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Greenhorn
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Direct Link To This Post Topic: when is too much?
    Posted: 13 Sep 2013 at 12:06
Originally posted by Meagh Meagh wrote:

Originally posted by Epidemic Epidemic wrote:


City Founded Tue 07 Jun 2011

Yep, I guess that makes me a veteran...


oh wow.. somehow I did not realize you have been here that long...

You are all jerry hatricks now Big smile
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Direct Link To This Post Posted: 13 Sep 2013 at 03:38
Originally posted by Epidemic Epidemic wrote:


City Founded Tue 07 Jun 2011

Yep, I guess that makes me a veteran...


oh wow.. somehow I did not realize you have been here that long...
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Direct Link To This Post Posted: 11 Sep 2013 at 23:29
Originally posted by Darkwords Darkwords wrote:


Originally posted by Epidemic Epidemic wrote:

It would work only if we veteran players weren't penalized for doing it.


Is Epi considered a veteran now???.....

Guess that makes me a Dinosaur (or should I say Saurian)  LOL

RAWRR!



City Founded Tue 07 Jun 2011

Yep, I guess that makes me a veteran...
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Direct Link To This Post Posted: 11 Sep 2013 at 17:09
Error error, "when" cannot be too much. In but strangely in Illy things can be too Soon(TM).
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Direct Link To This Post Posted: 11 Sep 2013 at 12:58
Oh, a different currency. That would be Interesting. I'll leave you to think of the possibilities... though if the phrase "I don't recognise your Orc-ish gold" is muttered, there might be trouble.
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Direct Link To This Post Posted: 11 Sep 2013 at 07:48
In all Seriousness I expect that as BL is a separate nation, then each alliance will have a separate capital in that nation and that there will therefore be 2 separate gold pools for each alliance, at least that is how I think it should work.

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Direct Link To This Post Posted: 11 Sep 2013 at 07:41
Originally posted by Epidemic Epidemic wrote:

It would work only if we veteran players weren't penalized for doing it.


Is Epi considered a veteran now???.....

Guess that makes me a Dinosaur (or should I say Saurian)  LOL

RAWRR!
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Direct Link To This Post Posted: 10 Sep 2013 at 22:49
Not that it makes the question less silly, but she did say ORC spears. 20/hr, x3 for sov, is 1440 kobolds per day. +200% sov seems standard for skilled military players, but I've seen configurations for +300 and +400. I assume you could field them indefinitely with limitless gold, but probably 100-150,000 in a city is reasonable, making it 1M-1.5M for a big orc account (not city, obviously).

I don't think it's the standing armies that make orcs so dangerous, it's the sub-1 minute build times on kobolds.

It seems normal for big veteran players to have 1B+ gold and vast stockpiles. I don't see a problem with that, given the immense armies fielded in the C-C War.

I would be disappointed to see gold or any other resources cross from Elgea into BL.
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Direct Link To This Post Posted: 10 Sep 2013 at 20:48
Seriously?  Aside from the questions about BL, the thought of somebody having millions of troops in a single city is fairly well ridiculous.  Do the math:

As a Human player, my fastest troop production is T1 spears @ 12/hr.  Let's assume, for the sake of argument, I have enough Sov claims dedicated to troop production to double that rate to 24/hr.  At that rate I could produce 576 T1 spears a day.  If I do nothing but produce troops AND I don't use any for tourneys, NPC hunting and/or the occasional war, I could produce 210,240 troops in a year.  At that rate, it would take me 5 years to produce 1 million troops in a city.  Granted, with 10 cities producing nothing but T1 spears I could have over 2 million total troops in a year's time, but the fear of somebody having millions in one city is fairly well unfounded.
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Direct Link To This Post Posted: 10 Sep 2013 at 19:15
Originally posted by twilights twilights wrote:

was wondering what other players think is too much? with lower build times of orc spears....is a million troops in one castle too much?

You only have too many troops in 1 city if the game starts removing them due to lack of resources. 

Originally posted by twilights twilights wrote:

 two million? 

see above

Originally posted by twilights twilights wrote:

ten million?

see first answer

Originally posted by twilights twilights wrote:

...with alliance gold is a billion gold too much?

No. There is no limit to alliance gold. 

Originally posted by twilights twilights wrote:

 two billion?

As long as an alliance has a surplus of gold, they will continue to stockpile it as there is no strong incentive to use gold. 

Originally posted by twilights twilights wrote:

 ten billion? 

See above

Originally posted by twilights twilights wrote:

next question.....is it fair to bring over this amount to broken lands with current alliance transfer or should it be left  only on the current side? 

being fair is relative. However the devs have said it is their intentions to create a blank continent that all players will begin on at level 0. This is why troops, diplos, magic, and resources can not move between continents. Using alliance treasury as a way to move gold between continents seems to be a loophole in their architecture. I personally believe the devs are likely to prevent gold from moving between continents, including alliance funds. 

Originally posted by twilights twilights wrote:

how should alliances be allow to transfer current alliance funds or are we going to allow this alliance advantage to able to transfer to broken lands?  
See above

Originally posted by twilights twilights wrote:

i would love to hear the devs to respond to this forum topic also.... 20 castle accounts....oh my oh myWink when is it too much?

I would love to hear from the devs aswell. 

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