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Topic ClosedWar game or not?

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Drejan View Drop Down
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Direct Link To This Post Posted: 12 Oct 2012 at 18:13
 mysteries, magic and building?

-Mysteries required troops or diplo in almost all events.
-Magic for what? Attack enemy cities or bless our to support more troops? Even future magic is about battle magic...
-Building again for what? I've not said this only war game but again if this would have been a build game devs would have introduced lot of things that usually you see in manager or sim-city games!

And you did not anwer to my question about economy.
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Direct Link To This Post Posted: 12 Oct 2012 at 18:05
Originally posted by Drejan Drejan wrote:

Play whatever you like, if anything this post will help you, maybe devs will read and implement some non-war related economy. Again argument your opinion please.
I already posted a reply here which you did not comment on.
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Direct Link To This Post Posted: 12 Oct 2012 at 18:02
Originally posted by Rill Rill wrote:

Having wars can be fun.  I have never said differently.  What bothers me is the meta-game that demands that people lie to make up reasons for war.

In my other game, sometimes alliances make funny reason as a reason of war. I laughed very loud when I read their war declaration threads. 
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Direct Link To This Post Posted: 12 Oct 2012 at 17:59
Play whatever you like, if anything this post will help you, maybe devs will read and implement some non-war related economy. Again argument your opinion please.
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Direct Link To This Post Posted: 12 Oct 2012 at 17:57
What bothers me are people telling me how to play the game despite me playing it successfully different for months.
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Direct Link To This Post Posted: 12 Oct 2012 at 17:57
Rill, we'r not talking of any alliance right now, so i do not really know what "lie" can make this game a wargame or not....
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Direct Link To This Post Posted: 12 Oct 2012 at 17:54
Having wars can be fun.  I have never said differently.  What bothers me is the meta-game that demands that people lie to make up reasons for war.
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Direct Link To This Post Posted: 12 Oct 2012 at 17:50
I was planning to make a suggestion that Illyriad create a new server. This new server ban attack between players. Players only able to kill NPCs, war with factions and compete with other alliances through tournaments only.
After this new server is created, all old Illyriad players may choose which server he will stay. After that, I hope no one complain anymore in "war enabled" server when someone / alliance attack him.

I played a game where we have a war every 3-4 months. After that, alliances cancel and create new pacts with other alliances and make new blocs and building their armies to be ready for new war. It is really fun. Sometime an alliance even help it's enemy alliance to recover so they can have another war faster.
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Drejan View Drop Down
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Direct Link To This Post Posted: 12 Oct 2012 at 17:45
Again, for me you can kill only NPC, this is a wargame anyway. There are single players wargame too....
If you want to argument against wargame you should tell me for exaple what kind of economy in illyriad is not based on military usage!
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Direct Link To This Post Posted: 12 Oct 2012 at 17:39
This is a war strategy game with many facets and layers to it.  

I feel the same way as Drejan and KillerPoodle with respect to my game play.  This game is at its maximum level of challenge and fun when you are engaging in combat against others.  With PvP combat comes multiple levels of strategy not limited to military itself.  

Remember folks, your cities are DIGITAL.  Relax and enjoy the ride.

SB
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