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Rill View Drop Down
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Direct Link To This Post Topic: We Want More New Stuff Faster!
    Posted: 04 Nov 2011 at 21:02
I've heard from several people who are discouraged about the slow pace of game development, and there is a real concern that the game is stagnating in terms of things that actually make a difference to gameplay.

Some people are becoming frustrated and leaving.  I am starting this thread to give people a place to say how they feel about this, and where they think priorities should lie.

I am opening this topic after talking to GM Stormcrow.  He really wants this sort of input.  So please let's not shout down the demanding and challenging voices.

We all love Illy.  We want Illy to succeed.  The GMs want input from players, even negative voices, to make Illy better.

So please, tell the devs how you really feel.


Edited by Rill - 04 Nov 2011 at 21:37
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 04 Nov 2011 at 21:11
dude this aint easy at all you know?
there are a limited number of human resources.
the impatient shall just leave for all i care.
some people have been playing over a year and still at it.
its slow, sure. but most people know nothing about old illy and all the time people have been waiting for things.
but i know that "almost" all releases have been awesomesauce
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Hugie View Drop Down
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Direct Link To This Post Posted: 04 Nov 2011 at 21:30
I can't compare Illy to anything else and I'm no expert, but I think this forum is a good idea.

There's a lot promised, hints, suggestions, and inevitably we want it all NOW.  I'd like to see more trickle-feed new features, perhaps even ones that the devs don't tell us about and we have to find ourselves!  I know we haven't solved all the quests, perhaps the remaining ones are simply too difficult ?  
What do I like most?  I like Illy is an environment that we, real people, live in.  It has straightforward rules, like gravity (I buy something in the market, it arrives.  I harvest resources, they run out).  And it has a whole lot of person-to-person interaction (I'm nice to someone, they are nice back.  I'm rude, they send an army).
What do I most want?  Well I'd really like user scripts.  I write quests for my Alliance, and some of the steps are that they send a particular gift, and I send a clue back.  The logistics are frightening - 70 mails to send out in the right order with the right text.  I'd like a script that spots the strange delivery and sends the appropriate response. Perhaps I could write quests for the whole of  Illy if the logistics were easier? Oh OK, nobody else wants me to do this Cry

And what's great?
* fantastic artwork.  As Kilo put it - the artwork is more detailed than it needs to be, but then so is the game.  There are depths that will take a long time to explore
* the building update really adds another dimension - instead of just serving time and getting everything up to level 20, we now have to choose because we can't have it all
* the GMs coming on General Chat - that's just amazing!
* feedback forums like this one - oh and thanks to the GMs for doing stuff so the Race worked when I'd only been on a week!
* everyone.  Rill, Kilo, just everyone!
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Rill View Drop Down
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Direct Link To This Post Posted: 04 Nov 2011 at 21:33
user-created quests are very much on the menu, from what I heard at the meet and greet.  Good one, Hugie!
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Raritor View Drop Down
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Direct Link To This Post Posted: 04 Nov 2011 at 21:41
When rivers and sea appeared we were given the chance to move and many of us choose to settle next to the water. A year has passed and still not a single benefit from it (no sov, no resources no nothing). I know naval units and pathfinding must wait for a while, but maybe it's time to find something more than 0's in the water.

.... and magic, and new quests, and factions, and more free prestige.....

But the most important thing is that most of us are still logging in almost every day after quite a long time, so it seems the devs are really doing a good job.
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Direct Link To This Post Posted: 04 Nov 2011 at 21:50

Reduce the tax on food.
Add spaces to construct new buildings.

For new buildings suggest a sanatorium and a war hospital.
Of course, with its ability to recruit the necessary staff.
(nurses, surgeons, psychiatrists, etc).

For the next phase proposes the establishment of the veterinary service, uniquebank and post office.

United Nations building does not propose. Would be reflected in food consumption.


Neither the future is not what it used to be...

http://youtu.be/lVdTQ3OPtGY
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Erik Dirk View Drop Down
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Direct Link To This Post Posted: 04 Nov 2011 at 22:12
Originally posted by Raritor Raritor wrote:

When rivers and sea appeared we were given the chance to move and many of us choose to settle next to the water. A year has passed and still not a single benefit from it (no sov, no resources no nothing). I know naval units and pathfinding must wait for a while, but maybe it's time to find something more than 0's in the water.

I think the problem is that what the devs plan for water requires path finding. Still, fishing sov would be nice, especially given that we can expect water cities to be at a disadvantage for a long time yet otherwise.
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Direct Link To This Post Posted: 06 Nov 2011 at 21:52
i'll post it here once i think this is more the right place:
1st-> well probably T2 and with this new stuff mainly of ships but also faction hubs...
trading diplos and troops would also be very good
2nd->uncloking the 4th school and the 5 th school of magic i do have sugestions
one of them should defenetly be transforming the surrounding
(being capable to create mountains and demolishing existing ones and would be this way we would conect rivers to each others or to our city's) also being capable this way to create an island and colonize in there or being capable to settle in an artic biome using this
the other school would be for information:
there would be the all powerfull spell that would tell you everything about the other city
from the deals it just offer to check all buildings creating,troops,reinforcements sov's...
even seeing the diplos so basicly every information it would be threated as a blight and so the other player would be recomended to dispell that spell unless wants to be an open window.
there would also be other spells that would inform about other things
but the first one would be a kind of all of the other's in one of course it would require a 20 mage tower to research
3rd->capitals shall have a bonus to difer them from other city's this can be (being capable to grow up to 22 or 25 or being capable to have 150% production with 0% tax and going that way up to 50% pruduction at 100%tax...)doesn't realy mather as long it is somehow a bit significant both for new city's and advanced ones
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Jane DarkMagic View Drop Down
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Direct Link To This Post Posted: 06 Nov 2011 at 23:18
heheh rill makes thread... "hey everyone, you should all complain more!"
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Celebcalen View Drop Down
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Direct Link To This Post Posted: 07 Nov 2011 at 00:09
Originally posted by Rill Rill wrote:


I've heard from several people who are discouraged about the slow pace of game development, and there is a real concern that the game is stagnating in terms of things that actually make a difference to gameplay.


New players coming into any browser game always want to hit the ground running. That is always understandable but any new player should realise that to land on Illyriad is like landing on an iceberg. Certainly there are more than a few cuddly penguins about to help when you first arrive but nonetheless there REALLY is much more to it than you first realised. If any one new arrival thinks that they have fully absorbed enough to survive in this game in a period of a few short months and feel confident enough to make pronouncements on how this game may stagnating - then they may be heading for a short sharp awakening.

Do not expect that things should be placed before you to "actually make a difference in game play". This game is a sandbox! You have to create your own pathway, your own strategy and your own success from the array of mechanics , narrative and information available to you. It is not for the devs to make a difference it is you who have to make the difference in a deceptively competitive game environment. A player who has only played this game for a matter of months simply does not know enough to be making pronouncemenets of this kind.

Edited by Celebcalen - 07 Nov 2011 at 00:11
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