I think war is the essential gameoption in a game based on barracks, producing weapons etc, that all would be senseless without war.
Second, this thread is quite paradox, as it wants ways to win the game, and at the same time prevent other players from loosing (which doesn't work IMO).
Third, we shouldn't think of white as the poor victim forced to quit the game, as I think White caused more players to stop playing than any other alliance.
Finally, I'm proud of Illyriad trying to be a realistic game, where you can loose, but aren't reduced to fulfill quest, or achive some goals like reaching some Pop, or so.
With the new elements added in next months, I think it will get even more real, with each player having different goals, style and tactics, so people will have to work together to get it all (another point quite different to other games).
I'm in a big alliance myself, and everyone I talked to has fun building citys, chatting, and sometimes even going to war and risk loosing the game

, That's how life goes.
I myself don't use prestige, exept that one granted by the GM's - THX

- and don't play 24/7 but in a fine ally I'm able to compete with those who do, and that's just another reason to play Illyriad.
So, most of those points of criticism above are for other players the main reasons to play!
Just to stop the series of negative statements above

Thanks to GM's and programmers and background staff.... for creating such a fine game, and even improving it every day