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When sov level doesn't match sov structure...

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    Posted: 12 Jun 2016 at 14:23
Originally posted by Agalloch Agalloch wrote:

Great work Tens, thanks that's very useful, is it possible to make durc tools take down all sov like destroy all? this game has so many clicks as it is, changing sov is one of the most tedious and mind numbing functions.

Nope. That is classed as automation which the devs are not at all fond of. Sorry Cry
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Agalloch Quote  Post ReplyReply Direct Link To This Post Posted: 12 Jun 2016 at 14:19
Great work Tens, thanks that's very useful, is it possible to make durc tools take down all sov like destroy all? this game has so many clicks as it is, changing sov is one of the most tedious and mind numbing functions.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 11 Jun 2016 at 17:35
For users of DurcTools I've got it set to highlight any plots where the structure level is different to the sov level. Page reload to get those latest versions.

https://durctools2dev.dewt.me.uk/images/sovinequality.JPG
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 10 Jun 2016 at 23:48
Would be nice.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2016 at 21:34
https://durctools2dev.dewt.me.uk/images/sovReport.JPG

Something like that with any differences highlighted in a different colour?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 09 Jun 2016 at 17:57
It sure would be nice to see a color-indicator when you have a level of sov that is higher than the structure on the spot.  With large sov in each of my cities I have to tediously comb through and try to remember when, or if, I recently leveled up a spot.

I know, I know... if you play Illyriad you should be accustomed to the tediousness by now.

Perhaps the best way to implement this would be through IllyTools or a Magic Bear creation?
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