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Eddy
Wordsmith
Joined: 29 Sep 2012
Location: Oslo, Norway
Status: Offline
Points: 122
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Posted: 15 Jan 2013 at 14:02 |
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In the text-box that pops up when I click on an image of a cotter in a mail (it probably shows up in other places, too), there's quite a nice discussion of what they can do and the perils attendant on them; but it neglects to mention that they can (with the right research) gather military equipment from a battlefield. I guess that text didn't get updated when you added that feature.
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Eddy.
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Eddy
Wordsmith
Joined: 29 Sep 2012
Location: Oslo, Norway
Status: Offline
Points: 122
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Posted: 15 Jan 2013 at 14:26 |
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When I'm putting together a Trade Order, if I've typed too big a number for one of the types of goods I'm sending, once I try to send the consignment, I get a pop-up that says "Unable to complete request" and "You do not have this quantity of goods to send from this location."
When the order consists of a dozen different kinds of things, each with different quantities, this is an unhelpful message: the code that decided to send it surely does know for which type(s) of goods I've typed too big a number, so it could actually tell me that, rather than leaving me to read through the list checking every single one. Better yet, the form could (as I'm typing it) put a red box round any number I type that's more than I have of the relevant resource, just as it makes the number of vans needed go red when it's more than I have.
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Eddy.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 15 Jan 2013 at 18:27 |
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This topic seems to have veered into the range of "suggestions and enhancements" rather than "technical support." I suggest posting in that area.
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Kabu
Wordsmith
Joined: 27 Jul 2011
Status: Offline
Points: 118
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Posted: 15 Jan 2013 at 22:32 |
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Maybe one of the devs could move the whole thread there so we can keep it all together in the same place?
Edited by Kabu - 15 Jan 2013 at 22:33
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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
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Posted: 15 Jan 2013 at 22:40 |
It's fine. It can stay here. Thanks.
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Eddy
Wordsmith
Joined: 29 Sep 2012
Location: Oslo, Norway
Status: Offline
Points: 122
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Posted: 17 Jan 2013 at 19:51 |
I attempted to claim sovereignty on a square (one step East of my third city) having only researched Serfs and Landholding, not Socage. The message displayed was
To claim Sovereignty you must (at least) have both the skills <i>Serfs</i>, <i>Landholding</i> and <i>Socage</i> - all of which can be found in the City research category.
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in which the names of the researches did not appear in italic; they appeared with the would-be italic-tags as plainly visible text (less than, i, greater than, etc.; preview faithfully shows the quote as it appeared in-game). The phrasing "both the skills" followed by a list of anything but two skills (three are listed here) would upset my old English teacher. This use of "both" is superfluous. This message would, naturally, be better if it explicitly identified which of the researches involved I've missed out. In a city (my fifth) with none of these researches, if I go to the City Map's Sovereignty tab, I'm told ( inter alia)
To claim Sovereignty over a square you need to research the skills Sovereignty, Serfs and Landholding - all of which can be found in the Sovereignty submenu of the Research Tree.
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without any mention of Socage. Given that, in fact, Socage is required (as indicated by the mis-formatted message above), this text should surely mention it, too. (I'd inferred the need for Socage from reading the skill-description texts; but decided to test whether it was actually needed, in light of the city text's omission of it.)
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Eddy.
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Eddy
Wordsmith
Joined: 29 Sep 2012
Location: Oslo, Norway
Status: Offline
Points: 122
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Posted: 21 Jan 2013 at 18:11 |
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Another cut-and-paste suspect: Trade Overview has two boxes at the bottom for "Top Import Trade Partners" and "Top Export Trade Partners". When a city has yet to do any trade, they both say "You have no Trade Imports" where, presumably, one of them should say "Exports" rather than "Imports" at the end.
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Eddy.
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Eddy
Wordsmith
Joined: 29 Sep 2012
Location: Oslo, Norway
Status: Offline
Points: 122
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Posted: 24 Jan 2013 at 01:27 |
When I send an army to occupy a square: on their arrival, I'm sent an in-game mail whose Subject is:
Your army has begun a occupation at Square X|Y
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The noun "occupation" starts with a vowel, so the appropriate indefinite article is "an", not "a".
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Eddy.
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Eddy
Wordsmith
Joined: 29 Sep 2012
Location: Oslo, Norway
Status: Offline
Points: 122
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Posted: 24 Jan 2013 at 13:13 |
When I complete an upgrade to a sovereign structure, I get a mail reporting the structure's new level in digital form, e.g.
Your serfs from [city] successfully built a Bowyer 2 at this location.
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This contrasts with the town's Sovereignty tab, the world-map-sidebar's annotation and research descriptions, which consistently use Latin numerals - so "Bowyer II" rather than "Bowyer 2" - when talking about levels of sovereignty and sovereign structures.
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Eddy.
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Eddy
Wordsmith
Joined: 29 Sep 2012
Location: Oslo, Norway
Status: Offline
Points: 122
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Posted: 25 Jan 2013 at 16:05 |
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In the "Sovereignty Held by this Town" tab, with my Armourer's fold open, the "Sovereign Structure Details" tell me the upkeep includes as much food as any of the other basic resources. Below this, the "Sovereign Structure Build Options" box shows what an upgrade would cost me, along with the upgraded structure's resource costs: but it doesn't mention the food. While the cost of building the upgrade may involve no food, the cost of running after the upgrade certainly does: this should surely be shown !
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Eddy.
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