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Topic ClosedWhere's the Good Versus Evil?

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Direct Link To This Post Posted: 09 Sep 2011 at 12:19
Also in sovereign stone trilogy by Margaret Weis and Tracy Hickman orc's are good or neutral...

http://www.amazon.com/Well-Darkness-Sovereign-Stone-Trilogy/dp/0061020575
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Direct Link To This Post Posted: 09 Sep 2011 at 04:45
Originally posted by glorfindel glorfindel wrote:

Yet, at the same time, players can choose to be Orcs, who are decidedly evil (can anyone find an example in other Literature where Orcs or Orc-like creatures are forces of good? Or even neutral for that matter?)


To expand on GM Gromsh's statement about WoW Orcs, I'd also like to propose Warhammer Orcs and Warhammer 40,000 Orks to the mix.

Neither of the Warhammer series' orcs/orks are inherently evil. They also have the same 3x3 alignment rating as other races do. Everything is player specific. It's only the influence of Tolkien and writers of his kind that have given orcs a bad name.

((Sample 01 - A Warcraft alignment Chart - Notice how the orc images are listed for Neutral Good and Lawful neutral >.>))


((And of course Sample 02 - a Warhammer 40K alignment chart!))



Edited by Leungarific - 09 Sep 2011 at 07:17
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Direct Link To This Post Posted: 08 Sep 2011 at 23:53
Got told by a staff worker.

Hiya Gromesh, @ Glorfindel, good theories, i was waiting for someone like HM or Kumo to comment though. :D
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Direct Link To This Post Posted: 08 Sep 2011 at 22:12
Originally posted by glorfindel glorfindel wrote:

Sorry I posted this question and have been so slow to respond. These are all wonderful, thoughtful replies, and I'm glad that the thread started up a discussion. I'd just like to clarify a few things about my original post: first, I understand that Illyriad draws from other sources than just Tolkien. That being said, I would argue that good vs. evil, heroes vs. villains, aggressors vs. repellers, are all binary oppostions that are omnipresent in all of the fantasy, myth, and folklore that relates directly to this game. I think you'd be hard-pressed to find any supporting fantasy worlds similar to Illyriad that bear a resemblance to the hegemony we have here on Illyriad.

The author R.R Martin deals with some of these issues, although he hasn't introduced the classic races into his world as of yet, he has set a world up where almost ever person has good and bad in him/her (yes even Cercei) In his world its more about shades of grey and points of view, possibly with the exeption of some of the Stark characters.
Many of the new-ish fantasy authors play with the "ethics" of fantasy, in the Drizzt books you often see sadistic or overeager or predujiced people treating all races which are different from them selves with disdain and scorn. Humans killing elves so they can plant farms where the forest is and elves killing humans to protect the forest.
So although Tolkien is a classic setting, it's not by a longshot the only setting nor the only way to write. For my money LOTR is a very poorly written series and very boring as well as the characters has no "flesh", no substance, where as much of the newer fantasy strives to make the characters believeable instead of archetypes of all good or all evil personas.

Originally posted by glorfindel glorfindel wrote:

Like I said before, the community is more like a post-war community. To use LOTR-centered theory, it's like we occupy the Middle Earth after Sauron and the ring are vanquished. Yet, at the same time, players can choose to be Orcs, who are decidedly evil (can anyone find an example in other Literature where Orcs or Orc-like creatures are forces of good? Or even neutral for that matter?


There are many and varied examples of Orcs being non-"evil" in the fantasy genre. The orc in WoW is one of them, and they have issued a number of fantasy books set in their world. To take a more classic example AD&D has 2 campaignsettings I can think of of the top of my head which presents a non-"evil" orc: Forgotten Realms and Darksun. In the Darksun campaign they even went as far as making a race of desertdwelling, cannabalistic elves. Hows that for classic fantasy races? Tongue

Originally posted by glorfindel glorfindel wrote:

Second -- and I have a feeling that I'm going to open up another can of worms here -- but I think that the fact that the community here is somewhat tilted to being Uk/European players, I think that the post-war mentality that still permeates European cultures is ascribed here. Europe, after all, suffered horribly from war in the 20th century. WWI was called "The Great War" and "The War To End All Wars," because people could not ever imagine humanity entering into another war that horrible. Then, WWII comes along and is a hundred times worse. Millions of people killed, wounded, maimed -- and then all of the destruction. 

It left a lasting impression, and I think the effects are still felt in the current generations there. This is why Europe has become decreasingly demilitarized over the decades and has a decreasing willingness -- and capability -- to fight wars. It is completely understandable, considering what Europe has been through. And I would argue that Japan has a similar condition, thanks to having had nuclear bombs dropped on them.

As a result, I think that some players -- perhaps subconsciously -- are trying to model this sphere into a post-war world. It's just a theory, though -- I'm not saying I'm "right." What do you think?

I do not believe this to be true in the slightest. If this were true then violent game and movie sales in Europe and Asia would be a fraction of what they were. Also the fact that France and England stepped up and took charge of the whole Libya affair (or at least tried to) speaks against this.
Also, if it were true then there would be no way that so many countries in Europe could sustain a volounteer army. This sort of mindset you would have to go back to the 50s and 60s to find, and even there you would be in trouble due to the whole Korea war and Vietnam war which also involved several European countries.
Lastly, not every country in Europa had the same experience. Some countries, like Denmark and Sweden were hardly touched while others like Germany, Poland, Ukraine, and Belorussia were devastated, in Polands case several times. In any event, this is to answer your theory, not to open up for an argument about WW2. So any who read this, please stay on topic Thumbs Up

Originally posted by glorfindel glorfindel wrote:

P.S. -- Just to add: I really do love the game. To me, it's more of an interesting academic discussion about how the community is developing here, and how the game could be improved. But all in all, I love the concept. :-)


We are glad you do, that you all do, and please keep debating the game, it stirs the pot and forces us to "defend" our work, and thus re-examining it which we learn a lot by.

As always, keep ideas and suggestions comming, that's how we make Illyriad the greatest game around, player involvement.

Sincerely Gromsh



Edited by Gromsh - 08 Sep 2011 at 22:15
All we have learnt from history is that we haven't.
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Direct Link To This Post Posted: 08 Sep 2011 at 20:06
TBH, in Illy as in real life - the masses have a nasty habit of considering their own cause "good" and their enemies' causes "evil" as a means of justifying their actions... as if the labels 'good' and 'evil' are not just some totally arbitrary labels on a moral compass where North shanges constantly and is different for everyone... basically - "good versus evil" is somewhat defunct :/

Mostly the folks in Illyriad clash arms for far more pragmatic and understandable reasons... here's 8 I can think of:

 - resource/land control
 - competition/tournament - (aka epeen -> a place on a highscore ranking)
 - boredom
 - revenge
 - just for an interesting challenge
 - excess troops/too much upkeep
 - because their commander(s) told them to ^^
 - just to see what would happen... <- (this one is my favourite)


Edited by Createure - 08 Sep 2011 at 20:08
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Direct Link To This Post Posted: 08 Sep 2011 at 19:04
I like this guy^

Usually knows what he's saying, whereas i just hear about something "usually" and repeat it. :D
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Direct Link To This Post Posted: 08 Sep 2011 at 19:03
I think the most important point here is that the game is a sandbox. As such, Orcs are free to be good, elves are free to be evil... I'ts up to the players playing them.

I agree that the new player friendly environment is unique and I think it's something that everyone in Illy should be very proud of. I too agree that we will see many more conflicts as reasons to need to own land increase (strategic water systems, roads, resource areas). The GMs have told us these are coming and a huge number of Illy players have located their cities in anticipation. And wars will inevitably follow...
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Direct Link To This Post Posted: 08 Sep 2011 at 18:59
Maybe he meant an outside source of Orcs?

Outside of illyriad will you find orcs that are good?
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Direct Link To This Post Posted: 08 Sep 2011 at 18:58
Originally posted by glorfindel glorfindel wrote:



Like I said before, the community is more like a post-war community. To use LOTR-centered theory, it's like we occupy the Middle Earth after Sauron and the ring are vanquished. Yet, at the same time, players can choose to be Orcs, who are decidedly evil (can anyone find an example in other Literature where Orcs or Orc-like creatures are forces of good? Or even neutral for that matter?)



try read some of the orc based factions lore.
orcs here wary from Lawful good ( Pax Orcana)  to chaotic neutral ( Marauding Skullsplitters , Crimson Skulls)to  lawful evil ( Blood Reavers)...and this are just the greenskins that are actually orcish... not counting all the kobolds, goblin, hobgoblin, trolls and god knows how many other greenskins...
if you look for always chaotic evil, try look at the monstrous factions.. like Melders,Sirens,Harpies , Sillar, Foshnu Ob Wulpor ....
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Direct Link To This Post Posted: 08 Sep 2011 at 18:57
So your saying that a majority of the community don't really care for everyone else, but has to appear to in order to stay alive?
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