HonoredMule wrote:
Even just starting with level 5 resource plots would make a huge difference.
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That's really not a bad idea at all - for every plot the player has over L5, they restart on L5 by default in their new city at the other end of the map.
This idea definitely helps the small-mid sized players - though for big players not so much...
As mentioned, I'm all in favour of supporting the whole range of human emotion - as this is what makes sandbox games tick: retribution, revenge, "just" wars, comeuppances, payback, good-samaritanism, protecting-the-underdog, nurturing, abandoning, betrayal, loyalty, etc etc etc.
But equally I don't want players with months invested in the game to have their empires undone in hours/days, as that will ultimately foster a "
Who's next? For your time has come" mentality.
As mentioned earlier in this thread: We're fairly blessed on UK1 with a large number of alliances who want Illyriad to thrive and prosper, but that's by no means guaranteed for other servers when they arrive.
We also need to change the current rule that sieged players "keep the technologies that the
last city had" rule, as we've had some particularly vicious, rampaging siege parties that destroy the
largest cities first, and save the smallest for last, knowing that the player resettles with the technology from his smallest and least developed city, and therefore gets practically nothing compared to their invested time. This will probably change to "resettling the player with *all* the technologies researched in his or her largest population city regardless of when it was destroyed (or possibly al the techs researched in all his or her cities prior to destruction)" to remove this as a particularly vindictive means of punishment.
Anyway, as mentioned earlier, we'll take baby steps to provide consequences for full-on-sieges, which initially will take the form of reportage rather than intervention.
One possible route we have in the future is Faction (NPC) intervention, and this might be worth exploring.
Whatever the route is for us, it can't get in the way of the comment that Ryuuku quoted above with his "+1,000,000" addendum (tyvm btw Ryuuku).
Despite my typo of "ourselves"

, that comment from me is pretty much the defining game philosophy of Illyriad.
We don't want to be moral interventionists; we want to leave that to the players.
We do, however, want to provide the players with sufficient tools to enable and inspire them to
become interventionists.
Best,
SC