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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Topic: We Want More New Stuff Faster! Posted: 11 Nov 2011 at 19:56 |
Kilotov of DokGthung wrote:
dude content is not easy to make. first a project on what to implement then, you need the people to code the actual stuff. then a graphic designer or more to create the interface/ artworks for the content. and finally some people that make the whole story/lore/descriptions. a purchase of prestige will surely delight the devs, but will not make this stuff pop out of nowhere
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totally!
Edited by Ander - 11 Nov 2011 at 19:56
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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Posted: 11 Nov 2011 at 19:31 |
Brids17 wrote:
I guess that would require more people to buy prestige. |
Brids, I think your on to something.... it would be totally wicked if we all bought prestige at once to show our support for new content!
/end sarcasm
In all seriousness, glad someone got the point.
Edited by geofrey - 11 Nov 2011 at 19:33
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Brids17
Postmaster General
Joined: 30 Jul 2010
Location: Canada
Status: Offline
Points: 1483
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Posted: 11 Nov 2011 at 19:15 |
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I guess that would require more people to buy prestige.
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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Posted: 11 Nov 2011 at 18:59 |
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If only they had more money and incentive to attract additional programming talent.
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 11 Nov 2011 at 18:50 |
geofrey wrote:
The best way to tell the Devs that you like the game, but want more content, is to stage a giant prestige purchase event. Organize as many players as possible to buy prestige all at the same time. Doesn't really matter how much they spend, aslong as we all buy it.
We then post on the forums that we support the game, love the game, and consider our purchase of prestige as strong incentive for the devs to produce more content. When more content is released we will perform another prestige purchase.
And then we become the Dev's bosses ;) |
dude content is not easy to make. first a project on what to implement then, you need the people to code the actual stuff. then a graphic designer or more to create the interface/ artworks for the content. and finally some people that make the whole story/lore/descriptions. a purchase of prestige will surely delight the devs, but will not make this stuff pop out of nowhere
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geofrey
Postmaster General
Joined: 31 May 2011
Status: Offline
Points: 1013
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Posted: 11 Nov 2011 at 18:41 |
The best way to tell the Devs that you like the game, but want more content, is to stage a giant prestige purchase event. Organize as many players as possible to buy prestige all at the same time. Doesn't really matter how much they spend, aslong as we all buy it.
We then post on the forums that we support the game, love the game, and consider our purchase of prestige as strong incentive for the devs to produce more content. When more content is released we will perform another prestige purchase.
And then we become the Dev's bosses ;)
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matiez
New Poster
Joined: 31 Oct 2011
Status: Offline
Points: 30
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Posted: 11 Nov 2011 at 18:29 |
Celebcalen wrote:
I think the sandbox strategy may have run it's race and it is time to give serious consideration to implementing another central driver such as war with defined objectives similar to the argement posed by StJude and others or a Good v Evil conflict as posed by Glorfindel.
Lastly of course there is one last ray of hope for the devs. AI factions.
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DON'T LET THE SANDBOX DIE!!!!!!!!!!!! CCP attempted this in Eve with Faction Warfare and it nearly killed the game. (Possible exaggerations). Sandbox is one of the biggest drivers for me at least. Off topic, though... I believe the release schedule to be rather OK. It could be faster, but things take time and there are only so many developers. I suggest a monthly update on what the developers are working on. The "What's Next" section of the September 19 "Progress Update" post perfectly portrays what information I would like to recieve pertaining to development. A monthly sentence or two update on the goals of each developer for that month would appease at least myself.
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Albatross
Postmaster General
Joined: 11 May 2011
Status: Offline
Points: 1118
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Posted: 09 Nov 2011 at 17:42 |
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Um... Royal princes get followings from different factions/alliances?
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Raritor
Wordsmith
Joined: 20 Apr 2010
Location: Spain
Status: Offline
Points: 151
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Posted: 08 Nov 2011 at 23:22 |
Tournaments were really a very good thing, but i think just going after the flags once again will bore most in a tournament or two. At this moment i'd prefer a quest like option (maybe this will be implemented if AI factions ever turn to live). The problem will be how to develope these and not finding Sylwyss or her friends every 2 days or less. Player constructed quests is a good idea, but i think it's something difficult to develope.
There has not been any tournament involving only (or mainly) diplomats, this could another option to get some time.
The good vs bad format might be interesting too, specially if alliances have to decide whether to be in one or the other side. As many players have seen a dictator in our king Sigurd might be that could be the idea if this is introduced.
Finally i think this thread can find things we all really enjoy and not very hard to implement. I have not very good ideas about the game, but sure others have, so let's all try.
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Celebcalen
Forum Warrior
Joined: 18 May 2011
Status: Offline
Points: 288
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Posted: 08 Nov 2011 at 22:51 |
Llyorn Of Jaensch wrote:
The tired subject of conflict. Or to be more precise: the lack of it.
Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.
The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.
Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.
| This is a fair assessment and a sound practical proposal. I think it may help in the short term but what then. What worries me is the increasing reliance (or expectation) on the devs to start or develop initiatives on behalf of the community to keep our interest in Illyriad. Although that doesn't necessarily feature in the above quote it does in other posts contained in this thread. The community has started to come up with its own tournaments. and there are one two other ideas for tourney's floating around the forums. Lorre's cities being the latest . Actually the whole ideas for tournaments didn't come from the devs but from the community or more specifically LionzHertz. There are also more than a few players capable of staging and presenting tourneys and other events. So Llyron of Jaensch's proposal is one of the most practical and therefore positive posts to come out this thread so far. We should act on it. The point that I want to make though is slightly off topic so I won't dwell on it too much here. I think the sandbox strategy may have run it's race and it is time to give serious consideration to implementing another central driver such as war with defined objectives similar to the argement posed by StJude and others or a Good v Evil conflict as posed by Glorfindel. Lastly of course there is one last ray of hope for the devs. AI factions.
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