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Topic ClosedWhere's the Good Versus Evil?

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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 09 Sep 2011 at 16:55
Originally posted by Celebcalen Celebcalen wrote:

I just knew Leunegarific/WarrrghBoss was going to try and convince us that those GREENSKIN ORKY BOYZ is just misunderstood.

They are all bad. Everybody knows that Orcs are evil. Never mind Gromsh's opinion - stop anyone in the street from 8 to 80 and they well tell you that all greenskins are only good for one thing. Spacemarine bolter target practice

that's prejudice sir..
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Direct Link To This Post Posted: 12 Sep 2011 at 02:55
Originally posted by Celebcalen Celebcalen wrote:

Spacemarine bolter target practice


Can't argue with that =\

However, that doesn't prove that greenskins are evil. It just proves that Spacemarines are evil, as is the Imperium (Fething lethe-loving goths!).

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Direct Link To This Post Posted: 12 Sep 2011 at 10:55
I am not evil either....Heheheh....Well maybe I am a little.... :))
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Direct Link To This Post Posted: 12 Sep 2011 at 23:05
Originally posted by glorfindel glorfindel wrote:

Second -- and I have a feeling that I'm going to open up another can of worms here -- but I think that the fact that the community here is somewhat tilted to being Uk/European players, I think that the post-war mentality that still permeates European cultures is ascribed here. Europe, after all, suffered horribly from war in the 20th century. WWI was called "The Great War" and "The War To End All Wars," because people could not ever imagine humanity entering into another war that horrible. Then, WWII comes along and is a hundred times worse. Millions of people killed, wounded, maimed -- and then all of the destruction. 

It left a lasting impression, and I think the effects are still felt in the current generations there. This is why Europe has become decreasingly demilitarized over the decades and has a decreasing willingness -- and capability -- to fight wars. It is completely understandable, considering what Europe has been through. And I would argue that Japan has a similar condition, thanks to having had nuclear bombs dropped on them.



Just to feed them worms in your can...  Tongue
I don't really think you're right there. The situation in here more resembles the scenario of a cold war (and I think, even americans got that mentality LOL). The siege mechanism is a brutal weapon, causing players to quit on both sides, so noone dares to join fullout war without really being forced to do so... (which leaves place for occasional small battles and tournaments, of course).

Perhaps an agreeable option would be some tournaments with roleplaying background, like orcs vs. elves, etc.. Full out war is some numbers too big just for roleplaying...
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Direct Link To This Post Posted: 12 Sep 2011 at 23:40
Or if cities werent so expensive in terms of time and resources we would see more people willing to war.
Patience is a virtue, resource giving is a sin
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Direct Link To This Post Posted: 12 Oct 2011 at 03:31
Oooh interesting, the post was sent despite no text in the box ... so this is an edit to actually ... put some words in :D
 
May I give a new player's perspective?  This game is ideal for social networkers. Take for example my sister. She's a stay at home mum with two young children and spends a lot of time online (as do I but with different purposes). She likes social networking. She likes face book. This sort of game is just what she likes as she can run it in the background while doing other social based stuff online. I may send her a mail about it actually. She would likely ignore any 'lore' or 'roleplay' aspect to the game and when heading to GC or forums would be there with the perspective of the player behind the character, rather than the character.
 
That's fine. It's not a criticism of how many play this game. It's just what I've observed.
 
I've also noticed the divide between those who enjoy PvP and PvE. It's a bit of a weird set up in that respect. I'm used to games where servers are one or the other. But I think its something the devs need to address. Either make up their mind which direction they want to go in, or give players the tools to restrict their accounts to the type of activity they prefer - and so end the ooc disagreements over playstyle and the right to play how one wants to, that seem to have arisen.
 
This whole sand box thing? Again its a lack of lore thing. If the Devs are happy with it, and presumeably they are if its bringing in sufficient new players and selling the prestige, then that is how it will stay.  I did find it odd that when signing up and choosing a race, there was no information on the consequences of choosing a specific race. I went for human, as they are usually the jack of all trades master of none types in fantasy games, tending to the neutral good. I now realise race means very little here except for some IG specialisation, I think? Basically roleplay is not a predominant aspect of this game for most players.
 
That's fine. Not a criticism. Just an observation.
 
Will I be continuing to play here? Well, I'll give it a fair crack of the whip. I am disappointed at the lack of game lore and storyline, and the whole sandbox thing that predominates - but I think I can carve out some sort of character without upsetting too many people and find my own fun. I am not going to expect those I run into in chat to go into character to accommodate my thirst for storytelling and roleplay. I'll likely just restrict the rp I do to the fiction part of the forum and may be mails and just chat as the player behind the character with everyone in GC and AC. I accept the game for what it is and would not presume to tell others how to play their accounts here. 
 
To answer the question in the OP though - what you seek is not here.
 
But it could be here in small doses if you can find the right crowd who want to rp such things - and who will risk their cities for the cause of that rp.
 
The key will be to find players who don't get ooc attached to what they have built up, but instead view their cities as something overseen by their characters. And therefore the fate of the city depends on how they rp their character. Thus, if it ends up razed to the ground, then that is the end of a chapter in that characters story - and not something to get bitter about as a player. Finding players with such a sense of separation of player and character though may be hard.
 
Does that makes sense?
 
 


Edited by Zillee - 12 Oct 2011 at 04:14
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Gilthoniel View Drop Down
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Direct Link To This Post Posted: 12 Oct 2011 at 09:11
Yes, as observations go, it does make sense and is helpful in understanding what lies the behind the game and whether there is a purpose to the codex and narrative. I am still learning  about the many aspects of the game but I forming an impression that it is an all singing all  dancing project.

Edited by Gilthoniel - 12 Oct 2011 at 10:12
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Direct Link To This Post Posted: 12 Oct 2011 at 09:59
I like the fact that there's a tension between people who enjoy PvP and those who don't.  I mean, do I wish everyone agreed with me? Maybe sometimes.  But I think the world is richer for this not being dictated by the server but negotiated by the community.  You are right about the roleplay -- while some players are very dedicated to roleplay, others merge in and out of roleplay or don't roleplay at all.  I like that all of those options are fine and have a part in Illy -- although a hard-core enthusiast for one style or another might not enjoy Illy as much as a game that's centered around those aspects.
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Direct Link To This Post Posted: 12 Oct 2011 at 17:18
I see your point, and essentially that seems to be what this game is, with conflict arising from players who have different playstyles, rather than characters with motivations which drive their actions. Those hoping for a game that is centered around a story/lore into which they can immerse themselves may find it ultimately frustrating as the fantasy setting here is more or less irrelevant except as flavouring.
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Direct Link To This Post Posted: 12 Oct 2011 at 18:03
We are working on lore and settings as a possibillity for people to RP against or with. We are also basing a lot of mysteries on ingame lore and factions which you can see in the Herald and on the forums.
But ultimately wether or not to kill the orc factions off from an RP point of view or from a "they got cool stuff I want" is up to the players.
We can't, nor do we want to, force people to base their decisions in Illyriad on the race they choose to play and how that race typically behaves in a fantasy setting.
As for the "stuff" based on lore and content, and the lore and content it self? Its comming... soon (tm) Smile
All we have learnt from history is that we haven't.
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