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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 07 Nov 2011 at 00:28 |
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Celebcalen, the players to whom I was referring have been playing for years. I personally have no issues with the pace of game development. I would be just fine if Illy continued the way it is into the future. From having spoken to GM Stormcrow, I know that he is excited about Illy continuing to change and grow and welcomes feedback, including challenging feedback, from players. That was the intention with which I started this thread. I don't know how much more clear I can be about it.
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Jane DarkMagic
Postmaster
Joined: 10 Sep 2011
Location: Tennessee
Status: Offline
Points: 554
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Posted: 07 Nov 2011 at 01:17 |
Suggestion: Maybe threads in forums shouldn't be closed just because they have the potential to become offensive... I thought the famous/infamous thread was funny, and I can't think of anyone being offended by being listed as infamous. It was a light-hearted thread... I can see threads being closed after they become offensive, but because they might become offensive... And at that point, couldn't individual posted be blocked instead of closing entire light-hearted threads?
That is my grouchy nay-say of the day since you were asking for negative feedback.
And I want alliance chat to work again.
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 07 Nov 2011 at 03:02 |
Celebcalen wrote:
Rill wrote:
I've heard from several people who are discouraged about the slow pace of game development, and there is a real concern that the game is stagnating in terms of things that actually make a difference to gameplay.
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New players coming into any browser game always want to hit the ground running. That is always understandable but any new player should realise that to land on Illyriad is like landing on an iceberg. Certainly there are more than a few cuddly penguins about to help when you first arrive but nonetheless there REALLY is much more to it than you first realised. If any one new arrival thinks that they have fully absorbed enough to survive in this game in a period of a few short months and feel confident enough to make pronouncements on how this game may stagnating - then they may be heading for a short sharp awakening.
Do not expect that things should be placed before you to "actually make a difference in game play". This game is a sandbox! You have to create your own pathway, your own strategy and your own success from the array of mechanics , narrative and information available to you. It is not for the devs to make a difference it is you who have to make the difference in a deceptively competitive game environment. A player who has only played this game for a matter of months simply does not know enough to be making pronouncemenets of this kind. |
+1
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Faldrin
Forum Warrior
Joined: 03 Sep 2010
Status: Offline
Points: 239
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Posted: 07 Nov 2011 at 14:29 |
I could be one of the players that have been discouraged from playing by the slow pace.
But Im still here 
GMs have listed alot of things they plan to do but I think the list should be shorter and kept to themself for improvements that will not be implemented for years to come.
The rate of tournaments should be increased. I especially liked the alliance tournament and hope to see that again.
I for one was disappointed with the T2 buildings. They are generally useless or so limited in use that they are practically useless. I have 1-2 of them in every city but with that much time used on that upgrade I had hoped for more.
I am still hoping for more to fight over than our cities and I am looking forward to battlemagic and pathfinding but would love to see an updated and realistic plan from the GM.
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 07 Nov 2011 at 14:43 |
Celebcalen wrote:
That is always understandable but any new player should realise that to land on Illyriad is like landing on an iceberg. Certainly there are more than a few cuddly penguins about to help when you first arrive but nonetheless there REALLY is much more to it than you first realised. |
CC--What about the Leopard Seals, Sharks, and Orcas? ;)
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Ander
Postmaster General
Joined: 24 Apr 2011
Status: Offline
Points: 1269
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Posted: 07 Nov 2011 at 16:18 |
Faldrin wrote:
GMs have listed alot of things they plan to do but I think the list should be shorter and kept to themself for improvements that will not be implemented for years to come. |
I think it is wonderful that they share with us what we could expect from the game further down the line. There are many small players who patiently build up to make most out of those promised releases. Some alliances follow a line of role play partly based on the faction stories. Some trading alliances are set up with the intention of making use of localized trading with the next version of trade. There is even an alliance which seems to be focused on building roads.
Faldrin wrote:
I for one was disappointed with the T2 buildings. They are generally useless or so limited in use that they are practically useless. I have 1-2 of them in every city but with that much time used on that upgrade I had hoped for more.
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All buildings might not appeal to everyone but they could be useful. A Geomancer supporting 15 cities could bring a difference of +120% food production - totally worth its upkeep cost. A cavalry parade ground reduces the upkeep of Knight to 2.8 from 4 - quite appealing for someone with many knights. Using a chancery, you could settle on a big patch of island in the sea and claim all all of it with sovereignty if you want to claim the land for yourself . With a few foreign offices in place, you could get a very large visibility radius and a 4 hour warning from diplo attacks - giving a total of 8 hours window where you can see the enemy diplos in the map.
i'm yet to find someone who wants to build a saboteur's sanctuary though!
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Kilotov of DokGthung
Postmaster
Joined: 07 Jun 2011
Status: Offline
Points: 723
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Posted: 07 Nov 2011 at 16:40 |
Ander wrote:
i'm yet to find someone who wants to build a saboteur's sanctuary though!
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*cough cough *
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tallica
Forum Warrior
Joined: 27 Jun 2011
Location: Seattle, WA
Status: Offline
Points: 378
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Posted: 07 Nov 2011 at 21:06 |
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I personally would rather have a hold put on all new development in favor of fixing some "serious" in-game bugs. I know that TC wants to ignore the AC update bug thingy, but I think it is a real problem for several alliances (mine included, so I may be slightly bias). I'm finding it really difficult to communicate effectively with my alliance members when my only medium of communication is mail. My alliance members and I are seriously getting tired of seeing conversations that occurred over a month ago and missing out on whatever was said in the past day/week/month. I'd like to speak with the people who are online, but sometimes they don't even see the new posts!
Other than the AC bug, I really think that the mail system needs an update. I'd like to mail more than one person at a time. Me putting in: Rill; The_Dude; Thordor should let me mail all of those people a message. I'd also like a very simple update to the alliance in-game forums. Something as simple as "edit" would go a long ways!
After the bugs and small updates are complete, I think the focus should go 100% toward turning Factions to "Live". We've been reading through the lore, settling and securing areas around faction hubs and, IMO, this is the #1 release that everyone is waiting on. I have no idea how far out the devs are from this, so another "smaller" item may be put in front of this, while they are working on it.
If this is the case then I argue *very strongly* that we should get chat channels for GC. Most newer online games that feature chat have different chat channels. I think at a minimum Illyriad could use:
"Advice" - Chat room for strategy ?s, newb ?s, etc. "Trade" - Chat room for traders to negotiate trade deals "Role-Playing" - Chat room for Orcs to be Orcs, Elves to be Elves, and so on "Civil/Normal" - Our basic GC chat room for all the "silliness" that happens in GC "Uncivil" - A new chat room where "anything goes", no language rules, etc.
This would probably need an (eventual) major update to the game UI, since I can see several players being in more than 2 chat rooms at a time.
</ my 2 cents >
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kicking5251
Wordsmith
Joined: 16 Nov 2010
Location: Australia
Status: Offline
Points: 139
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Posted: 07 Nov 2011 at 21:11 |
ok what I want from this game is simple, the AI come in before I grow old and die. The biggest problem with this game is that everyone is afraid to attack eachother and while this is not the fault of the gms at the moment we dont have anything to use these battle units on (apart form those random units hanging around). However if we got AI then we could seige the hell out of em and have all the diplo that we would have if guys had the guts to fight.....
kicking
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MagusXIX
New Poster
Joined: 07 Nov 2011
Location: San Francisco
Status: Offline
Points: 4
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Posted: 07 Nov 2011 at 21:34 |
Only been around for a week, so I can't really say why the game is stagnating, per se. I'm just going to say what attracted me to Illy in the first place.
I like that it's an open world where you can play how you want to play. For me, I was attracted to a world where I could meet new people and play with them. Personally I like the market. Wealth is power, or so I hear, so any improvements to the way the market works would be great. Right now, the biggest problem with it is that you cannot partially fill orders. This makes it very hard for new players to trade on the open market with old players because some of those orders require more resources than any new player will have to fill. A partial fill would be most excellent.
That said, and once again, this is just me personally ... I see things in the game like quests and NPC factions and I simply gloss over them without any real interest. I'm here to play with other real people. This game has a great community from what I can tell with my limited experience of it, and that's what's going to keep me here. Not raiding NPCs.
And speaking of the community, a better chat and mail system would be nice, too. :) The more tools we have to communicate with each other, the stronger the community will become. A good place to start would be with having more chat channels than just global and alliance chats, and a way for players to create their own chat channels and invite their friends.
Just my two cents as a noob. That's what'll keep (and very likely grow) my interest in Illy. All that stuff people were saying about ships and water sounds great, too, btw, I just haven't gotten to a point yet where that would be useful to me.
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