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GM Luna View Drop Down
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Direct Link To This Post Posted: 08 Nov 2011 at 17:16
Ok the dev blog thing was a side tangent. Let's try to keep the discussion from this point on back on topic and relevant to actual game content updates. Thanks.

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Direct Link To This Post Posted: 08 Nov 2011 at 17:44
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:

The tired subject of conflict. Or to be more precise: the lack of it.

Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.

The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.

Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.

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Direct Link To This Post Posted: 08 Nov 2011 at 17:55
Originally posted by Faldrin Faldrin wrote:

Originally posted by Jonny.Monroe Jonny.Monroe wrote:

I just had a look through the dev blog and I don't see any mention of new features or actual development on there, just art assets.

Very disappointing.


Look in the interview with Massive.

You can't possibly compare an article on a 3rd party site to a proper devblog. The terraria devblog gives frequent screenshots and teasers of upcoming patches. Runescape runs a monthly 'what's coming this month' devblog. Hell, even picaroon has more details on their devblog.

The massively article didn't give any information on upcoming content that hasn't been available on this very forum for months.

It's up to the devs whether or not they want to maintain that kind of information feed to players, but if someone at illy HQ is worried players are upset with the dev cycle (isn't that what this thread is about?) then a devblog with something more substantial than lore and artwork would go a long way to that.
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Direct Link To This Post Posted: 08 Nov 2011 at 18:16
Comparing dev blog to dev blog is sort of useless. Especially when you are talking about an independent game such as Illy and comparing it it RuneScape. You do realize that RS has many, many, many, many, many more developers than this game? 

Terraria is also larger, and Picaroon has been at the dev blog game for a bit longer. 

Following your logic, there are games that are much much larger than Illy that do not have nearly the communication that you get from the developers here. Does that mean that Illy is OUTperforming larger games? 

Comparisons are silly. 

If you want to help insure more development, the least efficient way to do it is to complain about lack of development. Trust me. The best way is to give very specific ideas and suggestions and to have patience and understanding of how independent gaming can realistically work. 

Or, compare Illy to Blizzard if you want. I heard they're doing pretty good.


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Direct Link To This Post Posted: 08 Nov 2011 at 18:49
Way to completely mis-interpret not only my post, but my whole stance on the subject. I didn't create the threat entitled 'we want new stuff faster!'. I'm happy for a slower development cycle that releases higher quality content as a result. My point was that a more detailed devblog is easy to maintain, whether you're a small developer (pic) or a big one (RS). Yes, herp-a-derp, I know Jagex and blizz are big studios. It doesn't matter how big your studio is, or how small, or how obscure or mainstream your game is. A devblog does not take a huge time investment. Especially when that devblog already exists but is just being used to link articles and show some art assets.

Or hey, you could read my post about devblogs and jump to the conclusion that I'm comparing entire dev studios to each other. Because a blog is the same as the entire studio, right?

I'll re-iterate my closing point from my last post; if they don't want to put that kind of information in a devblog then that's their choice; but if they're worried about what people think of the dev cycle (as the OP implies), then using the devblog to shed some light on that cycle would go a long way to helping the issue.
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Direct Link To This Post Posted: 08 Nov 2011 at 21:03
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:

The tired subject of conflict. Or to be more precise: the lack of it.

Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.

The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.

Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.


+1
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Direct Link To This Post Posted: 08 Nov 2011 at 22:51
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:

The tired subject of conflict. Or to be more precise: the lack of it.

Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.

The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.

Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.


This is a fair assessment and a sound practical proposal. I think it may help in the short term but what then. What worries me is the increasing reliance (or expectation) on the devs to start or develop initiatives on behalf of the community to keep our interest in Illyriad. Although that doesn't necessarily feature in the above quote it does in other posts contained in this thread.

The community has started to come up with its own tournaments. and there are one two other ideas for tourney's floating around the forums. Lorre's cities being the latest . Actually the whole ideas for tournaments didn't come from the devs but from the community or more specifically LionzHertz. There are also more than a few players capable of staging and presenting tourneys and other events.

So Llyron of Jaensch's proposal is one of the most practical and therefore positive posts to come out this thread so far. We should act on it. The point that I want to make though is slightly off topic so I won't dwell on it too much here.

I think the sandbox strategy may have run it's race and it is time to give serious consideration to implementing another central driver such as war with defined objectives similar to the argement posed by StJude and others or a Good v Evil conflict as posed by Glorfindel.

Lastly of course there is one last ray of hope for the devs. AI factions.
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Direct Link To This Post Posted: 08 Nov 2011 at 23:22
Tournaments were really a very good thing, but i think just going after the flags once again will bore most in a tournament or two. At this moment i'd prefer a quest like option (maybe this will be implemented if AI factions ever turn to live). The problem will be how to develope these and not finding Sylwyss or her friends every 2 days or less. Player constructed quests is a good idea, but i think it's something difficult to develope.

There has not been any tournament involving only (or mainly) diplomats, this could another option to get some time.

The good vs bad format might be interesting too, specially if alliances have to decide whether to be in one or the other side. As many players have seen a dictator in our king Sigurd might be that could be the idea if this is introduced.

Finally i think this thread can find things we all really enjoy and not very hard to implement. I have not very good ideas about the game, but sure others have, so let's all try.
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Direct Link To This Post Posted: 09 Nov 2011 at 17:42
Um... Royal princes get followings from different factions/alliances?
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Direct Link To This Post Posted: 11 Nov 2011 at 18:29
Originally posted by Celebcalen Celebcalen wrote:


I think the sandbox strategy may have run it's race and it is time to give serious consideration to implementing another central driver such as war with defined objectives similar to the argement posed by StJude and others or a Good v Evil conflict as posed by Glorfindel.

Lastly of course there is one last ray of hope for the devs. AI factions.


DON'T LET THE SANDBOX DIE!!!!!!!!!!!! CCP attempted this in Eve with Faction Warfare and it nearly killed the game. (Possible exaggerations). Sandbox is one of the biggest drivers for me at least. Off topic, though...

I believe the release schedule to be rather OK. It could be faster, but things take time and there are only so many developers.

I suggest a monthly update on what the developers are working on. The "What's Next" section of the September 19 "Progress Update" post perfectly portrays what information I would like to recieve pertaining to development. A monthly sentence or two update on the goals of each developer for that month would appease at least myself.
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