The debate seems miss placed to me - sorry to be a pedant, but...
The question is not whether the game *is* a wargame.
The only thing that Illy absolutely 100% *is* is a building game. Because if you sign up and then refuse to ever build a building, you can do *nothing*. So, you have to build.
After that
1) It COULD BE a war game for you.
2) It COULD BE a trading game for you. (You could actually stop building as soon as you had a trader in a Hub, and just play the trading only, and I'm sure that if I got into it I could spend longer with the trade system than I now do with troops.)
3) And to a lesser degree it could be about crafting, exploration, magic, etc. as YOU choose (as people like Scribes play it.)
Lets unpack the wargame aspect of it. Once you have decided to play the game as a wargame, you can then choose:
1a) It COULD be a PvE wargame for you. (But not with much interest at present.)
1b) It COULD be a consensual PvP game. (This is how I play it. And I can attest that this is WAY more fun that facing the steamroller of a bunch of vets.)
1c) It COULD be a non-consensual PvP game.
What is unique about 1c is that this choice alone - and it is a choice - can rob other people of their choices.
If in KP's analogy, I am presented with a toy catapult as I walk on to a beach, then I have the choice of whether or not to take it and if so what else to do with it. (I could do all sorts of things with it - re-engineer it to make it better, set up my own targets to shoot it at, whatever - or I could do something else on the beach.)
Kurdruk
PS Ander - "A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may(or may not) think it reflects who you are." That is not only true, it's actually profoundly thought-provoking. Do you mind if I steal it?
Edited by LordOfTheSwamp - 12 Oct 2012 at 19:11