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Topic ClosedWording glitches in some in-game texts

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Darkwords View Drop Down
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Direct Link To This Post Posted: 04 Dec 2012 at 14:27
Trying to claim sov without the research gives the following message

To claim Sovereignty you must (at least) have both the skills <i>Serfs</i>, <i>Landholding</i> and <i>Socage</i> - all of which can be found in the City research category.

Other than the use of 'both' for three research skills, these skills are found in teh Sovereign research category, not the City one.
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Direct Link To This Post Posted: 29 Nov 2012 at 09:16
Not so much a wording glitch as a communication oddity: on upgrading to sovereignty II, I get two mails:
Quote


From: System
Subject: FW: Further Sovereignty claimed by you at xxx|yyy
Received: 29 Nov 2012 09:01
Original Message:
You have extended your Sovereignty claim at this
location. Your sovereignty will rise, if uncontested, until
it completes levelling up on or around 30NOV12 09:01.

From: System
Subject: FW: Sovereignty claim re-established by you at xxx|yyy
Received: 29 Nov 2012 09:01
Original Message:
You have re-established your Sovereignty claim at this
location. Your sovereignty will rise, if uncontested, until
it completes levelling up on or around 30NOV12 09:01.


Sending two mails to say the same thing is, in any case, silly; but having one of them talk about "re-establishing" a claim makes it sound like that claim was lapsing, or something.

     Eddy.
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Direct Link To This Post Posted: 20 Nov 2012 at 18:38
DeathDealer89: algebra is my zeroth language - I have an unfortunate tendency to take for granted that readers shall do any math that may be needed, without me having to labour the point. In this case, the target audience is developers; I'm guessing they can cope.

More wording glitches:

Blights claim to act "at this city". Geomancy spells come in sets of three, conferring benefits "to this city", "in another city" and "in any city". It's clear what that means. However, with the exception of Carrigen's Infestation (which says nothing about which city it affects) all the Blights describe themselves as acting "at this city". It might be better to phrase that as "in any city" or "in targeted city" or similar, rather than reusing phrasing that, for geomancy, is clearly used to mean the spell affects the city that casts it - blights would be pretty useless if that were their only use ! (I know it can be beneficial to cast a mild blight on one's own city, affecting a resource of which it has a surplus anyway, to obstruct enemy attempts to blight a critical resource; but this would be valueless if the enemy couldn't cast the blight on my city in the first place, because it's not their city and their cities can only cast the spell on themselves !)

In a mail reporting the outcome of a battle in hilly terrain: "Large hills such as this are difficult for attacking mounted units, but provide opportunities for ranged to unit to show their worth." There's an extra "to" in there.

     Eddy.
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Direct Link To This Post Posted: 12 Nov 2012 at 18:38
1.5% per lvl of market place, lvl 20 market place = 30%

1% per lvl of 1st trade office = 20%
.5% per lvl of 2nd trade office = 10%
.25% per lvl of 3rd trade office = 5%

Yea I get 65%  but honestly I had no idea what you were you were saying until I did the math myself.  
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Direct Link To This Post Posted: 12 Nov 2012 at 18:35
Oh, and I notice you speak of "multiple merchants guilds". I always cackle at such use of "multiple. It is well-established (i.e. as valid as anything in this lovely creole we speak) but I rather regard "multiple" as the generaliser of "double", "triple" and so on; so a multiple merchant is a double merchant, triple merchant or so on (whatever that might mean) and a multiple guild is a double guild (perhaps of quarrying and masonry), triple guild, etc.; each is a multiple guild and more than one such would be multiple guilds; indeed, several multiple guilds.

The generaliser I'm used to for two (as opposed to double), three (not triple), four and so on is "several" (which, just to be archaic, used to have another meaning we'd now express by "separate", which is how the legalese "jointly and severally" comes about) rather than "multiple". The only "multiple language" I know of is "double-Dutch" (a mythical language even harder to make sense of than Dutch), so that's what I think of when someone claims to speak "multiple languages", although I can only think of this one multiple language.

... but that's just how I use and read the words, I'm not going to claim you're "wrong" to use it that way. I just reserve the right to cackle out loud at the imagery your choice of language conjures up in my warped mind.

     Eddy.
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Direct Link To This Post Posted: 12 Nov 2012 at 18:21
Anyway: another glitch in wording, this time in the description of Break Trade Embargo. After a preamble, it says:
Quote This raises the chance of getting past a hostile Blockade to a total of 1.5% per level of Market and 1% per level of Trade Office. (If you have more than one Trade Office, each subsequent building provides only half the effect of the previous one.)

So the market contributes 1.5% per level; the first Trade Office contributes 1% per level; the second .5% per level, the third .25% per level, etc.
Quote For example, if this town has a level 20 Market your traders have a 30% chance of avoiding each Blockade,

I entertain the delusion that I understand you so far; 20 levels of Market worth 1.5% each yield a total of 30%.
Quote whereas if the town has one Market and 3 Trade Offices they have an 82.5% chance.

Here's where it all goes awry. You haven't said anything about what level the Trade Offices are (or, indeed, the Market; but I can assume it's the same one just mentioned). To pick up the remaining 52.5% I need all of my Trade Offices to add up to nearly twice what my market contributes; but infinitely many Trade Offices would still only contribute 2% per level, so can't get beyond 40%, for a total (with the Market) of 70%. With just three of them, all at level 20, I see 1.5+1+.5+.25 = 3.25% times 20 for a 65% (not 82.5%) chance of getting past the blockade.

Did it in fact mean that we get an extra 1.5% per level of Market, on top of the 1% that Blockade Running gave us; and, likewise, an extra 1% per level of Trade Office on top of that from Blockade Running ? That'd give 2.5% per level of Market, so 50% from 20 levels, with 2%, 1% and 0.5% from each of the Trade Offices, which can easily account for the remaining 12.5% if they're of suitable levels (e.g. 5, 2 and 1); but the text quoted above says quite clearly that the increase leaves us with "a total of" 1.5% per level of Market and 1% per level of Trade Office. So that doesn't seem plausible.

If these were compounded interest payments, I might believe you apply factors of 1.3 (market's 30% increase), 1.2 (first Trade office's 20%), 1.1 (second, 10%) and 1.05 (third, 5%) for a grand 1.8018, but that's still only 80-and-a-bit percent, not 82.5% and these aren't compounded increases on a base value, so that doesn't seem to be what you mean.

Perhaps what you really mean is the probability of being intercepted is a product of 0.7 (1 minus 30% from the Market), 0.8 (1 minus 20% from the first Trade Office), 0.9 (1 minus 10%) and 0.95 (1 minus 5%), but that gives me 0.4788 = 1-.5212 so a 52.12% chance of getting past. Or 0.7 (1 minus 30% from Market) times 0.65 (1 minus 20%, 10%, 5% from three Trade Offices) = 0.455, a 54.5% chance of escape. So neither of those matches.

I can't work it out, so I've no idea what's going on with this example: before I read it, I thought I understood how this worked, after reading this example I'm confused !

The example should definitely say how much the market and each trade office, separately, is contributing to the total; that would be clearer ! As it is, you haven't shown your working, so I can't see what I'm misunderstanding and have to suspect you've worked it out wrongly.

     Eddy.
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Direct Link To This Post Posted: 12 Nov 2012 at 18:17
I dunno, a sty for pigs is a pig-sty, so perhaps a guild for miners is a miner-guild, but I make no sense at all of a "miners guild" with neither apostrophe nor hyphenation. I can invent (grammatically valid) justifications for both "miner's guild" (the guild calls itself that to remind each miner that it's her guild as much as any other miner's; it belongs to each miner) and "miners' guild" (the guild calls itself that to emphasise its collective nature; it belongs to the miners, all together), expressing the two aspects of the guild belonging to the miners "jointly and severally"; but a "miners guild" just looks ungrammatical to me. I'm fairly sure it was more usual, historically, for a guild to take the collectivist view of its nature, hence to be called "Miners' guild"; but I'm not going to tell someone they're "wrong" to call it a "Miner's guild" if they want to; as I say, I can see what justification they can come up with for that, entirely within the grammar I'm used to, so I see no reason to grumble at their doing so, even if they are being unorthodox.

You might be able to point to lots of usage (that'd probably make my old school-teachers spin in their graves) matching your approach, to render "miners guild" (with no apostrophe) a valid usage (from the linguistic pragmatic perspective - if your readers understand you, you've committed no foul); but that doesn't make "miner's guild" invalid (indeed, I'm sure all players understand that just fine), it just increases the number of valid ways of saying the same thing (and arguably declares use of the apostrophe for possessives to be getting archaic; get with the time's, grandpa, apostrophe's are used for plural's these day's, possessive's don't need it). Feel free to write "miners guild" when you write it, but I can't agree with you telling others they're "wrong" to use "miner's guild" if they so wish.

     Eddy.
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Direct Link To This Post Posted: 12 Nov 2012 at 14:42
If it is a guild FOR miners rather than a guild BELONGING TO miners, then miners is an adjective describing the guild rather than a possessive and there should be no apostrophe at all.  E.g., there were multiple merchants guilds in the Middle Ages.  The miners guild is a place where miners hang out.
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Direct Link To This Post Posted: 12 Nov 2012 at 11:42
(I'm not so fussed about whether a guild belongs to each miner or to all of them. An inn called "Traveller's Rest" is indeed a rest for any traveller to come along; while the "Travellers' Rest" is equally validly announcing that all travellers are welcome. If you're a miner join your guild, the Miner's guild (you are a a singular miner and it's yours); all miners are members of their guild, the Miners' guild.)

One more: on creating a new city, I get a mail that tells me (inter alia) "To switch between your cities, you will now have a second city listed on a City drop-down menu" even when it's my third city. Replacing "a second" with "another" would work for all. On the other hand, the wording is kinda funky. "To switch between your cities, use the City drop-down menu" situated where it is; and maybe add a next sentence saying "Each city you found gets added to this menu." but I'm not convinced it's needed; calling it "the City drop-down menu" covers that just fine.

     Eddy.
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Direct Link To This Post Posted: 02 Nov 2012 at 15:18
May I be ultra-pedantic and suggest that the cited example be Miners' Guild, because "Miners" is plural.
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