Where is it all going |
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Dungshoveleux
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Joined: 09 Nov 2013 Status: Offline Points: 935 |
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Posted: 22 Aug 2017 at 23:37 |
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Thanks to the contributors. I feel that this open discussion will at least highlight issues so that the devs cannot ignore it. Even if the discussion has no visible effect, I think it will generate internal concern and debate which is a goog thing, Seeing as the issue of Finance has been touched on, I will in the future highlight publicly available data which has a bearing on the situation.
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Ten Kulch
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Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Posted: 23 Aug 2017 at 01:22 |
I find that inaccurate. The vast majority of players in this game have never been in a war, poked at a tournament square maybe once, and don't care about scores. I think the cornerstone demographic of Illyriad is people playing a very slow city builder game. There are also some hunters, harvesters, and crafters, although these are much fewer than the basic city makers. |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Dungshoveleux
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Posted: 23 Aug 2017 at 14:27 |
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There are a number of harvesters, and some crafters and traders, but not as many as people like to think.
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Ten Kulch
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Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Posted: 23 Aug 2017 at 16:16 |
Then what's your term for a non-PvP, non-tournament, non-score player who isn't a "pro" harvester, hunter, crafter, or trader? |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Dungshoveleux
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Posted: 23 Aug 2017 at 22:55 |
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specialisms develope over time. its simply a matter of degree and activity. there are no mutually exclusive categories.
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 24 Aug 2017 at 01:58 |
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The Reaper
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Joined: 03 Jun 2015 Location: Washington Status: Offline Points: 40 |
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Posted: 27 Aug 2017 at 23:24 |
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@Developers,
how difficult would it be to open up a different server, and keep the old one as well? |
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Morgweneth
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Joined: 26 Nov 2012 Status: Offline Points: 108 |
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Posted: 27 Aug 2017 at 23:38 |
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What would be useful would be some input from the Devs on this discussion, however I have not seen any on similar ones.
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DeathDealer89
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Joined: 04 Jan 2012 Status: Offline Points: 944 |
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Posted: 28 Aug 2017 at 06:52 |
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That has been previously discussed, their answer was Broken Lands to be separate but not zero interaction. You can already see with some of the recent wars the difficulty is doing things like sieges across the bitter sea.
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