Bonaparta wrote:
Salarious your logic is flawed.
The strategy you describe certainly works, but you don't claim level 1 food sovs, but higher... Since chancery only reduces level 1 sov costs it is useless in that regard. Regarding sov, the real limit is rather only 20 sov buildings...
The only thing why someone would want to build chancery is to claim large amounts of lvl 1 sov, which currently wouldn't do him any good except boost alliance place in the ladder... |
My level V food sovs at distance of 1.41 take 66 research points with a level 15 chancery. Without the chancery they would take 70. The sovs at distance 1.0 take 47 research points. The strategy is working. The Chancery seems to reduce the cost of the level one sov and the sov levels seem to stack on top of each other so there is a level one sov on a square at sov level 5 (if that makes sense). The point is, it reduces the cost even if you increase sov beyond level one.
With one lvl 20 chancery, for a city with the closest 20 (5 food) sov squares you gain about 600 extra pop, which at 50% tax and with parade grounds works out to about 500 extra T2 cav (plus the benefit of the extra pop to run more buildings). You trade clay, wood and stone for troops and buildings.
Another neat bonus is that it is very quick and cheap to change the buildings on all those level one sov squares. You wind up with 10 level 1 sov squares and in literally 1-2 minutes you can go from a 10% food bonus to a 50% production bonus in any area and then back again in 1-2 more minutes all for about 500 of each resource.