ivyleaves wrote:
War is not a sparring match, nor a tournament. It is not intended to leave room for the enemy to win.
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Thats the problem.
1. Go to war
2. Win or Lose
3. Loser get set back weeks, if not months due to sieges.
Surrender? Why?
Terms that the winners place on the losers tends to be overtly degrading. Many players are not attached enough to this game to allow themselves to effectively play as a nerfed puppet of their conquerors.
Here are two resounding examples that I've seen...
-Absorbed into winner's alliance
Not voluntary and effectively there is an implied pressure to stay in.
-Cannot build military and must allow 'us' to check anytime
There goes 1/3rd of the game's content
-Technically not as bad, but there is the send X stuff every Y time period.
Yea, personally though...
"You havn't sent anything."
"Screw you."
*Get's his cities conquered or razed.*