Flatten the pop requirement for 9 and 10 cities |
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Thirion
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Joined: 10 Apr 2018 Status: Offline Points: 680 |
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Posted: 01 Oct 2023 at 19:42 |
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My suggestion would not change that. The part after 30 cities is unchanged and at 20+ cities there is little to no difference. It flattens the lower parts - that are currently extremely hard. So easier at around 10 cities and a bit harder after it to make up for it.
10 cities is still hard and challenging. But why does 10 have to be extremely hard when everything after that is hard anyway?
It is not going to change with my suggestions. My other suggestion is a change that you can do once per account and helps mostly newer players. On the contrary - the decision wether to use Tenaril early or not is going to be even harder.
My suggestions are not a huge change to the game. They are small tweaks that would in my opinion improve the retention end enjoyable for newer and smaller players in Illyriad.
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Sif
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Joined: 10 Apr 2021 Location: Athens Status: Offline Points: 423 |
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Posted: 01 Oct 2023 at 21:51 |
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i agree about spread the dificalty of the 10city to 20th and to 30th eqoually
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Elfses
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Joined: 04 Apr 2017 Location: USA Status: Offline Points: 29 |
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Posted: 14 Jul 2025 at 17:36 |
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Wise words, indeed.
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Zenrath1
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Joined: 17 Jan 2024 Status: Offline Points: 57 |
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Posted: 16 Jul 2025 at 04:41 |
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Thirion IMO is absolutely right. From everything I've heard about Illyriad, it was balanced around a higher player pop and 10 cities. Now that the player population is currently 1/5 of what it used to be, and many vets have had a significant time to build up insane amounts of strength, the game needs to make the early phases of gameplay much quicker.
Why? Because the longer it takes for new players to get even a 1/4 or 1/3 of a vet player, the longer those vet players can exert pressure and force newer players to do what they want. That creates stale gameplay, as it becomes more about old blood having the most control and power. Make it quicker for new players to catch up, or band together enough new players that they have a shot at challenging established vets.
This will make things more interesting, and get new players engaged in the game faster. Gone are the days where people want to spend years building up to 6 - 9 cities meant you could exert some power. Now, you have to have 20 cities to amongst a decent amount of players to be considered a moderate player. Help get new players into all elements of the game faster - gathering, crafting, hunting, tournaments and pvp. This will increase player retention, help increase the playerbase and help keep the server from getting stale. |
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