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rescendent View Drop Down
Greenhorn
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Direct Link To This Post Posted: 09 Mar 2010 at 16:52
Go for it...
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vaunt View Drop Down
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Direct Link To This Post Posted: 09 Mar 2010 at 17:25
Was anyone city been hit by an army?
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rescendent View Drop Down
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Direct Link To This Post Posted: 09 Mar 2010 at 17:36
Mostly just been small skirmishes so far as no one has very large armies.

Saying that; I have 83 units incoming O_o
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Direct Link To This Post Posted: 09 Mar 2010 at 17:38
I have notice that it takes some time to build up an army the first couple days when you just started. 
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Direct Link To This Post Posted: 09 Mar 2010 at 18:54
Howa the war going? is there any signs that H? or DA is winning? has there been any good battles apart of Killerpoodle? by the way well done
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Direct Link To This Post Posted: 09 Mar 2010 at 19:05
Sent By: System
Received By: Kumomoto
Sent: 09MAR10 18:07
Subject: Victorious battle against Rescendent's forces at Empireville) by Kumomoto's forces from Kumoville

Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Deadeye xxxx 1 Damaged for 4, 46 health remains.
Troops: xxxx 34 3 31
Commander: Legolas xxxx 1 Damaged for 4, 46 health remains.
Troops: xxxx 25 2 23
Troops: xxxx 19 1 18

Defenders: Unit: Quantity: Casualties: Survivors:
Commander: Emperor Of The Mind Militiaman 1 Damaged for 100, 0 health remains.
Troops: Militiamen 9 9 0
Troops: Militiamen 1 1 0

Resources Seized from outside the City:

Resources: Amount:
There was nothing to steal in this city that wasn't under lock and key inside the walls - or hadn't already been stolen!

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King Arthur Tudor View Drop Down
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Direct Link To This Post Posted: 09 Mar 2010 at 19:32
Kumomoto good win but the troop number differnce was big and Rescendent had just came out of a battle aginst Killerpoodle (which he also lost) so I would say that u was a bit of a bully.

I hope no one else fights Rescendent it looks like hes all done for the moment
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Direct Link To This Post Posted: 09 Mar 2010 at 19:36
All done?!? Come back here and take what's coming to you! I'll bite your legs off!
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Direct Link To This Post Posted: 09 Mar 2010 at 19:51
lol what i meant was that it seems you have no more armies for the moment so it would be pointless to fight you lol
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Diablito View Drop Down
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Direct Link To This Post Posted: 09 Mar 2010 at 21:16
I feel this is a worthy end to the war for me, shortly after another army arrived, which I promptly dispatched in a similar manner, and a third will be hitting soon but as I have been constantly building troops since the first news of incomings and will be continuasly pumping out soldiers all night, I can't say I am worried.

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Received By:Diablito
Sent:09MAR10 20:37
Subject:Victorious defense by Diablito's forces at Gay Paris under attack by HonoredMule's forces from Istan

Two opposing forces clash against each other.

Attacking up a small hill offers little advantage, or penalty, to the attacking force.

Defences with a height advantage, however small, are better than nothing.




Attackers:
Unit:Quantity:Casualties:Survivors:
Commander: Sir Donald ThorneProtector1Damaged for 100, 0 health remains.
Troops:Protectors84840
Commander: Sir Charles FletcherSentinel1Damaged for 100, 0 health remains.
Troops:Sentinels42420

Defenders:Unit:Quantity:Casualties:Survivors:
Commander: Napoleon OrcaparteKobold Cohort1Damaged for 90, 10 health remains.
Troops:Kobold Cohorts85778
Commander: Arthur OrcslleyKobold Cohort1Damaged for 90, 10 health remains.
Troops:Clanguards25223
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Edited by Diablito - 09 Mar 2010 at 21:19
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