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ajqtrz
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Joined: 24 May 2014 Location: USA Status: Offline Points: 500 |
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Posted: 25 Jan 2016 at 17:51 |
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[The following was written in response to Shulnaks' post and, because I thought his post somewhat about land claims more than anything else, intended to post this reply in the land claims discussion...only to find that the devs had closed it. I then tried to post it here but found that the text did not word wrap properly when pasted from Word. But I've now remedied the problem, and so here it is. Do try to read Shulnak's well written response before this as you will miss much if you haven't. Thanks...AJ] Shulnak On the subject of free speech you have a point that our speech is restricted by the devs. But there is unbridled speech, and free speech. The difference is that in, “unbridled speech” there are no rules. Few to no places allow “unbridled” speech. “Free speech" is restricted in many ways by the authorities and there are layers of authority. The devs put forth some ways, and the community of players does in other ways. For instance, you cannot, in Illy, claim that somebody attacked you if you don’t have absolute proof. That is a player restriction, not a developer restriction. My point is that currently some players wish to restrict what can and cannot be said in the forums. It’s that some things which can be said according the rules of the developers, some player wish to punish for having been said...which means they effectively wish to greatly narrow the level of free speech currently allowed. I do hope this clarifies things for you. When you speak of bullying you claim the definition would “dictate that any in-game attacks here may be a form of coercion.” The definition of bullying I have been using is: “the use of intimidation by threats of coercion to force others to do as you say.” The operative words in the sentence are “use” and "intimidation." It’s the use of “intimidation” which relies on “threats of coercion” to “force” others to do what you wish. So it’s not about in-game attacks but about the intimidation of other players by threatening them with coercion should they not do what you wish or do what you do not wish (and of course, the implied use of force). However, after some thought I will give you some credit for a good point you may not have intended to imply, but did, to me anyway. In game attacks may be of two kinds. One player attacks another, both of whom are playing the game as a war game. In that scenario where wars are declared and both sides are playing as warriors, it may be allowable for one side to intimidate by threats of coercion, the other. But in the second, where a warrior attacks a non warrior (a player who has done nothing to indicate he or she wishes to play the game as a warrior) the use of intimidation by threats of coercion would be a violation of that players rights to play the game fully and freely as he or she wished. It would be that because whatever threat the would be, it would be an restriction on the non warring player, a restriction which the developers have the right to issue, but which, I think, the players should only have the right to issue by general and pretty much complete consensus. When you say, “attacks on your virtual holdings here are not attacks on you personally”I wonder what you would say to an artist who, having painted a bunch of paintings, wakes up one morning to find all his or her work slashed to pieces. How do you think he or she would feel? Of course, a painting is tangible. Well, actually, it’s not. There is a canvas, some paint, and a frame perhaps, but the painting is the arrangement of the pigment on the page and thus, it’s really somewhat imaginary. But even if you consider the painting itself a tangible, what is lost is not just the painting and it’s value, but also the time, the energy, and the creativity needed to create the painting. So here we have
some pixels on the page. We click and
type and go this way or that to create our kingdoms. Sometimes it takes years and hours and hours
of work What, pray tell, is the
difference between what we have created and what the painter created? Are not
both a creation of a real human being? I would really like to hear your rebuttal of this point because a whole lot of my argument depends on my insistence that what we create in Illy is important to us and thus, of value to us enough that when it is destroyed we suffer. So when you say, “A personal attack goes above and beyond what is displayed in the sandbox; attacking a person's real world gender, job, family, lifestyle choices,” you might like to add, “and creative endeavors” as well, and thus void the argument. Which means I disagree with your definition of a personal attack. To me it’s personal if it’s not something I signed up for and it unjustly comes to me anyway, be it in Illy or out. And when players attack other players for disagreeing with them in the forums that is, in my opinion, even worse than attempting to restrict their allowable areas of settlement as you are then restricting what they can say in a place not directly part of the game. When you say, “here you are risking some digits on a screen” you are implying that those “digits on a screen” have some value, but far less than some, presumably, oil in the canvas. But who are you to tell any player how much his or here “digits on a screen” should be worth? If you think I'm condescending or "preachy" what is it when you assume you know the value of what something 'should' be worth to me? This is one of those situations where it's pretty obvious who is trying to impose his valuations on others, isn't it? The problem with measuring the value of something is that the value resides in the one valuing, not in thing itself. So while you may value your digits on the screen (and the days, hours and months it took to make them as they are), worth little, and even my digits on the screen worth little, you have no right to tell how I should value my digits on the screen. I may have an entirely different valuation. Mine may be a lot higher than yours, or a lot lower. The point is, if I value my “digits on the screen” a lot higher than you and you threaten to take those digits away if I don’t do as you say, or avoid saying what you don’t want me to say, you force me to play the game your way because I value my digits on the screen. If I don’t you will take those “digits on the screen” away from me. In the real world the cities are real. In the real world when debate breaks down lives can be lost. But in both the real world and in Illyriad something can be lost if debate isn’t free but subjected to one side or the other threatening the holdings of the other in an effort, one supposes of shutting them up. Again, when you say, “this is a fantasy,” I have to ask if you, as you sit at your device playing Illy, are a fantasy? The dividing line between you and your imagination doesn’t exist. Your imagination is part of you and any imaginary situation you may find yourself in, is responded to by your body in much the same way as any situation. The brain releases the same chemicals, the heart rate and pulse change, and so on and so on, though, generally but not always, to a lesser degree. If it’s a fantasy entirely why do real bodies respond the way they do? In addition, that the developers designed the game to allow warfare can not be argued. But they also designed the game so that you could play with no warfare as well. No player MUST engage in warfare as the goal of the game is set by each player. My argument is that when you begin to use intimidation by threats of coercion on non-warfare players (those who have given no indication that they wish to go to war), you are forcing them to play as warriors or accept your determination of where they will play. The same thing happens in the forums when you start attacking players for what they say in the forums. As for Lord of the Rings and my comments upon it, I have heard quite a number of people speak of how, after reading them, they dreamed of being more noble etc...Yours is the first time I’ve ever heard of anyone being fascinated by the Orcs, but that’s exactly my point in one way. The human mind possess a fantastic imagination and if it’s used to reinforce negative behaviors there is a good chance that some players (out of the millions) will be more inclined to act badly. I’ve already covered a suggested mechanism for how an online aggressive style of play might shape an adolescents view of himself or herself, so I will not repeat it here. But I will say the current research leans in that direction. As for what you
do in your offline world, I don’t know.
But I suspect that if you engage in bullying behaviors in Illy you might
find it easier to do so in the offline world.
As I’ve said before, just as an athlete envisions his or her performance
and uses his or her imagination to train himself or herself to perform almost by instinct a
certain way in the real competition, so too, in some minor way perhaps, we
train ourselves in our gaming. We train
ourselves, to see ourselves differently and thus to respond to things in the
offline world differently and that includes moral choices. You might like to read some of the studies on
moral choices in gaming and how people are effected when they play games where imaginary
moral choices must be made. Often those
who make “immoral” choices have a lower view of themselves after playing
“immorally” for a long period of time and are more inclined to
"punish" fellow test subjects more often and with harsher
punishments in the time immediately after playing one of those games. All I’m asking
is that you do not “ruthlessly impose [your] will on other people” by using
intimidation by threats of coercion.
Other people come to Illyriad to play other styles. They are real people
and they feel real things (even if they may feel them less intensely than some
situations in the offline world). So if,
as you say, you, “have a strong aversion to causing people harm” and your actions
cause people harm who wish to play a different style, why do it? Especially if there is no necessity for causing the
harm (as they are not warriors) and the goals of having a secure area for your
alliance can be had within the already established rules? Once you begin to see that what you are doing
in Illyriad is you who is doing it (and not your inanimate avatar) and that it is being done to another real person,
morals matter. And once real morals
matter in a game we need to determine how to be both moral and have fun. My solution is to make war against the willing
and leave the unwilling alone. My
solution allows each player the freedom to choose their own course, (one
definition of what a sandbox is) within the bounds of real morality. But I'm open to other suggestions. Maybe you have some? Characters
created in Illy make no choices.
Period. You, the player make the
choices. You may make them in accordance
with how you feel the character you have developed would make them, but even
then you are responsible for those choices.
If they harm real people it’s you who is responsible for the harm, not
the pixels on the page. When I attack
NPC’s there are no real players behind those pixels so I am not doing anything but manipulating pixels on a page. When you say you “cannot ever agree that the avatars we see are 100% synonymous with real people” must ask why it is important that you do or do not accept that “avatars are 100% synonymous with real people?” Is it not that if the avatars are even close to 100% synonymous with the people you would be obligated to actually act morally? There are, of course, two types of avatars: NPC’s and Players. The NPC’s are nothing but pixels on the page and do not feel a thing. They are inanimate. The players, on the other hand, are represented in the game by avatars, but the avatars do not actually feel a thing either. Because they too are inanimate objects. So the only object which can feel, think, and control actions, is the player who is, very much a real person. If we followed your logic and lived in the 1800’s we could justify burning anything by Mark Twain. Mark Twain wasn’t a living person. He had no legal status and he made no decisions. He represented Samuel Clemens as his “pen name” (read avatar in the literary world of the day) but it was Samuel Clemens who received the royalties and who was lauded for his work. “Mark Twain” didn’t exist except as ink on the page. Thus, if you decided to “wipe out” all the books on the bookshelf by “Mark Twain” by your logic there would be nobody harmed as there would be real person behind the books. (Ignoring for the sake of argument all other parties having a role in the production and distribution of the books). But if you did burn all the books by “Mark Twain” who would be hurt? Samuel Clemens, of course. “Mark Twain” was 100% Samuel Clemens. So my avatar is called “Ajqtrz.” Ajqtrz is just pixels on the page representing me, the one typing these lines. Does my avatar feel anything? Does he think anything? Does he make any moral choices, or make any decisions? Of course not. When you, attack for something that was done by an avatar, by you logic you are being irrational since avatars do nothing and thus there is no culpability. Ajqtrz didn’t do and can’t do anything. Didn’t speak, didn’t type, didn’t send forces here, there or anywhere, I, the player did. So if you are attacking Ajqtrz and insist that avatars are not the players, you are attacking an innocent avatar. But if you still feel justified for attacking the avatar is it not exactly because you assume that to attack my avatar is to attack me? And I am, you might wish to know, a very real person. Well, you are
right that the Buddha held that this world is pretty meaningless...even an
illusion. But he also said the in spite
of the illusion of desire (from which we seek to rid ourselves) we should still
treat others as we would want to be treated. (Almost all great religious
leaders have said this, BTW). And if you adopt the distinction between willing warriors and non-warriors you can even make this work, as warriors want to make war and thus to make war on a warrior as a warrior is treating them as they wish to be treated. I don’t believe I am “continuously” claiming people are attacking [me] directly or [my] morals” but of course, they are attacking me through my cities. That can’t be argued. Why they are attacking is subject to some discussion but I’ll leave that for another day except to address your explanation, which is that I am “directly impinging on their enjoyment.” First, what wars
have I launched? What armies have I sent
to unsuspecting and innocent players? I
would certainly agree that those actions would be “directly impinging” on those
players. To “directly impinge” would mean, I think, something they could not
avoid. Let’s see...other than a few
times in GC (and usually very minor), everything I’ve done or said on the
matter was and is done in the forums.
Thus, any “direct” impingement must come from their going to the forums
and reading what I’ve said. Now here’s
the thing. If you go to the forums and
know that you will probably not like what I have to say or how I say it, ... why would you go except you find the "fight there" enjoyable to some degree? The nicest thing about the forums that any 'warfare' there is freely chosen. It would be nice if I could somehow choose to ignore those attacking me on the 'game board' but alas, there I am not offered the same choice as in the forums. Thus, any impingement upon
the enjoyment of others is indirect because it’s incidental...meaning it could
have been easily avoided, and thus was a choice by the one doing the reading. Second, which do
you think is more of an impingement upon a player’s enjoyment? Writing something in a forum post that which
can be completely ignored, or sending armies to attack a players cities because of
something written in the forums? If the attacker had the freedom to read or
not and what is written does not directly impinge on the attackers cities how is it that that is impinging and directly attacking his cities is not? All this concern for a players enjoyment is
actually a good thing and the reason I’ve said a lot of what I’ve said. It’s not enjoyable to all players to live
with players who use intimidation by threats of coercion. It’s not enjoyable to be attacked for
speaking out against the use of intimidation by threats of coercion. Who then, is directly impinging other players
enjoyment? If I plant a city in the
middle of your claim and you follow through on your threat of removal, who is
impinging on whom? Last time I checked
nobody elected your alliance to make the rules in that part of the world and
thus, by claiming the right to do so, you directly impinge on the enjoyment of
others by intimidating them with threats of coercion if they try to settle in
“your” area. Are your really concerned with impingement? If so, drop your land claims and stop attacking people who write in the forums. It's really that simple. In Illyriad
there have been some acceptable reasons for retaliation. Sometimes players say things they can’t make
a reasonable argument for having said...insults come to mind...and sometimes
they do things like settle too close or harvest too close to somebody’s
city. These are acceptable reasons for
retaliation. But if somebody, like
myself, engages in a strong argument, one with some merit, and the other side
decides to retaliate by taking cities, as they have, the question is why the attackers have tried to move the battle to another venue? Is it not that they don't have the arguments necessary to persuade the reader that they are right? If they had the arguments, and they were as strong as they claim would it not be that they would just put them forth and let them speak for themselves. Even if I were not convinced would not the arguments be convincing enough and thus, I'd be left shouting in the corner? By their actions they give up the ground of the argument when they attempt to use coercion on the game board to 'win' the battle in the forums. And I would suggest that their choice of battlefields is exactly because they have lost to the logic of their opponent but cannot bring themselves to admit it. And they often accuse me of too much hubris. That's the problem with commitments to a cause, it often blinds you to the wrongness of that cause. And when you compound you commitment by expanding the battle to other venues you only show that you don't think you have or can win in the forums and thus need to shift the battle to where you think you can "win." In any case, allowing attacks on people for what they say in the forums, does say that you had better say very little to nothing in response to the actions of the larger players. In other words, keep a low profile and let the game be controlled by the desires of the warriors. That’s really the only choice once you allow intimidation by threats of retaliation in the forums. At that point you take away the sandbox and put the warrior class in charge. I’m for free sandbox where all players can do, as much as possible, what they please. The “as much as possible” simply means they aren’t restricted from doing something that has little or no impact upon other players. The paragraph that says I’m “painting myself” as an “intellectual martyr” is interesting. You see, if you knock me back to the newb ring is that not being martyred? And if you are doing so because of my intellectual pursuits, then that would, in fact, make me an “intellectual martyr” would it not? Even if I did have the hubris to make such a claim, which I don’t think I’ve done (except by implication, perhaps), wouldn’t my claim be substantiated? And you claim that I wish to make the claim of being an “intellectual martyr” because “people do not respond in the fashion that wish.” So what you are saying by that is, I think, that when people disagree with me I think they are....hmmm....taking my life (figuratively speaking to be sure)? If that were true I’d be laughing too. But evidence is evidence and the evidence that somebody is trying to “martyr” me is pretty strong. But the bigger picture is this: how do I wish others to respond to my arguments. You would have to be pretty new to my postings to have missed this: civilly with evidence and sound reasoning on the subject being discussed, whatever it be. Now before you get all bent out of shape, I recognize that I’m not always the best example of being civil. Sometimes I state things which imply insults. I did that to Belegar the other day and properly apologized. If my opponents did the same I think things would be much better. I’ve been called a fool, a jerk and told to shut up so often that I pretty much expect it. But to be fair and give credit also where credit is due, even my 'enemies' occasionally compliment me in a sometimes left handed manner. In any case I take it as normal human behavior and while I don’t like it, I don’t usually say much about it, other than to remind people that the subject is not my personality, character, style or personal hygiene, but the subject at hand. And, for the most part, people are pretty good most of the time. Your analogies are interesting. In a football game both players are there and understand the rules of engagement. They can’t play baseball, they can’t have more players than eleven, etc....they are there to play football and "winning" is determined by who plays better and moves the ball past the goal line and scores the most. The game boils down to who has the better set of football skills. The scoring is part of the game and everybody who plays freely chooses to play. So, the characteristics of a football game may be stated as it’s a game played in a certain way with winning defined in the rules themselves. All the players know this and, by being there, agree. Any pain then, is a calculated risk they take and accept in joining in the game. Illy, on the other hand, has quite a number of “rules of engagement” including NAP’s and the like, trading alliances, gathering rules, and rules about settling within ten squares of another player. In fact, at any one time there might be hundreds of different “games” all being played in the same space. The game mechanics are more like playground equipment than rules of the game, though that is probably a bit of an overstatement. Why your analogy fails is that Illyriad is not designed to be, strictly speaking, a single game, but a sandbox in which players can play different games with differing goals and procedures. The game mechanics only determine the range of games which can be played. When I was a kid I received a large box of Lego’s The front of the box showed a truck Did that mean I could only build truck because that’s what the box pictured? Illy could be considered, I think a toolbox for making different types of games, some “on the box” and some not. As for the
concert hall preacher, -- a concert hall is dedicated
to the performance of music. When I
enter the hall I know this. It is not a
pulpit and thus, to miss-use the concert hall by trying to make it a pulpit is
disingenuous and disrespectful. However,
Illyriad is not a concert hall and the place where I do my “preaching” is not a
place where you, or anybody else, need attend.
So if you come into my “church” and I’m “preaching” what are you
complaining about? If you don't like the "sermon," don't go to the
'church.' More to the point, perhaps, is that Illy is not dedicated to a single type of game at all. As I just observed, you design the games you play and all I ask is that, within the bounds of morality, you leave me alone to play the game my way with others who may wish to play my way. As lolng as we are not directly impinging on you, why not avoid impinging on us? I’m not sure of what “diversionary tactics” you are speaking, but I suppose, given that people keep dragging in my personality, my style, and land claims into every forum I post, I suppose they could be seen as “diversionary.” But if so it’s only because people wish to continue the conversation regarding land claims and freedom to speak in the forums, but fail to post their thoughts in the right place. And who, I might ask, is responsible for that? [An addendum: I just found that the thread on land claims has been closed so perhaps this was and the right to post after all. My mistake.} Why do I do this? I do it because I’m a sucker for sticking my neck out in an attempt to stop things that are harmful to people. Things like bullying, censorship, and irrational thinking. I do it because I care. Some parts of it I do well, as you, and others, have said. Some parts still need work. But I do it because I care that the real people playing the game might all be treated more fairly and with equal respect. There are, in every game I’ve played, a set of players who seem to think they need not concern themselves with their effect on other players. They hide behind a double wall of anonymity where they pretend that it's just an avatar beating up another avatar when, in fact, they are one human, often unjustly being mean and disrespectful to another. And why do I do it here? Because here is where those type of players exist and here is there is a more mature gaming community who may be persuadable to stop those kinds of behaviors and make this game better for all. An here is where I am, having started this fight in LOU, and thus, here is where the battle is (once more) joined. AJ PS, I said it once and I’ll say it again, in my opinion you are a fine writer, a very fine writer. Keep it up. aj |
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Brandmeister
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Posted: 25 Jan 2016 at 03:16 |
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This reminds me of the Argument Clinic from Monty Python's Flying Circus.
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Adrian Shephard
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Posted: 25 Jan 2016 at 03:08 |
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I just find it so funny where AJ and co post something.......its aways BS that never make any sense.
Edited by Adrian Shephard - 25 Jan 2016 at 03:08 |
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abstractdream
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Posted: 25 Jan 2016 at 02:16 |
The "skill" of debate gives folks the ability to argue and win, regardless of the validity of the subject. How does that translate to Illyriad? Simple, it doesn't. Illy is a game and there is nothing real about it. None of the "things" here are real and none of it belongs to any of us anyway. Argument, repeated ad infinitum. Ignorance is not irreparable, but it is a choice.
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ajqtrz
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Posted: 25 Jan 2016 at 02:10 |
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Well, okay then. My mistake. Still I tried to post my response in the land claims area but it is closed. Then here and the word wrap doesn't work for some reason. I'll try again or in the morning from my office.
AJ |
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Brandmeister
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Posted: 25 Jan 2016 at 02:01 |
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Shul-Nak's post was on topic. He questioned the validity of this game as a platform for your "preaching". You were the one who brought up armies being sent to your cities, perhaps somewhat in jest. It is therefore fully in context for him to comment on whether or not real world free speech protections truly apply to "preaching" in the context of a video game (and affiliated forum), and whether or not people frustrated by your approach to "preaching" can take retribution within the game itself and remain morally sound in the eyes of society.
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Adrian Shephard
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Posted: 25 Jan 2016 at 00:20 |
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More nonsense by Asr and co.......whats new?
Edited by Adrian Shephard - 25 Jan 2016 at 00:21 |
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asr
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Posted: 24 Jan 2016 at 23:40 |
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Preaching is not about trying to win other person argument but just challenge its realness with different argument.
If i just call someone stupid, then that is not an argument what can be challenged.
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ajqtrz
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Posted: 24 Jan 2016 at 22:10 |
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To Tink XX (and Brandmeister.) I do hate to have to remind you, but this post isn't about land claims or the fairness/unfairness of attacks, but about 'preaching', which is a general thing not limited to Illy, though some seem to think that here is the only place with which I am concerned.
As for Shogun's response, it is, indeed, well written. I will be posting a rebuttal in the proper place, but sadly most of that rebuttal will continue to cover already covered ground. But there will be a few things that are at least reformulations and perhaps new thoughts. AJ Brandmeister, you are correct, I think, that the word "preaching" does have some of things you ascribe to it, at least by implication. But here's the thing. If I drag you to church to hear the preacher, you might have a beef with me. But if you go willingly, what, may I ask, justifies your anger? The last time I checked I didn't drag a single Illy player into the forums to hear my preaching. So if a person goes to a church and feels bad after leaving doesn't he bear the blame for attending in the first place? Of course, if the preacher says he is going to present an intellectual argument about something all you hear is a diatribe against you, well, maybe then you should not have gone and have a slight beef. But if then, knowing his style and his point of view, return again and again, why should he be blamed? It is insanity to keep doing the same thing over and over and expect different result. Which is why I change my posts and add new ones from a different angle quite often. Now of course, the fact that you perceive "preaching" when you expected teaching might not mean at all that the "preacher" didn't hold up his end of the bargain. It may be that you were so predisposed to react as you did that you heard it as preaching. There are no small number of college lectures I've heard where the "teacher" is preaching and even more times I've heard a "preacher" teach. As for the "moral and intellectual superiority" it really doesn't matter if I think I'm morally or intellectually superior as my feelings have no bearing on the case. Logic is logic and the logic I've put forth is far superior to those who try to put forth other lines of reasoning. Impugning your opponents character in debate is the first step toward losing the debate because you only show by doing so, that you have run out of intelligent things to say about the subject at hand. In any case, I'm off to another post. Thanks for you comments. AJ PS The reason I didn't respond to Shulnak is that he posted in the wrong place. I've already had posts closed and removed when people insist on not addressing the subject. Though, in Shulnak's case he writes so well it was an enjoyment reading it even if I don't agree with it. AJ Edited by ajqtrz - 24 Jan 2016 at 22:11 |
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Brandmeister
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Posted: 24 Jan 2016 at 21:12 |
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Shul-Nak authored an excellent rebuttal of ajqtrz's assertions that in-game attacks in response to his forum posts indeed constitute some form of cyber-bullying. The audience will note that Ajqtrz took the time to address the posts by Ricky, Adrian, and Gragnog in considerable detail. Their arguments were weaker and much easier to attack. Shul-Nak's post was carefully avoided precisely because of its articulate delivery of a valid point. The conclusion is obvious--that although Ajqtrz constantly professes a desire to engage in thoughtful discussion, when he is confronted by an excellent argument, his only response is silence.
The very use of the word "preaching" suggests a one-way street of ideas being blasted from a pulpit. It also implies a moral and intellectual superiority that is wholly missing from Ajqtrz's assertions. If one cloaks an intention to blare words at people under a charade of seeking intellectual engagement, that is ultimately little more than trolling. Verbose trolling, perhaps, but trolling nonetheless, and quite deserving of the in-game consequences that have been heaped upon him. |
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