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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 04 Jan 2014 at 20:46 |
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Once I get my 10th town i'll most likely drop all cities down to 18k range so food won't be an issue.
I've been basically trying to figure out how some players can be at war non-stop in this game, and I have come to the conclusion that they can't do it independently. The probable exception being T1 orc spearmen that only require 1 beer, 1 spear. I calculated it takes roughly 62M in gold value to create an 25k stalwart army, which at 200% sov I can build every 34 days. (I took 30 seconds to calculate that so its probably way off). There is no way even I could spend 60M a month per town indefinitely. |
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Sloter
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Joined: 14 Aug 2011 Status: Offline Points: 304 |
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Posted: 04 Jan 2014 at 16:57 |
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It does look that his cities could do much better on food sovs, and that is probably what is causing problem for his towns when he tries to have more troops or higher taxes and gold income.
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Auraya
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Joined: 17 Nov 2011 Status: Offline Points: 523 |
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Posted: 04 Jan 2014 at 16:41 |
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Maybe you should take food sov into account, Epi. A 7 food town with 60+ very cheap food sov can maintain a much higher tax rate and a higher population - both leading to more gold production. I have towns which can maintain 40k cav on a permanent basis and others which can only hold ~25k cav. Food sov is a vital difference! Also, using prestige on rp + food greatly increases how high your tax rate can go. I have cities with clay bonus on so I can house chancery + 3x cav parade grounds = more cav ^^
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Elmindra
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Joined: 10 Sep 2012 Status: Offline Points: 464 |
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Posted: 04 Jan 2014 at 13:11 |
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Exactly orcboy, that's the basic idea. With the swing sov you can run red in 1 area for a short time and swing back to green in order to get back to even.
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jcx
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Joined: 09 Oct 2013 Location: Tallimar Status: Offline Points: 281 |
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Posted: 04 Jan 2014 at 05:50 |
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For some options mentioned above - they most likely work on CREATE & UNLOAD play-style.
create&unload - matter most on your advance res pool. Gold will not matter much because they tend to do a yo-yo effect. now you're red and after unloading those troops you'll be back at green - and you'll earn Gold while rebuilding troops too. 200% or higher ^ Troop production will work effectively on this 55537 setup (or wherever that 3 plots will go/depending on troop type that you're producing) Note: the 3 plots was linked on your cost reduction building. They are all variable - if you tend to keep your troops in a longer period, you need to convert those troop sov to farmstead and build cost reduction buildings they'll help a lot. Build and demolish is fun. happy gaming. :D |
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Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.
jcx in H? | orcboy in H? |
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Elmindra
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Joined: 10 Sep 2012 Status: Offline Points: 464 |
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Posted: 04 Jan 2014 at 02:59 |
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Are you questioning the 200% sov/60% taxes setup? Or my current setup? I run around 0% taxes atm, running large amount of -gph but I have a very very large stockpile so oh well.
As for the earlier setup, 200% sov with 3 troop buildings is easily capable of supporting ~30k T2 troops in the green all across the board. That is what I used to run before the war without a problem in almost all of my towns. That is only 20% geo bonus as well, around 25k city pop with only 1 or 2 food sovs per town, 18-19 are production sovs at levels 1-3 depending on distance along with a level 20 chancelery. The 200% production sov can be used as swing sov depending on what is needed. Run too negative in gold simply switch it to food and up taxes, need to train more troops simply switch back to production. Edited by Elmindra - 04 Jan 2014 at 03:04 |
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Epidemic
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Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
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Posted: 04 Jan 2014 at 02:35 |
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Elmindra, I can't see your claims being possible right now. My towns are between 70-75% tax with 25k stals and i'm barely earning any gold and i'm hard pressed to keep up with food demands. Adding more troop lodgings is out of the question, because then I wouldn't have the res to build the equipment my troops need. Increasing my geo towns beyond 20% bonus is also out of the question as well for the above reasons.
If you've figured it out please explain it better for those of us looking for the perfect setup. What is your res p/h output? |
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Elmindra
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Joined: 10 Sep 2012 Status: Offline Points: 464 |
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Posted: 04 Jan 2014 at 01:11 |
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Elmindra has a large number of troops, all sov 250% or higher, all the while not remotely burning through my stockpile of gold and/or resources. I still make more T2 than I use due to troop to town layout, and have even sold some excess T2 when the price was right. It isn't difficult to do, and while I wouldn't like to keep doing it for more than a year I don't imagine all my troops with continue to live forever. Losing a town full of 75k or more troops and it's instant gold mine for a bit, no biggie.
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Tyrande Whisperwinds
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Joined: 02 Mar 2013 Location: Portugal Status: Offline Points: 177 |
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Posted: 04 Jan 2014 at 01:10 |
How many troops do you think a self-sustained city can hold? just curious..
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Meagh
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Joined: 16 Jul 2011 Status: Offline Points: 224 |
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Posted: 04 Jan 2014 at 01:02 |
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a stockpile gets burned through pretty quickly. The point that I was trying to make earlier is that it is not possible to maintain a full war account on it's own. Epi is absolutely right on that matter (fully independent war accounts are a fable in all games of the Evony genre). No matter what people are trying to imply in the forums and no matter what sov you have - it cannot be done by yourself. Either you'll be a mixed farm / war account or you will have 3-5 accounts (sitters or active players) supporting you.
Sure.. you can build to a self-sustainable level, call yourself a war account but that is self-delusion... you'd be small fries compared to what the big boys are throwing around. - M. Edited by Meagh - 04 Jan 2014 at 01:02 |
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