 06:21 |
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I am sorry I should be more positive, it’s great you listened to the players and did something about it, but this doesn’t fix it, why not have a contest for the best/ most interesting idea(s) with a medal or two up for grabs
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Rootbound
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Joined: 13 Jan 2019 Location: US Status: Offline Points: 10 |
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Posted: 03 Feb 2026 at 06:25 |
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Seems to me this nerf of the racial items just makes terrain gear more sensible and moon shatter gear the most cost effective of the Gucci class gear. Kinda makes the gigantic effort to complete this quest anti-climactic to say the least. And why enrich the dyllam gall farmers further?
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Rill
Postmaster General
Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7116 |
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Posted: 03 Feb 2026 at 13:52 |
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Dyallom gall again? Seriously? Seems kinda lazy. Why not at least introduce another rare resource, perhaps one related to the corrupted units, dropped with a greater frequency than tentacles, that will retain a connection to the HOC quest.
Just spitballing here, probably people who still play the game will have better ideas.
Edited by Rill - 03 Feb 2026 at 13:53 |
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Tucic
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Joined: 11 Oct 2016 Location: Michigan- USA Status: Offline Points: 37 |
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Posted: 03 Feb 2026 at 14:16 |
I made some adjustments below. My 2 cents.Elven Spirit BowStatistics:
Recipe:
Orc Marauder SwordStatistics:
Recipe:
Dwarven Champion ArmourStatistics:
Recipe:
Master Crafted ChainmailStatistics:
Recipe:
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Solid Techno
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Joined: 20 Aug 2022 Status: Offline Points: 55 |
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Posted: 03 Feb 2026 at 14:55 |
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1k hides on dwarven and orcish item is a typo, or a joke? I am not sure how else to understand adding ~4M cost there and saying, that elven piece of gear is more expensive.
20% speed penalty on dwarven and 10% penalty on human/orc items is another. It's effectively 40% and 20% speed penalty respectively, since items are mostly for elite use. Does it really seem balanced to anyone to put extra 4M gold cost and slow down marching army by 20 or 40%? Speed have been an issue in balance between the races and units for quite some time. Yet there is some idea from upper levels to keep widening this gap for the sake of some RPG believes, that dwarves should be slow, and elves agile, or what is this? All of this while making dwarves thrive in the forests, and elves in the mountains... Really? Elven bow gives 126% boost to 32 attack of true shots. Dwarven and human armors give tiny bit larger or smaller boost to much smaller stats of defense, those are ranging from 11 to 29. Human armor adds 101% to bow defense to their T2 spear. That is extra 11 points, and is penalized also extra 10% movement speed. True Shot gets extra 126% to their 32 points of attack, that's extra 40 attack points, in non elite set up. While still getting speed boost. Just to be clear, 40 is larger than 11, by 29 points. 1 TS will be able to kill 3 more T2 spears with this than before. For elite set up it will be 6 more. Does this seem balanced to anyone? Racism in Illy is sad to see. There is one superior race, of pale haired, blue eyed elves when the rest of us lives in ghettos for some reason.
Edited by Solid Techno - 03 Feb 2026 at 14:56 |
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Wartow
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Joined: 20 May 2014 Location: United States Status: Offline Points: 953 |
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Posted: 03 Feb 2026 at 18:32 |
I'm inspired by Rill's words... Put the tentacles to use in the recipe and scale back most of the proposed costs that appear to work on current scarcity and volumes of ingredients that are without precedence (or compatible with our pretend reality, stuff 1000 hides into that armor). The incorporation of tentacles (into the recipe) has the potential to encourage more HoC awakenings for future players seeking the discovery. And since these are the most rigorous of crafted items to "discover" an extend time to build (think siege engine) along with a REQUIRED specialization building would slow down mass (over)production. Good luck!
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DeathDealer89
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Joined: 04 Jan 2012 Status: Offline Points: 1103 |
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Posted: 03 Feb 2026 at 20:06 |
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I love the idea of the tentacles being part of the recipe. It fits as well as Dyallom gall, maybe even more so since a racial component would be required for a racial boost.
It would also help balance the cost. More elf accounts means more demand and more supply which isn't true with regards to hides vs herbs. |
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Morgweneth
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Joined: 26 Nov 2012 Status: Offline Points: 160 |
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Posted: 03 Feb 2026 at 20:57 |
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I hate to say it as I have no where near as many tentacles as I could have had, but the tentacles idea fits and seriously limits over production. With each item requiring one of that race’s tentacle.
It also gives a great reason for people to keep awakening the heart. Ps nice to hear from you Rill
Edited by Morgweneth - 03 Feb 2026 at 20:59 |
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