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Topic ClosedWhat kind of game is this?

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Direct Link To This Post Posted: 18 Nov 2012 at 13:01
Originally posted by DeathDealer89 DeathDealer89 wrote:

It is a war game.  Some players choose to go different paths.  But none of those paths mean anything if they can't defend their cities from a siege.  

Or find a way to have everyone honor their neutrality.  Not declaring war seems like a good start. 
This is an old chestnut that has been kicked around and pronounced on for ages and will continue to be so.
 
Illyriad can be so much more than a simple game of war and strategy. It is not a one dimensional experience despite the strong opinions that have been voiced in favour of "the war game" argument.
 
Trade now has a highly prominent role in the games mechanics and has not yet been fully understood by the community. Although we had the  "Great Trove Square Grab" after the release of Tv2 only a few people have yet grasped the potential of "trade" .
 
However , for me ,  the most important and enjoyable aspect of Illyriad still remains fantasy and roleplay of the game that is contained within the games narrative, race origins and factional histories. I am saddened that this aspect has been in decline since the game began and feel that  many players who focus on the statistical/ analytical approach miss out on what can be a rich and creative experience that can be enjoyable for all.
 
Illyriad's sandbox is so much more rewarding if the "spirit of the game" is upheld through roleplay rather simply being reduced  to a "who won and who lost mentality..."
 
...good luck for the future all Thumbs Up
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Direct Link To This Post Posted: 18 Nov 2012 at 10:55
Originally posted by Angrim Angrim wrote:

but in the endgame only the military aspects have been developed.  that may not be the case forever, but atm there seems to be little reason to build other than to generate income and resources to acquire income and resources...to build armies.
unless you want to acquire wealth for wealth's sake... I think trading is a viable route now...
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Direct Link To This Post Posted: 18 Nov 2012 at 05:48
Illy is a go-go game?
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Direct Link To This Post Posted: 18 Nov 2012 at 04:49
Originally posted by Rasak Rasak wrote:

I posed that this is a diplomatic game that has war as the ultimate form of diplomacy and was accused of forcing a type of game on other people.
You could also claim that it's a trading game with a war background to fuel the economy.  Or a strategy game based on wars unlike go.  Or a territorial game like go with war and diplomacy to resolve disputes.  

Or just stick to Luna's ironic formula, "this is a serious war game"Tongue

[Update: Linked go for The_Dude ;-]


Edited by dunnoob - 18 Nov 2012 at 06:49
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Direct Link To This Post Posted: 18 Nov 2012 at 03:48
Originally posted by tallica tallica wrote:

Illy is NOT a war game, Illy is a game about the relationships between players, it is a diplomatic game in every essence.

i'm not apprehending the difference between these two.  in a game in which one's opponent cannot permanently be extinguished, war must be about defining a relationship.

illyriad tends to be a building game at the beginning, and can be many things in the mid-game (the "many paths" tale that is told to developing players), but in the endgame only the military aspects have been developed.  that may not be the case forever, but atm there seems to be little reason to build other than to generate income and resources to acquire income and resources...to build armies.
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Direct Link To This Post Posted: 18 Nov 2012 at 03:38
Simple answer: Sand Box. Illy is what you make it.

That's simple but there is so much depth to Illy. It is becoming a simulation, in some ways of RL.

Those things that make Illy unique are also making it more of a means of communication with a simulated world as the central theme around which all of that communication revolves.

FB is a reasonable comparison, but so is Civilization and Sim City and Age of Empires and email and chat rooms. All of these things have simularities with one aspect or another of Illy.

Personal interaction is imperative, in my opinion. Without it, this is just a war game/city builder.
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Direct Link To This Post Posted: 18 Nov 2012 at 01:32
Originally posted by The_Dude The_Dude wrote:

Originally posted by ES2 ES2 wrote:

I am well aware of the situations and circumstances that changed the game play, it doesn't mean I will drink the kool aid however. 
There are beverages here?  Where?  I missed that.  Wink

Just send me all your adv res, send your troops to the HOC, and exodus your cities 1 sq north.  You will get a new 'discovery' the illy "Kool Aid"
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Direct Link To This Post Posted: 18 Nov 2012 at 00:56
Originally posted by ES2 ES2 wrote:

I am well aware of the situations and circumstances that changed the game play, it doesn't mean I will drink the kool aid however. 
There are beverages here?  Where?  I missed that.  Wink
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Direct Link To This Post Posted: 18 Nov 2012 at 00:38
I am well aware of the situations and circumstances that changed the game play, it doesn't mean I will drink the kool aid however. 
Eternal Fire
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Direct Link To This Post Posted: 18 Nov 2012 at 00:33
EF, LOL

The basics of the game have evolved from the early days of 2 years ago.

2 years ago ... Ahhh.... The White war had concluded a couple of months earlier.  The original opportunity to move cities would have been a few weeks earlier.  There was the first war against WE by some alliances.  TMM destruction was under way, iirc - or at least becoming imminent.  

The mechanics of siege are different now.  Combat has been tweaked.   In the military sense I think Illy 2 years ago vs. today is not a meaningful comparison.  Smile
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