Rill wrote:
I'm all for war in Illy as long as it's optional. As in, if a player is generally respectful and does not provoke wars, he or she should not be required to participate in them. This will limit the range of play for these folks (they will only get to go after inactives and NPCs) but maybe that's all the "fun" someone wants to have.
The main problem with newb on newb violence is when it's non-consensual. And I don't buy the "it's a war game" excuse. Illy is only a war game if we make it one.
Establishing the boundaries for what constitutes provocation of war action and how one can go back to peacenik status once having been in a war are matters on which I'd like to hear input.
I don't see why there can't be these two playstyles (and more) in Illy. |
I'm sorry Rill but there aren't a lot of people who "want" to be attacked, especially while their attention is elsewhere. When you're ready for war you want war, but if you're not ready for war then you want it to go knock on someone elses door.
And asking that players who have beaten through another players defenses should stop just because said player now says "I don't want to "play" anymore and it thus stops being consentiual is simply silly. I would say that player can then sue for peace, pay it, and
then be left alone.
And asking for the very small fraction of Illy players who writes on these forums to make a UN charter on what constitutes an act of war and what doesn't is in my opinion a fools errand. Even if we could agree here on the forums we represent less than 1% of the active accounts in Illyriad, so how would you spread the news? and how would you enforce the charter?
You keep saying that this is a sandbox game and then you keep wanting more rules and restrictions which are mutual exclusive in my opinion.
On the note of the topic:
1:1 fights and miniwars without siege should be the norm, not the exeption in Illyriad. But fear of loosing months of work and being demonized and the war getting out of hand keeps most people on the mat, while the vitriol/hyperbole and so called "honor" concept in Illyriad makes sure that when the wars finally happens, they
do get out of hand. Everyones first response to war is to set up sieges when it should be held back as a threat.
Most alliances also run with the idea that if
any attacks one of their members then the whole alliance has to get involved, instead of looking at the size of the players and going. As long as its a relatively fair fight and noone uses siege you guys can hash it out your selves.
Alliances should be a bulwark against constant harrasment and sieges, not beestings.
My personal two cents.