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ajqtrz View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 10 Feb 2016 at 21:34
Originally posted by ajqtrz ajqtrz wrote:


 
Originally posted by JodaMyth JodaMyth wrote:


   
Originally posted by ajqtrz ajqtrz wrote:


 If you aren't, you are probably in the minority.  You see, it begins with the community giving into not only the methods of "winning" but also the very measure of what it means to "win" in the sandbox. 
 
A very large majority of the community views losing your cities during a war to be on the losing side. 

And they have the right to do so.  But their view isn't the only one I hope we allow.  If I was playing a war game then losing my cities would be losing.  But since I'm not, it's irrelevant.  People insist on judging my performance by their standards but have a hard time allowing me to judge theirs by mine?  Let's be fair here.  By MY standards they have already lost.  I count logical arguments and evidence and by my count I've far outstripped their arguments in evidence and logic.  Thus, I'm the "winner" here.  And since it is I who get to decide what it means to win for me, "I WIN!"  If you playing volleyball and can't keep up with your opponent you can't declare yourself the winner by insisting you were playing basketball and then shooting some baskets.  The two are two different games and those who take cities instead of make good solid debate points are the losers of the debate.



Originally posted by ajqtrz ajqtrz wrote:

Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:


Look at the large alliances and ask if one reason they aren't willing to actually take a stand is because they've let the idea of being a "ranked" alliance become the only "win" that matters?  But of course, it might cost them the "win" if they actually send troops into the battle.  In the end, that makes them, and all of us, "losers."  

Calling nearly the entire player base of the server "losers" is a bad way to make friends. Following your train of thought here the only alliances that willingly took up arms for what they have believed in recent times has been SIN to cure their lack of war boredom and B!B to rid the forums of spam. I'm sure there have been others in the past but that was before our time. 
Note: I am only 78.4% sure of those reasons for war.  

"Ask if...."is a conditional where the reader is invited to examine a statement and come to his or her own conclusion.  And while it does imply that the writer believes it to be true, it does not actually make that claim. It is an invitation to examine a point of view, not a claim that it is true.  "The large alliances aren't willing to take a stand"  is a declarative sentence.  And if I wished to say that, I would have said it.  Then I would have backed it up with sound evidence and logic.  But I didn't say that because I want the reader to figure out what he or she thought for themselves, and yes, I do imply the conclusion to which I think the evidence points.  That's just good debating style.

In the end though, I don't understand your criticism because in the very next sentence you agree with what you thought I said.  You claim that SIN is the only alliance willing to take up arms for what they believe.  I assume you looked at the evidence and decided the large alliances don't care about what they believe enough to do anything about it. 

If by spam you mean long posts, really?  They don't like the quantity of my verbiage?   I think it has to be something more than that!

And I read that 86.5% of statistics used in debate are made up on the spot.....including this one.  lol

Originally posted by ajqtrz ajqtrz wrote:

Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:


Illyriad has been almost unique in that early on the players rejected intimidation by threats of coercion.  They fought a long war over it and "removed" those who would use that tactic, especially against small players and alliances.  That's the history of Illyriad.

Today we face a new wave of "aggressive game players" who wish to tell all of us that domination is the point of the game.  
I think it's largely the same groups fighting just with new account/alliance names. Give or take some new players. 

It may be the same players but they are bringing the same style of play that ruined LoU to this arena.  It always amazes me that aggressive style players come to sandboxes when there are plenty of games out there specifically styled to their style of play.  There are very few moderate sandbox games that allow for PVP and taking any of them and forcing people to deal with the "aggressive game play" ruins the few that there are.


Originally posted by ajqtrz ajqtrz wrote:

Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:


Let's turn back to the history of this game again.

No.


Are you saying that you think it was a mistake to have stood against intimidation by threats of coercion in the early day of the game then?  Do you think it's okay to "farm" new and small players?  "No" is nice, but what is your vision of the game?  Is it anything goes?


Originally posted by ajqtrz ajqtrz wrote:

Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:


I to "don't care what players do as long as it is not effecting myself or my alliance" but unfortunately it is.  It is effecting you and your alliance, indirectly now, but directly in the future.  Do you really think the idea of "domination" will be only for a small piece of BL?  It's a bit like a disease in that once you let it become okay it spreads.
 Controlling all of BL is highly impractical to even attempt let alone maintain. It can be done through a very large confed but that would take away the point of having any PvP in the game. 

I could control all Illyriad with the proper techniques.  First, three alliances with two clusters each could pretty much control both continents.  Remember, you don't have to actually coerce anyone if you are large enough to intimidate.  Look at SIN.  42 members and they are so organized and disciplines that they could certainly, with just one other cluster on the west side, probably intimidate anybody currently on that west side (and are in fact doing so in my opinion).  Intimidation by threats of coercion on any playground is is a very powerful tool if you are a big and strong.....uh.....alliance.  ;>)

Originally posted by ajqtrz ajqtrz wrote:

Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:


As for accountable for what they say, well, I'm not surprised.  I am accountable for what I say.  The question is not if a person should not take responsibility for what he or she says, it's if what was said justified the punishment, and to what extent.  My belief is that the punishment should fit the crime, both in style and duration.  Not sure how that translates to this game, but I suspect kicking somebody back to the newb ring a bit harsh especially if he or she mends their ways.  What do you think?
You were repeatedly offered a white peace to end your war. There is no one to blame but yourself if you get sent to the noob ring at this point in the game. I think you would have been a long time back if you did not have such a good relationship with B!B leadership before all this began.  There is no set precedent for "punishment" on Illy, there is one for actions in wars, and that is keep smashing until one side gives in. 

On the playgrounds of life there are always people who will twist your arm and tell you that they will stop when you cry "uncle."  Is that justice?  Do you say to the kid, "it's your fault, you could have just cried "uncle?"  As a matter of principle I don't cry uncle and offering me the opportunity is not only a waste of time, it's disingenuous.  If an alliance attacks unjustly they should be the ones apologizing and paying reparations, not the victim of their aggression.

But beneath your point of view is the same question I've been asking.  Are we humans present in the game, and if so, are there limits to the harm we can do to each other?  Let's say we set up a PVP match.  Do I have the right as a player to take you out?  If in our play you lose four of your ten cities to none of my own, is it fair for me to keep taking your cities?  In other words, do you get to keep hitting somebody once you've brought them to the mat?  In most games it's considered unsportsmanlike to do so.  And I think that most players would agree that you CAN go to far in your punishment.  You can punish unjustly.  You can punish too much.   If we are present, and we are, we need to bring to the game a sense of fair play because if the game isn't fair, it isn't fun.  It is not fair to punish the volleyball player by pretending he's playing basketball and acting as if you won the volleyball game because you sink more baskets than he.  Give the guy his due and he'll give you yours.

I've openly and on several occasions praised SIN and their warrior abilities.  If they win a battle they win.  But that fight should be limited to that arena.  And the fight over the ideas of using intimidation by threats of coercion should not be fought on the battlefields if we can avoid it, because the real issue is not about armies but about how much we value the community of which we are a part. 

Originally posted by ajqtrz ajqtrz wrote:

Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:



Yes, other players can "try to oppress or attack another player."  I've never argued otherwise.  But the history of the players of Illyriad disagree with you on this, or at least the winners of the battles over the issue.  They decided that new players should not be oppressed.  They decided the 10 square rule should be respected as a way of reducing the oppression (so that cities could not be put down next to smaller players cities and those cities besieged and captured, among other things).  


They did that by oppressing other players, is it only right to do when it fits into your idealized style? 


The history says that they started oppressing other players and THEN alliances like DLords stood up and said that the "aggressive game play" style would not be allowed.  In other words the players, by force of arms, rejected a tactic brought into the game by a minority.  The game belongs to the players and they have the final word.  That is the nature of communities in that the parts of the community do not get to decide for the community. 

You do need to read carefully what I've said.  I believe that the community of players is the sovereign of the game, not any individual or sub-group.  I believe that when a sub-group adopts a tactic that is unhealthy it is up the community at large to resist that tactic for the good of the game.  I believe that the current users of the tactic of intimidation by threats of coercion are good people, but miss-guided.  I've spent the last few months slowly moving them from their initial stance.  They have given more ground than they realize and I will continue to press the matter until they are forced by the arguments to understand they must drop the tactic in favor of a better future for all of us.  I do not want war.  I suspect they do not want war and don't expect there to be a war.  


Originally posted by ajqtrz ajqtrz wrote:

Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:


But of course, "minding my own business" is exactly what I'm doing.  It's my, yours, and every players business to pay attention to the overall health of the game and to protect that health either by engaging in positive actions or by refraining from negative ones.

Stop trying to oppress players whose style in your eyes is a negative one. People can play how they want so let them or stop saying they can play that way while attempting to rally troops to stop them through threats of coercion using larger alliances.   

The only rallying I've done is pretty gentle.  I've not organized a single army to go against any of the opposition for their stance in the forums or out.  I've not sent a single diplo toward them for any reason except when attacked.  I have neither the desire or skills necessary to lead anything like a armed rejection of their tactics.  And if you thought I was capable of that the current state of things should disavow you of any belief in my abilities to "rally troops."  In fact, again, if you read carefully I've said in quite a number of places I'm spending my time trying to persuade through logic and evidence, my opponents to give up the tactic of intimidation by threats of coercion.  One does not inspire armies to fight by offering an olive branch to the other side.  I keep offering the olive branch and hoping they take it.

Originally posted by ajqtrz ajqtrz wrote:

 
Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:



Your perspective imagines everybody playing the same game on the same board, but, in essence, we play different games on the same board at the same time.  To do that we must be a bit accommodating of other gamers.  We must refrain from making them play our game.  We must refrain from interfering with their game as much as possible.   You think that my writing in the forums and occasional discussions in GC is interfering with their game?  How so?  Am I the one using intimidation by threats of coercion?  Am I the one telling them they can't play PVP?  I deny both charges.  
Early in the HIGH/B!B war you showed a screenshot or something similar of all the players you had invited to come to your aid in order to intimidate Shogun into ending the war. You threatened them with a large alliance that was going to back you up in the fight. PvP is rarely between two willing parties, while you may not be telling them directly they can't you are attempting to get them oppressed for playing the way they want to through your words on here. 

Some have chosen to ignore your posts, others take the time to read them, some dislike them so much the players avoid the forums. In a way you are affecting their metagame but that is your right to do so. 


I'd like to see that screen shot because I don't remember doing anything of the sort.  It would be highly unlike me.  Are you sure it came from me?

The recent resurgence of attacks on my cities came about because one player heard I was amassing armies with with to take on BB.  But, obviously, I wasn't.  I never intended to do so.  Where he got that information, I do not know.  One person suggested my insistence on B!B surrender to me (in the Illy Times) could be interpreted in that manner, but that was months ago.

In addition, there have been claims that I've sent out diplo attacks (one player said I was 'no angel' in the matter)  But, in fact, I've never sent out diplo attacks except to players in whom I was engaged in an active war.  After the initial fight with B!B I sent no diplo attacks at anybody.  None.

So where are these things coming from?  I wish I knew.

Oppression is not resisting the establishment of a new right, it is the removal of one already in existence.  The right to intimidate by threats of coercion is the right they are attempting to establish.  Thus, it is impossible for them to be oppressed.  It is possible, though, for them to become the oppressors.  Once you allow them to intimidate by threats of coercion, they become the oppressors.

So they are ignoring the forums altogether?  Are there not other posters? Are their no threads in which I'm not taking part?  Seems to me like, if they are doing that, they are throwing out the baby with the bath-water.  It would one thing if reading my posts was a required activity of the game...but the last time I check nobody is required to do so.

As for liking or disliking my posts, there is some personal taste issues at play certainly.  But there might also be a desire to flee from the logic of what I'm saying.  Sadly, it has been my experience, that most people play to their strengths and the minute they start getting beat in one arena they try to move the battle to one in which they have the upper hand.  Sort of like a boxer who, getting pretty soundly pummeled, decides to wrestle instead of box.  Any competent referee would declare the other boxer the winner and call the match.  In Illy some people aren't being good referees I think.


Originally posted by ajqtrz ajqtrz wrote:

 
Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:



I'm glad you have been able to fly your kite for years.  A lot of players have been flying their kite freely for years too, but that's only because somebody made some meta-rules about not preying on small players a long time ago.  Somebody kept the playground safe from the intimidation by threats of bullying.  Somebody "stepped up to the plate" and "hit a home run" and Illyriad is all the better for it.  But once you allow intimidation by threats of coercion will you still be able to fly your kite anywhere you wish?  Will you be as free then as you are now?  
Yes. If the freedom restrictions you mean are the land claims then they haven't impacted my personal playstyle at all. Aside from the occasional member moving in not knowing about them that I have to deal with. Any time that has happened the player was given time to move out without conflict. 

I don't mean the land claims.  I mean the method of enforcement.  If some alliance decides to move close to you and they are allowed to intimidate you by threats of coercion, will impact your play style?  If they say to you, "move" will you move?  If they say, "send your armies here or there on our behalf" will that impact your play style?  If they say, "you will join us or be removed" will that be enough?  I would suggest you would say yes.  But of course, then it would be too late and the freedom to fly your kite will be gone.  At that point they can hand you a baseball bat and say, "you're playing baseball."  At that point you will step up to their plate to play or leave the playground for good.

Originally posted by ajqtrz ajqtrz wrote:

 
Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:


You describe the player you attacked as one who had "directly insulted, threatened and attacked/thieved/blighted" others.  The question is, did the punishment fit the crime?  You took up arms and removed the player because of the harm he was doing to others even when he was (I assume) asked to stop.  In other words, he was unrepentant. Right?

Now here's the thing, did the punishment fit the crime? You can say they haven't done anything, if you like, but the fact is, they've overtly introduced and are trying to make permanent, a tactic that has destroyed more games than can be listed.  They are introducing an "aggressive game play" style which says, "win at any cost" and "winning is dominating everybody."  


   The punishment fitting the crime huh... well we were at war and he was red. I see no moral quandaries there. It actually didn't help much, I still see him sometimes in GC cursing about my alliance Cry

I think your views of their goals and the actual goals may be slightly different. Every alliance has the move they make looked at and interpreted several different ways, it's not my place to speak for them. 


Being at war is usually the result of a perception of a crime having been done...not always, but very often. Now if the player had changed his ways, apologized, and refrained from repeating the offense, would you still have driven him from the game?  If not, why not?  Because the punishment should fit the crime.  The purpose of punishment is rehabilitation for if it isn't then it's just a crime committed against a criminal.


Originally posted by ajqtrz ajqtrz wrote:

 
Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:

Choosing ~~~~~saving.
I'm too far into your post to read something as long as that paragraph was. 

Dang!  And that was some of my best writing...(he says without going back to review what he said...LOL)


Originally posted by ajqtrz ajqtrz wrote:

 
Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:

There are many houses in Illy.  Not all of them speak French, but you may think so if you live in a French house.  I say move to an English speaking house...one which stands for freedom and the health of the game, and out of the French one which seems to think that domination is the only allowable language in Illyriad.
 
What do you have against the French? I understand your analogy but I think your are assuming and looking too much into one aspect. The French have often spoke of baguettes and how the English speakers can play how they want just not in France. You just need to look beyond the words of le' trolls. 

I'm about 3/8 French.  My family came from southern France in the 1600's.  Nothing against them, but as Mark Twain famously said, "Them French aren't so smart, they can't even speak English"  LOL


Originally posted by ajqtrz ajqtrz wrote:

 
Originally posted by JodaMyth JodaMyth wrote:


If they kick me back to the newb ring will you call me Galileo?  LOL
Yes. But only in the way it's sung in Bohemian Rhapsody 


Originally posted by ajqtrz ajqtrz wrote:

Originally posted by JodaMyth JodaMyth wrote:


I play a "reverse" card from Sorry.
AJ
I put an X in the top left corner.


Originally posted by JodaMyth JodaMyth wrote:

Originally posted by ajqtrz ajqtrz wrote:


AJ... you are really pushing the limit of my caring with posts his long. I don't mind back and forth but trim it down some please.

I've trimmed 1/3 of this.  Hope it helps.  Besides, it's not like I'm just rambling....am I?



Edited by ajqtrz - 10 Feb 2016 at 23:19
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 10 Feb 2016 at 17:13
I just scrolled to the bottom of Jody's response and it hurted my finger.  I agree with his final sentiment... Too long.

I await Rikoooooo's deletion of this response.

Apathetically yours,

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Post Options Post Options   Thanks (0) Thanks(0)   Quote JodaMyth Quote  Post ReplyReply Direct Link To This Post Posted: 10 Feb 2016 at 03:22
Originally posted by ajqtrz ajqtrz wrote:



 If you aren't, you are probably in the minority.  You see, it begins with the community giving into not only the methods of "winning" but also the very measure of what it means to "win" in the sandbox. 

  A very large majority of the community views losing your cities during a war to be on the losing side. 

Originally posted by ajqtrz ajqtrz wrote:

  

Look at the large alliances and ask if one reason they aren't willing to actually take a stand is because they've let the idea of being a "ranked" alliance become the only "win" that matters?  But of course, it might cost them the "win" if they actually send troops into the battle.  In the end, that makes them, and all of us, "losers."  


    Calling nearly the entire player base of the server "losers" is a bad way to make friends. Following your train of thought here the only alliances that willingly took up arms for what they have believed in recent times has been SIN to cure their lack of war boredom and B!B to rid the forums of spam. I'm sure there have been others in the past but that was before our time. 

Note: I am only 78.4% sure of those reasons for war.  

Originally posted by ajqtrz ajqtrz wrote:

  
 
  Illyriad has been almost unique in that early on the players rejected intimidation by threats of coercion.  They fought a long war over it and "removed" those who would use that tactic, especially against small players and alliances.  That's the history of Illyriad.


Today we face a new wave of "aggressive game players" who wish to tell all of us that domination is the point of the game.  


   I think it's largely the same groups fighting just with new account/alliance names. Give or take some new players. 

Originally posted by ajqtrz ajqtrz wrote:

  

Let's turn back to the history of this game again.


No.

Originally posted by ajqtrz ajqtrz wrote:

  

I to "don't care what players do as long as it is not effecting myself or my alliance" but unfortunately it is.  It is effecting you and your alliance, indirectly now, but directly in the future.  Do you really think the idea of "domination" will be only for a small piece of BL?  It's a bit like a disease in that once you let it become okay it spreads.


     Controlling all of BL is highly impractical to even attempt let alone maintain. It can be done through a very large confed but that would take away the point of having any PvP in the game. 

Originally posted by ajqtrz ajqtrz wrote:

  

As for accountable for what they say, well, I'm not surprised.  I am accountable for what I say.  The question is not if a person should not take responsibility for what he or she says, or is not accountable for it, it's if what was said justified corporeal punishment, and to what extent.  My belief is that the punishment should fit the crime, both in style and duration.  Not sure how that translates to this game, but I suspect kicking somebody back to the newb ring a bit harsh especially if he or she mends their ways.  What do you think?


  You were repeatedly offered a white peace to end your war. There is no one to blame but yourself if you get sent to the noob ring at this point in the game. I think you would have been a long time back if you did not have such a good relationship with B!B leadership before all this began.  There is no set precedent for "punishment" on Illy, there is one for actions in wars, and that is keep smashing until one side gives in. 

Originally posted by ajqtrz ajqtrz wrote:

  

Yes, other players can "try to oppress or attack another player."  I've never argued otherwise.  But the history of the players of Illyriad disagree with you on this, or at least the winners of the battles over the issue.  They decided that new players should not be oppressed.  They decided the 10 square rule should be respected as a way of reducing the oppression (so that cities could not be put down next to smaller players cities and those cities besieged and captured, among other things).  


They did that by oppressing other players, is it only right to do when it fits into your idealized style? 


Originally posted by ajqtrz ajqtrz wrote:

  


But of course, "minding my own business" is exactly what I'm doing.  It's my, yours, and every players business to pay attention to the overall health of the game and to protect that health either by engaging in positive actions or by refraining from negative ones.


   Stop trying to oppress players whose style in your eyes is a negative one. People can play how they want so let them or stop saying they can play that way while attempting to rally troops to stop them through threats of coercion using larger alliances.   

Originally posted by ajqtrz ajqtrz wrote:

  

Your perspective imagines everybody playing the same game on the same board, but, in essence, we play different games on the same board at the same time.  To do that we must be a bit accommodating of other gamers.  We must refrain from making them play our game.  We must refrain from interfering with their game as much as possible.   You think that my writing in the forums and occasional discussions in GC is interfering with their game?  How so?  Am I the one using intimidation by threats of coercion?  Am I the one telling them they can't play PVP?  I deny both charges.  


   Early in the HIGH/B!B war you showed a screenshot or something similar of all the players you had invited to come to your aid in order to intimidate Shogun into ending the war. You threatened them with a large alliance that was going to back you up in the fight. PvP is rarely between two willing parties, while you may not be telling them directly they can't you are attempting to get them oppressed for playing the way they want to through your words on here. 

   Some have chosen to ignore your posts, others take the time to read them, some dislike them so much the players avoid the forums. In a way you are affecting their metagame but that is your right to do so. 

Originally posted by ajqtrz ajqtrz wrote:

  

I'm glad you have been able to fly your kite for years.  A lot of players have been flying their kite freely for years too, but that's only because somebody made some meta-rules about not preying on small players a long time ago.  Somebody kept the playground safe from the intimidation by threats of bullying.  Somebody "stepped up to the plate" and "hit a home run" and Illyriad is all the better for it.  But once you allow intimidation by threats of coercion will you still be able to fly your kite anywhere you wish?  Will you be as free then as you are now?  


Yes. If the freedom restrictions you mean are the land claims then they haven't impacted my personal playstyle at all. Aside from the occasional member moving in not knowing about them that I have to deal with. Any time that has happened the player was given time to move out without conflict. 


Originally posted by ajqtrz ajqtrz wrote:

  
You describe the player you attacked as one who had "directly insulted, threatened and attacked/thieved/blighted" others.  The question is, did the punishment fit the crime?  You took up arms and removed the player because of the harm he was doing to others even when he was (I assume) asked to stop.  In other words, he was unrepentant. Right?

Now here's the thing, did the punishment fit the crime? You can say they haven't done anything, if you like, but the fact is, they've overtly introduced and are trying to make permanent, a tactic that has destroyed more games than can be listed.  They are introducing an "aggressive game play" style which says, "win at any cost" and "winning is dominating everybody."  


   The punishment fitting the crime huh... well we were at war and he was red. I see no moral quandaries there. It actually didn't help much, I still see him sometimes in GC cursing about my alliance Cry

I think your views of their goals and the actual goals may be slightly different. Every alliance has the move they make looked at and interpreted several different ways, it's not my place to speak for them. 

Originally posted by ajqtrz ajqtrz wrote:

  

Choosing ~~~~~saving.

I'm too far into your post to read something as long as that paragraph was. 

Originally posted by ajqtrz ajqtrz wrote:

  

There are many houses in Illy.  Not all of them speak French, but you may think so if you live in a French house.  I say move to an English speaking house...one which stands for freedom and the health of the game, and out of the French one which seems to think that domination is the only allowable language in Illyriad.

 

What do you have against the French? I understand your analogy but I think your are assuming and looking too much into one aspect. The French have often spoke of baguettes and how the English speakers can play how they want just not in France. You just need to look beyond the words of le' trolls. 

Originally posted by ajqtrz ajqtrz wrote:

  

If they kick me back to the newb ring will you call me Galileo?  LOL


Yes. But only in the way it's sung in Bohemian Rhapsody 

Originally posted by ajqtrz ajqtrz wrote:

  

I play a "reverse" card from Sorry.

AJ


I put an X in the top left corner.


    AJ... you are really pushing the limit of my caring with posts his long. I don't mind back and forth but trim it down some please.




Edited by JodaMyth - 10 Feb 2016 at 03:33
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2016 at 18:57
Originally posted by Carbonara Carbonara wrote:

Is there a possibility that perhaps violent games don't cause violence, but violent people are more inclined to play violent video games?

Also, perhaps its not violent games that are the problem, but heated arguments on the forums (and global chat) of delightful games like this one. lol

Ying Yang


That people who are violent offline and also online is probably is probably a given.  But "violent in real life" is a bit miss-leading as their are degrees of violence and most people can be driven to violence in the right circumstances.  The question is, is there a relationship between an increase in violent behavior (in all it ranges of display from unkind words to murder) and the duration and amount of online violent video game playing...and again there is a range of "violence" in online games, with "Pet a Bunny" at one in and "Slaughter Everything" at the other.

And no doubt there is more "violence" in the game due to the heated exchanges in the forums.  It is difficult to deal with "cross rational" behavior as some people don't make clear distinctions between the game and the forums and others' do.  It is, in some ways, the same problem.  Some want to force me to play the "debate" game I'm playing here, with the rules of the actual game when the actual game was never designed for that...but then again doesn't prevent it either.  I wonder if I came to their physical location with a bullhorn at 3am and started my "preaching" if they would appreciate that "cross rational" behavior as well.  I doubt it.  One of the false distinctions people make here is the distinction between "physical" pain and "emotional" pain.  The body doesn't really know the difference and releases the same chemicals in the presence of either to a great degree.  Thus, to cause undo pain here is very, very close to my preaching in their driveway at 3am.  Once you begin breaking down the false notion of double anonymity and realize you are really having effects on real people, your own sense of fairness and decency begin to exert themselves and you no longer feel so smug using intimidation by threats of coercion and even less about the honor of attacking people for what they say in the forums and with overwhelming forces too.

AJ
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Originally posted by JodaMyth JodaMyth wrote:


  You aren't arguing for a fact though, you are arguing to support the playstyle you feel should be the best represented. I do agree with you to an extent, I personally don't care what players do as long as it is not effecting myself or my alliance. I do believe that someone should be accountable for what they say though. In the same way I think players should be allowed to play they want, I think other players can try to oppress or attack another player since that is within their scope of playing the game the way they want. You are not the Galileo of Illy.


Let's talk about "play style."  In many, many games somewhat like Illyriad there are players who have an "aggressive game play" style that allows them to intimidate by threats of coercion.  Most of us have run into games where that is the dominant play style.  Are, on the whole, those games friendly to those who wish to be far less aggressive?  Is it not true that even in games where there can be multiple goals (like here and LoU, for instance) that the "aggressive game play" can get out of hand?  Is it not true that those type of players generally develop a definition of "winning" that may not be that of all players, but does become the dominant measure of the game.  Look at what I've said about my own definition of winning and see if you are laughing.  If you aren't, you are probably in the minority.  You see, it begins with the community giving into not only the methods of "winning" but also the very measure of what it means to "win" in the sandbox. 

Look at the large alliances and ask if one reason they aren't willing to actually take a stand is because they've let the idea of being a "ranked" alliance become the only "win" that matters?  I've spoken to more than one leader of those alliances and the ones to whom I have spoken are pretty much against intimidation by threats of coercion.  But of course, it might cost them the "win" if they actually send troops into the battle.  In the end, that makes them, and all of us, "losers." 

You see, the "aggressive game play" is okay if it's in a game where it's the only style allowed by the rules or the conventions of the game players.  Most "sandbox" games get to that style with it's "proper measure" of "winning" pretty fast.  Illyriad has been almost unique in that early on the players rejected intimidation by threats of coercion.  They fought a long war over it and "removed" those who would use that tactic, especially against small players and alliances.  That's the history of Illyriad.

Today we face a new wave of "aggressive game players" who wish to tell all of us that domination is the point of the game.  They wish to, both by example and by intimidation, get us to buy the idea that domination is the only respected measure of winning.  But I do not wish to make that the sole measure of winning and to provide for other respected avenues and goals.

Let's turn back to the history of this game again.  Let's ask ourselves of whom we are most proud?  Who is spoken of win respect and is most responsible for the meta-game we enjoy today...the one where friendliness and helpfulness by so many is such a shock to new players who have often left other games like Illyriad out of frustration with the intimidation by threats of coercion -- the "aggressive game play" style.  In the end you can dominate the map for a bit or go down in history for keeping Illyriad the friendly, un-intimidating place it is.

I to "don't care what players do as long as it is not effecting myself or my alliance" but unfortunately it is.  It is effecting you and your alliance, indirectly now, but directly in the future.  Do you really think the idea of "domination" will be only for a small piece of BL?  Once established there do you really think they'll all settle down and play nice with you?  The point of "aggressive game play" is domination of EVERYBODY and the use of intimidation by threats of coercion will be used wherever it can be used...which means at your doorstep at some point.  More to the point though, even if it isn't directly effecting you now, it is and will do so in the future at least by discouraging growing payers and by encouraging the use of intimidation by threats of coercion in those new players.  It's a bit like a disease in that once you let it become okay it spreads.

As for accountable for what they say, well, I'm not surprised.  I am accountable for what I say.  The question is not if a person should not take responsibility for what he or she says, or is not accountable for it, it's if what was said justified corporeal punishment, and to what extent.  My belief is that the punishment should fit the crime, both in style and duration.  Not sure how that translates to this game, but I suspect kicking somebody back to the newb ring a bit harsh especially if he or she mends their ways.  What do you think?

Yes, other players can "try to oppress or attack another player."  I've never argued otherwise.  But the history of the players of Illyriad disagree with you on this, or at least the winners of the battles over the issue.  They decided that new players should not be oppressed.  They decided the 10 square rule should be respected as a way of reducing the oppression (so that cities could not be put down next to smaller players cities and those cities besieged and captured, among other things).  Thus, while oppression is possible by the game mechanics, the meta-rules seem to think that it's not a good thing to use without some restraint.  In the past some of the larger alliances banned together to establish the meta-rules because they felt they were good for the game (and possibly, though I don't have any evidence for this, for them as well). 

But more to the point is that if you allow oppression you change the game into a single play style game.  Oppression means you are either dominated ...which means controlled....or you fight...which means a military.  The sandbox does not require you play those styles, but by allowing oppression you will be required to leave or become a fighter.  This is especially true if you take strong stances in the forums of course..Wink

When you say I'm not "minding my own business" and that I have been "playing with [my] queen on [my] checkers board," you may be right.  But it's MY checkers board, so if I want to put my queen on it, what's it to you.  But of course, your beef is that you suppose I'm "telling the other people playing their games that they should be doing it differently." 

You would be right about the cricket bat to home plate if the forums were home plate.  You would be right about that if I were sending armies out to force players to play my way.  Neither is true or has ever been true.  If I were big enough to do that I might, since my opponents have decided that "words have consequences" I might be tempted to respond to their words in the same manner they have responded to mine...I MIGHT, but probably wouldn't as I believe in the sanctity of debate.  What is said at the podium stays at the podium and you don't have the right to punch your opponent in the mouth in the hallway because he implied something about character in the debate.  The only justifiable answer to an insult is the truth presented at the podium.  That's my belief and others' have less forgiving positions.

But of course, "minding my own business" is exactly what I'm doing.  It's my, yours, and every players business to pay attention to the overall health of the game and to protect that health either by engaging in positive actions or by refraining from negative ones.  When one side won't engage in positive actions to protect the game, the other side will engage in negative ones at will.  Nothing need be done if freedom is worth nothing.  So I am, and you are, minding our business.  I do it here because that's where I do it best.  Others may have, and probably will have, other venues where they can get involved.  My hope is that HERE we fight the fight and HERE we all decide to make the health of the game our primary concern when in the game.

Let's go back to the room.  1000 checker boards.  999 are playing checkers.  1, (me) playing a strange game of my own design.  I say, move my queen a couple of spaces.  How does that interfere with the other 999?  It doesn't.  So one of those players tells me that I have to play checkers I ask, why?  Then, when he tries to threaten me, I get a bit upset.  

Your perspective imagines everybody playing the same game on the same board, but, in essence, we play different games on the same board at the same time.  To do that we must be a bit accommodating of other gamers.  We must refrain from making them play our game.  We must refrain from interfering with their game as much as possible.   You think that my writing in the forums and occasional discussions in GC is interfering with their game?  How so?  Am I the one using intimidation by threats of coercion?  Am I the one telling them they can't play PVP?  I deny both charges.  I'm not dictating to them, I in the process of slowly, and tenaciously convincing them to change their perspective.  And for the most part, I'm doing it in a place where they have no need to go....so if they are reading this, they choose to read this.

That is to imply you are minding your own business. From what I have seen you have been playing with your queen on you checkers board and telling the other people playing their games that they should be doing it differently. You can't both expect to be left alone and try telling others what they should be doing. In your flying a kite to baseball example it is possible to share the space, but in Illy it seems more like you are bringing a cricket bat up home plate. I, for lack of a better analogy, have been flying my kite around for a long time on Illy and never had an issue with a baseball team messing it up. 

I'm glad you have been able to fly your kite for years.  A lot of players have been flying their kite freely for years too, but that's only because somebody made some meta-rules about not preying on small players a long time ago.  Somebody kept the playground safe from the intimidation by threats of bullying.  Somebody "stepped up to the plate" and "hit a home run" and Illyriad is all the better for it.  But once you allow intimidation by threats of coercion will you still be able to fly your kite anywhere you wish?  Will you be as free then as you are now?  I don't think, in the long run, you and your alliance will be.  Not because the current crop of users of intimidation by threats of coercion are bad people, but because we just don't know who will join next week.  If they arrive and find the tactic acceptable under what circumstances will they decide not to use it?  If it's meta-game okay, it's okay, and that is the first step to domination of ALL players, small and large, new and old.

If my country were wrong and doing something that I thought had a good chance of putting it on to the path of extinction, and if all it took was not moving but changing political parties, you bet I'd "move."    If intimidation by threats of coercion is not harmful to the retention of players, if intimidation by threats of coercion did not, in other games, destroy those games, if intimidation by threats of coercion did not cause unneeded stress of other players, then I would probably not oppose it's use.  But it is harmful to the game.  It has caused other games to fold.  AND it causes unneeded stress to other players.  No person is wise who keeps to the company of those who do not care and who only look out for themselves.  We are in this game together and to be together we need to work together to insure that the game stays healthy.  That is what makes us Illyites and what makes Illyriad different.


You describe the player you attacked as one who had "directly insulted, threatened and attacked/thieved/blighted" others.  The question is, did the punishment fit the crime?  You took up arms and removed the player because of the harm he was doing to others even when he was (I assume) asked to stop.  In other words, he was unrepentant. Right?

Now here's the thing, did the punishment fit the crime?  If he was unrepentant then he could not be corrected.  If he could not be corrected AND his actions and attitude were driving others from the game or causing them undo stress, then you had no choice but to take up arms.  For it is the responsibility of ALL player of Illyriad to first and foremost keep the game healthy for ALL the players.  You, in my opinion, therefore were doing your duty.  So why do you think it any less you duty to resist alliances who would like to play with the same unbridled aggressive game play style?  You can say they haven't done anything, if you like, but the fact is, they've overtly introduced and are trying to make permanent, a tactic that has destroyed more games than can be listed.  They are introducing an "aggressive game play" style which says, "win at any cost" and "winning is dominating everybody." 

Choosing a play style is a personal thing.  I choose the peaceful one because that's what I like.  But, as you say, even pacifist sometimes need to take up arms.  You say you've been more aggressive in some games, and I don't doubt it.  But here's the thing, I would guess that in those games the "aggressive game play" style was already deep-seated and accepted so you really didn't have much choice.  Most games are like that.  They start out an open sandbox and end up with "domination of the sandbox by any means necessary" the final and only game style really allowed (everybody knows that in general the traders and crafters are considered second class citizens in most games).  Illy is different because is has resisted that curve.  It has resisted the same path for six years and if we are quite lucky will continue to do so now.  Hopefully by persuading those who would steer us to the path of extinction to turn with us away from the domination of the aggressive game play style.  But even if you did play that style in a game where other styles were allowed and attempted, do you now think what you did was without effect on others and the game?  Do you think that style helped that game be more friendly to more people?  If not, then it is you who must make a choice about how you play games in general.  You either have to decide that what you do in the game counts because it is being done to real people, or it doesn't and that the friendly and open nature of this sandbox is not worth saving.

There are many houses in Illy.  Not all of them speak French, but you may think so if you live in a French house.  I say move to an English speaking house...one which stands for freedom and the health of the game, and out of the French one which seems to think that domination is the only allowable language in Illyriad.

If they kick me back to the newb ring will you call me Galileo?  LOL

I play a "reverse" card from Sorry.

AJ

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Carbonara Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2016 at 04:51
Is there a possibility that perhaps violent games don't cause violence, but violent people are more inclined to play violent video games?

Also, perhaps its not violent games that are the problem, but heated arguments on the forums (and global chat) of delightful games like this one. lol

Ying Yang
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 07 Feb 2016 at 18:08
Originally posted by Tink XX Tink XX wrote:

Originally posted by ajqtrz ajqtrz wrote:

But if it quacks, it waddles, and it's got webbed feet it isn't a turkey.


Indeed! It must belong to one of the 180 species from the order Anseriformes.Star


Well how about that.  You agree with me.  LOL

Yes, I knew that while it was logical, it wasn't air tight.  But it's is funny, at least to me.

AJ
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Post Options Post Options   Thanks (0) Thanks(0)   Quote JodaMyth Quote  Post ReplyReply Direct Link To This Post Posted: 07 Feb 2016 at 18:06
Originally posted by ajqtrz ajqtrz wrote:


I know, but was just using it as an example of something a lot of people thought that just wasn't true...like humors cause diseases, blood-letting, the earth as the center of the solar system, etc....the point being that a lot of things the group believes weren't true and not until somebody challenged those known facts were they shown to be untrue....and they sometimes paid a high price for doing so.


     You aren't arguing for a fact though, you are arguing to support the playstyle you feel should be the best represented. I do agree with you to an extent, I personally don't care what players do as long as it is not effecting myself or my alliance. I do believe that someone should be accountable for what they say though. In the same way I think players should be allowed to play they want, I think other players can try to oppress or attack another player since that is within their scope of playing the game the way they want. You are not the Galileo of Illy. 

Originally posted by ajqtrz ajqtrz wrote:

   

 I keep arguing it's multiple games in a single space and that the various games, because they have differing goals, will have differing rules.  I want to separate the games as much as possible by not allowing the tactics in one game to spill over onto players of other games.  That's why, in the 1000 board room, I have a separate board and do not put my queen on others' boards and expect that they will keep their checkers off mine.  If we happen to have our boards right next to each other I would expect that they would keep to theirs' and I to mine and not move my queen onto their board even when the squares line up.  That's the only way you can insure that everybody in that room can play their game freely.

I'm saying I'm not playing their game and the only time I interfere with their game is if they are interfering in mine needlessly.  If the intimidation by threats of coercion could be restricted to certain players, I'd have no problem with it as a agreed tactic between waring parties or warrior types.  But since the intimidation by threats of coercion is against all players it impacts all players and thus interferes needlessly with others' games on the playground.

  

That is to imply you are minding your own business. From what I have seen you have been playing with your queen on you checkers board and telling the other people playing their games that they should be doing it differently. You can't both expect to be left alone and try telling others what they should be doing. In your flying a kite to baseball example it is possible to share the space, but in Illy it seems more like you are bringing a cricket bat up home plate. I, for lack of a better analogy, have been flying my kite around for a long time on Illy and never had an issue with a baseball team messing it up.  

  
Originally posted by ajqtrz ajqtrz wrote:

 

If you are part of an alliance that has issued a threat to remove anybody they do not want in their claimed area they have issued intimidation by threats of coercion on your behalf.  If you truly oppose using intimidation by threats of coercion as a tactic you need to consider leaving that alliance. 

In addition, "bullying" is not defined as only bullying when you actually USE force. The overt use intimidation by threats of force is bullying.  Again, if your alliance is overtly using intimidation by threats of coercion they are engaging in behaviors that fit a particular definition in the dictionary which I will refrain from spelling out lest somebody accuse me of name-calling.  But if it quacks, it waddles, and it's got webbed feet it isn't a turkey.

   I think once the use of force becomes involved it is assault. Since you enjoy bringing RL examples into this, if the country you lived in went into a war that you opposed, would you leave the country? Can you say with 100% certainty that your elected leader speaks on your personal behalf? Just because you disagree with something an alliance is doing does not take away from the reasons you have chosen to stay there. It is not always clear cut like that. 

  You were in an alliance that was fighting the one I was currently in. That would naturally make you my enemy wouldn't it? Yet I did not threaten you, let alone attack. I made it clear to you that I had no intention of doing so. 

Originally posted by ajqtrz ajqtrz wrote:

And when you say, "he had it coming" I assume you thought he was engaged in some kind of verbal or game related abuse?  And if so what would have called that abuse?  Maybe 'bullying?' or 'perhaps name-calling?', or 'trolling?'"  Whatever you would have labeled it, it would have been a negative label and you took action based upon that label.  And if you did, you did so because he or she was interfering with either your or somebody play. And if it wasn't yours, that somebody was probably smaller than the difficult person and you felt justified in your actions because that smaller player couldn't do it himself or herself.  What, exactly justified the razing of his towns?  I suspect it was behavior that was intimidating to others and may have indicated a threat of force?  How about clarifying the situation and seeing if you too, do not appreciate those types of tactics.  And if you didn't then, what has changed now?

   That player had directly insulted, threatened and attacked/thieved/blighted my smaller alliance members. He had cursed at me several times in IGMs, there was a deep dislike of myself and my alliance (He just hates training alliances and has the temperament of a small foul mouthed child). I was in a different alliance visiting when his happened to engage in war with that alliance. I took it as an opportunity to remove a viable threat from the area of my alliance mates. 

     Like I said I have chosen to play Illy in a peaceful manner. All I can say about the case above is that even pacifists need to fight sometimes. I have gone the warmonger route before on previous game, for me it is a choice to how I play. I cannot condemn others for playing how they want. When compared to playstyles I have adopted in the past even the players attacking you have been nice up to this point. 

Originally posted by ajqtrz ajqtrz wrote:


The thing is, JodaMyth, if you live in a house of French speakers you may be expected to speak French.  If you hang out with people who would use overt intimidation by threats of coercion you will probably eventually become convinced such tactics are acceptable AND endorse them.  It's sort of like living in a French house, isn't it?  If you don't speak French, eventually you will.

I would know going in that I would eventually learn French and not try telling them to learn English to suit the way I want to live in the house. 


Originally posted by ajqtrz ajqtrz wrote:

Originally posted by JodaMyth JodaMyth wrote:

    Since we are playing a game now... uhmm Pawn to B4 and do you have any 2's?  Stern Smile 



I see your two pawns and raise you a fish. Sleepy

AJ

I found waldo and have rolled a 6.  Clap


Edited by JodaMyth - 07 Feb 2016 at 18:46
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 07 Feb 2016 at 18:05
Originally posted by Hyrdmoth Hyrdmoth wrote:

aj, who is intimidating you?
Originally posted by Ajqtrz Ajqtrz wrote:


If you issue a blanket "if you enter my house I'll shoot you" you don't have to name every thief in the county.  The declaration that if you move into the claimed area without permission you will be removed is a blanket declaration and therefore intimidates me and everyone else who is not a part of that alliance. But it's really not about me. I'm fine where I'm at, and if others don't drive me away I'll be happy here in Almenly.   My opposition is the same opposition to the early Mal Mashians (however you spell that)

Originally posted by Hyrdmoth Hyrdmoth wrote:


My (limited) experience of land claims is that if one asks nicely you can negotiate settling within another alliance's land claim. Your experience may vary, because people might decide they don't want to share their space with such a disputatious player.

This is also true, some of the time, for your much vaunted 10-square rule. Many people simply want to know, ahead of time, that you want to settle eight or nine squares away, and don't raise an objection.

Returning to the issue of the silversteel mine that I raised previously, I think you are hanging onto semantics by arguing that people who have occupied such squares with armies have "settled" those squares. The game sets a maximum occupation timescale of 14d 59m 59s on such armies. This is in no way analogous to a settled city which, after all, will take at least many months to develop.

The threat of force is quite explicit in the presence of an occupying army, which will kill miners of a player who is not in the same alliance (or one with a confed/nap with the alliance of the occupying player). In order for a new player to mine these squares they will have to do one of three things:

1. Join the alliance of the occupying player (or one of it's confeds/naps) and arrange a time to mine there with the owning player.

2. Negotiate mining access with the owning player, perhaps paying a fee to do so.

3. Fight with their own military forces to take control of the mine.

This is exactly the same situation as pertains with land claims, with one, fairly important, exception. Land claims are made publicly, and everyone can see what they are (thanks to an excellent map). Rare mineral locations are kept secret. Occupying armies, in my experience, often have large quantities of scouts in order to thwart the inquisitive diplomats of new players looking for the interesting rare mineral locations.

I don't complain about this - I see it as part of the game - but I think it points to a logical inconsistency in your argument.


First, the claiming of the mines by occupying the mines is no different than claiming a settlement site with an occupying army. Both  have been allowed and both are actual occupations.  The same tactic could be used by the land claimers if they wished though it would be hard to figure out where they would get all those commanders.  It's actually an interesting idea since if they grabbed all the good sites in the "buffer zone" with armies it would be the same as using them on the mines.  The point is, the 7 food squares occupied by armies to save them for settlement is occupying them.  Claiming land you do not occupy or is not within the 10 square idea, is NOT occupying but occupying via intimidation by threats of coercion. 

So there are at least two differences.  First the mines are occupied.  If the land claimers wish to occupy the needed area, I've already said that is the right way to do it.  I don't care if they use armies spaced properly or not, it's part of the game mechanics and does not overtly use intimidation by threats of coercion.  The second way is exactly that.  If I'm occupying a space it may be a discouragement to you, but it isn't an intimidation by threats of coercion.  If you leave me alone on my space, there is no intimidation and the only coercion that could be used would be your choice to attempt to remove me.

The general rule in this sandbox, just as in any playground, is: if you're sitting in the swing you own the swing, but if you are not sitting in the swing you can't reserve it for when you eventually get there...the owner is the occupier.

So unless you can point to overt statements of intimidation by those occupying the mines (made before they did so, btw) then the intimidation by threats of coercion cannot be possible as there were no threats issued.

Thanks for your contribution as it certainly is a fresh approach.

AJ
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tink XX Quote  Post ReplyReply Direct Link To This Post Posted: 07 Feb 2016 at 17:50
Originally posted by ajqtrz ajqtrz wrote:

But if it quacks, it waddles, and it's got webbed feet it isn't a turkey.


Indeed! It must belong to one of the 180 species from the order Anseriformes.Star
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