When Gaming Gets Personal |
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ajqtrz
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Joined: 24 May 2014 Location: USA Status: Offline Points: 500 |
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Posted: 15 Feb 2016 at 22:55 |
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Sargon,
First, thank-you for your thoughtful piece. I do appreciate both the calm and yet forceful tenor of it. I will, therefore, reply with some observation, but with the qualifier that I may have misunderstood that which you were attempting to say. If such is the case, it's probably my fault more than your own. First, you seem to be arguing that the logic of syllogisms are a cultural manifestation and therefore subject to change. Sadly, that is not the case for syllogisms have been around for over 2,000 years and have been taught, learned, and accepted in every literate culture across the globe, or at least every one of which I'm aware. And they are accepted as logical. The reason for that universal acceptance (with the lone exception, I must say, of some French feminist who have declared logic itself to be a patriarchal artifact and thus suspect). The reason they have been so accepted is that the reflect something Aristotle labeled the "enthymeme." Scholars have long disputed what Aristotle meant by the Enthymeme, but the literal translation, I think, give us a clue. Literally it means, "in the mind" and Aristotle called it the "heart and soul of persuasion." Given he also said that in the mind there existed a "proportionate mental space not unlike that of geometry" (De Anima), I conclude, with William and Martha Kneale, that the enthymeme is a process by which the imaginative space within the mind categorizes things into "in" and "out." In other words, using the traditional syllogism: All men are mortal; Socrates is a man; Socrates is [therefore] mortal, if you use a Venn diagram to draw this out, you will find that "all men" are completely in the space of that which is mortal (Major premise); Socrates is fully within the category of men (Minor premise). And therefore, in the 2 dimensional representation of the syllogism, Socrates is also fully in the space of mortal. Therefore, Socrates is mortal (conclusion). To Aristotle, and to most cultures who have come into contact with syllogisms the logic of the syllogism is so clear that that denial of it's, well, logic, is rare and usually has nothing to do with the logic, but instead, the premises from which the logic begins. One thing you do forget is that it is NOT I who is making the conclusions, it is the logic. The syllogisms are not my personal thoughts, they are what the premises drive you to conclude. I can no more make something logical which is not, than my opponents can make illogical that which is demonstratively logical. Logic is in the structure, not in my presentation of it. So your claim that I am standing against them alone, is a miss of what they are actually up against. They are up against the logic as laid out. That they keep attacking me is irrelevant. I do think you are right that the premises with which I begin my argument are places where my conclusions can be attacked. In one post I've laid out the six premises of my argument and invited attacks on each of them. To my knowledge no one has as yet taken up the challenge and thus, there they stand. The moral premises with which I start are: "do unto other as you would do unto them" and "avoid causing needless pain whenever possible." Most players, I think, have no problem subscribing to both, but, as you note, they may think applying them to this game to be irrelevant. Much of my argument has dealt with the idea that when we enter into an imaginary area of play we can forget about our morals, because I argue, and science so far supports my view, that it is impossible for you to not take yourself into the game. In other words, what happens in Illy does not stay in Illy, it is carried with you in some form or other. What exactly is carried with you, how much is carried with you, and if it's a net good or net bad thing, is up for debate, but not that you are not effected by what you do and say and what is done and said to you in the game. I like to term the idea that players are "present" in the game and that is the connection which forces us to bring morality into the game. Have you ever planted a garden? I have. A very large one in fact. I plowed the ground with a 7hp hand plow, tilled it, cultivated it, planted and pulled out the weeds. I was 13 years old and my garden was beautiful. But then my grandfather got sick 600 miles away. My family jumped in our car and mad the trip. When we got there he was very ill, but managed to hang on for a few weeks. So we stayed. Meanwhile, back at my beautiful garden the weeds began to grow. And because the soil was so fertile the grew very well indeed. After six weeks I returned and found a good deal of my crop was choked out by the weeds. When I left there were only minor weed problems and I could deal with them easily. But because I didn't deal with them when they were tiny and insignificant, I had to work very hard to do so later. Intimidation by threats of coercion is like a weed. It isn't a nice thing to have in the garden of Illy. It chokes out those who would settle in some areas and intimidates those near those areas since, as I've found out, if you oppose them, they will strike. Intimidation does not stop at the border and is not just within the land area claimed. It's a tactic which, if allowed, can be planted in all kinds of ways. An alliance can, for instance, declare that anybody in a certain area who is not sending troops to fight for them, is an enemy and will be removed. It can say, if you are a new player you will give me a certain payment for my "protection." It can do great damage once we allow it on the playground. It's not about the claiming of land, it's about the health of the game. Going against so many players wills may or may not be true. Have you ever wondered just how many players are pro-intimidation by threats of coercion and how many anti? No method that I know of, can measure that. The best measures though, are two: how many alliances are using the tactic of intimidation by threats of coercion, and, how many people are posting in the forums for or against the tactic. The overwhelming majority of alliances do not use intimidation by threats of coercion. Most don't make land claims. There may be a lot of reasons for that, but one of them might be that they don't indorse the practice of intimidation by threats of coercion. The other measure is that most posters are pro-intimidation by threats of coercion. Of course, given the strong arguments I present and the tenacity with which present them it would be unusual for the pro-intimidation by threats of coercion, to ignore those posts. And if, as I believe, I'm more than holding my own in the debate, there really isn't any need for many anti-intimidation by threats of coercion players to say much. But of course, that may be just my imagination. The point is, we don't know how many people are on one side or the other because we don't have any way to really measure. I do wish those who were anti intimidation by threats of coercion would speak up, but maybe my own shouting has just drowned them out. For that I am sorry. As for the social practice of being something other than you are in the offline world, I do not believe that it is possible to not bring you personality into an unscripted environment and thus to pretend you are just "play acting." Oh, I believe you can tell yourself that, but I also think the line between the imaginative and the real is very thin when it comes to human psychology and even thinner when it comes to human physiology. Our bodies release the same chemicals when we are frightened at a horror movie as we do when we are frightened in real life. Play is, in fact, one way we choose to experience the thrill of danger without the risk of harm. If our minds were able to keep our bodies from experiencing the rush of being in danger because we know we really aren't in danger, every roller coaster would be shut down. Finally, you do seem to think Illyriad is a war game. I have no problem with you playing it as a war game as long as you don't intimidate other into playing it as such when they have no wish to do so. Intimidation by threats of coercion, and the subsequent acts of coercion are not healthy in any game except for, perhaps, those where military action is necessary and unavoidable and part of the formula for "winning." But that would mean the game designers have laid out what it means to win, and that hasn't happened in this sandbox. Thank you for your comments. AJ |
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Sargon
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Joined: 24 Jan 2016 Status: Offline Points: 32 |
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Posted: 15 Feb 2016 at 15:15 |
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Most of us are living in countries where the highest court is having a impair number of judges, because even in the most important moral issues highly educated women and men with much much time just for arguments and thinking tend to be divided. To assume as ajqtrz that with some syllogistics you can force conclusions on moral issues on the community in a game with a much broader playerbase (quantitativly and 'qualitativly' (in the sense of different backgrounds etc., no valuejudgement implied)) is at least unworldly and quixotic, if not worse.
We have societies that even in real life issues show quite a lot of different moralities and ethics, this game is bound to be the same and doing syllogistics with the hope of shared premisses is obviously not going to work as this and other threads show, not because people not sharing ajqtrz´s views are lazy, unclear or shelfish in their thinking, but because they have for their concepts not the same intension and/or extensions. Example for the moral behaviour: even if everyone would at first subscribe to a golden-rule-etthics (so that the intension of the definition would be the same for all), almost all would probably have different sets of exeptions for this rule, as for example allowing threats and intimidation against tyrants/terrorists etc. (so that the extension wouldn´t be the same anymore). The biggest issue of extension is probably, if ethics should, and if yes, to what degree, rule in games. Many players have posted here, that ethics shouldn´t matter at all in games, as games per definition (for them) include the possibility, even the high propability of loss, especially in a game with a military sphere. I personally don´t agree with that, but I don´t see a way to force them over to my viewpoint. But even though there is no strict way for that, Illy seems to have found through compromise (and not through one person declaring what conclusions everyone should arrive at!) it´s way to a quite respectful and restrained way of playing, that allows for almost all to have and eat their cake. The landclaimers aren´t claiming too much territory in the sense overall space (still plenty left) or of a special place (like all jungle), so that no peaceful player who behaves himself is having to deal with any threats, there are just a few patches she or he can´t go to. That compared to the benefits and fun for the militaryplayers should even in an utilitaristic ethics be a great deal. In my eyes an pragmatic and mature compromise for all. If aj´s fears and predictions and his going for the fullest possible extension of ethics even in games aren´t shared, they are just subjective (not necessarily wrong, but obviously not convincing anyone else here, and here the community decides and not logic). Having in mind the big ammounts of instances over a big variety of societies of social practices of suspension and even reversals of common rules and behaviours (from game pieces in the ancient old east to carneval in Rio), I think it is highly dubious (or possibly even harmful/against human nature) that a majority in any game-environment will ever agree to a very high degree of normal morality, as it goes against the character of this social practice. Obviously I am happy about the high degree of fairness here, but going against so many other players wills and wishes, as ajqtrz is doing, just to achieve a little more is in my eyes highly damaging to the ideals and irritating to possible allies (as observabale from the reactions of even peaceful players). I mean, ajqtrz you defined wisdom as having the means to reach a goal, so far you have only achieved alienation, even of quite likeminded persons, do you really consider these discussions as a proof of your wise behaviour and their shallow thinking? Ever considererd that we might life in a complex world where even people thinking differently might be right? I don´t wright this to proof you are wrong (as the threads here show, that rarely is fruitful or sucessful, so why bother?), but to show that others might be right too... P.S. I am no native speaker, so I am afraid my orthography is a catastrophy, sorry for that :(
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Angrim
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Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1173 |
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Posted: 15 Feb 2016 at 13:24 |
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JodaMyth
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Joined: 29 Jul 2014 Status: Offline Points: 62 |
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Posted: 15 Feb 2016 at 04:05 |
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I think the mechanics themselves encourage a certain level of unfairness, similar to real life. The players you are connected with, amount of wealth you have or time you invest in the game, competency and understanding of the game, the public perception of you... all these are significant factors on Illy. That alone allows everyone the ability to play how they want, in a sense that is "fair" but also encourages a level of inequality among players.
I would say that is for the community as a whole to decide the same way you feel they should police how players act on the game.
There is a freedom to tell players they can't settle somewhere too. I was not trying to trick you, I was only asking for clarification.
Firstly... it was called ultimate because a player can be razed to nothing, as said in the presentation. PvP encompases both the examples you listed after it, as long as someone is playing the game they can be subject to attacks by other players, unless you decide to hide behind a pretty rainbow. I accept your point about the State Farm Agent, one lives down the street from me and he's kind of a creep.
I should and yet, I don't.
I don't remember saying this ![]()
Can you explain what that means to us common folk?
Obviously in that example it would be the "big guy" but at a point you will need to answer how you got yourself into that position. I doubt there would be no reason for arm twisting, it might not be a good reason but I am sure one exists. The majority of such situations are avoidable, I'm not saying the "big guy" was right in doing so but will not jump to assume innocence on your side.
The difference being this is a game, when our armies die there are is no true impact.
Because you have a war to deal with and rebuttals to write regarding the ethics of wars and the surrounding reasons.
I don't know the sales figures either but I have watched both sides sell a lot more prestige items than were being sold pre war. We could ask for a devs input but it prob wouldn't be the type of thing they would answer even if they weren't busy playing space invaders.
You make a fair and valid point for the war to continue there.
It is a PvP alliance, they are always "preparing for war". I don't know exactly what Sho said but I am nearly certain they weren't preparing with you in mind. Boredom is a good enough excuse to start a war on a game, justification is always secondhand to that imo.
Good for you, then don't complain about attacks continuing either.
I place 2 jacks on top of the jenga tower. ![]() I'm not trying to censor you but maybe shorten "Threats of coercion" or change it to something else, it was said so repeatedly here I started to tune it out as I was reading. Thanks ahead of time |
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ajqtrz
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Joined: 24 May 2014 Location: USA Status: Offline Points: 500 |
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Posted: 14 Feb 2016 at 20:58 |
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So you believe that one should not expect or even hope for fairness in a browser game? I would suggest that it's either because you have never experienced it and thus don't think it possible, or you think the very nature of browser games like Illyriad means fairness cannot be accomplished. But fairness is a human measure and so we can determine what we think fair and what not. The choice is ours.
The question is: do players have the option to determine what it means to win for themselves? Once I decide to play volleyball the rules of volleyball are applicable to the game I'm playing. You can, of course play basketball, but if you score a huge amounts of points by shooting a huge amount of baskets, you still lose my game. The point being we should both allow each other, as much as possible, to play whatever game we want. The only time it doesn't work is when somebody decides that everybody will play the game they say. I'm for the freedom, as much as possible, of letting each player play the game they wish to play. Which means games of intimidtion against other players and coercion cannot be allowed. For if you allow intimidation and coercion on all players you deny them the opportunity to play the game as they wish, and you do so unnecessarily.
I'm saying that Illyriad will the loser if intimidation by threats of coercion is allowed as a tactic. Thus, those who do not take a stand will be and are loosing a freedom they currently have--the freedom to settle whereever they wish. And the freedom to play in a game free from intimidation by threats of coercion. The freedom to settle is just one of the many things which can be lost if we allow intimidtion by threats of coercion. As a side note: the declaration "you're a loser" is a derogatory term and has nothing to do with the state of the contest. While it is logically fair to say, after a game is over, "you lost" you generally don't say "you're a loser" as the term implies a consistent pattern of loss. So getting me to say that the large alliances are loosers is trying to get me to say something derogatory about them. Nice try, but I'm not biting.
If you check those who respond to my posts most of them are committed to the idea of intimidation by threats of coercion as a positive tactic. Thus, the response to my posts is not a good measure of the number of player convinced. Since we don't have a good way to measure that, I would suggest that my belief is based upon the much better arguments I've made. Better and more clear logic, better evidence, and better quotes...just a few of the things that make arguments work. I believe that most people, when exposed to better reasoning, if they haven't already closed their minds to it, will follow the better reasoned path. I have faith in the players of this game and so, having the better arguments, I conclude that I have convinced some....and maybe most.
First, if the majority of Illyriad is peaceful then that is how they wish to play the game. I do have to wonder how peaceful it will be when one of the current or some new alliance comes who decides that it's not only okay to use intiimdaton by threats of coercion in BL and for land claiming, but also to enforce other new rules: like you don't harvest here, you pay tribute to us, you send your soldiers there and there, you trade only at our hubs....etc.....etc.... Do you guarantee that if the use of intimidation by threats of coercion is allowed that nobody, next month, next year, in five or ten years won't just expand how the tactic is used in the name of the game "evolving?" PVP is "player vs player," it's not "warrior versus trader" or "EPVP:--"Enforced Player vs Player" It's "ultimate" because it allows for a full range of options, including trading, crafting and gathering. It may or may not be, for those who love warfare, the "ultimate" warfare platform exactly because it's a much slower paced playground. Finally, the mechanics may make it slow, but it also means that small players like myself are more vulnerable out in areas where the use of intimidation by threats of coercion are taking hold. One forgets it's not jut the land claimed, but the surrounding land as well that is restricted. It is restricted because there is no reason that the land claiming alliances can't just expand their claim a bit and kick out the small players. It is restricted because if one of those small players speaks up and objects to intimidation by threats of coercion, he or she may actually experience an attempt or two to coerice. Who wants to live next to the State Farm Agent who uses intimidation by threats of coercion to enforce the purchase of insurance?
You should. What happened in Illy years ago has made it the game it is today. The mechanics could be different, but it's the players who make the playground. What happened years ago was unsual in the browser based games, which is why there is a certain sense of "fairness" here that is very, very much absent in other games. I'm just trying to preserve what others have given us.
If I could control the whole server I'd not do as you ask because then I'd be a minority imposing on the player of Illy my views. The minority has only two ethical ways to impose their views on a majority...make their views the view of the majority, or give good enough reason for the majority to allow their view. Using intimidation by threats of coercion is not one of the ways and is, in fact, an anathema to egalitarian based play.
Okay, I'm not a kid....so I'll change the sentence to "if you get into it with a big guy at the local bar and he twists your arm and says, "you give up?" does your not giving up mean that it's your fault if you suffer a broken arm? The point is that the suffering isn't your fault if you resist or not. The blame is on the guy doing the twisting, not the guy giving up or not. I do hope that you can now address the question of who is to blame when threats of coercion turn into actual attempts at coercion. Peace is the absence of war. Peace is when one side gives up or both sides quit fighting. A statement printed in the Illytimes by Shogun No Yari clearly states that there will be peace no matter if I accept the peace offer or not. And for months there was. I didn't launch any attacks, diplo or otherwise, at any BB player in that time. The reason I've been attacked is because individual players in BB have attacked me and BB leadership has allowed them. I call it the undisciplined rogue general excuse. "Oh, we haven't broken the peace, one of our generals has and we have just chosen to ignore it." That wouldn't fly in the real world of countries, and it doesn't fly here.
I didn't find it stagnant at all. I've been here going on 2 years and was very busy my first year and a half and even busier now. If the players don't wish it to be stagnant they can, of course, organize all kinds of PVP war games. Or trading competitions....etc. So if it's "stagnant" it's not because it has to be, but because a lot of players would rather it be so. You can't hve 'peaceful' with out a degree of "stagnant." As for sales being up, I"m not privy to that info. That the game has more wars now may be true and thus, those players may be having more fun, or not. But in the long run will it be advantageous for Illyriad's metagame rules to allow intimidation by threats of coercion, a tactic used and I argue, destroyed, the player base of LoU? And how many players, upon coming to Illyriad find two things true: first that they are welcome and need not fear intimidation by threats of coercion but instead can receive help from other players should such thing occur; and second, that if they are the type of player who uses overt intimidation by threats of coercion against small players, they are not encouraged but sometimes even "removed" if it goes too far. In the long run I'm betting fewer of those non-warrior new players will stick around if we allow intimidtion by threats of coercion but that, due to the slow pace of the game, many of the warriors will leave anyway...as they do now. So it's a negative sum gain. We lose the "aggressive game style" players after a while (but not after they've use some good old intimidation by threats of coercion style play) and we loose the non-warrior class becaue they find Illyriad just like all the other sandbox games out there, dominated by the culture of "aggressive game play."
Nope. I don't like the terms. They don't repay me for the losses I incurred needlessly. They don't reflect the placing of blame where it belongs. And, if I "cry uncle" I just encourage my opponents to believe that the way to win a debate is to punch your opponent. Bloody noses do not win debates and only show that the one punching has left the debate to the other guy... I win, they lose.
What is required in the game is different that what is required to be on the playground with the other players. The game has game mechanics which require the establishment of at least one city and allow for a lot of other things, including robbing newb's, settling right next to other players, insulting people in GC, etc...a lot of "metagame" rules. The reason we have the metarules we have is because the players have decided that some kinds of things are not fair or not advantageous to the community. Thus, "not playing nice" is not allowed in at least two ways by the players. Reading the forums is not required by the game mechanics or the players, but "playing nice' is. I'm just trying to expand the current way to play nice to exclude intimidtion by threats of coercion...a tactic that doesen't even sound nice. The State Farm Agent doesn't knock on our door and use intimidation by threats of coercion to make you buy insurance. If he or she did, that wouldn't be "being a good neighbor," would it? I didn't delcare war either. I didn't declare war or send diplos. The war was planned for months according to Shogun No Yari. He claimed that they stockpiled the necessary resources to sustain the effort. And I believe him. He's a pretty good general. But still, the pretext for war was not there and there was no effort to present any case for it, so the war was unjust and uncalled for. I do not surrender to those who use inimitdation by threats of coercion to get me to sign bogus peace deals. I do not surrender, I keep my word. The other 62.5% of myself is Basque, Native American, African American, Irish, German, English, Mexican and who knows what else...when the thousands of us get together (once every 10 years in SC) it looks like the UN. Good thing I called heads....I place my 6/4 domino on your pile of pixi sticks. AJ |
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abstractdream
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Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
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Posted: 11 Feb 2016 at 14:53 |
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"...and you do ramble some."
EL OH EL, fer reel!
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JodaMyth
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Posted: 11 Feb 2016 at 01:54 |
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No.. I mean.. fairness on browser game forums... are you insane? (That was rhetorical, I will not entertain a discussion on your sanity)
I'm confused about this, I am fairly sure you will be the volleyball player who has started playing basketball in your example since you have declared yourself the winner.
Are you saying that you believe all the alliances are "losers" for not opposing what you oppose just unwilling to admit that direct inference?
I have already admitted that you are a master debater in a previous post, you don't need to tell me this is a good style.
I said SIN and B!B if I remember right, SHARK and Unbow can be included in that too now that I think about it. All those alliances are fighting to support their ideals of Illy or how they want to play on the game. I did not disagree you should try for it, I disagreed with the thought that you are winning or changing minds on here.
The majority of Illyriad is still peaceful, compared to those games you have mentioned I believe it will continue to be. GM SC described Illy as an "ultimate PvP game" once during some talk about CRM. He also said they controlled our actions and peeked under female elves armor (The last part maybe paraphrasing) I believe that the slow speed and mechanics of Illy make it too slow to be a full blown PvP game like LoU was.
No. I just don't really care what happened years ago on Illy.
SINs strength comes from their clustering. Split that in half and it becomes half as effective. While they are doing well in the Newlands war you need to remember there was a long time building up to this and stockpiling items to fight the war. They could not maintain that army size or production speed indefinitely, no alliance can. Ones with alts/sats feeding gold or very good traders possibly could for a long time but it would be exhausting. If you can control the entire server then what are you doing on here? Take command and force us all to play nice.
You aren't a kid.. you're a grown man, I think, please stop comparing yourself to one. You are in a war, albeit a browser game war but war none the less. You can keep your pride but I see no problem with taking more cities if you continue to refuse peace. Illyriad has made it to where both sides need to agree to peace, since you refure this the war will continue.
No, I don't.
Illy has been stagnant for a while for many players, even the ones not involved in the war enjoy reading about it or watching it. Traders are benefiting and I am sure prestige sales are up. Why is this bad?
Is that why Jandras joined HIGH and sent a siege at Rosie and several attacks at B!B during the early days of your war?
Shogun may have the screenshot but I no longer do. If I remember right it was mostly WoT and Stomps members. The peace offer has been there for a long time yet you haven't accepted. I know you feel you are winning and that is fine but they do not need a reason to attack a city at war. To use an idiom from a past game, if it's red it's dead.
Neither is not playing nice and razing your cities so there is no issue here right?
If they are outside my 10 squares I don't care who moves near me. I'm like the State Farm of Illy, a good neighbor ![]()
I didn't declare war, I was a victim of circumstance. I didn't drive him from the game only razed his cities. I had several back and forth mails with him each one more volatile on his end. I believe there is no chance of redemption for that player. Erista said I can't attack because we are a training alliance though so I just ignore him.
Why do you hate 3/8ths of yourself?
Thank you, and you do ramble some. You didn't make a move for our game to continue btw so I will assume you drew a "Skip your turn card", I flip a coin and it lands on heads.
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JodaMyth
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Posted: 11 Feb 2016 at 01:15 |
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Just be glad it's not directed at you this time... you don't need to try and decipher it to make a comeback.
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abstractdream
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Joined: 02 Oct 2011 Location: Oarnamly Status: Offline Points: 1857 |
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Posted: 11 Feb 2016 at 00:31 |
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Brandmeister
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Posted: 10 Feb 2016 at 23:57 |
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Please learn how to use the quote tags properly. Your giant posts are impenetrable when you wrap everything as a quote, and sometimes attribute the statement to the wrong person.
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