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ajqtrz
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Topic: Why Preach? Posted: 09 Feb 2016 at 16:06 |
ajqtrz wrote:
But the argument
we have here is if the land claimers have the right to take any area of
the map from the rest of us for their exclusive use by other methods
than the currently accepted settlement rules. I argue that they do not,
and you, apparently, that they do. That is a point of contention.
Brandmeister wrote:
Accepted
by whom? The developers created the rules of the sandbox. Those players
have taken action within the scope of the game rules. The imposition of
additional conventions has been projected by the community. That is by
definition the metagame, and it is a messy process. Nowhere have you
provided that there is a moral, ethical, or logical basis for the
"community" (as you egregiously misuse the term) to inflict its rules
upon everyone in the game. There is also no precedent that an aggrieved
minority must accept terms dictated by people on the forums, in GC, or
anywhere else, when they have full recourse to other methods within the
scope of the game. |
I missed this point in your last post. You argue that "those players
have taken action within the scope of the game rules," a point with
which I disagree. To be in the scope of the rules the rules must say
that you can grab sovereignty of an area. ....well, how about
that...they say exactly that...then they spell out how to do that...let's see....hmm......put an army on the square.....claim sovereignty.....done.
Now
I'm looking for the: "claim a wide area without cities by using
intimidation by threats of coercion......." still looking.....can you
give me the page number because IT ISN'T HERE!
But of course, you
aren't arguing it's in the rules (even though you imply it's in the
"scope of the game rules." It's in the "scope of the meta-game rules"
but that is of what we are arguing...if it should be or not.
Now
how do we decide that? I'm for looking to the health of the game. Does
the use of intimidation by threats of coercion improve the health of
any society, online or not? Does it make it more fun? Does it not lead
to less freedom?
You seem to forget that I"m not trying to
force anybody to do anything. I'm trying to persuade them. Persuasion
is about getting them to make the rational choice and that means laying
out the rational for each side and finding where it takes you. Most
player, myself included, make intuitive choices and then go out and find
the rational for their choice. Thus, in a debate like this it takes a
long, long time to move anybody exactly because most people, once
they've made a commitment to a side, are reluctant and somewhat
embarrassed to admit they didn't think it through before they made the
commitment. But if you keep examining any complex question like the one
before us, you eventually either become more committed as the argument
on your side becomes stronger, or, if you are an honest person, you come
to the conclusion that your original commitment was an error, and
switch sides. I'm thinking that if we continue, eventually one of us
will switch sides.
As it stands now, from my perspective, the
use of intimidation by threats of coercion is not a rational choice, or,
to make it more accurate, it is not a rational choice if your goal is
to make the game more fun for everybody. It may be a rational choice if
your goal is to make the game more fun for the few who would use this
tactic. That the opposition has clearly shown to be highly likely.
Thus,
it boils down to the whole or the part. Which do you wish to improve?
If you hold a "win at all costs" and "winning means being dominate"
philosophy (what might be called "aggressive game play") you will not
see the need to concern yourself with the health of the overall game.
If you are less than gung-ho over that philosophy, (which means you
recognize the need for moderation) and you are even a bit concerned with
the overall social health of the game, you will ask yourself if the
move to using intimidation by threats of coercion as a tactic will hurt
or help the game.
My bet is that since I've shown that: 1)
the tactic is personal...meaning real people are discouraged from doing
things in the game which they would otherwise do and thus suffer
(however minor or major that suffering might be); 2) I've shown that
when people are discouraged they are less likely to continue playing (I
actually don't do much with this as it's so obvious that I thought it
needed little attention, but of course I can produce a lot of evidence
if needed); 3) I've shown that the tactic, strictly speaking, is not needed; and, 4) I've shown an alternative route (Declarations of Homeland) to get the same results.
Thus,
I've proved the unhealthy nature of intimidation by threats of coercion
from moral principals and from pragmatic considerations (utilitarian
philosophy is that you don't use what is not needed to be used when you
can accomplish the same thing with less expenditure of energy).
I've
done my part. And I've challenged over and over my opposition to
explain themselves. A few have laid out a few things, but each of them
has proven to fall short of the complete argument I've presented. The
best ideas of the opposition is that it's an evolution in the game and
that it is needed by the land claimers. I've shown it's not needed.
Yet, to give my opposition credit, it may be an evolution of the game.
But most scientist will tell you that evolutionary change usually ends
up in extinction far more than survival. I want Illyriad to survive and
thrive.
AJ
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Edited by ajqtrz - 09 Feb 2016 at 16:32
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abstractdream
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Posted: 09 Feb 2016 at 00:25 |
ajqtrz wrote:
Princess Botchface wrote:
Yeah its not my or anyone elses job to make the game fun for anyone else but myself. It is a game that I am playing to get some perhaps minor break from my crappy pointless life.
It would be impossible to have a fun game otherwise anyway. |
First, I'm truely you have a "crappy pointless life." I don't wish that on anybody. Still, maybe some of that "crappiness" comes from people not caring about you? |
[emphasis added] Your supercilious tone is no surprise but that one is pushing it.
ajqtrz wrote:
So, since people are present in Illyriad, why not try to help us make it more friendly?
You are, I think, right to say it's not your job to make the game fun for anyone, but then again, is it your job to needlessly make it an unhappy place? If not then maybe it's your job to keep it as open as it can be so that others have a chance to make it a happy place for them. Intimidation by threats of coercion, last time I checked, is not a happy thing to experience. So maybe, to get us back to just neutral where everybody can "get happy" their own way as much as possible, we should remove the hindrances?
Just a thought.
AJ
| I'd like to point out that the only folks in Illy with a "job" are the Devs. Also, I must say, anyone who feels Illy is an unhappy place are truly not playing it "right" by any definition.
Edited by abstractdream - 09 Feb 2016 at 00:28
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ajqtrz
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Posted: 09 Feb 2016 at 00:01 |
Princess Botchface wrote:
Yeah its not my or anyone elses job to make the game fun for anyone else but myself. It is a game that I am playing to get some perhaps minor break from my crappy pointless life.
It would be impossible to have a fun game otherwise anyway. |
First, I'm truely you have a "crappy pointless life." I don't wish that on anybody. Still, maybe some of that "crappiness" comes from people not caring about you? So, since people are present in Illyriad, why not try to help us make it more friendly? You are, I think, right to say it's not your job to make the game fun for anyone, but then again, is it your job to needlessly make it an unhappy place? If not then maybe it's your job to keep it as open as it can be so that others have a chance to make it a happy place for them. Intimidation by threats of coercion, last time I checked, is not a happy thing to experience. So maybe, to get us back to just neutral where everybody can "get happy" their own way as much as possible, we should remove the hindrances? Just a thought. AJ
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ajqtrz
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Posted: 08 Feb 2016 at 23:56 |
Gragnog wrote:
To be brutally honest, this game is nothing like LoU and never will be. Yes there are people who do not like conflict and there are those who do. I have been in this game for a long time now and the only things that have changed are the following:
ajqtrz wrote:
And to equally brutally honest, you are right...it isn't like LoU but it's players are. I watched the development of LoU, which started with a much less positive tone, I'll admit, and the same path was taken. The game mechanics allowed you to attack any player and so attack they did. If you were in their land (i.e. "continent") without their permission you moved. Large alliances would "cluster" on some continent, "prestige" build their cluster, claim the space (usually long before they had really gained enough space to actually have a cluster) and start intimidating other players to move or join.
And if any player disagreed with them, they sent armies to destroy that players cities even if that player was too small to be a threat.
If this doesn't sound familiar, it should. I and my tiny alliance fought for months with the largest alliance on one continent over our right to maintain ourselves on an continent where we had over 150 cities when they had less than 20. We eventually fought them to a standstill and they left us alone, but we weren't happy fighters, and about a third left out of frustration with not being left alone to play the game as the traders we wanted to be. To be honest, I can't see the difference here because in both places it's the "aggressive game play" that does not concern itself with the health of the game but instead wants to do what one land claimer said, "win at any cost."
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Gragnog wrote:
1. The last server war set the mindset of people against PvP because the victors were so brutal in the destruction of accounts that people are afraid. These same people are the ones who oppose land claims. Lets face it, the land claims alliances have not once asked for unreasonable peace terms in any conflicts they have been involved in. They have even said they will keep conflicts in BL thus giving people in Elgea peace and comfort without fear.
ajqtrz wrote:
"Let me be perfectly clear" ..lol...but really, I am not against PVP at all. I encourage anyone who likes that sort of thing to engage in that sort of thing with those who wish to engage in that sorted thing...opp, Fruedan slip there.. "sort of" not "sorted" LOL.
But all this shows is that if given the chance people will be brutal. I don't condone any unnecessary harm. And to avoid that we need to nip the attitude of aggressive game play in the bud by rejecting it's tactics and "win at any cost" attitude.
When you tell me how nice they are and how accommodating, I wonder why they can't go that 1/2 step father and drop the intimidation by threats of coercion? My problem is not with the land claimers, but with the belief that they must use intimidation by threats of coercion to establish those claim and to "win." Of course, they, indeed, might win, but if so, Illyriad loses. No one can predict how bad it could get once we allow players to use such a tactic. You should, in fact, oppose the use of intimidation by threats of coercion exactly because it is what the "victors" did in the last server war. If you thought they shouldn't have done that why would you support the basis of those actions? Frankly, people should be afraid. Do you think allowing intimidation by threats of coercion is closer to that brutality or not using intimidation by threats of coercion? Why move in that direction if it's not a good direction?
I am not privy to the terms of the agreement, but the tone of the statement of pursuit leaves me a bit put off and makes me wonder if the terms were all that generous or not. But I'll give you the point and assume you are right. Yet it seems to me it's a prima facie case that they aren't as nice as you think, when they use intimidation by threats of coercion against all players, even the small and peaceful ones. And since that's about all I have to go on, other than unjust armies at my door, the constant taunts in GC and the like, I'd have to say the evidence is mixed at best.
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Gragnog wrote:
2. Over the years the devs have become less and less interested in the game with nothing really new or exciting happening that would keep people in the game. Tournaments are now a myth that new players have heard of but never seen. The only thing financing the little bit of development we see are the current wars that bring in a bit of prestige money for them. Without BL and their ways there would be very little money flowing into this game as there is no point to get cities built up and ready for conflict. People at peace and who socialize in GC and craft have no need for prestige as it does not affect their way of playing.
ajqtrz wrote:
This is actually a very good point. The question becomes then, to increase revenues in the game what is the balance between "aggressive gameplay," which generates, one would think, more revenues, and "friendly gameplay" which attracts more players, one would think. Actually a very good point....
How about this: we keep it friendly and those who wish to engage in aggressive game play engage in it toward each other? Maybe we could have an Illy "top gun" tournament where alliances fought and when a certain number of cities were razed (no taking them, only razing) they would get the TOP Gun award for the next 3-6 months. We'd have medals for them awarded by a committee made of respected player from medium to small non-aligned alliances. It would be a player sponsored game within the game.
And on the other side, we could dispense with the "intimidation by threats of coercion" so that the whole place could maintain a friendlier spirit. Hmmm....it could work you know.
I can't speak to the issue of what the devs are up to as it's not something of which I'm aware. I do think they are probably putting the lion's share of resources into the other game they are working on, but that I don't know with any evidence. In any case, if you think the game is not developing, it sure won't help if we take it in the same direction as LoU with it's "win at any cost," "cluster," and "intimidate by threats of coercion...and coerce if necessary" attitudes.
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Gragnog wrote:
3. This is just a game and the community is pretty friendly, even though it is a tiny game with very few active players. There just is not the numbers you need and the time to build and wage war too long for it to evolve into anything like the pay to win games.
ajqtrz wrote:
If you think "pay to win" is a magic formula for "win at any cost" you are mistaken. "Pay to win" is just the rich man's tool winning. He too is not afraid to use intimidation by threats of coercion [properly purchased of course] . It's not the money it's the attitude reflected in the use of intimidation by threats of coercion.
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Gragnog wrote:
Thus what I am saying is get off your soapbox and just play the game or leave. Your fears and concerns do not apply to Illyriad.
[Quote=ajqtrz] I like my soapbox. Did you notice I painted it bright red? LOL. Yes,
the game is friendly now. Well, friendly to those who don't rock the boat and "go along to
get along." Friendly to those who don't speak up. Friendly to those who just stay safely in their big alliances in the far north and west and watch with a "tsk tsk" attitude but don't want to risk their precious rankings. Yes it's friendly to those who just sit back and let others
use intimidation by threats of coercion to get their way. But, as you
know from experience, it isn't always friendly. Sometimes it gets
hostile because somebody wants to drag it into the realm of aggressive
game even when there is no need to use such tactics.
Finally, if my fears don't apply to Illy, what happened in the last server war? Do you wish to avoid that? You and I both wish to do so. Do you therefore, wish to mend the gap between the sides? Of course. You and I both do. To do that then, there must be ....compromise. Right?
I just posted a four point suggestion in the IllyTimes under responses to my first essay there. Read it. Remember that both sides need to compromise for the gap to be bridged and war avoided. We don't ask much on our side, just a little more freedom-- a half step will do.
AJ
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Princess Botchface
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Posted: 08 Feb 2016 at 02:31 |
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Yeah its not my or anyone elses job to make the game fun for anyone else but myself. It is a game that I am playing to get some perhaps minor break from my crappy pointless life.
It would be impossible to have a fun game otherwise anyway.
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Angrim
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Posted: 08 Feb 2016 at 01:33 |
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i've been in the game since 2011. interaction in 2016 is actually much *less* hostile than it has been at certain times in the past. there is more regular conflict in the game, but the forums are relatively civil and even gc trash talk is quite tame compared to prior days. ragequits are down and when they happen they aren't accompanied by great gc manifestos or nasty spoof accounts afterward. i haven't seen a drunken rant in a year or more. i no longer see players hounded out of gc (and then the game) by ugly comments about their sexual habits or religious views. one player called for the death of all catholics, another told a certain player (still here) to drink poison and die. so i have a somewhat different perspective, ajqtrz. there may be some emotional distress caused by losing a city, but i much prefer it to the sort that used to be inflicted regularly and deliberately player-to-player here. if you want to drop the level of pvp in illy, convince the devs to stage a tournament. but i don't worry that pvp will damage the game's civility. that just doesn't syncrhonise with my experience here.
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Gragnog
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Posted: 07 Feb 2016 at 18:27 |
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To be brutally honest, this game is nothing like LoU and never will be. Yes there are people who do not like conflict and there are those who do. I have been in this game for a long time now and the only things that have changed are the following:
1. The last server war set the mindset of people against PvP because the victors were so brutal in the destruction of accounts that people are afraid. These same people are the ones who oppose land claims. Lets face it, the land claims alliances have not once asked for unreasonable peace terms in any conflicts they have been involved in. They have even said they will keep conflicts in BL thus giving people in Elgea peace and comfort without fear.
2. Over the years the devs have become less and less interested in the game with nothing really new or exciting happening that would keep people in the game. Tournaments are now a myth that new players have heard of but never seen. The only thing financing the little bit of development we see are the current wars that bring in a bit of prestige money for them. Without BL and their ways there would be very little money flowing into this game as there is no point to get cities built up and ready for conflict. People at peace and who socialize in GC and craft have no need for prestige as it does not affect their way of playing.
3. This is just a game and the community is pretty friendly, even though it is a tiny game with very few active players. There just is not the numbers you need and the time to build and wage war too long for it to evolve into anything like the pay to win games.
Thus what I am saying is get off your soapbox and just play the game or leave. Your fears and concerns do not apply to Illyriad.
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Kaggen is my human half
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ajqtrz
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Posted: 07 Feb 2016 at 17:49 |
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Gragnog, Kaggen may be right. Maybe it is too late. Maybe games like Illyriad begin with an openness but all eventually succumb to players more interested in controlling the sandbox than keeping the sandbox free. I really don't know.
What I can tell you though, is this. I came to LoU about the same time, relatively speaking, in the age of the game, as I've come to Illyriad. In LoU things were a lot nastier. There were those unneeded side and snide comments, like "oh wait they've already been destroyed," but they were worse than here -- so far. In any case, I didn't give up there and even if I end up in the newb ring and writing about this stuff to myself I'll know two things. I was right by the logic of my arguments...spelled out and as rigidly measured as it that can be -- and this game will probably end a lot sooner than you or I wish.
AJ
I do hope you and Gragnog
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ajqtrz
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Posted: 07 Feb 2016 at 17:26 |
Gragnog wrote:
This is from the mouth of Kaggen. If you do not like us land claimers join SHARK, wait, they have already been destroyed, join Unbowed and try do something about it. All your whining here will not change the fact that land claimers are here to stay and you will be hard pressed to rid the game of them. There are 2 distinct regions in this game and if you so fear us land claimers best you move your cities back to elgea where you can play your way. |
If I were interested in my own welfare and having a big safe empire and not about the game itself I'd have followed suit and made my own land claim when my alliance was a bit larger. That's the difference between those who would use intimidation by threats of coercion and those who would not. Those who want to use that tactic think they can't do otherwise and "win" their game (though all the mechanics of the game say otherwise) and don't really concern themselves with making the game better for ALL players, and those of us who, in the long tradition of Illy DO care about the heart and soul of this playground...concern for others that they keep their freedom to play the game the way they wish. If we follow this route you propose why would we not then start harvesting newb's if it was too our advantage? If you play the game strictly to your advantage and ignore the health of the game you get an unhealthy game....there are plenty of those types of games out there. It is with good reason the Illyriad community is though of as one of the most friendly communities out there. We take our duties as players of Illyriad seriously, especially in maintaining an open sandbox. Let me tell you a story. When Lords of Ultima started each server had vast areas to settle. Long before an area filled up new areas were opened until all the continents were open for settlement. When it first started things were pretty open. But within a year smart players discovered two things: 1) their was strength in clustering, and 2) they could use intimidation by threats of coercion to claim whole continents. They did both. Soon their "GC" was silent except for pretty much constant trash talk. Few players ventured into that pit. Wars were rampant and sometimes vicious. And us "peaceniks" had to submit or be crushed. In that "winning" became defined by the aggressive types as "being the first, second or third to "crown"-- which is just a set of conditions the developers put forward as "winning" a set that you didn't even need an alliance to do..."solo crowning" was rare but I saw it twice and was attempting it on W56 myself. But those who used intimidation by threats of coercion, in place of the actual game mechanics, dominated by following up and actually coercing when necessary. Here's the danger. LoU is dead and gone because while they could attract new players, they couldn't keep them. They couldn't keep them because the intimidation by threats of coercion meant that once they got to relatively small size they would be coerced into whatever role the dominant alliances wanted them to play. In that atmosphere revenues fell and eventually the game folded. I fought there as I'm fighting here now. I've experienced the destruction of one game and I would like to avoid another. The reason people left there was because they didn't like the intimidation by threats of coercion the claiming of whole continents made possible. They didn't like the negative and constant trash talk that the attitude of intimidation by threats of coercion brings with it and is demonstrated in how people talk to each other. And they too often landed on or wanted to land on those claimed continents but were not free if they were there and not free to land should they wish to do so. In the end it was not the in ability of the game to attract new players, it was the inability of it to keep players because for a game to be financially healthy it is not the new players who fork out the cash, it's the long term and committed players. Once you begin to make the place less friendly the retention rate drops and so do the revenues. You see, it's not me I'm worried about. It's you. It's every player, land claimer or not, who likes playing this game. I invested years of effort in LoU. I spent real money and had, and still have, friends. I hope to say I still have friends here and those who have been a bit unfriendly lately will eventually return to being friendly. But most of all I do not wish this game to go the way of the last where clustering was enforced by overt intimidation. I hope this helps you understand that it's not about me, it's about the heart and soul of Illyriad, all it's great and fun players and the freedom of the sandbox. AJ
Edited by ajqtrz - 07 Feb 2016 at 17:41
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ajqtrz
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Posted: 06 Feb 2016 at 22:13 |
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Hyrdmoth,
Are occupying armies within the bounds of the game? Yes. Are occupying armies seeking to control a space by settling on it? Yes. Are the senders of occupying armies using overt intimidation by threats of coercion? No. (This could be argued, but the real thing is that they have, in essence, "settled" the space. Just as you can "take" the space of a city by laying siege to it, so too, you can take the occupied mines by fighting for them. While I would not use the tactic of those alliances as I do think it a bit selfish, I can certainly see that such a rare thing would be very difficult to "share" in an environment like Illyriad.
In the end, occupying a space is the only way to claim that space and even the "10 square rule" exists only because of it's tradition, usefulness, inertia and that it applies to all and thus benefits all.
AJ
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