Erik Dirk wrote:
But doesn't the sally forth only take the engines down for 4 hrs, therefore the attackers get 8 bombardments in per day so it only holds up the siege by 66%. Surely it'd be better to make a successful sally hold up a siege for 10 hrs.
This would mean a successful sally could hold up a single siege indefinitely. However 2 or more siege camps on a single city would become far more effective, and create opportunity for more diverse siege strategy.
Oh and sally forth while the siege is setting up to re-set the timer would also be a fairer system.
Also at the moment sally forth can never break a siege, sally forth should be able to break a siege. One possibility is if the sally forth army takes less than 50% casualties then the same army immediately attacks 1/3 of the remaining siege camp. If the sally forth army again takes less than 50% casualties then the siege camp breaks and flees.
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No... When you sally, the engines you kill are dead. so if you kill enough to render the siege ineffective, it doesn't matter how many troops they have there or are landing... they won't take your city!
Now I fully support the idea of a "Full Siege Forth" option where you gamble everything on a foray... That would make it even harder for besieging armies. I also support the option of further defensive structures one can build on one's walls or further fortifications (at ongoing cost, of course) to defend against sieges.
But, at the end of the day... even today it is possible to defeat a siege with an army that is a LOT smaller than the one attacking it (I have seen it happen to me). People just aren't being smart about it. And I wish folks would stop claiming that there is no counterpoint to siege!