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twilights
Postmaster
Joined: 21 May 2012
Status: Offline
Points: 915
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Posted: 10 Sep 2013 at 18:08 |
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yes there are billions and billions and it makes u wonder why anyone would need anything on this side of the game, why anyone would be crazy enough to even challege any major alliance and everyone accept that current play will only become more and more slanted to fewer and fewer players....didnt someone actually say they didnt want this game to become like evony? it certainly looks like the older evony servers...lets hope the devs have the common sense not to bring over the mindset of this side of the game over to brokenlands... if they do allow the gold over there with a simple capitol switch....ouch...lets leave this mess on this side of the game...first one to 2 million troops in a castle gets the prize...loserville hat! too much is too much when it slants the game play! put restrictions on amounts devs!
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Epidemic
Postmaster
Joined: 03 Nov 2012
Location: USA
Status: Offline
Points: 768
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Posted: 09 Sep 2013 at 22:18 |
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20 legendary cities per account is definitely too much, but it's probably the best solution that doesn't penalize the veteran players, like every other major update already has done. The only alternative I see is allowing cities to exodus to the BL. It would work only if we veteran players weren't penalized for doing it.
To your question about alliances with 1 billion gold in reserves, i'd have to say that is a paltry amount for a large alliance. Some of us individuals have 1 billion or more ourselves.
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Halcyon
Forum Warrior
Joined: 17 Aug 2012
Location: Israel
Status: Offline
Points: 360
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Posted: 09 Sep 2013 at 17:35 |
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"too much" is a lot more than you got.
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 09 Sep 2013 at 11:25 |
It's only 'too much' when the cost is too high. I like that pushing the limits can cost proportionately more. I like that we can discount both generation and maintenance (again, pushing limits at high cost). This encourages players to find resourceful ways of making something exceptional.
Hazarding a guess: if anything could be transferred to BL, then there would be a heavy tax, either an actual export tax, or some incidental way that gold could be robbed, troops expire due to the hazardous journey, etc.
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st aug
Wordsmith
Joined: 15 May 2013
Location: unkown
Status: Offline
Points: 106
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Posted: 09 Sep 2013 at 04:01 |
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There no such thing as to much. What is a lot to me may be nothing to you. When playing a game such as this there is no such thing as to much. The name of the game is to outlast everyone take everything they have and to beat them into submission. You cant do that with the mind set of [I have to much.]
Edited by st aug - 09 Sep 2013 at 09:10
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 09 Sep 2013 at 03:44 |
DeathDealer89 wrote:
If the alliance capital is in TBL does that mean that I can finally stick it to the tax man and not pay him? | That's a great question and it goes both ways. Assuming an alliance member starts a town in BL and that town will be part of the alliance, how will taxes be collected? As a gold hungry despot, I want to know. EDIT: and no, it's not too much!
Edited by abstractdream - 09 Sep 2013 at 03:47
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Bonfyr Verboo
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DeathDealer89
Postmaster
Joined: 04 Jan 2012
Status: Offline
Points: 944
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Posted: 09 Sep 2013 at 02:18 |
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If the alliance capital is in TBL does that mean that I can finally stick it to the tax man and not pay him?
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Sir Bradly
Forum Warrior
Joined: 12 Sep 2012
Location: Canada
Status: Offline
Points: 228
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Posted: 09 Sep 2013 at 01:47 |
abstractdream wrote:
I know one thing that is too much... |
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abstractdream
Postmaster General
Joined: 02 Oct 2011
Location: Oarnamly
Status: Offline
Points: 1857
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Posted: 09 Sep 2013 at 00:10 |
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One may be able to switch the alliance capital to a BL city. If so, one could withdraw the gold that way. Unless the Devs thought of that already.
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Bonfyr Verboo
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Taelin
Wordsmith
Joined: 22 Jan 2012
Location: UK
Status: Offline
Points: 108
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Posted: 08 Sep 2013 at 21:44 |
To be fair this perhaps represents a distillation of Twi's previous discussion points... the platonic ideal of Twi's question; Twi is approaching Robert Pirsig's* high altitudes at which we must accept the air-fuel mix is becoming too rich for lessor minds... (part of me thinks I should not post when drinking - but no-one else seems to be so fastidious).
Of course some players/alliances have done rather better than others in accumulating capital and as this is a persistent world that accumulation persists and compounds: that is inherent in persistence.
There are checks and balances of course and the fact that resources will not apparently be able to be sent from Elgea to BL initially will be another balance.
But if you include so many balances that no matter what effort you put in you can't get an advantage over anyone else the game ceases to be interesting.
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