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Lyken View Drop Down
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Direct Link To This Post Topic: Central Trade Hub
    Posted: 02 Aug 2012 at 19:10
We were having a discussion about the upcoming addition of trade hubs, and there were concerns about what these additions might imply. 

People were concerned about the market becoming fragmented, spreading all the sell and buy orders out enough to cause many hubs to basically be dead. It will be difficult to sustain adequate traders without a generous supply of grapes for wine. This may lead to many players, especially smaller ones, being unable to take full advantage of the new system.

Brids and I had a thought. What if we chose ONE hub to be a central market. Each town would only require one trader to be guaranteed an active market. It's true that some will have an advantage due to their close proximity to said central hub, but at least we won't have to spend weeks guessing which hubs are being used the most, just to find someone where to dump our goods. 

We propose the central hub be, well, central.

(0, 0) is the location of Centrum, a hub for the council of Illyria. It being in the middle of the map makes it an ideal place, and even giving new players a distance advantage over (most) veterans. 

Any thoughts?


Edited by Lyken - 02 Aug 2012 at 19:13
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Rill View Drop Down
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Direct Link To This Post Posted: 02 Aug 2012 at 19:50
I like the idea in general -- it is possible that some people might eventually have faction standings low enough with the Council to not be able to trade there at all.

A sort of amendment to the idea could be that alliances could all maintain a trader at one or two such hubs and then major trades could go through alliance representatives (if each player maintaining a trader there is too burdensome.)

I also like Harry's Black Market though; I don't know that I'd want to do high volumes of trade through there, but it's working well for now.
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Direct Link To This Post Posted: 02 Aug 2012 at 19:58
Yes, please, go all to central, I don't want too much competition in the regional markets I'm interested in.Tongue
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Direct Link To This Post Posted: 02 Aug 2012 at 22:07
Originally posted by Lyken Lyken wrote:

People were concerned about the market becoming fragmented, spreading all the sell and buy orders out enough to cause many hubs to basically be dead. It will be difficult to sustain adequate traders without a generous supply of grapes for wine. This may lead to many players, especially smaller ones, being unable to take full advantage of the new system...
...We propose the central hub be, well, central.
 
This is interesting and I see what you mean, but the release is not yet complete. We don't yet know what the full release will bring in terms of sustaining traders.  GM Luna more or less saod that more is yet to come especially taxation  As for smaller players -  my impression was that 10 city players are going to have tremendous advantage over the rest anyway by way of size and resources...

Originally posted by Lyken Lyken wrote:

(0, 0) is the location of Centrum, a hub for the council of Illyria. It being in the middle of the map makes it an ideal place, and even giving new players a distance advantage over (most) veterans. 
Any thoughts?
 
Yeah. My thoughts were that the one chance smaller players had was to find a niche in a complex market system based on the all faction hubs. Since each of the factions carry + and - negative factors depending on the race of the player a large number of hubs offer even newish players an option  to benefit from the  trader mechanics provided they have right goods and the most compatible faction.
 
What worries me is that a central single market hub with perhaps unitary rate of taxation would actually be the greatest disadvantage to smaller trading players. I have this vision of a Giant supermaket that strangles the smalltown or high street trader. So wouldn't a diversity of hubs be a more interesting...?
 
btw my worry is that a central hub will become so dominated by the big alliances that eventually they'll hang a giant sign over it:
 
FARMER KUMO'S DIME STORE  Wink


Edited by Prometheuz - 02 Aug 2012 at 22:09
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Direct Link To This Post Posted: 02 Aug 2012 at 23:10
The intent for a central hub is not to make it the only hub people trade at but rather a place where everyone can reliably buy or sell at. Especially early on when people only get an initial trader and few people have built up enough wine to maintain a large number of traders. 

Besides, the market currently isn't dominated by large players, not even close. In fact the size of the player doesn't matter a whole lot. I buy from people who are close, not because they're selling 200,000 cows in one trade. I don't see after the changes this would be any different. It would just give people an idea of which of the 150-ish total trade hubs to go to. 


Edited by Brids17 - 02 Aug 2012 at 23:10
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Direct Link To This Post Posted: 02 Aug 2012 at 23:27
I like the idea of a trade hub you could find just about everything at. Traders will flock to this hub because their sell orders will be accepted quickly and the buyers will flock to it because they can find everything there. 

If larger alliances dominate it then I guess we'll all have to find different hubs to trade at.
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Direct Link To This Post Posted: 03 Aug 2012 at 01:39
Don't try to over complicate trade! In free market like in Illyriad trade will self regulate based upon demand and offer. 

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Direct Link To This Post Posted: 03 Aug 2012 at 01:49
Originally posted by Bonaparta Bonaparta wrote:

Don't try to over complicate trade! In free market like in Illyriad trade will self regulate based upon demand and offer. 

All we're suggesting is that everyone sends a trader unit to 0|0 so everyone can trade with each other. How is that over complicating things or trying to regulate it? 
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Direct Link To This Post Posted: 03 Aug 2012 at 03:46
Originally posted by Brids17 Brids17 wrote:

Originally posted by Bonaparta Bonaparta wrote:

Don't try to over complicate trade! In free market like in Illyriad trade will self regulate based upon demand and offer. 

All we're suggesting is that everyone sends a trader unit to 0|0 so everyone can trade with each other. How is that over complicating things or trying to regulate it? 

Everyone has to make a trader?
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Direct Link To This Post Posted: 03 Aug 2012 at 04:10
GM Luna stated that everyone gets one free trader. No upkeep, not cost. If you want additional traders you need wine and upkeep and all that. So we're saying is that IF you want to trade and you actually want to do so in a hub that mas more than 2 people in the area using it, we could do the central hub idea. You guys are turning this into something it isn't. 
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