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broman
New Poster
Joined: 08 Feb 2012
Status: Offline
Points: 2
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Topic: Watch Towers Posted: 08 Feb 2012 at 01:19 |
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There should be watch towers that have their own visibility range and can be built kind of like sovereign structures. They would cost to upkeep but they would increase the visibility range. What you guys think?
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invictusa
Forum Warrior
Joined: 16 Dec 2011
Status: Offline
Points: 488
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Posted: 08 Feb 2012 at 01:41 |
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The level of sovereignty of a tile already does such. Please see this thread: http://forum.illyriad.co.uk/step-by-step-guide-to-claiming-sovereignty_topic2659.html
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...and miles to go before I sleep.
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Rohk
Forum Warrior
Joined: 09 Aug 2011
Status: Offline
Points: 218
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Posted: 08 Feb 2012 at 05:27 |
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Also, when diplomatic visibility was introduced, the devs mentioned that spies and scouts would later get to have occupy commands so you could use them as an advanced warning system as they have their own radius of visibility.
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Aurordan
Postmaster
Player Council - Ambassador
Joined: 21 Sep 2011
Location: United States
Status: Offline
Points: 982
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Posted: 08 Feb 2012 at 06:47 |
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Kind of like a Foreign Office? It seems like that does pretty much the same thing.
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Bair
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Joined: 30 Dec 2011
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Points: 29
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Posted: 10 Mar 2012 at 02:41 |
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No foreign office expands your diplo radius from your city. This would allow for you to place strategic markers anywhere and track movements. Though I would suggest allowing for the camped scouts to be scouted, letting the person know who is camped there.
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Salararius
Postmaster
Joined: 26 Sep 2011
Location: USA
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Points: 519
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Posted: 10 Mar 2012 at 03:11 |
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With a lvl 20 consulate and lvl 20 foreign office you can already get a diplo visibility of ~50 squares. If a watchtower had a range of 10 squares then you would have to sov at 40 or more squares to get any advantage over the current system. A sov at 40 squares would cost 40,000 to 100,000 gold/hour. Ultimately, sov structures aren't really a good solution to increasing diplo visibility because the sov cost increases so drastically with distance and the current diplo visibility extends much further than the practical sov distances. So, unless you set the sov structure ranges really high it wouldn't be practical to get any advantage in diplo visibility. But, with a high diplo visibility sov structure having more than one would be redundant. Which begs the question, as cool as it would be to have watchtowers (I like the concept) within the game structure how is it different than a foreign office except that a city structure has been moved to a sov structure?
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 10 Mar 2012 at 03:46 |
one could build multiple chancery of estates buildings to substantially reduce level 1 sov cost in order to offset the cost of having them at long distances, essentially creating a "watch city"
I guess I could see an alliance subsidizing this sort of thing, especially if the diplo visibility applied to all members of the alliance, for example.
I'm not agreeing or disagreeing with the idea, just pointing out one way where it could be a bit more feasible.
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Anjire
Postmaster
Joined: 18 Sep 2010
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Points: 688
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Posted: 10 Mar 2012 at 03:56 |
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Except a level 1 sov only has a .5 range so it is basically useless as an early warning option.
Additionally, it would have to be placed outside the 17 range of your city or the sov would be completely redundant. Doing so, even with multiple Chancery of Estates is still a formidable cost.
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Aurordan
Postmaster
Player Council - Ambassador
Joined: 21 Sep 2011
Location: United States
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Points: 982
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Posted: 10 Mar 2012 at 04:21 |
Salararius wrote:
With a lvl 20 consulate and lvl 20 foreign office you can already get a diplo visibility of ~50 squares. If a watchtower had a range of 10 squares then you would have to sov at 40 or more squares to get any advantage over the current system. A sov at 40 squares would cost 40,000 to 100,000 gold/hour. Ultimately, sov structures aren't really a good solution to increasing diplo visibility because the sov cost increases so drastically with distance and the current diplo visibility extends much further than the practical sov distances. So, unless you set the sov structure ranges really high it wouldn't be practical to get any advantage in diplo visibility. But, with a high diplo visibility sov structure having more than one would be redundant. Which begs the question, as cool as it would be to have watchtowers (I like the concept) within the game structure how is it different than a foreign office except that a city structure has been moved to a sov structure? |
A lot of this.
Plus, a fifty square visibility leaves even the fastest diplomats in view for nearly four hours, which is a pretty good chance to have their cover blown without making it even worse.
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