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twilights View Drop Down
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Direct Link To This Post Topic: when is too much?
    Posted: 08 Sep 2013 at 18:46
was wondering what other players think is too much? with lower build times of orc spears....is a million troops in one castle too much? two million? ten million?...with alliance gold is a billion gold too much? two billion? ten billion? next question.....is it fair to bring over this amount to broken lands with current alliance transfer or should it be left  only on the current side? how should alliances be allow to transfer current alliance funds or are we going to allow this alliance advantage to able to transfer to broken lands?  i would love to hear the devs to respond to this forum topic also.... 20 castle accounts....oh my oh myWink when is it too much?
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abstractdream View Drop Down
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Direct Link To This Post Posted: 08 Sep 2013 at 21:15
I know one thing that is too much...
Bonfyr Verboo
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Direct Link To This Post Posted: 08 Sep 2013 at 21:44
To be fair this perhaps represents a distillation of Twi's previous discussion points... the platonic ideal of Twi's question; Twi is approaching Robert Pirsig's* high altitudes at which we must accept the air-fuel mix is becoming too rich for lessor minds... (part of me thinks I should not post when drinking - but no-one else seems to be so fastidious).

Of course some players/alliances have done rather better than others in accumulating capital and as this is a persistent world that accumulation persists and compounds: that is inherent in persistence.

There are checks and balances of course and the fact that resources will not apparently be able to be sent from Elgea to BL initially will be another balance.

But if you include so many balances that no matter what effort you put in you can't get an advantage over anyone else the game ceases to be interesting.

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Direct Link To This Post Posted: 09 Sep 2013 at 00:10
One may be able to switch the alliance capital to a BL city. If so, one could withdraw the gold that way. Unless the Devs thought of that already.
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Direct Link To This Post Posted: 09 Sep 2013 at 01:47
Originally posted by abstractdream abstractdream wrote:

I know one thing that is too much...


LOL
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Direct Link To This Post Posted: 09 Sep 2013 at 02:18
If the alliance capital is in TBL does that mean that I can finally stick it to the tax man and not pay him?
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Direct Link To This Post Posted: 09 Sep 2013 at 03:44
Originally posted by DeathDealer89 DeathDealer89 wrote:

If the alliance capital is in TBL does that mean that I can finally stick it to the tax man and not pay him?


That's a great question and it goes both ways. Assuming an alliance member starts a town in BL and that town will be part of the alliance, how will taxes be collected? As a gold hungry despot, I want to know.


EDIT: and no, it's not too much!

Edited by abstractdream - 09 Sep 2013 at 03:47
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Direct Link To This Post Posted: 09 Sep 2013 at 04:01
There no such thing as to much. What is a lot to me may be nothing to you. When playing a game such as this there is no such thing as to much. The name of the game is to outlast everyone take everything they have and to beat them into submission. You cant do that with the mind set of [I have to much.]

Edited by st aug - 09 Sep 2013 at 09:10
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Direct Link To This Post Posted: 09 Sep 2013 at 11:25
It's only 'too much' when the cost is too high. I like that pushing the limits can cost proportionately more. I like that we can discount both generation and maintenance (again, pushing limits at high cost). This encourages players to find resourceful ways of making something exceptional.

Hazarding a guess: if anything could be transferred to BL, then there would be a heavy tax, either an actual export tax, or some incidental way that gold could be robbed, troops expire due to the hazardous journey, etc. 
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Direct Link To This Post Posted: 09 Sep 2013 at 17:35
"too much" is a lot more than you got.
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