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Tinuviel's Voice
New Poster
Joined: 07 Mar 2011
Status: Offline
Points: 37
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Posted: 08 Nov 2011 at 21:03 |
Llyorn Of Jaensch wrote:
The tired subject of conflict. Or to be more precise: the lack of it.
Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.
The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.
Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.
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+1
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Jonny.Monroe
New Poster
Joined: 08 Nov 2011
Status: Offline
Points: 7
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Posted: 08 Nov 2011 at 18:49 |
Way to completely mis-interpret not only my post, but my whole stance on the subject. I didn't create the threat entitled 'we want new stuff faster!'. I'm happy for a slower development cycle that releases higher quality content as a result. My point was that a more detailed devblog is easy to maintain, whether you're a small developer (pic) or a big one (RS). Yes, herp-a-derp, I know Jagex and blizz are big studios. It doesn't matter how big your studio is, or how small, or how obscure or mainstream your game is. A devblog does not take a huge time investment. Especially when that devblog already exists but is just being used to link articles and show some art assets.
Or hey, you could read my post about devblogs and jump to the conclusion that I'm comparing entire dev studios to each other. Because a blog is the same as the entire studio, right?
I'll re-iterate my closing point from my last post; if they don't want to put that kind of information in a devblog then that's their choice; but if they're worried about what people think of the dev cycle (as the OP implies), then using the devblog to shed some light on that cycle would go a long way to helping the issue.
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beauhindman
New Poster
Joined: 03 Apr 2011
Location: Dallas, Texas
Status: Offline
Points: 11
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Posted: 08 Nov 2011 at 18:16 |
Comparing dev blog to dev blog is sort of useless. Especially when you are talking about an independent game such as Illy and comparing it it RuneScape. You do realize that RS has many, many, many, many, many more developers than this game?
Terraria is also larger, and Picaroon has been at the dev blog game for a bit longer.
Following your logic, there are games that are much much larger than Illy that do not have nearly the communication that you get from the developers here. Does that mean that Illy is OUTperforming larger games?
Comparisons are silly.
If you want to help insure more development, the least efficient way to do it is to complain about lack of development. Trust me. The best way is to give very specific ideas and suggestions and to have patience and understanding of how independent gaming can realistically work.
Or, compare Illy to Blizzard if you want. I heard they're doing pretty good.
Beau
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Jonny.Monroe
New Poster
Joined: 08 Nov 2011
Status: Offline
Points: 7
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Posted: 08 Nov 2011 at 17:55 |
Faldrin wrote:
Jonny.Monroe wrote:
I just had a look through the dev blog and I don't see any mention of new features or actual development on there, just art assets.
Very disappointing. |
Look in the interview with Massive.
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You can't possibly compare an article on a 3rd party site to a proper devblog. The terraria devblog gives frequent screenshots and teasers of upcoming patches. Runescape runs a monthly 'what's coming this month' devblog. Hell, even picaroon has more details on their devblog.
The massively article didn't give any information on upcoming content that hasn't been available on this very forum for months.
It's up to the devs whether or not they want to maintain that kind of information feed to players, but if someone at illy HQ is worried players are upset with the dev cycle (isn't that what this thread is about?) then a devblog with something more substantial than lore and artwork would go a long way to that.
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 08 Nov 2011 at 17:44 |
Llyorn Of Jaensch wrote:
The tired subject of conflict. Or to be more precise: the lack of it.
Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.
The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.
Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.
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+1
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GM Luna
New Poster
Community Manager
Joined: 22 Oct 2011
Location: Illyriad
Status: Offline
Points: 2042
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Posted: 08 Nov 2011 at 17:16 |
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Ok the dev blog thing was a side tangent. Let's try to keep the discussion from this point on back on topic and relevant to actual game content updates. Thanks.
Luna
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GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Llyorn Of Jaensch
Postmaster
Joined: 31 Mar 2010
Location: Sydney
Status: Offline
Points: 924
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Posted: 08 Nov 2011 at 17:10 |
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The tired subject of conflict. Or to be more precise: the lack of it.
Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.
The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.
Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.
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"ouch...best of luck." HonoredMule
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 08 Nov 2011 at 17:08 |
Jonny.Monroe wrote:
I just had a look through the dev blog and I don't see any mention of new features or actual development on there, just art assets.
Very disappointing. |
Look in the interview with Massive.
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Jonny.Monroe
New Poster
Joined: 08 Nov 2011
Status: Offline
Points: 7
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Posted: 08 Nov 2011 at 16:59 |
I just had a look through the dev blog and I don't see any mention of new features or actual development on there, just art assets.
Very disappointing.
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 08 Nov 2011 at 15:55 |
GM Luna wrote:
Just to pop in for a moment and comment on the dev blog. I share any of the updates to it on social media, so if you use Facebook or twitter you'd see them. Would you also like maybe a thread in the news section updated when new posts are up, for those who just use the forums?
Luna |
You are the community manager so your call  But I think it will be a good idea.
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