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Topic ClosedWhy so high losses?

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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Topic: Why so high losses?
    Posted: 25 Sep 2011 at 17:14
btw here you actually have to plan and use yer brain, not just send a hooman wall of doom to your enemy and lol about it.
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Ander View Drop Down
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Direct Link To This Post Posted: 25 Sep 2011 at 17:10
The combat system of 1:1 makes sure that nobody or no city is ever 'invincible'. Anyone could be brought down. 

The 1:1 ratio feels unfair when you are fighting against NPCs. You'd feel that is the fair thing if you are fighting a foe bigger than you.




Edited by Ander - 25 Sep 2011 at 17:10
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 25 Sep 2011 at 15:58

the system is fine.
go play something else if yer all out for attacks and wars.
idiotic or not, i like it.
no zerg rush for you, mr. cheep-o!
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Direct Link To This Post Posted: 25 Sep 2011 at 15:51
Eh, combat system is something that will be refined and improved over time probably since this game, unlike the previous best in the genre, evony, actually has devs at the wheel instead of chinese gold farmers, and for sure it's far better already than evonys permanent situation of being absolutely useless to do anything other than 6-700k armies of archers
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Direct Link To This Post Posted: 25 Sep 2011 at 10:10
Originally posted by Wulfgang Wulfgang wrote:

Has to be said..this combat system is dumb. No offense to game dev but those numbers are idiotic.


Eloquent and descriptive...
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Rill View Drop Down
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Direct Link To This Post Posted: 25 Sep 2011 at 09:52
I'm not sure what you mean.  Are you mainly objecting to the numeric attributes given to the various units?  Is your problem that it doesn't reflect "reality"?  Or is there a flaw in the system that creates an imbalance?
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Direct Link To This Post Posted: 25 Sep 2011 at 06:17
Has to be said..this combat system is dumb. No offense to game dev but those numbers are idiotic.
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Direct Link To This Post Posted: 12 Jul 2011 at 05:36
I always though that having no advanatage for size was rather silly, especilly consdering that archers would cut down the opposition long before the spearmen reached them, unless they're using their bows as clubs as an honourable orc knows you should.
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Direct Link To This Post Posted: 12 Jul 2011 at 03:30
Originally posted by Shaharet Shaharet wrote:


How about a nice game of


Chess?



Thank you, Professor Falken.
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Direct Link To This Post Posted: 12 Jul 2011 at 02:43
That just seems so weird.  Every other wargame I've played, having superior numbers leads to less losses.  Which frankly makes sense: 10 guys taking on 20 will do more damage before they fall than 10 guys against 2000....

This also means that the % bonuses and the like are the only thing that really matters, aside from raw ability to throw more fodder at the problem.  Which basically nukes most strategic aspects of the game.   I mean, I realize there is the scissors/paper/rock element, and the siege tactics, but as is, no matter how well one plans their strategy, attacking someone is ruinous for both sides.

Hmmm.  So on that note...

How about a nice game of


Chess?

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