War predictions |
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Hiei
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Joined: 28 Jul 2012 Status: Offline Points: 168 |
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Topic: War predictionsPosted: 06 Jan 2014 at 01:52 |
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Yes I have seen 700%+ troop sov and it is pretty cool, the negatives in resources are massive but that is not really a problem ;). And a lot of us already think that they are bunkering down. Why else would they let sieges go without even one single hit on the siege, and why would anyone stop producing any troops? That would not be logical because we are in total war.
Edited by Hiei - 06 Jan 2014 at 02:02 |
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Meagh
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Joined: 16 Jul 2011 Status: Offline Points: 224 |
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Posted: 05 Jan 2014 at 23:44 |
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Elmindra gives a good example of a self-sustained cities troop level. 30-50k for large players depending on troop type. EDIT: Elmindra also mentions 75k. That would be high for a self-sustained account imo but it is still significantly lower than what major war accounts had in troop number pre-war. Edited by Meagh - 06 Jan 2014 at 00:15 |
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Rill
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Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Posted: 05 Jan 2014 at 05:05 |
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/me groans at Epi's pun.
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Mr Damage
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Joined: 01 Jan 2011 Status: Offline Points: 598 |
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Posted: 05 Jan 2014 at 04:47 |
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Sloter stop giving them tips. Lol
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 05 Jan 2014 at 04:23 |
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Epidemic, you use ranged and spear units for city defense. Direct catapult attacks are often used when a city is surrounded by easily defended squares. Stalwarts aren't going to stop that. Plus you need bows and spears to defend tournament squares, siege camps and sometimes bad siege tiles next to your cities. A strategy that relies 100% on clearing sieges is doomed to fail in a complex team game like Illyriad.
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 05 Jan 2014 at 03:53 |
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I guess we dwarves really did get the short end of the stick...
I don't build bows, spears, saddles or leather because I have no need for them and my towns have very limited space. They are all specialized and will be lean once I reach 10 towns. The dwarven spearmen and ranged are useless imo, no use in defense when an army can siege you down to 0 pop without the need to attack said defensive troops. Of course I could build them in my siege towns to protect my siege engines (good idea). Axmen, on paper, are not much different from stalwarts so i'd rather just build the one. Dwarven cav, maybe in one town. |
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Elmindra
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Joined: 10 Sep 2012 Status: Offline Points: 464 |
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Posted: 05 Jan 2014 at 03:05 |
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Yeah, dwarves are a bad example of efficiency. As an elf, I can make saddles in 8 towns since I only make T1 archers. Chain/swords like 7/3, bows in all towns, beer in all towns, spears in all towns, leather in 2 for T2 spears. It all works out pretty well, with extra saddles being sold or traded for bows and beer as needed. No bottlenecks, but once again thats an elf that isn't all cav or archers.
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Brandmeister
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Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
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Posted: 05 Jan 2014 at 02:34 |
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You're a trader. Sell the bows, spears, horses, cows, saddles and leather armor you make. Purchase additional swords, chainmail and platemail. Then you can be 100% stalwarts (which is a terrible build in my opinion). I build Halbardiers, rune riders, slingers/crossbowmen, and axemen. Stalwarts are for building fast replacements, only good if you are fighting heavily, like in a tournament. The unused materials I produce in one city get sent to the next city. I still hit bottlenecks on chain armor and swords, buy they aren't as bad as single city constraints when supported from bow or cavalry towns.
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 05 Jan 2014 at 00:11 |
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Teamwork is still a concept i'm trying to get used to. Every game i've ever played it was usually everyone for themselves or reinforcements arrived a day late and a dollar short.
I will try my hardest to build the perfect dwarven military account, until something else gets my attention, in the mean time i'll be drilling everyone for insight and shortcuts. I'm still perplexed on how to overcome the basic math: Stalwart - 2 swords, 1 chainmail, 1 plate armor, 1 beer L20 Barracks 200% sov - 30 stalwarts p/h ?? L20 Blacksmith - sword 10 p/h - chainmail 7.5 p/h L20 Brewery - beer 15 p/h L20 Forge - plate armor 6.67 p/h Barter - L20 Common Ground - livestock 8.57 p/h L20 Paddock - horse 7.5 p/h (maybe get rid of this and add something more profitable?) Skinner, Herbalist, Miner Guilds - unpredictable Cotter I haven't given up on the idea of a mixed army, though the choices for dwarves are all expensive, just not experienced enough to know what works well together. Edited by Epidemic - 05 Jan 2014 at 00:14 |
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Sloter
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Joined: 14 Aug 2011 Status: Offline Points: 304 |
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Posted: 04 Jan 2014 at 20:58 |
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You keep thinking as individual player, players that are in war are in alliances.If you were in war and in alliance you would trade all surplus saddles and other weapon that you make with other players in alliance while they would give you swords and armor they produce.
Also it is 62M gold on paper and in reality it is basic res converted to weapons that are converted to troops so you dont need 62M gold, you only basic res to make all weapons (it does not matter if they are worth 62M or 500M since you only use basic res to make them not gold) you can exchange with other friendly players for weapons you are short on.It is extremly hard for dwarf player to make only stals in war since they need 3 weapons that are made in only one building so inter alliance trade is only way out of it.Even if you do calculate only over gold you could just consider how much saddles worth of gold you make in 34 days, not to mention spears,beer and bows.Doing 200% sovs is easier then it looks.
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