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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Topic: Why so high losses? Posted: 25 Sep 2011 at 17:14 |
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btw here you actually have to plan and use yer brain, not just send a hooman wall of doom to your enemy and lol about it.
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 25 Sep 2011 at 17:10 |
The combat system of 1:1 makes sure that nobody or no city is ever 'invincible'. Anyone could be brought down.
The 1:1 ratio feels unfair when you are fighting against NPCs. You'd feel that is the fair thing if you are fighting a foe bigger than you.
Edited by Ander - 25 Sep 2011 at 17:10
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 25 Sep 2011 at 15:58 |
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the system is fine. go play something else if yer all out for attacks and wars. idiotic or not, i like it. no zerg rush for you, mr. cheep-o!
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Yso Sris
Greenhorn
Joined: 16 Aug 2011
Location: Arkansas
Status: Offline
Points: 78
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Posted: 25 Sep 2011 at 15:51 |
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Eh, combat system is something that will be refined and improved over time probably since this game, unlike the previous best in the genre, evony, actually has devs at the wheel instead of chinese gold farmers, and for sure it's far better already than evonys permanent situation of being absolutely useless to do anything other than 6-700k armies of archers
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 25 Sep 2011 at 10:10 |
Wulfgang wrote:
Has to be said..this combat system is dumb. No offense to game dev but those numbers are idiotic. |
Eloquent and descriptive...
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 25 Sep 2011 at 09:52 |
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I'm not sure what you mean. Are you mainly objecting to the numeric attributes given to the various units? Is your problem that it doesn't reflect "reality"? Or is there a flaw in the system that creates an imbalance?
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Wulfgang
Greenhorn
Joined: 14 Sep 2011
Status: Offline
Points: 40
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Posted: 25 Sep 2011 at 06:17 |
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Has to be said..this combat system is dumb. No offense to game dev but those numbers are idiotic.
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col0005
Forum Warrior
Joined: 20 Apr 2010
Location: Australia
Status: Offline
Points: 238
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Posted: 12 Jul 2011 at 05:36 |
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I always though that having no advanatage for size was rather silly, especilly consdering that archers would cut down the opposition long before the spearmen reached them, unless they're using their bows as clubs as an honourable orc knows you should.
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
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Posted: 12 Jul 2011 at 03:30 |
Shaharet wrote:
How about a nice game of
Chess?
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Thank you, Professor Falken.
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Shaharet
Greenhorn
Joined: 20 Jun 2011
Location: California
Status: Offline
Points: 43
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Posted: 12 Jul 2011 at 02:43 |
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That just seems so weird. Every other wargame I've played, having superior numbers leads to less losses. Which frankly makes sense: 10 guys taking on 20 will do more damage before they fall than 10 guys against 2000....
This also means that the % bonuses and the like are the only thing that really matters, aside from raw ability to throw more fodder at the problem. Which basically nukes most strategic aspects of the game. I mean, I realize there is the scissors/paper/rock element, and the siege tactics, but as is, no matter how well one plans their strategy, attacking someone is ruinous for both sides.
Hmmm. So on that note...
How about a nice game of
Chess?
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