Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Why Preach?
  FAQ FAQ  Forum Search   Register Register  Login Login

Why Preach?

 Post Reply Post Reply Page  <12345 11>
Author
 Rating: Topic Rating: 1 Votes, Average 1.00  Topic Search Topic Search  Topic Options Topic Options
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 06 Feb 2016 at 02:48
Originally posted by ajqtrz ajqtrz wrote:

Who gave the said alliances the right to make the claim of sovereignty?


The developers. The front page marketing animation lists several selling points for the game: Customize and Specialize Your Cities, Vast Interactive World, Deep Military Strategies, Player Driven Marketplace.

"Build, plan, gather, craft, trade, scheme and fight in this free to play strategy epic!"

Originally posted by ajqtrz ajqtrz wrote:

But the argument we have here is if the land claimers have the right to take any area of the map from the rest of us for their exclusive use by other methods than the currently accepted settlement rules.  I argue that they do not, and you, apparently, that they do.  That is a point of contention.


Accepted by whom? The developers created the rules of the sandbox. Those players have taken action within the scope of the game rules. The imposition of additional conventions has been projected by the community. That is by definition the metagame, and it is a messy process. Nowhere have you provided that there is a moral, ethical, or logical basis for the "community" (as you egregiously misuse the term) to inflict its rules upon everyone in the game. There is also no precedent that an aggrieved minority must accept terms dictated by people on the forums, in GC, or anywhere else, when they have full recourse to other methods within the scope of the game.

Originally posted by ajqtrz ajqtrz wrote:

You might note that no better formlation, other than perhaps, "aggressive game play" has been offered, nor, I suspect, can one be had since the actual overt actions and words of the land claimers matches with the dictionary definition so well.


Blatantly incorrect. Several very sensible rationales have been offered by those players. You personally have attempted to shout down their valid reasons with ever louder claims of "bullying" and "coercion", but you have no authority here. Other threads have dealt extensively with their logic, and I personally found several points to be extremely logical, and far more logical than your highly abstract and wildly hysterical gyrations.

I know that you are going to try to shout this down, but I will detail my thoughts for the benefit of other readers.

The argument that swayed me, personally, to the logic of land claims was the examples of close range combat during the last war. With accounts and alliances mixed across the map, many players on both sides of the war found themselves ambushed by well prepared enemy players launching short range attacks after carefully planned war declarations. eCrow has run mock siege exercises, and the advantage of proximity and preparation cannot be understated. Enemies launching distant attacks into a dense cluster will face a ferocious defense. In contrast, an ambush from short range will lead immediately to the loss of troops and quite likely the cities as well. I got knocked into the dirt by Dark Blight in Elijal, purely by superior numbers and proximity, and that was with the benefit of knowing about the exercise in advance. I watched the siege notices flash past during the last war, and it was obvious that isolated players had been caught completely off guard and were surrounded by sudden enemies. Many of the players who founded the land claim alliances were survivors of those battles, or players whose accounts had been thoroughly devastated by such attacks. It seems completely reasonable to me that a military oriented alliance would create a secure buffer zone so that they could never again by ambushed completely by surprise, or face the harassment of constant short range attacks. At the time those claims were established, the Broken Lands were still very much a frontier, and they were not displacing any current residents of those regions.

I believe that establishing such a zone is a common sense reaction to an actual form of attack that happened repeatedly in the last big war to rock the sandbox. Historical fact, not hypothetical, not disputable. I watched it from the sidelines two dozen different times. There is nothing about your cherished 10 square rule that prevents an adversary from settling a battle city only 10.5 squares from your doorstep. The metagame obviously allows the imposition of a much bigger security zone, and in the absence of viable alternatives, establishing a completely clear zone is one way of creating better security for your alliance.

If that inconveniences you in some hypothetical and very small way, I would suggest that it is probably 1000x that inconvenience to have your armies and cities smashed to bits in an ambush. I haven't heard anyone step forward with a more palatable idea than land claims, that manages to address the very real zone security problems that are fully grounded in actual historical fact.

Originally posted by ajqtrz ajqtrz wrote:

Perhaps, why it is necessary to use..... hmmmm....."aggressive gameplay" to establish a homeland?  Anyway you state it, even stating it, sounds bad.

It only "sounds bad" because you are the one saying it, in a strongly slanted monologue that lacks any historical context within this game.

Originally posted by ajqtrz ajqtrz wrote:

In any case, how would you put my challenge to explain the necessity of not land claims, but intimidation by threats of coercion? The challenge remains.

No, it doesn't remain. You don't get to define a crazy context of debate, and then appoint yourself as the judge and jury of everyone else's ideas. People have refuted your imaginary situations with actual things that have happened during the multi-year history of this game. For example, I refuted your statements that land claims were new, with evidence about Slaves to Armok and Dwarven Lords, only to have those actual facts get completely ignored in your vitriolic narrative. As another example, I stated that crafting could be profitable, and that several local trade hubs were profitable centers of exchange. You doggedly denied my actual experience in favor of your own ideas, instead resorting to ad hominem attacks when I wouldn't reveal what items I crafted or what hubs I found profitable (which was a cheap and very transparent attempt to obtain with words what you were otherwise too lazy to research yourself).

Bluntly, you don't get to keep claiming that the sky is falling after someone has shown you the acorn. You can't just respond, "Well you haven't addressed my points about plummeting clouds!" when there was credible evidence presented to the contrary. It is unreasonable, illogical, and poor form to continue beating the drum about this non-issue "issue" of land claims when you have wholly ignored the many valid arguments to the affirmative, and failed to address even a single concern held by those parties. Concerns, I might add, that are rooted in historical fact and not hypothetical tyranny, and which were put forth in the context of a strategy posed in a video game, and not some kind of wild eyed moral judgment upon the real life ethics of those players.

A few months ago, I was on the fence about land claims. Since then, you have provided nothing but hysterical predictions that failed to materialize, and the claimers have (mostly) made sound arguments based on past experience. They have won me over, if not for the validity of their ideas, then by their ability to make their case in a calm, sensible format that deals primarily with facts.
Back to Top
Adrian Shephard View Drop Down
New Poster
New Poster
Avatar

Joined: 03 Dec 2015
Location: Ohio
Status: Offline
Points: 26
Post Options Post Options   Thanks (1) Thanks(1)   Quote Adrian Shephard Quote  Post ReplyReply Direct Link To This Post Posted: 06 Feb 2016 at 02:06
Well,AJ just posts more BS and if players post reply's then He will post more BS.....so just forgot him and he will stop posting BS and thats how you make him Stop 

Edited by Adrian Shephard - 06 Feb 2016 at 02:09
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 06 Feb 2016 at 01:26
Are you really equating a willingness to deploy thieves in Illyriad, a video game, as morally equivalent to theft in real life? Or even as some watered down version of theft that points towards some kind of social disorder in the individual? To suggest that "violence" enacted in a game (and I'm highly dubious that Illy qualifies as violent) somehow implies an individual's real life attitudes towards altercations...

Nuts.
Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 05 Feb 2016 at 23:02
My mistake.  I guess I took, if you catch a person stealing you have the right to call him a thief a little too far and assumed that if you claim I was "acting like" a demagogue it would be like calling me one.  Funny how many times I have said that land claimers are acting like bullies and people I called them bullies.  I surmise therefore, that if I say that land claimers are acting like bullies you would defend my right to say that because I never really called them bullies?  Do let me know as it would be nice to be measured by the same standards as my opponents.  And then send your armies to re-coup my losses for not calling them bullies but only saying they were acting like bullies.

It's also not good form so claim that the evidence is out there when asked for it.  That only leads to "he said, she said" debate and is most unhelpful.  And as for pointing out what is good debating style and what is not, well, I admit I do it and will continue as it's just one of techniques used to reveal a poor argument for what it is.

I do believe I've answered all previous ideas, but to be sure I'll answer the three you put forward as evidence.

"anyone is welcome to do just as they've done" is about as bogus as it gets.  WARNING: If you are a thief you don't use this defense!  "But anybody can go a thieven," does not work as an excuse for thieving.  If I disagree with the methods of land claiming there is no way telling me I can do the same is going to be persuasive.  I may have missed this one out of disbelief that anyone would take it as a serious argument.  That it only came up so few times, if at all, just shows it was silly.

"they welcome it,"  Bully for them.  It only adds to the weirdness of the first "unanswered" argument.  I guess though, it does prove there are "kinder and gentler thieves" out there.

"and all the various criticism of your definition of "harm""

This one does interest me as you may be right. 
Let's work our way through it.

First, by "harm" I mean to cause unnecessary physical or mental stress.  Stress is something which causes certain chemical reactions in the body and overall a higher level of stress is less healthy than a lower one.  So the question becomes, does the use of intimidation by threats of coercion, cause stress in the players undergoing the intimidation by threats of coercion.  The immediate answer is obviously no, for most players anyway.  Most players are pretty accommodating and will simply ignore the land claim areas and the intimidation by threats of coercion will function as intended...to keep other players in line.  But what of the few who have reason or need to move into a land claimed area?  They will need, according to you, to petition for permission.  To some of them that alone will intimidate them enough to have them go elsewhere which is, of course the whole point.  But a few will ask and most will be allowed to settle (giving the benefit of the doubt to the current land claimers here).  But what about when they grow?  What if they wish to join an alliance that the land claimers don't like?  Not only does having to ask permission to settle cause a bit of stress, the stress will continue as the days go by because once you give somebody control over where you can settle, in that area you give them control of with whom you can associate, what you can gather, how big you can grow, and the whole shootin' match, as they say. And that adds stress as well.  But so far the stress is only mild to middling.  What about the anti-land claimer?  What kind of stress do you put upon him or her by using intimidation by threats of coercion?  Recognizing that you don't have the right to do that the anti-land claimer now has to make a decision, to submit or not.    In either case it's stress and unnecessary stress is harmful.  If I missed explicating this point before or if this answer isn't detailed enough, do let me know. 
 

My ethics are hardly arbitrary.  I begin with, as I have stated before, "do unto others as you would have them do unto you" and "do no unnecessary harm."  I then apply those principles to the situation at hand.  Intimidation by threats of coercion used to take from players what they have been granted by the game mechanics and formal rules of the game, is unnecessary and harmful.  And it is something most players, including land claimers, would not want done to them if the situation were reversed.  Suppose we had the right to build roads.  Suppose I said to you, "if you build any roads I'll raise your cities!" and I was big enough to make it stick.  Would you like your right to build roads taken away by intimidation by threats of coercion?  What would you do?  You'd probably either not build roads, try to convince me that I shouldn't use such tactics as they are not good for the game, or perhaps find some other method of "persuasion."  If you warned me that you were going to build roads anyway and that if I tried to stop you your friends would join in and put an end to my stealing, would that be acceptable?  Of course it would.  It would because the affront is not in the defense of freedom but in the attempt to remove it unjustly and unnecessarily.

Saying something is contradictory does not make it so.  I have just spent a paragraph explaining that the class one party is different than the class of the other, in other words that because they are different they may have a different range of acceptable ethical actions.  By your reasoning we could never punish thieves because that would be stealing their freedom. But we can punish them because they are stealing and we have determined that we have the right to not have our stuff stolen.  If the thief were to simply stop stealing there would be no problem and no actions needed.  There is no contradiction once you admit that all were given something and the other side has decided to steal some of it.

Any other supposed contradictions you can quote? 

Which land claimer response have I missed?  There may be some, but if so it's not surprising given how many have been posted.  I spend a good deal of time answering posts and I really don't think I've missed any salient point.  So far I've managed to pretty well refute each and every error posted as truth.  If I've missed anything significant, do let me know.

You can read into things what is there and what is not.  I'm not sure how you got "we all ought to find sad what you find sad" from the preceding paragraph.  I stated what I felt.  Again you find in my statements what you expect to find rather than what was said.  Do try to do a closer reading of the text.

It is not logical to say that my calls for action are equated with saying "anti-land claimers have the right to use intimidation by threats of coercion."  But I will say it here, deterrence to stop stealing is like putting warnings on your windows that there are cameras.  The owner has every right to put such warning up.  The question you wish to actually ask, is what is sovereignty, and how is it granted in Illy?   For if the game grants all players access to all available squares then the players, collectively, "own" the right's to all those squares.  In fact, every player owns the right to settle on any unsettled square.  If a group of players decides to restrict the others from squares the game gives to them as potential settlements, those players are "stealing" through intimidation by threats of coercion.  I hold that the game developers explicitly granted access and ownership to all the players by the game mechanics when they opened BL to all players without restriction.  The right of the land claimers to add restrictions to what the game developers gave, is what is at dispute.  Ultimately I think the whole of Illyriad cannot have things taken from them without their consent.  We had, and still have by the game mechanics, the right to settle in those areas.  Since we have the right to settle, we also have the right to keep others from taking from us our rights.  Intimidation is only what you perceive when we warn you that yo can't take what is ours by claiming it is yours and backing it up with intimidation by threats of coercion.  All you have to do to not feel intimidated is to acknowledge our right to settle wherever we want.

As for "impeding certain players" I insist on only impeding those who would use intimidation by threats of coercion,....which does not exclude anyone.  That land claimers use this tactic is self-evident, but that there might be others is certainly possible.  That's why I pretty consistently use "intimidation by threats of coercion" as the measure, not "land claimers." 

"If" precedes the sentence "If I call you ....."  A conditional is important and to ignore it and go off on me is sort of proof that you aren't reading what I am saying, but what you think I'm going to say.

But of course it's much easier to tear down an argument than to build one that can't be torn down.  Mine still stands because I've spent a lot of time and effort figuring it out so that it's pretty air-tight.  That's how much I care about the players of Illyriad.  How much do you care?  If you care about the right of land claimers to use intimidation by threats of coercion on their fellow players and want to prove they have that right or that they should have that right, don't be so willy-nilly hit and miss about it.  Take my points and tear them down systematically.  Or make you own carefully crafted syllogisms and prove mine wrong.

Finally, the point of the debate is not me, but everyone else.  If you leave the battlefield in my hands don't you think some readers will be "fooled by my sophistries" as you, no doubt would put it?  If you care about Illyriad players as I do, don't run away, engage on the level playing field of logic and reason.  Otherwise, if you are right and don't put forth the proof, all of Illyriad looses with you.

AJ

Back to Top
Angrim View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Nov 2011
Location: Laoshin
Status: Offline
Points: 1173
Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 05 Feb 2016 at 18:45
with apologies to my fellow forum readers...
Originally posted by ajqtrz ajqtrz wrote:

A demagogue does not necessarily have to be the leader of a political party, but he does have to have the backing of people in some manner or he is not a leader, is he?  Since, to my knowledge, I am alone in my alliance it is only I who are in my party...hence I'm not a party at all.  It would be nice if you could point me to the people who are following for it does get a bit lonely in here...LOL.
what say we limit the argument to things i actually said. since i neither called you a demagogue nor asserted that you were a demagogue, but rather said you were speaking like/using the style of a demagogue, the only thing you are demonstrating here is that you love the forum conflict so much you can't be bothered to read the responses of your forum opponents with any care. no news here.
Originally posted by ajqtrz ajqtrz wrote:

Sadly though, you go overboard in claiming I "intend" to set up "a demonstratively false equivalency."  There are two kinds of mistakes a person can make, one is intentional (and thus not really a mistake at all) the other unintentional.  Since you cannot climb into my head and see my intentions, you will have to take my word for it, it was unintentional.
i cannot know that it was intentional, but since it is habitual behaviour and since you have spent so very long stressing what a logical person you are and how logic backs all of your arguments, it still seems a reasonable assertion. you are now saying that your meticulously constructed arguments are also careless? how does your logic resolve such a contradiction?
Originally posted by ajqtrz ajqtrz wrote:

These are not, though  just "popular desires and prejudices" but are, in fact, "rational arguments" based upon common core values of the West.  For them I make no apology.
that is, at best, a sweeping generalisation, as many of your debate opponents here on the forum are also westerners, and thought about rights in the west is far from settled. say, rather, that they are your personal beliefs, which may or may not be held by others...and you insert them as premises to your arguments and propose that we treat them as truth without debate. what cause does that serve?
Originally posted by ajqtrz ajqtrz wrote:

I can think of no prejudice to which I've appealed in my arguments.
you've just finished asserting that your arguments are based upon common core values of the West, and we can observe that you intend those values to be premises as you have listed them there in your prior post.
Originally posted by ajqtrz ajqtrz wrote:

I argue that intimidation by threats of coercion are irrational because they are not needed AND they restrict players options...their freedom to settle where they wish.
emotional speech devoid of meaningful content.
1) all assertions of ownership are forms of coercion. if i say something is mine and that you can't have it, i am attempting to dissuade you from contesting for it (intimidation). if i defend my right to property which i claim as mine *for any reason* i am employing coercion. you like some coercion ("standing up" against the land-claimers) and not others (defending a land claim). there is no ethical position here. you have simply chosen a side.
2) threats of coercion are "not needed" when intimidation is successful. intimidation is "not needed" when one's assertions are not challenged, but as you challenged the land claims almost immediately this seems a disingenuous position you have taken.
3) the 10-square rule also restricts players options. settlement itself restricts players options (because no two cities can settle on top of one another). you defend the rights you like and want for yourself and condemn the rights important to others but to which you attach no value. again, this is not an ethical choice, it is a personal one.
a person who does not ski may not care if his nation outlaws skiing. he may say "well, it preserves the right of people to walk on the mountain". now he who has coerced the skiiers is actually a defender of freedom, yes?  ;)
Originally posted by ajqtrz ajqtrz wrote:

That is a very rational argument and popular to boot.
it is popular with players who wish to maintain some theoretical right to land they cannot currently occupy, and with those who wish to slow the expansion of the land-claimers. the 10-square rule was popular with large players (who needn't look for many more sites) and with "rural" players (whose existing claims were more effective than those in more central areas). arguments will tend to be popular with those who benefit, and unpopular with those who do not. i think the majority of the server (and again, the action rate associated with your efforts here seems to support me) has lost interest in this. those players never intended to settle in the land claimed areas anyway. i'll wager that players in Wolgast don't care much what happens in Fellandire.
Originally posted by ajqtrz ajqtrz wrote:

In calling me a demagogue you imply my arguments are not rational.
i didn't call you a demagogue. you denied responsibility for any action your speech here might inspire. *that* was the point of the simile; that you missed it is why these discussions are no longer worth my time. you do not read responses, or if you read them you do not consider them, or if you consider them you deliberately distort them to suit your argument. and you just keep flogging the same points without ever hearing anyone. what could be the point of doing the work of combing your voluminous forum contributions under such conditions?
Originally posted by ajqtrz ajqtrz wrote:

How about turning away from my character or lack thereof and addressing the arguments I put forth?
your character *is* your argument. you start from unproven premises because they are not provable. they are *your* value judgements (based, perhaps, on "common core values of the West"). any player's ability to continue beyond the premises will be based on whether or not they already agree with you.
Originally posted by ajqtrz ajqtrz wrote:

"Your arguments are emotional appeals" is an interesting observation but a false dichotomy.  There are some things you want the listener to feel strongly about and that they should feel strongly about, but that doesn't make the argument against that thing illogical.  I can argue that I want you to help me stop rape in the Sudan and I can make you feel very, very sure that such should be done.  Does that mean that because the appeal was emotional that we shouldn't stop rapes in the Sudan?  Nor does it mean that the arguments I use to make you feel the way you do are illogical.  An argument can be both emotional and logical.
burrowing.  https://en.wikipedia.org/wiki/Appeal_to_emotion
Originally posted by ajqtrz ajqtrz wrote:

"cloaked in the form and vocabulary of logic"   Of course if you would like to take apart the syllogisms I'd love to see you try.
i did take apart your syllogisms. i note that you are ignoring that here. dodging.
Originally posted by ajqtrz ajqtrz wrote:

I find these claims need something like examples from what I've actually said.  It may be true that they are tactics I use, but if so, it's that I'm not aware of them.  On the other hand, they may be  just expressions of your dissatisfaction with my answers.  I don't really know since no examples were given.
fortunately, you've just provided yourself with two. i'm sure with a cursory review of your previous rhetoric you could find more. i lack the interest.
Originally posted by ajqtrz ajqtrz wrote:

"but fraught with dubious equivalencies and false dilemmas."
Again, it's easy to make sweeping generalizations, but the proof is in the text.
 yes, it certainly is.
Originally posted by ajqtrz ajqtrz wrote:

If I were accused of making a claim without evidence I'd go get the evidence and lay it out.
please do.
Originally posted by ajqtrz ajqtrz wrote:

Hopefully you are willing to go beyond the generalizations to demonstrate your points.
erm...no. your spurious arguments do not create an obligation for me to correct them.
your comments about the lexicon are almost universally "hiding", as i mentioned it. the evidence is here on the forum, i will not catalogue it for you. because it's not presented neatly with footnotes does not make it untrue. (i'm noticing that your patronising language is often accompanied by the word "sadly", btw. in case you wanted to clean that up...)
Originally posted by ajqtrz ajqtrz wrote:

Unfortunately, making a claim that I said something is not the same as my having actually said it, and it's poor debating form as well.
"making a claim that [you] said [something]" is poor debating form? are you claiming that i'm misattributing something, or did you just want to get the insult to my debating style into your response? nothing i attributed to you is without evidence on this forum. i think you just don't like the way your statements all together like that imply that you endorse ethically arbitrary behaviour. but i can't help your contradictory positions. pointing them out may be poor form, but it's not poor debating form.
Originally posted by ajqtrz ajqtrz wrote:

I've actually used the "do unto others as you would have them to unto you" and "above all avoid unnecessary harm" as my basis of ethical behavior and you can find quotes to that effect.
right, and then you've ignored the responses from the land-claimers that anyone is welcome to do just as they've done, that they welcome it, and all the various criticism of your definition of "harm". immune to counterargument, you continue to flog the horse. i interpret this behaviour as being deliberately obtuse, but it may be that you are just hopelessly partisan. either way, debate with you is pointless.
Originally posted by ajqtrz ajqtrz wrote:

And finally, on this point, you might like to find where I said, "those who oppose land claims have the right to use intimidation by threats of coercion" to get their way.
you agreed that you had thrice called for action against the land-claimers. why should i need to read your own words back to you? hiding.
Originally posted by ajqtrz ajqtrz wrote:

I do believe that the majority has the sovereignty.  That is the nature of the sandbox.  You either discuss, argue and debate until one side is seen as having the superior argument, or you stop debating and take up arms, which is very, very sad.  I prefer to keep going as the longer I argue the less strident and better my opponents get at actually answering the logic of my position rather then stooping to ad hominem remarks.
and the implication here is that we all ought to find sad what you find sad. there is nothing about the sandbox, real or figurative, that implies a majority rule. majority rule is a creature of government, and by definition there is no government endemic to the sandbox. your argument here is nonsensical.
Originally posted by ajqtrz ajqtrz wrote:

"leaving others to play the game as they wish" is not unnecessarily impeding all players from playing a style they wish.
i think i was quite clear that you only approve impeding *certain* players.
Originally posted by ajqtrz ajqtrz wrote:

If I call you a warrior is that name calling or descriptive?  If you call me a "peacenik" is that name calling or descriptive?  In either case, the name probably reflects the truth of our stances.
you must be joking. eCrow has never been in a war, so i would be a warrior? and you, who call for armed intervention on a preemptive basis against land-claiming alliances, are the "peacenik"? and you wonder that i call your language into question.
Originally posted by ajqtrz ajqtrz wrote:

1) automobile drivers usually drive on the right (66% or so, based on what i see on the internet).
2) i don't drive on the right.
3) therefore i cannot operate an automobile.
Well, you fell into the same error as I.
point. missed.

although i find most of your premises open to challenge, i have no interest in challenging them because it can only lead to further pointless engagement. you are not open to counterargument.
Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 05 Feb 2016 at 00:27

[1]Angrim
You make the following three claims:

"1) a political leader need not lead a political party, nor is an alliance a political party. your demand is irrelevant and intended to set up a demonstrably false equivalency (see below).
2) the desire for stability and the prejudice of the status quo. in short, you are fear-mongering.

3) your arguments are emotional appeals cloaked in the form and vocabulary of logic but fraught with dubious equivalencies and false dilemmas."

In the first you claim I "intend" to set up a demonstratively false equivalency" by using the dictionary definition of demagogue and applying the definition in a more strict manner than the definition says.  You are right.  A demagogue does not necessarily have to be the leader of a political party, but he does have to have the backing of people in some manner or he is not a leader, is he?  Since, to my knowledge, I am alone in my alliance it is only I who are in my party...hence I'm not a party at all.  It would be nice if you could point me to the people who are following for it does get a bit lonely in here...LOL.  But your point is correct, I did not use the definition as well as I might and for that I apologize.

Sadly though, you go overboard in claiming I "intend" to set up "a demonstratively false equivalency."  There are two kinds of mistakes a person can make, one is intentional (and thus not really a mistake at all) the other unintentional.  Since you cannot climb into my head and see my intentions, you will have to take my word for it, it was unintentional.

You say that I appeal to "the desire for stability and the prejudice of the status quo."  That is not quite right, but very, very close.  I do not wish to see wars, especially against the small and medium players who are most effected by intimidation by threats of coercion.  I do not wish to have anybody's freedom reduced unnecessarily.  These are not, though  just "popular desires and prejudices" but are, in fact, "rational arguments" based upon common core values of the West.  For them I make no apology.  Which is why I deny the claim that I am a demagogue.  You see, the thing is, not all "popular desire" are irrational.  And while prejudices are wrong, I can think of no prejudice to which I've appealed in my arguments.  But if I had it would have been wrong as it would have assumed my audience is prejudice (in the negative connotation of the term).   On the other hand, an a appeal to freedom is a very popular thing and thus, to that I plead guilty.  I argue that intimidation by threats of coercion are irrational because they are not needed AND they restrict players options...their freedom to settle where they wish.  That is a very rational argument and popular to boot.

In calling me a demagogue you imply my arguments are not rational.  Which ones?  How about turning away from my character or lack thereof and addressing the arguments I put forth?  Remember, broad statements of refutation are not refutation.  I can deny you are a good debater but that would only be the claim.  Where would the proof be?  In the words of the debate of course.

"Your arguments are emotional appeals" is an interesting observation but a false dichotomy.  There are some things you want the listener to feel strongly about and that they should feel strongly about, but that doesn't make the argument against that thing illogical.  I can argue that I want you to help me stop rape in the Sudan and I can make you feel very, very sure that such should be done.  Does that mean that because the appeal was emotional that we shouldn't stop rapes in the Sudan?  Nor does it mean that the arguments I use to make you feel the way you do are illogical.  An argument can be both emotional and logical.

"cloaked in the form and vocabulary of logic"   Of course if you would like to take apart the syllogisms I'd love to see you try.  Nothing like a good syllogism to strip that nasty "emotional appeal" and reveal logic of an argument.  I've challenged you and others to do so, but so far only one person has attempted to refute the major premise. (BTW, here I do use some sarcasm...just so you know it's intentional...LOL)

 Of all you write in your response, the following I find most fascinating.

 You say:

 "i have pointed you to them in the past and your response is nearly always to dodge ("yes, you might have a point there, but let me introduce this other ancillary topic and not really concede anything") or to hide ("that might be a problem, but if i expand the the scope of the argument beyond anything you're likely to have the patience to respond to you'll lose interest without my conceding anything") or to burrow ("maybe i defined that incorrectly, but if i pick apart the sentence into small enough fragments it will cease to have any meaning at all and then your argument will fall apart"). these are good debate tactics if one wants to "win" an argument, but they are the antithesis of logic and thumb their nose at truth."

In this you make three claims about my rhetoric. 

1) That I "introduce this other ancillary topic and not really concede anything"

2) That I "hid" by "expanding the scope of the argument" so you'll "lose interest without may conceding anything"

3)  That I "burrow" by "picking apart the sentence into small enough fragments it will cease to have any meaning at all" and thus, [appear to]"your argument will fall apart."

I find these claims need something like examples from what I've actually said.  It may be true that they are tactics I use, but if so, it's that I'm not aware of them.  On the other hand, they may be  just expressions of your dissatisfaction with my answers.  I don't really know since no examples were given.

"but fraught with dubious equivalencies and false dilemmas."

Again, it's easy to make sweeping generalizations, but the proof is in the text.  If I were accused of making a claim without evidence I'd go get the evidence and lay it out.  Hopefully you are willing to go beyond the generalizations to demonstrate your points.

And your lexicon, sadly, does need some work as well.

When you say:

"ethical behaviour toward other players" = behaviour ajqtrz approves. this includes attacking those with whom he disagrees, but not attacking those with whom he agrees (even though you will ostensibly cause the same emotional pain, indistinguishable from physical violence, in those players), because ethical clearly does not mean consistent."

The claim that the above is my lexicon about ethical behavior might be okay, if you actually could quote some place where I said it.  Unfortunately, making a claim that I said something is not the same as my having actually said it, and it's poor debating form as well.

I've actually used the "do unto others as you would have them to unto you" and "above all avoid unnecessary harm" as my basis of ethical behavior and you can find quotes to that effect. 

And finally, on this point, you might like to find where I said, "those who oppose land claims have the right to use intimidation by threats of coercion" to get their way.  I may be implied in the structure of the society of Illy...meaning that the majority who do not use such tactics are far larger than those who do and thus, may cause those who do use such tactics to consider if their position against the majority may cause them some harm some day, a mild form of "intimidation" to be sure, but nothing overt as far as I can see.

"leaving other to play the game as they wish" = not impeding those players employing a play style of which ajqtrz approves--and this includes the implication that any property currently unclaimed is actually implicitly claimed by them. other players' desires are not to be considered, because they are not in the majority (even if they are, suggested by the poor action rate associated with ajqtrz's diatribes)."

Again, you make a claim without evidence.  A lexicon is not a list of opinions, but an explication of how things are actually used, often with examples.

But you are right in one thing.  I do believe that the majority has the sovereignty.  That is the nature of the sandbox.  You either discuss, argue and debate until one side is seen as having the superior argument, or you stop debating and take up arms, which is very, very sad.  I prefer to keep going as the longer I argue the less strident and better my opponents get at actually answering the logic of my position rather then stooping to ad hominem remarks.

As for the "poor action rate" I'm not certain of the rate of action, but reminding others that they should take action if they think the arguments I make warrants it, is a good thing, especially if you just told them they aren't doing enough, which "poor" might very well imply.  Of course I would remind them that it was you who said it, not me ;>).

"leaving others to play the game as they wish" is not unnecessarily impeding all players from playing a style they wish.  I don't approve of the aggressive game play style, but have said repeatedly, if the warriors want to include that in their style against each other, have at it.  In other words, just because I don't play baseball in the gym doesn't mean there is no place to play baseball.  The fact is, in any society there is no such thing as absolute and unbridled freedom.  The best we can do is restrict ourselves in whatever manner we think appropriate so that others can enjoy the game as well.  The maximum fun for the maximum number of people should not turn into the maximum fun for the few who are willing to use intimidation by threats of coercion.

"refraining from name calling and coercion" = limiting name calling to those not claiming land (because land-claimers are to be characterised as evil and selfish and their ambitions in the game are to be suppressed even at the cost of violating the very ethical points previously made to argue against them)."

If I call you a warrior is that name calling or descriptive?  If you call me a "peacenik" is that name calling or descriptive?  In either case, the name probably reflects the truth of our stances.  If I use a name to describe you that you think does not fit, your job is to show that it does not describe you.  A thief, caught thieving, can be called a thief.  And if the dictionary gives a name to those who involve themselves in intimidation by threats of coercion, you can decide for yourself if the name used is an accurate description or not.  I think the subject of if the description fits the behavior is already settled in favor of the description being accurate. The only real question left is one of significance.  Does it mean anything in this game?

Now let's turn it over and as about real name calling.  Saying somebody is a fool, for instance.  Since a fool is one who does things in such a way that their goals are not reachable by their actions, if a person's goals are not reachable by their actions they are a fool.  However, as long as the jury is still out as to the effectiveness of their efforts, you cannot conclude they are a fool, and that would be name calling.

As for land claimers being evil, you, of course, exaggerate for the sake of emphasis.  That they will "do what it takes" to enact their vision of the game, is merely a quote from their own words. 

I agree with the idea that the rules were adopted through struggle.  But that, sadly, is what often happens when one side decides they have the right to make rules over the other side.  In the end the point of all the argument is to persuade more and more people to be on the right side.  Do that long enough and hard enough and you may find you wake up one day with no more opposition...though that's pretty darn rare.  In any case, the fact that the two player based rules exist and are generally honored is a testament to those who were willing to step up to the plate and make Illyriad a free and friendly place over the objections of some less concerned with the overall success of the game.  We have a strong and encouraging sandbox because some people had the vision and ability to make it so even in the face of those who wanted to "do what it takes" at the expense of the game.

"ignoring your patronizing tone for a moment (indicative of the contempt in which you hold your audience), it is not my obligation to respond to every assertion you make here. when you have exhausted everyone's patience by your refusal to learn, it will not make your arguments either more rational or more true."

Sometimes just reminding others of their failure to engage in good debate can sound patronizing when it comes from a debate coach and debater.  To "patronize" though, is not always a bad thing, but the definition is useful.  It is defined as: "treat with an apparent kindness that betrays a feeling of superiority."  Of course, like all definitions that attempt to look below the surface (the surface being "apparent kindness" in this case)  the definition itself is circular.  Why is the "kindness" taken as merely "apparent?"  Could it possibly be that sometimes the "apparent kindness" is exactly what it appears to be, "kindness?"  Of course if you expect patronizing you will often see, "apparent kindness" and chalk it up to a "feeling of superiority."  Thus, because you assume one thing, the actual deed is interpreted one way rather than another.  So most people get what they expect to get even when it may not be there.

To be honest, sometimes I am patronizing.  But not very often.  Most of the time I'm just making a point about something and make it in a hard hitting style.  Since people already believe I am patronizing and condescending they find it difficult to hear my words in any other manner.  That's why it's important to quote and explicate things to demonstrate the claims made.

And if I were really as contemptuous as you claim how would you know?  Contempt is an emotion felt and unless you can climb into my body I don't think you can judge the state of my emotions.  That my words may sound contemptuous is similar to the claim that I'm patronizing....you hear what you expect to hear.  

Speaking of logic, here's some logic you provide.

 1) the dictators usually control the press (emphasis added)

2) I don't control the press

3) (paraphrase) therefore I am not dictator.

 This is good.  My mistake was the word "usually" as you correctly surmised.  There is not correct form of the syllogism unless you use a conditional form.  That would be:

 If all dictators controlled the press then I cannot be a dictator because I do not control the press.

or

Since almost all dictators control the press it is unlikely I am a dictator because I do not control the press.

Thank you for the correction.  (and please don't take this as condescension or patronizing because I am sincere, as I usually am).

1) automobile drivers usually drive on the right (66% or so, based on what i see on the internet).

2) i don't drive on the right.

3) therefore i cannot operate an automobile.

Well, you fell into the same error as I.

The form you would like to take is: 66% of automobile drivers drive on the right, I don't drive on the right so there is a 34% chance that I drive on the left or don't drive at all.

And finally,

1) dictators typically enforce their will via the military and secret police.

2) i have no secret police.

3) therefore land-claiming is clearly wrong.  ;)

Sadly this one makes no sense as a syllogism -- but you knew that, hence the wink.

A "corrected" one:

All dictators enforce their will with secret police

I am a dictator

I enforce my will with secret police

Thus, since I would deny the minor premise, "I am a dictator" the conclusion, while valid, would be untrue.  The "land claiming is clearly wrong" I take as a humorous and faulty conclusion (as the smiley indicates I should take it).

But to make my arguments valid I submit yet another set of syllogisms.

That which is unnecessary can be avoided.

Intimidation by threats of coercion are unnecessary.

Intimidation by threats of coercion can be avoided.

 

If that which harms more than helps can be avoided, it should be avoided.

Intimidation by threats of coercion harm more than help

Intimidation by threats of coercion should be avoided.

 

Not avoiding that which should be avoided is wrong

Land claims do not avoid intimidation by threats of coercion

Land claims are wrong

 

These syllogism are both valid in form and logical.  To dispute the logic is impossible, to dispute the premises is the only way you can logically avoid the conclusion.

Now here is how you might try to dispute the premises.

1) Claim that what is unnecessary cannot be avoided

2) Claim that intimidation by threats of coercion are necessary.

3) Claim that the use of what harms more than helps is acceptable

4) Claim that intimidation by threats of coercion are more helpful than harmful (or equally helpful and harmful)

5) Claim that not avoiding that which should be avoided is acceptable

6) Claim that land claims are not based on intimidation by threats of coercion.

Finally, despite your reluctance to admit the logic of my arguments, it is generally the standard of logic to lay them out in an acceptable form, as I have just done, and done many times. That is the "proof" of their rationality.  When that happens you, logically speaking, must deal with a denial of one or more premises.  I have laid out the six possible attack points for my argument.  Please address the ones you wish to address.

OR

 Develop your own set of syllogisms proving that intimidation by threats of coercion is good for us or necessary or really a nice thing to do to other players...;) (I too can wink..LOL)

 AJ


Back to Top
Angrim View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Nov 2011
Location: Laoshin
Status: Offline
Points: 1173
Post Options Post Options   Thanks (1) Thanks(1)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2016 at 19:33
Originally posted by ajqtrz ajqtrz wrote:

Originally posted by Angrim Angrim wrote:

spoken like a true demagogue. "if i encourage someone to do something and they actually do it, it wasn't *my* will that was done, it was theirs." i won't draw the obvious rl parallels out of respect for the forum conventions. take a charismatic dictator of your choice. it's always the will of the people.

Demagogue: "a political leader who seeks support by appealing to popular desires and prejudices rather than by using rational argument"

Since you liken my actions to that of a demagogue, do show me 1) what political party I lead; 2) to what popular desires and prejudices I appeal; and  3) how my arguments are not rational.
1) a political leader need not lead a political party, nor is an alliance a political party. your demand is irrelevant and intended to set up a demonstrably false equivalency (see below).
2) the desire for stability and the prejudice of the status quo. in short, you are fear-mongering.
3) your arguments are emotional appeals cloaked in the form and vocabulary of logic but fraught with dubious equivalencies and false dilemmas. i have pointed you to them in the past and your response is nearly always to dodge ("yes, you might have a point there, but let me introduce this other ancillary topic and not really concede anything") or to hide ("that might be a problem, but if i expand the the scope of the argument beyond anything you're likely to have the patience to respond to you'll lose interest without my conceding anything") or to burrow ("maybe i defined that incorrectly, but if i pick apart the sentence into small enough fragments it will cease to have any meaning at all and then your argument will fall apart"). these are good debate tactics if one wants to "win" an argument, but they are the antithesis of logic and thumb their nose at truth.

perhaps building a lexicon might help the forum audience.
  • "ethical behaviour toward other players" = behaviour ajqtrz approves. this includes attacking those with whom he disagrees, but not attacking those with whom he agrees (even though you will ostensibly cause the same emotional pain, indistinguishable from physical violence, in those players), because ethical clearly does not mean consistent.
  • "leaving other to play the game as they wish" = not impeding those players employing a play style of which ajqtrz approves--and this includes the implication that any property currently unclaimed is actually implicitly claimed by them. other players' desires are not to be considered, because they are not in the majority (even if they are, suggested by the poor action rate associated with ajqtrz's diatribes).
  • "refraining from namecalling and coercion" = limiting namecalling to those not claiming land (because land-claimers are to be characterised as evil and selfish and their ambitions in the game are to be suppressed even at the cost of violating the very ethical points previously made to argue against them).
i can name each of my armies after a beautiful blossom and then call deploying a siege "sending flowers"...it doesn't actually change the nature of what i've done.
Originally posted by ajqtrz ajqtrz wrote:

Third, do try to remember that the only way to show an argument is irrational is to show it.  Claiming it is so does not make it so.  what part of the following syllogism do you find irrational?
ignoring your patronising tone for a moment (indicative of the contempt in which you hold your audience), it is not my obligation to respond to every assertion you make here. when you have exhausted everyone's patience by your refusal to learn, it will not make your arguments either more rational or more true.

as i have said, you make use of the forms of logic without any debt to the truth.
Originally posted by ajqtrz ajqtrz wrote:

All acts of intimidation by threats of coercion [unless specifically in the rules of the game] are unethical.
then we are all unethical. bumping caravans is a form of intimidation. defending sovereignty is coercive. enforcing a 10-square rule is coercive. none of these are "specifically in the rules of the game". they are all discretionary actions.
Originally posted by ajqtrz ajqtrz wrote:

Rules effecting all players of Illyriad are acceptable only if they are adopted formally or informally by the players of Illyriad by concensus.
your opinion, clearly, and very problematic. the actual rules of the game were never adopted by the players at all, they were imposed by the GMs. if i assume you mean the conventions of the game, then i'll be looking at land-claiming and the 10-square rule, both of which have been imposed by a strong alliance on an unappreciative population of players. one has been around long enough that the general population had to find ways to live with it, even make it work. the other has not been around long enough for that (yet) but may yet be. but then, SIN was a small alliance in an outlying area when it proclaimed it land philosophy, and Harmless? was the unassailable de facto ruler of it. i would expect that to influence adoption rates.
Originally posted by ajqtrz ajqtrz wrote:

The only recourse you have to rationally dispute my argument is to deny one or more of the premises.
no, given your immunity to prior cogent attempts to persuade you of the flaws in your logic, the rational response is to ignore you. but your attempts at oppression strike a nerve with me, so every now and then, in the absence of other, more interesting events, i find myself back here. it's a weakness.
Originally posted by ajqtrz ajqtrz wrote:

First, thanks for the back-handed compliment, but one of the things I'm not is charismatic.  Second, I'm not a dictator.  That pretty much covers it, I think.
if i accused you of success, i apologise. (note: i didn't.) charismatic dictatorship is a style (not really a form) of government. if you prefer, i can call you a "petty dictator/tyrant" (often used of non-governmental actors), but i was trying to avoid the namecalling that you decry but so often resort to, so i drew a parallel instead. (for those still paying attention, the tactic he used here is the one i call "burrowing".)
Originally posted by ajqtrz ajqtrz wrote:

Yet, "the will of the people" is reported by dictators once they have become dictators (and in the lead up to it) and since the dictators usually control the press, they sometimes believe their own propaganda.  I don't control the press and thus, if the people do anything I wish them to do it's as much because they have decided to do it as my words.  It might be better to say my arguments persuaded them than the force of my "secret police" and the support of the military...the typical formula of a dictator.  I have no power over them, no control, and whatever influence I might have, it's pretty obvious it would be the strength of the argument that persuaded them, not the brilliance of my personality, (which as you know, is sometimes seriously wanting), especially in light of the weak counter arguments of the other side.
right, so as a final exercise in futility, let's break down the sort of argument we get from you whenever you're not actually numbering the premises.
1) the dictators usually control the press (emphasis added)
2) I don't control the press
3) (paraphrase) therefore I am not dictator.
so, because i like drawing parallels (and maybe an illustration will help you understand how very leaky i find your arguments)...
1) automobile drivers usually drive on the right (66% or so, based on what i see on the internet).
2) i don't drive on the right.
3) therefore i cannot operate an automobile.
so:
1) dictators typically enforce their will via the military and secret police.
2) i have no secret police.
3) therefore land-claiming is clearly wrong.  ;)

Originally posted by ajqtrz ajqtrz wrote:

Would you really have it that people don't follow the most rational path?
only one of us is trying to dictate player behaviour. (spoiler: it's not me.)
Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2016 at 01:20
Originally posted by Angrim Angrim wrote:



spoken like a true demagogue. "if i encourage someone to do something and they actually do it, it wasn't *my* will that was done, itwas theirs." i won't draw the obvious rl parallels out of respect for the forum conventions. take a charismatic dictator of your choice. it's always the will of the people.


Demagogue: "a political leader who seeks support by appealing to popular desires and prejudices rather than by using rational argument"

Since you liken my actions to that of a demagogue, do show me 1) what political party I lead; 2) to what popular desires and prejudices I appeal; and  3) how my arguments are not rational. 

The last time I checked I have exactly 2 members in my alliance, me and my alt.  Not much of a political party there.  Furthermore to the best of my knowledge I've not written anything to anybody else who is "anti-land claim" for months, and even then I can count the players I've attempted to influence personally on one hand.  Not much of a party builder I guess.

Second, if I'm appealing to "popular desires and prejudices" do tell the rest of us what the "desires and prejudices" to which I'm appealing.  Probably such notions as ethical behavior toward other players, leaving other to play the game as they wish, refraining from name-calling and coercion, and gracefully when somebody makes a mistake ....it's a pretty big list.  Which of these do you wish to proclaim not a good idea?    But more to the point, if I appeal to the popular desires, shouldn't that be exactly why I should argue as I do?  As for prejudices, well, of what prejudice are you speaking.  The only prejudice I've been able to ferret out is the one that says, over and over, "it's just a [war] game" as if that is the only allowed avenue of enjoyment in the sandbox.

Third, do try to remember that the only way to show an argument is irrational is to show it.  Claiming it is so does not make it so.  what part of the following syllogism do you find irrational?

All acts of intimidation by threats of coercion [unless specifically in the rules of the game] are unethical.
Land claims enact intimidation by threats of coercion.
Land claims are unethical unless specifically in the rules of the game.

Rules effecting all players of Illyriad are acceptable only if they are adopted formally or informally by the players of Illyriad by concensus.
Intimidation by threats of coercion have not been formally or informally adopted by Illyriad by consensus.
Intimidation by threats of coercion are not acceptable in Illyriad.

The thing is, Angrim, you cannot claim something laid out using strict rules of logic (Aristotle's  syllogisms here) and call it irrational.  Logic is the core and defining characteristic of rationality, or at least the only way we've found to measure it. 

The only recourse you have to rationally dispute my argument is to deny one or more of the premises.  You can argue that intimidation by threats of coercion are part of all the games being played in Illyriad and are therefore ethical as they are part of the games we have each decided to play (first syllogism, primary premise);  that land claims do not use intimidation by threats of coercion (first syllogism, minor premise); that any group of players in Illyriad are allowed to impose new rules on the community without consensus (second syllogism, major premise); or, the community of Illyriad has adopted by consensus that using intimidation by threats of coercion is a part of every game being played in the sandbox (second syllogism, minor premise).

So do be rational and take your best shot. 

As for your other point that my declaration that I'm wouldn't be the one imposing, let's look carefully at what you have claimed as summed up: "take a charismatic dictator of your choice. it's always the will of the people."

First, thanks for the back-handed compliment, but one of the things I'm not is charismatic.  Second, I'm not a dictator.  That pretty much covers it, I think. 

Yet, "the will of the people" is reported by dictators once they have become dictators (and in the lead up to it) and since the dictators usually control the press, they sometimes believe their own propaganda.  I don't control the press and thus, if the people do anything I wish them to do it's as much because they have decided to do it as my words.  It might be better to say my arguments persuaded them than the force of my "secret police" and the support of the military...the typical formula of a dictator.  I have no power over them, no control, and whatever influence I might have, it's pretty obvious it would be the strength of the argument that persuaded them, not the brilliance of my personality, (which as you know, is sometimes seriously wanting), especially in light of the weak counter arguments of the other side.  Would you really have it that people don't follow the most rational path?

AJ

Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 01 Feb 2016 at 00:35
Brandmeister,

Who gave the said alliances the right to make the claim of sovereignty?   Your argument rests on the very thing we have been arguing over.  You assume you are right, and then build an argument on that assumption. But the argument we have here is if the land claimers have the right to take any area of the map from the rest of us for their exclusive use  by other methods than the currently accepted settlement rules.  I argue that they do not, and you, apparently, that they do.  That is a point of contention.

In any policy debate you have to frame the debate as a question of the need for the change, the advantages of the change, or the harm.  This has been true since before Aristotle.  My challenge only follows the same formula as a traditional debate.  The only terms you find objectionable are probably, "intimidation by threats of coercion" but that is what we are deciding -- for that is what the land claimers have done.  They have intimidated players by threatening that if those players settle in a certain area they will be coerced into obeying the new rules (i.e. that an alliance can claim an area without settling it first), they alone are making.  You might note that no better formlation, other than perhaps, "aggressive game play" has been offered, nor, I suspect, can one be had since the actual overt actions and words of the land claimers matches with the dictionary definition so well.

So if you don't like the form of my challenge, what would you suggest?  Perhaps, why it is necessary to use..... hmmmm....."aggressive gameplay" to establish a homeland?  Anyway you state it, even stating it, sounds bad.  But my whole objection rests on the claim that the form of enforcement the land claimers wish to use and their overt warning that they will do so, is not ethical in a multi-game sandbox if it is applied to all the players unilaterally. 

In any case, how would you put my challenge to explain the necessity of not land claims, but intimidation by threats of coercion?

The challenge remains. 

AJ
Back to Top
Angrim View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Nov 2011
Location: Laoshin
Status: Offline
Points: 1173
Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 31 Jan 2016 at 01:19
Originally posted by ajqtrz ajqtrz wrote:

I believe it was 3.  (But my memory may be faulty of course).  I do believe in the months I've been writing I've implied or stated 3 times that somebody should do something about this problem.  I would say that you are right that you would have to "comb" the forums to find those three.  Your mistake in logic is to assume that I'm capable of getting others to impose MY will.  If any group decides to stand against intimidation by threats of coercion do you really think they would do so because AJ is all for it and they want to please me?  It would not be my will that is imposed, (which is not the right term but I'll use it for now) on you, but the will of the majority who do not wish over intimidation by threats of coercion to be acceptable in OUR game.
spoken like a true demagogue. "if i encourage someone to do something and they actually do it, it wasn't *my* will that was done, it was theirs." i won't draw the obvious rl parallels out of respect for the forum conventions. take a charismatic dictator of your choice. it's always the will of the people.
Back to Top
 Post Reply Post Reply Page  <12345 11>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.