| Author |
|
Ossian
Forum Warrior
Joined: 12 Oct 2010
Status: Offline
Points: 456
|
Topic: What kind of game is this? Posted: 24 Nov 2012 at 09:41 |
At this time the sandbox game generally favours power and diplomacy as means of gaining kudos. However this is a sandbox and all that can change. Change won't happen on its own howvever - you have to make it happen.
I think many players will agree that - if exercising power and diplomacy brings kudos then lurking on the sidelines and waiting ....and waiting... brings the opposite ....
....Hi Scott . how ya doing 
|
 |
Loud Whispers
Wordsmith
Joined: 31 Jul 2012
Location: Saltmines
Status: Offline
Points: 196
|
Posted: 22 Nov 2012 at 22:08 |
hellion19 wrote:
Its a war game as everything that you build ultimately leads to military units.
|
Everything you build leads to power struggles. The goal of Illyriad is not to exterminate the world. Unless the players decide to do so. And to do so, they would need the power to do so. So we can see military power is just one more avenue to pursue your agenda. Diplomacy game.
|
 |
Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
|
Posted: 22 Nov 2012 at 14:16 |
Vibs wrote:
Unless you envisage IllyLeaks? | Lmao.
|
 |
dunnoob
Postmaster
Joined: 10 Dec 2011
Location: Elijal
Status: Offline
Points: 800
|
Posted: 22 Nov 2012 at 11:24 |
Actually there is a diplomacy stats page between the release notes and the attack stats, but admittedly it doesn't offer much info about diplomatic units.
Something for the suggestions forum, maybe, but what could it do above the number of assassinated commanders? And when folks talked about a diplomacy game in this thread it wasn't about assassins or thieves.
|
 |
Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
|
Posted: 22 Nov 2012 at 10:55 |
Vibs wrote:
They have stats for highest attacks/defence/siege/blockade. None for diplomacy. |
This could simply be a side-effect of the military position having more data, so stats are helpful in understanding activity. Diplomacy should probably remain unreported - it's the school of secrets and information. Unless you envisage IllyLeaks?
|
|
|
 |
Vibs
Greenhorn
Joined: 29 Jan 2012
Location: India
Status: Offline
Points: 100
|
Posted: 22 Nov 2012 at 10:19 |
ES2 wrote:
You are right, it was a war game two years ago, it is now the new Facebook, complete with illyville. |
 . Can't disagree with that comment!
Cant believe we are fighting over what kind of game it is.
I look at it the way the devs designed it. They have stats for highest attacks/defence/siege/blockade. None for diplomacy. I'll say it is a war game which the community prefers to play differently.
Edited by Vibs - 22 Nov 2012 at 10:21
|
 |
hellion19
Forum Warrior
Joined: 01 Aug 2012
Status: Offline
Points: 310
|
Posted: 22 Nov 2012 at 08:26 |
KillerPoodle wrote:
Rill wrote:
This game is what we make it. It is a tabula rasa and our perceptions of what the game "is" say more about who we are than they do about the nature of the game. I would suggest that the more important question is "what kind of game do we want this to be?" |
Oh god - are we really back onto this argument again - please keep judging people in real life based on their actions in game.
|
True story. I was just playing Orcs must die! and am now a serial killer irl. @OP Its a war game as everything that you build ultimately leads to military units. Though its not designed to be a fast and furious type war game like many others created the bulk of things you create in this game are for war purposes. It also has diplomacy as does any other game that has any sort of PvP.
Edited by hellion19 - 22 Nov 2012 at 08:28
|
 |
Rasak
Wordsmith
Joined: 26 Nov 2011
Location: United States
Status: Offline
Points: 140
|
Posted: 22 Nov 2012 at 06:49 |
|
I still say if boil everything down you would be left with a diplomacy game. How you get along with your neighbors will dictate the rest of the game.
|
 |
belargyle
Forum Warrior
Joined: 17 Jun 2010
Location: USA
Status: Offline
Points: 401
|
Posted: 21 Nov 2012 at 00:12 |
I really don't understand what all the trouble is in trying figure out what kind of a game this is.. It is really very simple... it is a game regarding various aspects of the Diplomatic Warlord Crafter/Merchant (and eventually a Mage that dabbles here and there in arts best left unknown for now) who is hell bent on friendships and enemies, and not necessarily in that order!
Or we could state that the game is just that.. a game that is as complex string theory and various branches of ideology with it to suit most any appetite for varied game play.
Personally I love the diplomacy, intrigue, and wars.. with peace smattered around for other avenues to test my adventuresome spirit
LONG LIVE THE DWARVEN LORDS! And 'The Coalition' with whom we side!
Edited by belargyle - 21 Nov 2012 at 00:15
|
 |
Deranzin
Postmaster
Joined: 10 Oct 2011
Status: Offline
Points: 845
|
Posted: 18 Nov 2012 at 14:24 |
It is a fantasy game ...
... you can make your kingdom a shadowy place of thieves and assasins ... ... you can make your kingdom a benevolent place of elven scouts and special espionage (btw, why not diplomatic commanders ? it just occured to me ... ) ... you can make your kindgom a fair trading and crafting heaven ... ... you can be a mercenary warchief that lends his sword to the highest bidder ... ... you can be a noble palladin constantly in the quest of upholding your ideals (usually with your sword) ...
etc etc ...
It is true that the variety and role-play is immense so, I guess that if we had to give this game a label it could only be a "fantasy" game ... if we could stick more labels, only then would open-ended, trading, diplomacy and warmaking would come next ...
|
 |