When Gaming Gets Personal |
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Rill
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Posted: 17 Feb 2016 at 17:52 |
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Spreadsheets scare me. Always have.
Barely got through my accounting courses in grad school ...
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Tink XX
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Posted: 17 Feb 2016 at 17:24 |
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Thanks Sargon, I thought that was a great post. As far as the relationship between games and reality, I was also thinking along the lines of carnival. There are books about play that fully expound on what separates play from reality. Homo Ludens by Huizinga is a great start. Sure, there is feedback between our real-life selves and game personas, but I wouldn't read too much into this, as I am in fact not about to send an army of thieves to Macy's to steal a Versace purse, or send a goblin arsonist to my neighbor's house if his dog pooped on my lawn.
Game mechanics in Illyriad (or really, in most computer games I am aware of, except The Oregon Trail) is totally ignorant of morality. For example, it does not prohibit the same player and their alt from joining 2 warring alliances and from spying on one of them. I think the examples of "land claims" and "10 square rule" and their relationship to game mechanics have been picked apart to death already. Game mechanics has very little to do with these rules, except when players use in-game tools to enforce these invented, arbitrary social conventions. Equally, you aren't rewarded with bonus points for sending caravans to newbs and being "good". So, basically any ethical limitations that people impose or self-impose are social conventions that have little to do with the game mechanics. Multiple social conventions exist in Illyriad. The fact that these different social conventions can be conflicting is what generates tension and dynamics in the game and that's what makes the game interesting for many players. Illyriad is not North Korea and the devs are not the Supreme Leader (although they do impose certain rules, which mostly have to do with real-life harassment and rule violations like multiaccounting and exploits). AJ, if these in-game conflicts and other people using game mechanics the way they want to use it cause you real distress, you really should consider a peaceful game that does not have destruction of your pixels built into the game. Or maybe you should not assume that people on the warmonger side are some ignorant dolts who only know how to use their "muscle" to "bully" people around. In fact, I am continuously amused by that analogy as this "muscle" in Illyriad is all about optimizing your cities, doing math and using tools like spreadsheets, coding, predicting the other side's behavior, etc. etc. Beware of the spreadsheet beefcakes, people! Edited by Tink XX - 17 Feb 2016 at 17:59 |
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Sargon
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Posted: 17 Feb 2016 at 13:34 |
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Dear AJ
Well, the main point behind my postings could be broken down to: I think (due to my education and experience) that the world(s) we are living in are just to a limited extent a fruitful field for the application of syllogistic logics, because on the 'ontological' level (e.g. quantum-physics that f*ck up the basic rule that you can´t at the same time and in the same respect think/be two different contradicting things), on the human level (syllogistics was a human product of certain social and historic circumstances and only worked its way through history in certain spheres under certain circumstances) and on the level of the modern condition of humanity (a loss of shared certainties, for wich my claim of your unshared premise was an example) the basic structural needs for syllogistics are usually not met to a very high degree. My aim is not to force my basic principles upon you here, especially as persons over a certain age tend to have their own system of thought that is tuned for their own education and experiences und is thus almost never directly changed in absence of a greater crisis. I am happy to learn some stuff from you and gain nice insights here and there from your missives, but I am totally distressed by the way you treat people with differing viewpoints and opinions under the cover of 'just doing logics, everyone against me is against logic'. In my opinion you stain your own valid points and admirable ideals with your overbearing zeal. To use Aristotle against you: there is an too much even for virtues, you can be brave, but if you are too brave you are reckless and get yourself and/or other needlessly killed. My critique for you would thus be, that you overdo your good principles and thus aren´t able to get more weight for them in the game, because you value the ideals over the slightly dirty reality of a compromise. To entymeme: the problem seems more to be, how to understand this word in the context of De Anima, as your proposal as a faculty of the mind as THE meaning of the word doesn´t hold true for the cited instances (there is no nice english word for Belegstelle? ), see for the example the quote from Analytica Posteriora where is written, that entymeme is a (kind of) syllogism. Obviously a faculty isn´t a syllogism. I would even guess that De Anima wasn´t given as an instance/quote in the dictionary due to it´s untypical usage and contested meaning there [totally just a guess]. Aristotle isn´t prone to use neat unambigious definitions conctantly for his concepts. But that is why we have so many nice commentaries on him :) .For intimidation by threats: They are the basis for most societies, we have laws, they threat us with fines and punishment, and we have lawenforcers walking around with intimidating weapons on their belt. Obviously most humans don´t have problems with a state using them for aims that are considered legitimate. I would gues we both don´t have any problems with the threat of prison for murderers and the coercive and intimidating measures taken by our states to treat them. So next to the obvious cases where most people would subscribe to that rule, there are also many instances in wich threats and intimidation aren´t even seen as such for the most time, because they are percieved as legitimate (or even 'natural). Next to those easy cases are the contested ones, like the extent to wich you can use those means in foreign policy, like against regimes that wan´t to get an atom bomb or threaten/killing their own people. So I think it is totally clear that just a small fraction of the playerbase here would subscribe to such a universal validity for your rule you need to make your syllogisms forceful. To ethics in games: as I said, your proof and everydayexperience just shows a partial, mediated presence of the 'real' person in a game, with that, you can at least quite convincingly argue for a certain restraint in here. What you can´t forcefully do is to argue for the maximum set of ethics, because you just have the basis for a partial one. And we have that already here with the restraint the landclaimers are showing, even in 'their' war against you. Otherwhise, see Brandmeisters post. To the can-problem: you previously subscribed to freedom, and just because there is the possibility of missbehaviour you want a mutilation of freadom, really? Freedom is always also the freedom of the other(s), and the landclaimers leave the nonclaimers a big bunch of freedom on the map, so at least in my ethics with my understanding of freedom I see for myself even the moral obligation to grant them their freedom to play with landclaiming, as long as they respect and grant freedom to others, what they are doing right now in my perception and I have no valid reason do fear an escalation of things. "Since the moral choices we make, if they are in-congruent with our ideal self, are damaging to our self esteem" Highly, highly debatable with the almost universal presence of social practices especially designed to do that, at least in a limited degree. (Like carnival, there the cold boring germans can go wild and kiss foreigeners on the street without the feeling of unpropriety they would get doing it on other times [I am so boring and cold that I don´t participate
). To me it seems that is exactly needed to stabilize your self with a 'holiday' from the social masks you have to wear otherwhise most of the time. |
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Brandmeister
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Posted: 17 Feb 2016 at 04:40 |
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An eye for an eye, a minor headache for a minor headache? |
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Rill
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Posted: 17 Feb 2016 at 03:47 |
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Personally I don't think in-game retribution is a useful response to ranting on the forum. It seems unlikely to produced the desired result, if that result is less ranting.
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Brandmeister
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Posted: 16 Feb 2016 at 23:34 |
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Largely these are sensible statements. Players are people, and they do get mad when suffering undesirable results in competitive games. Your argument always breaks down at the same point. You wish to construct the parallel that a player/avatar playing an online game ought to be compared to a real person interacting with the real world. Then you bring forth a carefully constructed set of research that shows that players invest psychologically in their avatars, and suffer some portion of real emotional distress at fictional events, (and here's the illogical leap) because avatar is equivalent to the person, and THEREFORE the online world is equivalent to the real material world with real possessions and real injuries. But it isn't. The real, valid comparison is anonymous people playing a video game online, compared to real people PLAYING A GAME together in person. We all recognize (or should recognize anyway) that threatening to lightning bolt someone's half Orc fighter in D&D will cause them some degree of real frustration or anguish, but it is no NO WAY equivalent to whipping out an actual real knife and pointing it at their actual real throat and saying, "I am going to kill you." It is further quite sensible to conclude that the threatened player was aware of the potential for personality clashes at the gaming table, and the possibility that their carefully built imaginary character might meet a grisly fate in the game, in a way that causes them some real degree of actual real emotional frustration towards the attacking player. That's just part of the game. How ought that player be treated? Probably with a little mercy, because the players at the table are presumably friends, and the bad feelings might persist beyond the game for some time. But at the same time, it is ludicrous to suggest that the attacking player, acting violently within the game in a way that frustrated another player, has committed some kind of grave moral trespass to be regarded as equivalent to actual violence. Nor, I think, is telling the Half Orc fighter, "The necklace is mine or you're an orc-kebab!" to be regarded as completely out of bounds within the game, merely for being poor form within real world social norms. Games are a safe environment to do things we cannot do in the real world, which is a big reason why we play them. Is it coercion to threaten the other player's persistent avatar, in exchange for a valuable item within the game? Likely not. At the very least it does not warrant the same reaction as appropriating their car or their house via similar means. And now, having said all that about polite social norms, I think if you repeatedly accused me personally of intimidation by threats of coercion, your Half Orc would have been fried months ago. Yes, it is poor form and a little petty to incinerate someone's carefully built character for the sake of a verbal disagreement outside the game (or in the meta-game, as some prefer), but it is equally poor form to make such an outrageous accusation repeatedly and insultingly between the players themselves. Like it or not, you are using the anonymity of the game and the Internet to make a fairly toxic accusation at a particular group of players, to the point of harassment, in a way that you would never dare to use if you were face to face with them across a gaming table. If you did, most gamers would consider that a far bigger breach of table etiquette than a scuffle among characters on the table resulting in some minor distress, even if that distress were inflicted in the process of obtaining an in-game prize, or in retribution for the ill will above the table. As I have said before, I think your trash talk is considerably more toxic than their vindictive destruction of your digital cities. Unlike real life, there is no mechanism for those players to kick you off their table for being socially disagreeable. That's probably why they feel justified in inflicting consequences on the table, in an otherwise harmless way that they know will cause you a small headache. The longer and more hysterically you rant at them, the more justified they seem in their in-game retribution. |
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ajqtrz
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Posted: 16 Feb 2016 at 19:26 |
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Sargon
The major point you are making in your response boils down to this: not everybody believes the premises with which I start are true. I will get to that in a moment. The traditional definition of enthymeme is wrong. But because it has been around for hundreds of years it is what is in the dictionary. Words change their meaning and when translating a word from Classical Greek scholarship can move slowly. Lloyd Bitzer was my doctoral adviser and my thinking comes out of his works as well as the Kneale's whom I mentioned. Of course the whole discussion of enthymeme is probably not relevant since it appears to me that you are not arguing that syllogism can't be used to reveal the logic of an idea, but that the premises from which I start are not the premises from which my opponents start. In the following thread: http://forum.illyriad.co.uk/why-preach_topic6767_page8.html I lay out the premises and the possible attack points. I am fully aware that all logic is only a tool. If one begins with untrue premises and uses perfect logic he or she will almost always reach untrue conclusions. There is truth and there is validity. Syllogisms only allow us to reach valid conclusions, not necessarily true ones. So there are the syllogisms I use. If you wish, take a shot at any or all the premises and let's find out which are true or untrue. The dividing line between the online and offline persona of the player is much thinner than most people would like to think. The studies I've read and the ones I've posted, show that the effects of imaginary play on the persona of of the player are real. How long they last and in what ways is a continual debate, but that playing online has an effect on our offline personas is not an easily debated point. When a research subject is given the opportunity to act as the teacher and to "punish" an unknown "student", and the "teacher" will administer a much higher and more dangerous shock to the "student" when the "student" doesn't answer a question correctly than if he or she can see the "student" or knows the "student" socially. Anonymity tends to lower moral inhibitions. In Illyriad we have the psychological distance of "double anonymity" and thus, it is easier for the average person to administer "punishment" at a higher level than if they know the other player is a real person. My argument is a effort to stop the types of behavior the very people who engage in them in Illyriad would not tolerate if they were done by their offline persona. One of the many logical problems those who are so angry at me have is to answer why they, the offline persona, is mad at an anonymous and "not real" avatar? They cannot both argue that it is "just a game" and therefore, by implication (and sometimes actually stated) should not affect the offline persona, at the same time they show that their offline persona present in the game is being affected. Avatars do not get mad. Players do. And they bring their "real selves" into the game (a point also explored in various studies) and it's their "real selves" who are affected. Once you get to the point of recognizing players are present in the game, you then have another problem, how should they be treated? That's where morals come in and, like it or not, unless you can prove the players are not present in the game, you have to ask what is moral. In the offline world the use of intimidation by threats of coercion is considered immoral. In western cultures and in many others, we value the freedom to choose without intimidation by threats of coercion. Therefore, using intimidation by threats of coercion in a non-scripted environment where you are not required to do so, is a moral choice. Since the moral choices we make, if they are in-congruent with our ideal self, are damaging to our self esteem, it stands to reason that to let people engage in unnecessary intimidation by threats of coercion is damaging to them as well as their victims. So, in the end the distinction you wish to make between the "online game" and the "real world" is a chimera. The same person is present in Illy as in the world outside of Illy. You are correct to recognize that "can" does not mean "will.' I've recognized this point many times and keep asking who will guarantee that the "cans' of which I speak, "will not ever" occur? It is always good practice to consider what may happen in a course you are contemplating and then to ask yourself what are the odds once you take that course, of those things happening. Is more likely, once you have allowed the tactic of "intimidation by threats of coercion" for the tactic to be used in other circumstances than land claims or less likely? Does a mechanism exist by which the tactic can be restricted to land claims? Will the current crop of users of intimidation by threats of coercion guarantee the tactic will not be allowed in other contexts? Will they be here next year, the year after or the year after that when one of the scenarios that use intimidation by threats of coercion is attempted? Even with the best intentions and the nicest crop of users of intimidation by threats of coercion, once you let the genie out of the bottle you won't be putting it back in any time soon. AJ Edited by ajqtrz - 16 Feb 2016 at 19:37 |
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Sargon
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Posted: 16 Feb 2016 at 00:55 |
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Dear AJ
Well, my main aim was to show, that the base for Syllogistics to work well is not given, because we don´t all share the same premises (intentional AND extentional). As I said, I would guess that almost no one here would share your premise that ALL threads of coercion are wrong/negative. Therefore, the all-quantifier in your basic premise does not hold true for almost all, therefore almost no one can be forced to the conclusions you arrive at (logic can´t arrive at any conclusions, logic is a concept that can´t think on it´s own...). To the cultural indebtedness of logic: that is indeed an interesting and open question, that did arise already more than 1000 years ago at least (during the Abbasid cultural efflorescence of thinking, philosophy and translation in 9th/10th century Bagdad it was highly contestet if (greek) logic would be needed, when (arab) grammar could achieve the same. The 'victory' for Logic came only after a severe reinterpretation of the whole Aristotelian Philosophy through Ibn Sina/Avicenna) and still awaits is resolution as far as I can see it. But another 2 facts more imminent to the Aristotelian corpus throw a way more pessimistic light on Aristotelian logic: after his death his school almost died out, his scriptures as we know them were rescued out of halfforgetting around the birth of Christ on Rhodes! And even more important, even Aristotel himself didn´t use his syllogistics persistently throughout all his works, even the grandmaster himself obviously wasn´t able to apply his neat idealistic scheme to all fields. I have read his Ethics, and as far as I remember it wasn´t overly syllogistical and in it´s structure even going against the basic grain of his syllogistics due to its break with the tertium-non-datur-manichaeisms (yeah, I am german and like long words, sorry^^) In the long run the better system usually wins out, I agree there with you, as does the evidence as far as I can overview it. BUT, it takes usually at least 1-2 generations (so it seems to be socially determined as well), and Logic is and was only a part in those overarching systems that could include and explain almost everything the carrying civilization came upon, and those systems did change. Civilizational, only the Jewish, Christian and Muslim traditions knew syllogistics as we do, India was slightlydifferent, especially in it´s buddhist parts, china even further away as far as I know. I don´t have anything against syllogistics, but historically and in-this-forumically it rarely did lead to the conversion of anyone. Aristotle didn´t convince Platon of his views, the row of Alexandrian commentators on the Organon varied from each other (and reported even other interpretations), and still today we have scientists wondering what Aristotle really did mean... Obviously syllogistics is not here in this world to unite us under some universally shared concepts, it just didn´t work out for 2000 years. It is great to show how a system of thought is being build up and works, but that alone usually forces no-one to one single universally shared conclusion! "It's a tactic which, if allowed, CAN [emphazis by me] be planted in all kinds of ways" Indeed, CAN, but that leads to 2 problems. Formaly, with a CAN in your promise, your conclusion isn´t forcing anymore, and with the history of restrain here and the structures of the game, you could as well just trust, that it will remain in civil boundaries. Obviously you haven´t given enough reason for others to share your fear and distrust, that happens and is not a sign of irrationalism... "And if, as I believe, I'm more than holding my own in the debate" But that is almost always the case for debates, when does ever anybody openly change sides? I have had many discussions, and I rarely saw it. So holding ones position in a debate is the expectable default that doesn´t proof anything, someone switching sides might be way better a sign for 'rightness' in a discussion, and untill now only the number of your adversaries increased. Seeing that as a sign for your rightness only runs into the risk of producing a selffullfilling prophecy as you see with this both consent and dissens as a sign for your rightness... "As for the social practice of being something other than you are in the offline world, I do not believe that it is possible to not bring you personality into an unscripted environment and thus to pretend you are just "play acting." " Indeed, I agree, but as even your 'proofs' show, the transfer is only partially and not complete. Therefore I would draw the conclusion, that only an uncomplete transfere of real world ethics is to be wanted (I still think I can force that onto anyone though), but that is given here in Illyriad as I see it, and that is why I play it. In my view we have a reasonably fair environment for both, military and peacefulplayers. I am not pro-intimidation, but I can live with it in the restrained way it is practised here and can at least abstarctly appreciate the fun the military players seem to have with it... |
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ajqtrz
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Posted: 15 Feb 2016 at 23:23 |
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JodaMyth,
In re-reading your post you have raised an interesting question. If a person is "punished" for what he has said or done, is it his fault that he is suffering? Of course, it depends on if he did something contrary to the rules, doesn't it? And that depends on whose rules are in place. Thus, if the one being punished is enduring the pain because he rejects the right of the "rule maker" to make the rule, then, to him, the punishment is unjust because the "rule maker" does not have the right to administer justice. Justice is a product of the authority of the administrator to enforce it. If everyone recognizes the authority of the administrator, then the administration of justice is just within that system. But if the administer does not have the authority to administer justice, then the administration of it, is unjust. The question of administration in the game is one which is up for debate. Currently a minority of alliances have taken it upon themselves to claim the right to administer justice against other players in a certain area and another group has claimed that the first does not have that right, but that they, as representatives of the entire community, wish for the entire community to have the authority to administer justice in all the land of Illy. You may, of course, argue that this second group does not represent the general consensus, but it is pretty certain those claiming the right to administer justice in some ares do not have the majority granting them that right. My purpose and hope is that those who are granting themselves that right will decide that it is better for Illyriad that no single alliance be allowed to use intimidation by threats of coercion as a tactic for claiming the administrative jurisdiction over an area. I hope they change their mind because the logic tells them to do so. I hope they change their mind to avoid unnecessary wars. I hope they change their mind because they care about Illyriad more than about their own "winning." AJ |
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ajqtrz
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Posted: 15 Feb 2016 at 23:09 |
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You know, you are right about the secondary and primary causes. +1 JodaMyth is well deserved. As for guilt and innocence, the original scenario set that up and I assumed that since I was just rewording that scenario the same relationships would be applicable. My mistake. But, to be specific, since it was a parallel to the "kid" example with which you objected, I assumed that the "big guy" was just being a jerk and picking fight with the other guy, just as, in the kid example I assumed the "bully" was just being a jerk. So if the "big guy" is a "bully" in the same manner as the one on the playground, would it then change your perspective? Of course, the fight in the above scenario isn't about the actual arm twisting, it's about dominance. The arm twister wants the "twistee" to acknowledge his subservient role. Thus, to NOT surrender is to stand up to the arm twister at the price of the broken arm. It's a question of if having the arm twister not break the arm is more important to the "twistee" than avoiding taking a subservient position. I think it should be because once you let the "big guy" succeed in his "jerk" behaviors you set the precedent for all "big guys" to use the same tactics. And the bar becomes a place normal people avoid. AJ |
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