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When Gaming Gets Personal

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Jejune View Drop Down
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Post Options Post Options   Thanks (2) Thanks(2)   Quote Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jan 2016 at 12:35
The International Red Cross has been one of the biggest advocates for shedding light on the consequences of war games and their possible influence on the rise in violence globally. They are particularly concerned about first-person shooters, and they argue that: " . . .as in real life, these games should include virtual consequences for people's actions and decisions.  Gamers should be rewarded for respecting the law of armed conflict and there should be virtual penalties for serious violations of the law of armed conflict, in other words war crimes."

However, they also differentiate these games from "more fantasy oriented war games," stating: 

"Does this also apply to more fantasy oriented war games? No, the ICRC is talking about video games that simulate real-war situations. It is not suggesting that this apply to games that portray more fictional scenarios such as medieval fantasy or futuristic wars in outer space.  

A few media reported that certain virtual acts performed by characters in video games could amount to serious violations of the law of armed conflict. Is this correct?

No. Serious violations of the laws of war can only be committed in real-life. A person cannot commit a war crime simply by playing a video game."

I think the IRC's perspective is germane to this discussion. The entire text can be reviewed here: https://www.icrc.org/eng/resources/documents/film/2013/09-28-ihl-video-games.htm 

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Anjire Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jan 2016 at 12:23

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Post Options Post Options   Thanks (0) Thanks(0)   Quote phoenixfire Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jan 2016 at 05:41
Nowhere in his post does he say that Adrian. He is addressing a study done that shows a correlation between playing violent video games and being violent. Just because there is a correlation does not mean one causes the other or vice versa it just means as one rises(amount of violent video games played and violentness of child) the other tends to aswell. 
A great example of this is that ice cream sales and number of homicides tend to rise together, however they don't cause eachother its just that they both tend to rise in the summer.
The main reason that the correlation exists is that if you are violent in the first place you are more likely to play a game that allows you to be violent without consequences. While if you aren't violent you are more likely to play a game that reflects your non-violentness.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jan 2016 at 05:22
I think what aj was saying was more along the lines of "if you travel by car, you are more likely to be involved in a car accident."  That doesn't mean that cars are "bad" or that there's anything inherently wrong with cars.  There are reasons to travel in them and reasons not to.  

There are reasons to play video games (primarily enjoyment but also social connection and perhaps in some cases building certain skills) and reasons not to (because they may affect other behaviors, as well as potentially taking time away from other activities, etc.)

Pretty much everything we do has risks and rewards.  Being aware of those risks and rewards helps us make conscious choices.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Adrian Shephard Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jan 2016 at 04:53
I was not posting about land claiming and I do know about the case, But playing video games and using social media won"t turn you in a killer and even if you were to play vionrt video games you won"t turn into a killer, Ajqtrz post is saying "if you play or view voint media,you will be a killer" and that is not true
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Post Options Post Options   Thanks (1) Thanks(1)   Quote phoenixfire Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jan 2016 at 04:27
Um Adrian, the court case is real and this had nothing to do with land claims. Why don't you actually read the post before spouting your own BS.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Adrian Shephard Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jan 2016 at 04:00
Sighs.....More BS form Ajqtrz, just stop Ajqtrz PvP and land claiming won"t stop bacsre you posted a load of BS and I have looked at your links,they are heavily flawed and worthless, so please stop posting whatever it is you post and .....well lets call it want it is- BS

Edited by Adrian Shephard - 22 Jan 2016 at 04:03
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jan 2016 at 21:52
Originally posted by Alfred Alfred wrote:

Games and Social media are a watery reflection when "role play" isn't happening.  The internet has merely enabled a focal point for what would have been isolated fantasies to proliferate.



I agree that people have always had fantasies and that some of them were anti-social, violent, and weird.  Most, I suspect though I have nothing but my own intuitive guess about the matter, were none of those things.  There are at least two difference between then and now though, that raise interesting questions.

First, it would seem to me that if you acted out a fantasy then, somebody would know the real you who is enacting that fantasy.  Thus the shield of anonymity would be mostly missing.  Related or a correlation to this is that not only is there a shield of anonymity between you and your online fantasy, but also between you and the "victims" or "beneficiaries" of your online fantasy.  And while it s true that people are physically much safer in cyberspace, the emotional harm may not be so protected.

Second, and you allude to this also, the ability for many people with the same type of fantasy  to band together is much greater as the Internet means that you can choose to NOT interact with people with whom you disagree because you don't like their color, their gender identification, their sex, their preference in booze or whatever.  Where before the cyber world you would probably need to learn pretty quickly to adjust your behaviors to a more cosmopolitan outlook, in cyberspace you can have your own "all just like me" society and never be bothered with examining your judgements about "all those people who are not like me."

Related to this is, of course, the ability to anonymously scour the world for people with whom you share your particular cup of tea.  This is, in one way good, if that cup of tea is not poisonous to the online community of which your sub group may be a part, but multiplies the "evil" done by drawing into your immediate cyberspace others of like 'unhealthy' habits. 

So like most thing the technology is a double edged sword and cuts both to the positive and the negative.

AJ
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jan 2016 at 21:40
Brown v. Entertainment Merchants Association, 564 U.S. 08-1448 (2011)

The ruling struck down a California law that aimed to restrict the sale of some games to minors without parent permission.  The court decided that first amendment rights, at this time, trump the (then) limited evidence that violent video games harm children.  However, they also said that the issue would need to be reviewed in the future as more research is done and if it's shown that playing violent video games does harm to children.

Personally I agreed with the court as at the time the evidence was very unclear.  Since that time, not so unclear and becoming clearer every day.

Thanks for asking, and sorry I didn't include it in the bibilography.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alfred Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jan 2016 at 21:27
Well, the corporate and contractual nature of the internet does make it “personal” *giggles*

The internet is venting ground for people’s narcissism and/or traits that couldn’t surface offline due to greater forces and characters. ABit like teenage girls moment mother isn’t looking.

( or just look at how people drive, only bit of power most people acquire and look how they use it )

The dull almost pre-regimented life’s many people lead, coupled with a complete detachment from all family, cultural and historical precedence leaves no reason to behave in a “normal” way.   (other than selfish gain anyway or simply attention seeking to fill a void )

Games and Social media are a watery reflection when "role play" isn't happening.  The internet has merely enabled a focal point for what would have been isolated fantasies to proliferate.

More interestingly in the past, media and social events were less varied and more conformal, now people have a chance to put their own twist upon it! They may even act as a the media or narrative like never before. 

( Couldn't even speak out of turn up the dinner table 100 years ago, games had strict rules, entire crowds would react with disgust if a music concert was too "contemporary" )

An often overlooked effect of  internet is you can pick what ever mantra or vibe you want at an instance online. See what you want to see, read what you want. Don't like the smallest thing? Search for another more pleasing blog or version of game! Vanity of vanity saith the preacher all is vanity ;p

 (being given, acting or told what you want when you want it would of been considered "spoiling"  once upon atime )

( Watching the early acress of steam if quiet telling, people pay for legups on sandbox games so they can tell, take and stomp over new players upon launch, as this advantage fades and the game is balanced, They leave...... as they can't act out a weird violent ego-fueled fantasies. )

Warning: may contain traces of sanity
( Current username Lord DeFault Ni old; King Alfred wCrow)
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