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Mandarins31 View Drop Down
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Direct Link To This Post Topic: War declaration
    Posted: 15 Jun 2010 at 03:52
I agree with this point Thexion.

Maybe admins have many ideas about this already, but i'll put some of mines hopping it would be interesting, in accordance with the topic, and not too long Tongue


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*Friendly option player/player*:

- a neutral player can be friendly with an other neutral player. Then he can reinforce him or be reinforced by him at any time (includes city and siege reinforcement).

- a neutral player can be friendly with a player who has an alliance. They can reinforce each other if one of them is attacked by a neutral player. To do a reinforcement (defence, siege) that affects a player whose alliance is in war with the friend's alliance , the neutral player must be friendly with.
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*Friendly option player/alliance*:

- a neutral player can be friendly with an alliance (only during an official war). Then, he is knwon as friendly with every members. He can reinforce them and be reinforced by them.
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To clarify: 

A= neutral player
B= player in alliance B
C= player in alliance C
D= player in alliance D
alliance B and C are at war
alliance D has no NAP or official war with allaince B or C.


*A is friendly with B but not friendly with alliance B*
- A is attacked by C. B cant reinforce A.
- B is attacked by C. A cant reinforce B.
- alliance B has a siege against C. A cant reinforce this siege
- B is attacked by D. A can send reinforcement.
- A sieges D. B can send reinforcement.
- A can be attacked by the other alliance B members.


*A is friendly with allaince B*
- alliance B has a siege against C. A can send reinforcement to this siege.
- alliance B has a NAP with alliance X. X members can't attack A.
- A dont pay alliance's tax. and cant go on alliance's forum.

*A is friendly with allaince B and C*
- alliance B sieges alliance C. A can choose his side.

*A is friendly with B and D*
- A cant attack B or D.
- B can attack D
- B and D cant attack A

*A is friendly with allaince B and alliance D*
- B can attack D
- alliance B's members and alliance D's members can't attack A.

a friendly situation can be broke at any time by one of the two players in player/player. By the alliance's master or the player in player/alliance.




 A bit long finally. My idea was that neutral players cant go in a war without being friendly with at least one side.
they also could be used as independant mercenaries.
they can be friendly with some alliances during a war. but come back neutral after.
players who dont have any alliance members around them can ask a neutral player to be friendly and give some reinforcement.






Edited by Mandarins31 - 15 Jun 2010 at 04:37
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Thexion View Drop Down
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Direct Link To This Post Posted: 14 Jun 2010 at 15:41
That sounds good.. I was just wishing that if there is war it should be possible to notice and there would be difference between war and neutrality. 

One could be possibility to do other player reinforced sieges only in war stage. ( Since its group effort it would need group being in wartime logistic ) Problem would be then that you cannot do reinforced sieges on neutral players. But It would not be unfair to unaligned players since you cannot reinforce neutral players anyway and no one can reinforce their possible sieges neither. In fact current rules are bit unfair against neutral players. No chance of asking your neutral neighbors to help, and can be sieged by huge combined armies.  
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Direct Link To This Post Posted: 13 Jun 2010 at 16:25
Originally posted by Mandarins31 Mandarins31 wrote:

Ok i understand better now. For me too it's a good thing if alliances can make a war official or not. I think it should'nt change because, as we can see in this topic, it's good for the roleplay.

I agree.

We will, however, be introducing some benefits to actually declaring war rather than having a war-like conflict in place.  These benefits will be mostly display-related; for example when we have the overall higher-level zoom strategic map, hostile towns and units from alliances that you are specifically "at war" with will be colour-coded and highlighted.

As we introduce more functionality there may be specific things that only apply if there's a declared state of war; but they're unlikely to be 'game-changers', simply because this mitigates against the independent non-allied player.

Interesting thread, though. tyvm
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Direct Link To This Post Posted: 13 Jun 2010 at 15:40
Ok i understand better now. For me too it's a good thing if alliances can make a war official or not. I think it should'nt change because, as we can see in this topic, it's good for the roleplay.
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Direct Link To This Post Posted: 13 Jun 2010 at 14:10
A few months ago, when you were in an alliance, you couldnt attack other people who were in another alliance.

First you had to declare war at the target alliance and wait 24hours before any hostilites (military) could happen between the 2 warring alliances.

See:

http://forum.illyriad.co.uk/alliance-changes-heads-up_topic141_post1279.html


Edited by Wuzzel - 13 Jun 2010 at 14:14
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Direct Link To This Post Posted: 13 Jun 2010 at 12:40
Yes there is. What were saying is that not everyone for various reasons presses the war button and therefor officially "declares" war, thus it is hard to keep up with who is at war with who because even though people are acting in a way is 100% like war, it has not been declared. 

For instance in the current [H?] vs war, the war hasn't been officially declared. As far as I can see this is mostly for publicity reasons. [H?] is, or at least says it is (I'm not giving my own opinion on the matter), a friendly alliance dedicated to helping younger rulers (players) develop their civilizations and prosper - it looks bad if this friendly, harmless (pun intended, even though it was a bad one) alliance is declaring war, so they don't. is, or at least says it is (again no personal opinion of mine here), or seems to be, a 'neutral' alliance that only acts to defend it's members and when it is payed to, also if you believe some propaganda and rumours being spread they want to make [H?] look evil - so if their declaring war instead of the evil oppressive alliance it makes them look power hungry and ruins their neutral mercenary-only image.
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Direct Link To This Post Posted: 13 Jun 2010 at 12:09
Is there not already a way to make a war official? for exemple if you look the White alliance page u can see they have a war with Ni in their relationships part.
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Direct Link To This Post Posted: 12 Jun 2010 at 22:29
Originally posted by HonoredMule HonoredMule wrote:

Perhaps it is a matter of taste.  I prefer to see as much as possible left to human attention to detail, allowing a more fluid nuance of viewpoints which doesn't authoritatively pigeonhole situations into discrete states.
Agreed. The less the game relies on automated functions and the more on the ability of the players the better it is. There are so many games out there which require so very little skill because everything is determined by the program, asides from which button are pressed.
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Direct Link To This Post Posted: 12 Jun 2010 at 19:21
Perhaps it is a matter of taste.  I prefer to see as much as possible left to human attention to detail, allowing a more fluid nuance of viewpoints which doesn't authoritatively pigeonhole situations into discrete states.
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Direct Link To This Post Posted: 12 Jun 2010 at 18:29
Well I did not mean this to be another conflict zones for white and H?.  Well another point is that in my experience in other games. Quite often bigger alliances are attacking smaller alliances. In cover of neutrality sometimes partly not fully engaging.  Also smaller alliances are not keen to declare war. As it is then seen as the aggressor and also don't wan't to escalate the situation.

 It would be much clearer and fairer for individual players when the war would be started automatically and your village could not been destroyed during night with out no one even noticing. The sieging is not so fast in this game but anyway. Well they have promised more data and graphs.. that fixes some of the problem. but I rather have it less mechanics based and more in the game world related. Maybe its taste question..    
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