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Where Do I Put My City? A Guide to Real Estate

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    Posted: 05 Aug 2012 at 21:41
Rill, Thanks for taking the time to write this guide. Very helpful
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Avion Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jun 2012 at 17:32
Originally posted by Cerex Flikex Cerex Flikex wrote:


Are you saying there was only 2 squares between you? Because that is not enough space at all.


Yeah - too cosy.  As Rill points out, the other player didn't have any sovereignty claimed.  When I look at the strategic map with "all towns" selected, I assume I was plunked down in that dense "ring" you can see there.   
Suppose they gave a war and nobody came?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jun 2012 at 08:04
Originally posted by Cerex Flikex Cerex Flikex wrote:

Originally posted by Avion Avion wrote:

Originally posted by Cerex Flikex Cerex Flikex wrote:

Keep in mind, not all players abide by these suggestions. And it can be poor form to lash out at someone who has settled closer than 10 squares. Many decide not to ask to settle, as they don't see a need for it. For them, the general rule of thumb is that a city takes up a 5x5 grid on the world map. As long as a city can claim a radius of 2 squares in sovereignty, there is enough room for growth.


When I first began this game, my first city was within two squares of another.  It was bigger than I was.  I joined an alliance and moved as soon as I could.

Are you saying there was only 2 squares between you? Because that is not enough space at all.

New player cities can spawn adjacent to existing cities if the existing player has not claimed sov there.  For examples in game, check Ryelle's city of Duradera.  Lucky thing she likes newbs!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Cerex Flikex Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jun 2012 at 06:11
Originally posted by Avion Avion wrote:

Originally posted by Cerex Flikex Cerex Flikex wrote:

Keep in mind, not all players abide by these suggestions. And it can be poor form to lash out at someone who has settled closer than 10 squares. Many decide not to ask to settle, as they don't see a need for it. For them, the general rule of thumb is that a city takes up a 5x5 grid on the world map. As long as a city can claim a radius of 2 squares in sovereignty, there is enough room for growth.


When I first began this game, my first city was within two squares of another.  It was bigger than I was.  I joined an alliance and moved as soon as I could.

Are you saying there was only 2 squares between you? Because that is not enough space at all.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Avion Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jun 2012 at 15:56
Originally posted by Cerex Flikex Cerex Flikex wrote:

Keep in mind, not all players abide by these suggestions. And it can be poor form to lash out at someone who has settled closer than 10 squares. Many decide not to ask to settle, as they don't see a need for it. For them, the general rule of thumb is that a city takes up a 5x5 grid on the world map. As long as a city can claim a radius of 2 squares in sovereignty, there is enough room for growth.


When I first began this game, my first city was within two squares of another.  It was bigger than I was.  I joined an alliance and moved as soon as I could.
Suppose they gave a war and nobody came?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Silvermania Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jun 2012 at 15:28
Another "to bookmark" guide that'll go a long way to helping newbs. Excellent stuff. Thanks Rill ;)
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Cerex Flikex Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jun 2012 at 09:38
Keep in mind, not all players abide by these suggestions. And it can be poor form to lash out at someone who has settled closer than 10 squares. Many decide not to ask to settle, as they don't see a need for it. For them, the general rule of thumb is that a city takes up a 5x5 grid on the world map. As long as a city can claim a radius of 2 squares in sovereignty, there is enough room for growth.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dunnoob Quote  Post ReplyReply Direct Link To This Post Posted: 02 Jun 2012 at 13:31
Nice, some annotations from my POV:

Originally posted by Rill Rill wrote:

 it is highly recommended that you join an alliance before you move your first city or settle your second city, whichever comes first.  Your alliance can give you guidance about good areas to settle.
Indeed, and looking for loopholes where I can try something different from older players, I settled first, and only after that joined an alliance elsewhere.  That risks to get eliminated without help, but at least my later alliance couldn't tell me noWink

Originally posted by Rill Rill wrote:

To place a city by Tenarils, it MUST be at least 10 squares from any player not in your alliance or a confederated alliance.
 For those who don't know it, Tenaril is the name of the one-time capital teleport spell, and the 10sq exodus restriction is almost identical:  There can't be a big town popping up near to your town while you were away from keyboard for five minutes.

Originally posted by Rill Rill wrote:

Cities cannot be placed on resource spawn squares such as Ancient Forest, Ruined Tower, Deserted Monastery, Standing Stones, etc.
Any square with 8 or more fields of a given resource is always a special square => unusable as direct target for exodus, teleport, or settlers.

Originally posted by Rill Rill wrote:

food is the limiting factor in how big you can grow your population at a given tax rate.
Eating your own food while buying clay on the markets is fine, but at the moment it is more expensive than using your own clay while buying food -- only an example, some advanced buildings in fact "eat" lots of clay.

Originally posted by Rill Rill wrote:

A settleable square can have up to 25 resource plots
 Caveat, up to 25 means that there are squares with less plots, including 6 and 7 food plots in jungles. 

Originally posted by Rill Rill wrote:

Sovereignty squares can be used to increase production of basic resources.
Yes, it is actually simple, e.g., a 7 iron or 12 iron square at the maximum sov 5 yields a 7% or 12% bonus on iron production, respectively.  For sov 1 it is 1/5 of the maximum, sov 2 is 2/5, etc.  As a dwarf with only 3 iron plots in my first town I now have lots of mine shafts, with the option to change this later.

Originally posted by Rill Rill wrote:

This means that cow production can be sped up by 8% per level of sovereignty (the base 5% for every square and a bonus 3%), for a total of 40% increased speed at level V sovereignty.
And of course I tested that, because I had two sov 5 squares anyway for military reasons.  What a bad idea, a single sov 5 structure costs 2400 p/h of each basic resource for its say 5*5=25% bonus.  Three sov 2 structures cost only 3*300=900 p/h, but yield 3*2*5=30%.  It is also expensive (time+resources) to build sov structure levels above level 3; even demolishing this dubious idea later takes hours.  For basic resource sov structures with no hourly upkeep it's of course fine. 

Originally posted by Rill Rill wrote:

There are three different ways of placing a city:  1) by sending a settler to start a new city, or by moving an existing city through 2) Tenaril's Spell or 3) Exodus.
4a) Capture and exodus. 4b) Capture and stay.  Just kidding, but if it's about capture I'm sure that Rill tested it.

Originally posted by Rill Rill wrote:

 Please, please, please do NOT Tenaril a 5-food city onto a 7-food square!  This action ruins a perfectly serviceable 7-food square that someone else might want to use.
 If you can't hold it ruin it -- nothing wrong with that, after all this is a serious war gameTongue

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nyth Quote  Post ReplyReply Direct Link To This Post Posted: 02 Jun 2012 at 11:19
Excellent - wish I'd been able to read this back in November 2011!!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote blazing arrow Quote  Post ReplyReply Direct Link To This Post Posted: 02 Jun 2012 at 09:22
good work Rill !!!Hug
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