Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - When Gaming Gets Personal
  FAQ FAQ  Forum Search   Register Register  Login Login

When Gaming Gets Personal

 Post Reply Post Reply Page  <1 910111213 15>
Author
Angrim View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Nov 2011
Location: Laoshin
Status: Offline
Points: 1173
Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 15 Feb 2016 at 13:24
Originally posted by JodaMyth JodaMyth wrote:


Originally posted by ajqtrz ajqtrz wrote:


Okay, I'm not a kid....so I'll change the sentence to "if you get into it with a big guy at the local bar and he twists your arm and says, "you give up?" does your not giving up mean that it's your fault if you suffer a broken arm?  The point is that the suffering isn't your fault if you resist or not.  The blame is on the guy doing the twisting, not the guy giving up or not.  I do hope that you can now address the question of who is to blame when threats of coercion turn into actual attempts at coercion.
  Obviously in that example it would be the "big guy" but at a point you will need to answer how you got yourself into that position. I doubt there would be no reason for arm twisting, it might not be a good reason but I am sure one exists. The majority of such situations are avoidable, I'm not saying the "big guy" was right in doing so but will not jump to assume innocence on your side. 
+1 JodaMyth. some very selective reading of the cause-effect chain here. strategically asserting first cause is a great way to shift blame, assuming guilt and innocence have been prejudged.
Back to Top
Sargon View Drop Down
New Poster
New Poster
Avatar

Joined: 24 Jan 2016
Status: Offline
Points: 32
Post Options Post Options   Thanks (0) Thanks(0)   Quote Sargon Quote  Post ReplyReply Direct Link To This Post Posted: 15 Feb 2016 at 15:15
Most of us are living in countries where the highest court is having a impair number of judges, because even in the most important moral issues highly educated women and men with much much time just for arguments and thinking tend to be divided. To assume as ajqtrz that with some syllogistics you can force conclusions on moral issues on the community in a game with a much broader playerbase (quantitativly and 'qualitativly' (in the sense of different backgrounds etc., no valuejudgement implied)) is at least unworldly and quixotic, if not worse. 

We have societies that even in real life issues show quite a lot of different moralities and ethics, this game is bound to be the same and doing syllogistics with the hope of shared premisses is obviously not going to work as this and other threads show, not because people not sharing ajqtrz´s views are lazy, unclear or shelfish in their thinking, but because they have for their concepts not the same intension and/or extensions.

Example for the moral behaviour: even if everyone would at first subscribe to a golden-rule-etthics (so that the intension of the definition would be the same for all), almost all would probably have different sets of exeptions for this rule, as for example allowing threats and intimidation against tyrants/terrorists etc. (so that the extension wouldn´t be the same anymore).

The biggest issue of extension is probably, if ethics should, and if yes, to what degree, rule in games. Many players have posted here, that ethics shouldn´t matter at all in games, as games per definition (for them) include the possibility, even the high propability of loss, especially in a game with a military sphere. I personally don´t agree with that, but I don´t see a way to force them over to my viewpoint. But even though there is no strict way for that, Illy seems to have found through compromise (and not through one person declaring what conclusions everyone should arrive at!) it´s way to a quite respectful and restrained way of playing, that allows for almost all to have and eat their cake. The landclaimers aren´t claiming too much territory in the sense overall space (still plenty left) or of a special place (like all jungle), so that no peaceful player who behaves himself is having to deal with any threats, there are just a few patches she or he can´t go to. That compared to the benefits and fun for the militaryplayers should even in an utilitaristic ethics be a great deal. In my eyes an pragmatic and mature compromise for all. If aj´s fears and predictions and his going for the fullest possible extension of ethics even in games aren´t shared, they are just subjective (not necessarily wrong, but obviously not convincing anyone else here, and here the community decides and not logic). 

Having in mind the big ammounts of instances over a big variety of societies of social practices of suspension and even reversals of common rules and behaviours (from game pieces in the ancient old east to carneval in Rio), I think it is highly dubious (or possibly even harmful/against human nature) that a majority in any game-environment will ever agree to a very high degree of normal morality, as it goes against the character of this social practice. 

Obviously I am happy about the high degree of fairness here, but going against so many other players wills and wishes, as ajqtrz is doing, just to achieve a little more is in my eyes highly damaging to the ideals and irritating to possible allies (as observabale from the reactions of even peaceful players). I mean, ajqtrz you defined wisdom as having the means to reach a goal, so far you have only achieved alienation, even of quite likeminded persons, do you really consider these discussions as a proof of your wise behaviour and their shallow thinking? Ever considererd that we might life in a complex world where even people thinking differently might be right? I don´t wright this to proof you are wrong (as the threads here show, that rarely is fruitful or sucessful, so why bother?), but to show that others might be right too... 

P.S. I am no native speaker, so I am afraid my orthography is a catastrophy, sorry for that :(
Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 15 Feb 2016 at 22:55
Sargon,

First, thank-you for your thoughtful piece.  I do appreciate both the calm and yet forceful tenor of it.  I will, therefore, reply with some observation, but with the qualifier that I may have misunderstood that which you were attempting to say.  If such is the case, it's probably my fault more than your own.

 First, you seem to be arguing that the logic of syllogisms are a cultural manifestation and therefore subject to change.  Sadly, that is not the case for syllogisms have been around for over 2,000 years and have been taught, learned, and accepted in every literate culture across the globe, or at least every one of which I'm aware.  And they are accepted as logical.  The reason for that universal acceptance (with the lone exception, I must say, of some French feminist who have declared logic itself to be a patriarchal artifact and thus suspect).  The reason they have been so accepted is that the reflect something Aristotle labeled the "enthymeme."  Scholars have long disputed what Aristotle meant by the Enthymeme, but the literal translation, I think, give us a clue.  Literally it means, "in the mind" and Aristotle called it the "heart and soul of persuasion."  Given he also said that in the mind there existed a "proportionate mental space not unlike that of geometry" (De Anima), I conclude, with William and Martha Kneale, that the enthymeme is a process by which the imaginative space within the mind categorizes things into "in" and "out."  In other words, using the traditional syllogism: All men are mortal;  Socrates is a man; Socrates is [therefore] mortal, if you use a Venn diagram to draw this out, you will find that "all men" are completely in the space of that which is mortal (Major premise);  Socrates is fully within the category of men (Minor premise).  And therefore, in the 2 dimensional representation of the syllogism, Socrates is also fully in the space of mortal.  Therefore, Socrates is mortal (conclusion).

To Aristotle, and to most cultures who have come into contact with syllogisms the logic of the syllogism is so clear that that denial of it's, well, logic, is rare and usually has nothing to do with the logic, but instead, the premises from which the logic begins.

One thing you do forget is that it is NOT I who is making the conclusions, it is the logic.  The syllogisms are not my personal thoughts, they are what the premises drive you to conclude.  I can no more make something logical which is not, than my opponents can make illogical that which is demonstratively logical.  Logic is in the structure, not in my presentation of it.

So your claim that I am standing against them alone, is a miss of what they are actually up against.  They are up against the logic as laid out.  That they keep attacking me is irrelevant. 

I do think you are right that the premises with which I begin my argument are places where my conclusions can be attacked.  In one post I've laid out the six premises of my argument and invited attacks on each of them.  To my knowledge no one has as yet taken up the challenge and thus, there they stand.

The moral premises with which I start are: "do unto other as you would do unto them" and "avoid causing needless pain whenever possible."  Most players, I think, have no problem subscribing to both, but, as you note, they may think applying them to this game to be irrelevant.  Much of my argument has dealt with the idea that when we enter into an imaginary area of play we can forget about our morals, because I argue, and science so far supports my view, that it is impossible for you to not take yourself into the game.  In other words, what happens in Illy does not stay in Illy, it is carried with you in some form or other.  What exactly is carried with you, how much is carried with you, and if it's a net good or net bad thing, is up for debate, but not that you are not effected by what you do and say and what is done and said to you in the game.  I like to term the idea that players are "present" in the game and that is the connection which forces us to bring morality into the game.

Have you ever planted a garden?  I have.  A very large one in fact.  I plowed the ground with a 7hp hand plow, tilled it, cultivated it, planted and pulled out the weeds.  I was 13 years old and my garden was beautiful.  But then my grandfather got sick 600 miles away.  My family jumped in our car and mad the trip. When we got there he was very ill, but managed to hang on for a few weeks.  So we stayed.

Meanwhile, back at my beautiful garden the weeds began to grow.  And because the soil was so fertile the grew very well indeed.  After six weeks I returned and found a good deal of my crop was choked out by the weeds.  When I left there were only minor weed problems and I could deal with them easily.  But because I didn't deal with them when they were tiny and insignificant, I had to work very hard to do so later.

Intimidation by threats of coercion is like a weed.  It isn't a nice thing to have in the garden of Illy.  It chokes out those who would settle in some areas and intimidates those near those areas since, as I've found out, if you oppose them, they will strike.   Intimidation does not stop at the border and is not just within the land area claimed.  It's a tactic which, if allowed, can be planted in all kinds of ways.  An alliance can, for instance, declare that anybody in a certain area who is not sending troops to fight for them, is an enemy and will be removed.  It can say, if you are a new player you will give me a certain payment for my "protection."  It can do great damage once we allow it on the playground.  It's not about the claiming of land, it's about the health of the game.

Going against so many players wills may or may not be true.  Have you ever wondered just how many players are pro-intimidation by threats of coercion and how many anti?  No method that I know of, can measure that.  The best measures though, are two: how many alliances are using the tactic of intimidation by threats of coercion, and, how many people are posting in the forums for or against the tactic.

The overwhelming majority of alliances do not use intimidation by threats of coercion.  Most don't make land claims.  There may be a lot of reasons for that, but one of them might be that they don't indorse the practice of intimidation by threats of coercion.  The other measure is that most posters are pro-intimidation by threats of coercion.  Of course, given the strong arguments I present and the tenacity with which present them it would be unusual for the pro-intimidation by threats of coercion, to ignore those posts.  And if, as I believe, I'm more than holding my own in the debate, there really isn't any need for many anti-intimidation by threats of coercion players to say much.  But of course, that may be just my imagination. 

The point is, we don't know how many people are on one side or the other because we don't have any way to really measure.  I do wish those who were anti intimidation by threats of coercion would speak up, but maybe my own shouting has just drowned them out.  For that I am sorry.

As for the social practice of being something other than you are in the offline world, I do not believe that it is possible to not bring you personality into an unscripted environment and thus to pretend you are just "play acting."  Oh, I believe you can tell yourself that, but I also think the line between the imaginative and the real is very thin when it comes to human psychology and even thinner when it comes to human physiology.  Our bodies release the same chemicals when we are frightened at a horror movie as we do when we are frightened in real life.  Play is, in fact, one way we choose to experience the thrill of danger without the risk of harm.  If our minds were able to keep our bodies from experiencing the rush of being in danger because we know we really aren't in danger, every roller coaster would be shut down. 

Finally, you do seem to think Illyriad is a war game.  I have no problem with you playing it as a war game as long as you don't intimidate other into playing it as such when they have no wish to do so.  Intimidation by threats of coercion, and the subsequent acts of coercion are not healthy in any game except for, perhaps, those where military action is necessary and unavoidable and part of the formula for "winning."  But that would mean the game designers have laid out what it means to win, and that hasn't happened in this sandbox.

Thank you for your comments.

AJ

Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 15 Feb 2016 at 23:09
Originally posted by Angrim Angrim wrote:

Originally posted by JodaMyth JodaMyth wrote:


Originally posted by ajqtrz ajqtrz wrote:


Okay, I'm not a kid....so I'll change the sentence to "if you get into it with a big guy at the local bar and he twists your arm and says, "you give up?" does your not giving up mean that it's your fault if you suffer a broken arm?  The point is that the suffering isn't your fault if you resist or not.  The blame is on the guy doing the twisting, not the guy giving up or not.  I do hope that you can now address the question of who is to blame when threats of coercion turn into actual attempts at coercion.
  Obviously in that example it would be the "big guy" but at a point you will need to answer how you got yourself into that position. I doubt there would be no reason for arm twisting, it might not be a good reason but I am sure one exists. The majority of such situations are avoidable, I'm not saying the "big guy" was right in doing so but will not jump to assume innocence on your side. 
+1 JodaMyth. some very selective reading of the cause-effect chain here. strategically asserting first cause is a great way to shift blame, assuming guilt and innocence have been prejudged.


You know, you are right about the secondary and primary causes.  +1 JodaMyth is well deserved.  As for guilt and innocence, the original scenario set that up and I assumed that since I was just rewording that scenario the same relationships would be applicable.  My mistake.

But, to be specific, since it was a parallel to the "kid" example with which you objected, I assumed that the "big guy" was just being a jerk and picking fight with the other guy, just as, in the kid example I assumed the "bully" was just being a jerk.  So if the "big guy" is a "bully" in the same manner as the one on the playground, would it then change your perspective? 

Of course, the fight in the above scenario isn't about the actual arm twisting, it's about dominance.  The arm twister wants the "twistee" to acknowledge his subservient role.  Thus, to NOT surrender is to stand up to the arm twister at the price of the broken arm.  It's a question of if having the arm twister not break the arm is more important to the "twistee" than avoiding taking a subservient position.  I think it should be because once you let the "big guy" succeed in his "jerk" behaviors you set the precedent for all "big guys" to use the same tactics.  And the bar becomes a place normal people avoid.

AJ

Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 15 Feb 2016 at 23:23
JodaMyth,

In re-reading your post you have raised an interesting question.  If a person is "punished" for what he has said or done, is it his fault that he is suffering?  Of course, it depends on if he did something contrary to the rules, doesn't it?  And that depends on whose rules are in place. 

Thus, if the one being punished is enduring the pain because he rejects the right of the "rule maker" to make the rule, then, to him, the punishment is unjust because the "rule maker" does not have the right to administer justice.  Justice is a product of the authority of the administrator to enforce it.  If everyone recognizes the authority of the administrator, then the administration of justice is just within that system.  But if the administer does not have the authority to administer justice, then the administration of it, is unjust.

The question of administration in the game is one which is up for debate.  Currently a minority of alliances have taken it upon themselves to claim the right to administer justice against other players in a certain area and another group has claimed that the first does not have that right, but that they, as representatives of the entire community, wish for the entire community to have the authority to administer justice in all the land of Illy.  You may, of course, argue that this second group does not represent the general consensus, but it is pretty certain those claiming the right to administer justice in some ares do not have the majority granting them that right.

My purpose and hope is that those who are granting themselves that right will decide that it is better for Illyriad that no single alliance be allowed to use intimidation by threats of coercion as a tactic for claiming the administrative jurisdiction over an area.  I hope they change their mind because the logic tells them to do so.  I hope they change their mind to avoid unnecessary wars.  I hope they change their mind because they care about Illyriad more than about their own "winning."

AJ
Back to Top
Sargon View Drop Down
New Poster
New Poster
Avatar

Joined: 24 Jan 2016
Status: Offline
Points: 32
Post Options Post Options   Thanks (0) Thanks(0)   Quote Sargon Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2016 at 00:55
Dear AJ

Well, my main aim was to show, that the base for Syllogistics to work well is not given, because we don´t all share the same premises (intentional AND extentional). As I said, I would guess that almost no one here would share your premise that ALL threads of coercion are wrong/negative. Therefore, the all-quantifier in your basic premise does not hold true for almost all, therefore almost no one can be forced to the conclusions you arrive at (logic can´t arrive at any conclusions, logic is a concept that can´t think on it´s own...). 

To the cultural indebtedness of logic: that is indeed an interesting and open question, that did arise already more than 1000 years ago at least (during the Abbasid cultural efflorescence of thinking, philosophy and translation in 9th/10th century Bagdad it was highly contestet if (greek) logic would be needed, when (arab) grammar could achieve the same. The 'victory' for Logic came only after a severe reinterpretation of the whole Aristotelian Philosophy through Ibn Sina/Avicenna) and still awaits is resolution as far as I can see it. 

But another 2 facts more imminent to the Aristotelian corpus throw a way more pessimistic light on Aristotelian logic: after his death his school almost died out, his scriptures as we know them were rescued out of halfforgetting around the birth of Christ on Rhodes! And even more important, even Aristotel himself didn´t use his syllogistics persistently throughout all his works, even the grandmaster himself obviously wasn´t able to apply his neat idealistic scheme to all fields. I have read his Ethics, and as far as I remember it wasn´t overly syllogistical and in it´s structure even going against the basic grain of his syllogistics due to its break with the tertium-non-datur-manichaeisms (yeah, I am german and like long words, sorry^^)

In the long run the better system usually wins out, I agree there with you, as does the evidence as far as I can overview it. BUT, it takes usually at least 1-2 generations (so it seems to be socially determined as well), and Logic is and was only a part in those overarching systems that could include and explain almost everything the carrying civilization came upon, and those systems did change. 

Civilizational, only the Jewish, Christian and Muslim traditions knew syllogistics as we do, India was slightlydifferent, especially in it´s buddhist parts, china even further away as far as I know. 

I don´t have anything against syllogistics, but historically and in-this-forumically it rarely did lead to the conversion of anyone. Aristotle didn´t convince Platon of his views, the row of Alexandrian commentators on the Organon varied from each other (and reported even other interpretations), and still today we have scientists wondering what Aristotle really did mean... Obviously syllogistics is not here in this world to unite us under some universally shared concepts, it just didn´t work out for 2000 years. It is great to show how a system of thought is being build up and works, but that alone usually forces no-one to one single universally shared conclusion! 







"It's a tactic which, if allowed, CAN [emphazis by me] be planted in all kinds of ways"

Indeed, CAN, but that leads to 2 problems. Formaly, with a CAN in your promise, your conclusion isn´t forcing anymore, and with the history of restrain here and the structures of the game, you could as well just trust, that it will remain in civil boundaries. Obviously you haven´t given enough reason for others to share your fear and distrust, that happens and is not a sign of irrationalism...

"And if, as I believe, I'm more than holding my own in the debate"

But that is almost always the case for debates, when does ever anybody openly change sides? I have had many discussions, and I rarely saw it. So holding ones position in a debate is the expectable default that doesn´t proof anything, someone switching sides might be way better a sign for 'rightness' in a discussion, and untill now only the number of your adversaries increased. Seeing that as a sign for your rightness only runs into the risk of producing a selffullfilling prophecy as you see with this both consent and dissens as a sign for your rightness...

"As for the social practice of being something other than you are in the offline world, I do not believe that it is possible to not bring you personality into an unscripted environment and thus to pretend you are just "play acting." "

Indeed, I agree, but as even your 'proofs' show, the transfer is only partially and not complete. Therefore I would draw the conclusion, that only an uncomplete transfere of real world ethics is to be wanted (I still think I can force that onto anyone though), but that is given here in Illyriad as I see it, and that is why I play it. In my view we have a reasonably fair environment for both, military and peacefulplayers. I am not pro-intimidation, but I can live with it in the restrained way it is practised here and can at least abstarctly appreciate the fun the military players seem to have with it...



Back to Top
ajqtrz View Drop Down
Postmaster
Postmaster
Avatar

Joined: 24 May 2014
Location: USA
Status: Offline
Points: 500
Post Options Post Options   Thanks (0) Thanks(0)   Quote ajqtrz Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2016 at 19:26
Sargon

The major point you are making in your response boils down to this: not everybody believes the premises with which I start are true.  I will get to that in a moment.

The traditional definition of enthymeme is wrong.  But because it has been around for hundreds of years it is what is in the dictionary.  Words change their meaning and when translating a word from Classical Greek scholarship can move slowly.  Lloyd Bitzer was my doctoral adviser and my thinking comes out of his works as well as the Kneale's whom I mentioned.  

Of course the whole discussion of enthymeme is probably not relevant since it appears to me that you are not arguing that syllogism can't be used to reveal the logic of an idea, but that the premises from which I start are not the premises from which my opponents start.

In the following thread: http://forum.illyriad.co.uk/why-preach_topic6767_page8.html I lay out the premises and the possible attack points.  I am fully aware that all logic is only a tool.  If one begins with untrue premises and uses perfect logic he or she will almost always reach untrue conclusions.  There is truth and there is validity.  Syllogisms only allow us to reach valid conclusions, not necessarily true ones.

So there are the syllogisms I use.  If you wish, take a shot at any or all the premises and let's find out which are true or untrue.

The dividing line between the online and offline persona of the player is much thinner than most people would like to think.  The studies I've read and the ones I've posted, show that the effects of imaginary play on the persona of of the player are real.  How long they last and in what ways is a continual debate, but that playing online has an effect on our offline personas is not an easily debated point. When a research subject is given the opportunity to act as the teacher and to  "punish" an unknown "student", and the "teacher" will administer a much higher and more dangerous shock to the "student" when the "student" doesn't answer a question correctly than if he or she can see the "student" or knows the "student" socially.  Anonymity tends to lower moral inhibitions.

In Illyriad we have the psychological distance of "double anonymity" and thus, it is easier for the average person to administer "punishment" at a higher level than if they know the other player is a real person.  My argument is a effort to stop the types of behavior the very people who engage in them in Illyriad would not tolerate if they were done by their offline persona.  One of the many logical problems those who are so angry at me have is to answer why they, the offline persona, is mad at an anonymous and "not real" avatar?  They cannot both argue that it is "just a game" and therefore, by implication (and sometimes actually stated) should not affect the offline persona, at the same time they show that their offline persona present in the game is being affected.  Avatars do not get mad.  Players do.  And they bring their "real selves" into the game (a point also explored in various studies) and it's their "real selves" who are affected.  

Once you get to the point of recognizing players are present in the game, you then have another problem, how should they be treated?  That's where morals come in and, like it or not, unless you can prove the players are not present in the game, you have to ask what is moral.

In the offline world the use of intimidation by threats of coercion is considered immoral.  In western  cultures and in many others, we value the freedom to choose without intimidation by threats of coercion.  Therefore, using intimidation by threats of coercion in a non-scripted environment where you are not required to do so, is a moral choice.  Since the moral choices we make, if they are in-congruent with our ideal self, are damaging to our self esteem, it stands to reason that to let people engage in unnecessary intimidation by threats of coercion is damaging to them as well as their victims.

So, in the end the distinction you wish to make between the "online game" and the "real world" is a chimera.  The same person is present in Illy as in the world outside of Illy.

You are correct to recognize that "can" does not mean "will.'  I've recognized this point many times and keep asking who will guarantee that the "cans' of which I speak, "will not ever" occur?

It is always good practice to consider what may happen in a course you are contemplating and then to ask yourself what are the odds once you take that course, of those things happening.  Is more likely, once you have allowed the tactic of "intimidation by threats of coercion" for the tactic to be used in other circumstances than land claims or less likely?  Does a mechanism exist by which the tactic can be restricted to land claims?  Will the current crop of users of intimidation by threats of coercion guarantee the tactic will not be allowed in other contexts?  Will they be here next year, the year after or the year after that when one of the scenarios that use intimidation by threats of coercion is attempted?

Even with the best intentions and the nicest crop of users of intimidation by threats of coercion, once you let the genie out of the bottle you won't be putting it back in any time soon.

AJ



Edited by ajqtrz - 16 Feb 2016 at 19:37
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (1) Thanks(1)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 16 Feb 2016 at 23:34
Originally posted by Ajqtrz Ajqtrz wrote:

Anonymity tends to lower moral inhibitions.

Avatars do not get mad.  Players do. 

Once you get to the point of recognizing players are present in the game, you then have another problem, how should they be treated? 

In the offline world the use of intimidation by threats of coercion is considered immoral. 

The same person is present in Illy as in the world outside of Illy.

Largely these are sensible statements. Players are people, and they do get mad when suffering undesirable results in competitive games. Your argument always breaks down at the same point. You wish to construct the parallel that a player/avatar playing an online game ought to be compared to a real person interacting with the real world. Then you bring forth a carefully constructed set of research that shows that players invest psychologically in their avatars, and suffer some portion of real emotional distress at fictional events, (and here's the illogical leap) because avatar is equivalent to the person, and THEREFORE the online world is equivalent to the real material world with real possessions and real injuries.

But it isn't.

The real, valid comparison is anonymous people playing a video game online, compared to real people PLAYING A GAME together in person. We all recognize (or should recognize anyway) that threatening to lightning bolt someone's half Orc fighter in D&D will cause them some degree of real frustration or anguish, but it is no NO WAY equivalent to whipping out an actual real knife and pointing it at their actual real throat and saying, "I am going to kill you."

It is further quite sensible to conclude that the threatened player was aware of the potential for personality clashes at the gaming table, and the possibility that their carefully built imaginary character might meet a grisly fate in the game, in a way that causes them some real degree of actual real emotional frustration towards the attacking player. That's just part of the game.

How ought that player be treated? Probably with a little mercy, because the players at the table are presumably friends, and the bad feelings might persist beyond the game for some time. But at the same time, it is ludicrous to suggest that the attacking player, acting violently within the game in a way that frustrated another player, has committed some kind of grave moral trespass to be regarded as equivalent to actual violence. Nor, I think, is telling the Half Orc fighter, "The necklace is mine or you're an orc-kebab!" to be regarded as completely out of bounds within the game, merely for being poor form within real world social norms. Games are a safe environment to do things we cannot do in the real world, which is a big reason why we play them. Is it coercion to threaten the other player's persistent avatar, in exchange for a valuable item within the game? Likely not. At the very least it does not warrant the same reaction as appropriating their car or their house via similar means.

And now, having said all that about polite social norms, I think if you repeatedly accused me personally of intimidation by threats of coercion, your Half Orc would have been fried months ago. Yes, it is poor form and a little petty to incinerate someone's carefully built character for the sake of a verbal disagreement outside the game (or in the meta-game, as some prefer), but it is equally poor form to make such an outrageous accusation repeatedly and insultingly between the players themselves. Like it or not, you are using the anonymity of the game and the Internet to make a fairly toxic accusation at a particular group of players, to the point of harassment, in a way that you would never dare to use if you were face to face with them across a gaming table. If you did, most gamers would consider that a far bigger breach of table etiquette than a scuffle among characters on the table resulting in some minor distress, even if that distress were inflicted in the process of obtaining an in-game prize, or in retribution for the ill will above the table.

As I have said before, I think your trash talk is considerably more toxic than their vindictive destruction of your digital cities. Unlike real life, there is no mechanism for those players to kick you off their table for being socially disagreeable. That's probably why they feel justified in inflicting consequences on the table, in an otherwise harmless way that they know will cause you a small headache. The longer and more hysterically you rant at them, the more justified they seem in their in-game retribution.
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 17 Feb 2016 at 03:47
Personally I don't think in-game retribution is a useful response to ranting on the forum.  It seems unlikely to produced the desired result, if that result is less ranting.
Back to Top
Brandmeister View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 12 Oct 2012
Location: Laoshin
Status: Offline
Points: 2396
Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 17 Feb 2016 at 04:40
Originally posted by Rill Rill wrote:

Personally I don't think in-game retribution is a useful response to ranting on the forum.  It seems unlikely to produced the desired result, if that result is less ranting.

An eye for an eye, a minor headache for a minor headache?

Back to Top
 Post Reply Post Reply Page  <1 910111213 15>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.