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hanoth View Drop Down
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Direct Link To This Post Topic: Elites
    Posted: 28 Jun 2010 at 13:19
Ok so i think the introduction of elites could be interesting, first i'll explain how they're different and then how you produce them.
 
Elite Units
Elite Units are available within all 4 unit types (bow, spear, sword and cavalry) and are effectively the 3rd Tier units for an army. As a consequence they have stats that are around 80% greater than that of your regular T2 units.
 
Requirements
Elite Units for all their strength come with certain limitations. First is that you must complete a reseach course called 'Veterans' that becomes available once your barracks reaches level 15 (this course takes 12 hours and costs 1500 research points). Once you have completed this then you require an Elite Commander if you with to have Elite units in your army, and you must have a Racial Elite Commander if you wish to combine 2 or more types of Elite units within one army.
Also Elite units can only have up 5% of an army. This means that for every 20 spearmen you build you can make 1 Elite spear, and for every 20 bowmen you make you can produce 1 Elite bowman.
 
Production and Cost
Once you achieved all the requirements you will then be able to produce them in the normal manner, and will still stay nice and simple as linked below:
 
 
 
 
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waylander69 View Drop Down
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Direct Link To This Post Posted: 28 Jun 2010 at 14:20
A good idea but think it should be level 20 barracks, 10000 research points and take 36 hours, its an elite unit your wanting so make it harder to get.
I like the idea of a limit on the number you can have as well, dont know if i would agree with 80% extra bonus, maybe 30% as this would allow you to have a 4th tier later on, maybe legendary or heroic status.
And last i think the upkeep in terms of gold should be double the most expensive top tier unit in that class. 
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Shrapnel View Drop Down
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Direct Link To This Post Posted: 28 Jun 2010 at 16:19
I kind of like the idea, but I think I'd like them more as a different unit type all together, instead of them just being a higher tier.  This could be a way to introduce special units like winged units or magical units maybe or be something new altogether.
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 28 Jun 2010 at 22:57
Hi Hanoth,

A very nicely presented idea.

We are considering higher tier units, as well as different kinds of units (Mounted Archers, Animal Units, Winged Units, Summoned magical units - as well as warrior mages, and possibly even priest/shaman type units post religion).

There's quite a lot we need to get done first with the economy of Illyriad - industry/production/trade and so on - which will have some quite wide-ranging effects on pretty much everything in the game, including military.

But we'll definitely return to this thread along the way.

Best,

Sc
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col0005 View Drop Down
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Direct Link To This Post Posted: 29 Jun 2010 at 03:15
Waylander are you kidding?! if the elite units cost double the upkeepand but 30% better there is no point building them other than as commanders, even 80% better but double the upkeeps is utterly pointless. If you look at the current T1 & T2 military units in terns of Stats V.s. upkeep the defense of T2 is about 80% better and attack is about 120% better (relative to a 100% increas in upkeep)
If I can have 2 Pikemen with a combined stats of 32 attack and defense of 58 34 22 34 what would the point be of having a single unit with stats of  30 attack and defense of 50 30 20 30 Having the two pikemen are better in every single way.
If Tier 3 units were introduced it'd be kind of cool if they were specialised units that could only effectivley be used for certain tasks. Perhaps defensive cavlery that are 160% better at defense but exactly the same in attack. Or spearmen that were actually good in attack, but only when in mountain terrain (maybe orcs only, they really should have some good units against dwarves). Or even units with a racial enemy bonus.


Edited by col0005 - 29 Jun 2010 at 04:29
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 29 Jun 2010 at 16:39
col, if those units are 80% better but take only 30% more time to train, they're a bargain at any cost.  Production time is the only  insurmountable bottleneck.
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col0005 View Drop Down
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Direct Link To This Post Posted: 30 Jun 2010 at 04:24
Waylander suggested that the units were 30% better not 80% better which would certainly not be a bargain. I agree with what your saying however, although, should elites really take only slightly more time? it becomes much harder to increase skills the better you are. wouldn't it be more appropriate to make elites take much longer to train and actually be reasonable value in terms of money and/or resources.
For your idea i think it'd be more appropriate to introduce an emergency training camp which trains basic units which are 20% WORSE, have the same upkeep and building cost, yet take only half the time to build. This would be far more realistic yet wouldn't detract from gameplay.
Furthermore elites should be something to take care of, if they have high upkeep compared to what they can do then you'd prefer your elites to be killed rather than your T1 or T2 units.

Rather than elites being T3 perhaps after fights we could get commander XP and unit XP, the unit XP is not given to individual units but shared in a pool which can be seen in a Veteran tab, it could take say 50xp to create these Veteran units or 10,000 to upgrade a commander. The commander will loose unit type to become a general (one per city) which unlocks a new stratergy tree to be researched. Generals could have terrain bonus's or bonus's against certain races that will apply to the whole army, not just a division.


Edited by col0005 - 30 Jun 2010 at 13:51
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mightymark View Drop Down
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Direct Link To This Post Posted: 04 Jul 2010 at 10:10
I lurv this idea but, Whats a "racial elite commander"?
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col0005 View Drop Down
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Direct Link To This Post Posted: 05 Jul 2010 at 01:28
I'm guessing that hanoth either ment that you could make a new generalist unit type for an elite commander or that your top racial unit (ie infantry for dwarves, archers for elves) could command any type of elite.
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Akita View Drop Down
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Direct Link To This Post Posted: 09 Jul 2010 at 16:26
With sov almost here, production time is no longer looking like THE one and only insurmountable bottleneck, so maybe the advantage could be in troop speed instead of production time ?

So, stats-wise, about on par with tier 2 units for combat, about on part with tier 1 units in mobility, and upkeep even higher than the tier 2 ones... does that sound appealing or appalling ?

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