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Direct Link To This Post Posted: 07 Nov 2011 at 16:18
Originally posted by Faldrin Faldrin wrote:

GMs have listed alot of things they plan to do but I think the list should be shorter and kept to themself for improvements that will not be implemented for years to come.

I think it is wonderful that they share with us what we could expect from the game further down the line. There are many small players who patiently build up to make most out of those promised releases. Some alliances follow a line of role play partly based on the faction stories. Some trading alliances are set up with the intention of making use of localized trading with the next version of trade. There is even an alliance which seems to be focused on building roads.

Originally posted by Faldrin Faldrin wrote:

I for one was disappointed with the T2 buildings. They are generally useless or so limited in use that they are practically useless. I have 1-2 of them in every city but with that much time used on that upgrade I had hoped for more.

All buildings might not appeal to everyone but they could be useful. A Geomancer supporting 15 cities could bring a difference of +120% food production - totally worth its upkeep cost. A cavalry parade ground reduces the upkeep of Knight to 2.8 from 4 - quite appealing for someone with many knights. Using a chancery, you could settle on a big patch of island in the sea and claim all all of it with sovereignty if you want to claim the land for yourself . With a few foreign offices in place, you could get a very large visibility radius and a 4 hour warning from diplo attacks - giving a total of 8 hours window where you can see the enemy diplos in the map. 

i'm yet to find someone who wants to build a saboteur's sanctuary though!






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Direct Link To This Post Posted: 07 Nov 2011 at 14:43
Originally posted by Celebcalen Celebcalen wrote:

  That is always understandable but any new player should realise that to land on Illyriad is like landing on an iceberg. Certainly there are more than a few cuddly penguins about to help when you first arrive but nonetheless there REALLY is much more to it than you first realised.


CC--What about the Leopard Seals, Sharks, and Orcas? ;)
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Direct Link To This Post Posted: 07 Nov 2011 at 14:29
I could be one of the players that have been discouraged from playing by the slow pace.
 
But Im still here Smile
 
GMs have listed alot of things they plan to do but I think the list should be shorter and kept to themself for improvements that will not be implemented for years to come.
 
The rate of tournaments should be increased. I especially liked the alliance tournament and hope to see that again.
 
I for one was disappointed with the T2 buildings. They are generally useless or so limited in use that they are practically useless. I have 1-2 of them in every city but with that much time used on that upgrade I had hoped for more.
 
I am still hoping for more to fight over than our cities and I am looking forward to battlemagic and pathfinding but would love to see an updated and realistic plan from the GM.
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Direct Link To This Post Posted: 07 Nov 2011 at 03:02
Originally posted by Celebcalen Celebcalen wrote:

Originally posted by Rill Rill wrote:


I've heard from several people who are discouraged about the slow pace of game development, and there is a real concern that the game is stagnating in terms of things that actually make a difference to gameplay.


New players coming into any browser game always want to hit the ground running. That is always understandable but any new player should realise that to land on Illyriad is like landing on an iceberg. Certainly there are more than a few cuddly penguins about to help when you first arrive but nonetheless there REALLY is much more to it than you first realised. If any one new arrival thinks that they have fully absorbed enough to survive in this game in a period of a few short months and feel confident enough to make pronouncements on how this game may stagnating - then they may be heading for a short sharp awakening.

Do not expect that things should be placed before you to "actually make a difference in game play". This game is a sandbox! You have to create your own pathway, your own strategy and your own success from the array of mechanics , narrative and information available to you. It is not for the devs to make a difference it is you who have to make the difference in a deceptively competitive game environment. A player who has only played this game for a matter of months simply does not know enough to be making pronouncemenets of this kind.

+1
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Direct Link To This Post Posted: 07 Nov 2011 at 01:17
Suggestion:  Maybe threads in forums shouldn't be closed just because they have the potential to become offensive... I thought the famous/infamous thread was funny, and I can't think of anyone being offended by being listed as infamous.  It was a light-hearted thread... I can see threads being closed after they become offensive, but because they might become offensive...  And at that point, couldn't individual posted be blocked instead of closing entire light-hearted threads?

That is my grouchy nay-say of the day since you were asking for negative feedback.

And I want alliance chat to work again.
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Direct Link To This Post Posted: 07 Nov 2011 at 00:28
Celebcalen, the players to whom I was referring have been playing for years.  I personally have no issues with the pace of game development.  I would be just fine if Illy continued the way it is into the future.  From having spoken to GM Stormcrow, I know that he is excited about Illy continuing to change and grow and welcomes feedback, including challenging feedback, from players.  That was the intention with which I started this thread.  I don't know how much more clear I can be about it.
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Direct Link To This Post Posted: 07 Nov 2011 at 00:09
Originally posted by Rill Rill wrote:


I've heard from several people who are discouraged about the slow pace of game development, and there is a real concern that the game is stagnating in terms of things that actually make a difference to gameplay.


New players coming into any browser game always want to hit the ground running. That is always understandable but any new player should realise that to land on Illyriad is like landing on an iceberg. Certainly there are more than a few cuddly penguins about to help when you first arrive but nonetheless there REALLY is much more to it than you first realised. If any one new arrival thinks that they have fully absorbed enough to survive in this game in a period of a few short months and feel confident enough to make pronouncements on how this game may stagnating - then they may be heading for a short sharp awakening.

Do not expect that things should be placed before you to "actually make a difference in game play". This game is a sandbox! You have to create your own pathway, your own strategy and your own success from the array of mechanics , narrative and information available to you. It is not for the devs to make a difference it is you who have to make the difference in a deceptively competitive game environment. A player who has only played this game for a matter of months simply does not know enough to be making pronouncemenets of this kind.

Edited by Celebcalen - 07 Nov 2011 at 00:11
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Direct Link To This Post Posted: 06 Nov 2011 at 23:18
heheh rill makes thread... "hey everyone, you should all complain more!"
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Direct Link To This Post Posted: 06 Nov 2011 at 21:52
i'll post it here once i think this is more the right place:
1st-> well probably T2 and with this new stuff mainly of ships but also faction hubs...
trading diplos and troops would also be very good
2nd->uncloking the 4th school and the 5 th school of magic i do have sugestions
one of them should defenetly be transforming the surrounding
(being capable to create mountains and demolishing existing ones and would be this way we would conect rivers to each others or to our city's) also being capable this way to create an island and colonize in there or being capable to settle in an artic biome using this
the other school would be for information:
there would be the all powerfull spell that would tell you everything about the other city
from the deals it just offer to check all buildings creating,troops,reinforcements sov's...
even seeing the diplos so basicly every information it would be threated as a blight and so the other player would be recomended to dispell that spell unless wants to be an open window.
there would also be other spells that would inform about other things
but the first one would be a kind of all of the other's in one of course it would require a 20 mage tower to research
3rd->capitals shall have a bonus to difer them from other city's this can be (being capable to grow up to 22 or 25 or being capable to have 150% production with 0% tax and going that way up to 50% pruduction at 100%tax...)doesn't realy mather as long it is somehow a bit significant both for new city's and advanced ones
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Direct Link To This Post Posted: 04 Nov 2011 at 22:12
Originally posted by Raritor Raritor wrote:

When rivers and sea appeared we were given the chance to move and many of us choose to settle next to the water. A year has passed and still not a single benefit from it (no sov, no resources no nothing). I know naval units and pathfinding must wait for a while, but maybe it's time to find something more than 0's in the water.

I think the problem is that what the devs plan for water requires path finding. Still, fishing sov would be nice, especially given that we can expect water cities to be at a disadvantage for a long time yet otherwise.
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