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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 27 Oct 2011 at 17:34 |
WOW! Corwin and Kurdruk - Excelent posts!
For me, building and diplomacy are my guilty pleasures in the game. However, I would like more tournaments (1) where all players can become involved regardless of their size in the game and (2) where players can direct their troops to something other than other players.
GM Luna and I have been discussing future tournaments... I will continue to work with her on game hosted events - meanwhile, Kurdruk and I are tossing about some ideas for player run tournaments. Hopefully this will engage people more in the war aspect, as well as the peace aspect...
Now to address the other posts I made:
Kurfist wrote:
Aurordan wrote:
Surely your spy would have been more useful and secure if you hadn't announced to the world that you had one? | I can keep him/her around. I don't really care as long as the player builds up. | Sorry for my poor public display. There is no "spy" - I simply wanted confirmation that you have yet another alliance... It is as I suspected.
Edit: corrected color (^_^)
Edited by SunStorm - 27 Oct 2011 at 17:35
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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Kumomoto
Postmaster General
Joined: 19 Oct 2009
Status: Offline
Points: 2224
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Posted: 27 Oct 2011 at 18:01 |
LordOfTheSwamp wrote:
But whatever style you choose, the wargamers have the trump card: a wargamer can drive the peaceful players out of the game; they do not have any equivalent power.
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Very interesting post! I would posit, though, that non wargamers have trump cards as well... Namely diplomacy. My example is TMM. Small guys were getting picked on and, without much military might of their own, ended up wiping out the bullies through personal diplomacy. While this is a quite clear cut case, I think there are many more cases for personal or alliance relationship building as a strategy. If a player or an alliance wishes to play the game primarily as a social game, I would argue that they can do so and do so really well. And they can do so without necessarily automatically losing to the wargamer...
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Kurfist
Postmaster
Joined: 14 Apr 2011
Status: Offline
Points: 824
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Posted: 27 Oct 2011 at 18:40 |
SunStorm wrote:
WOW! Corwin and Kurdruk - Excelent posts!
For me, building and diplomacy are my guilty pleasures in the game. However, I would like more tournaments (1) where all players can become involved regardless of their size in the game and (2) where players can direct their troops to something other than other players.
GM Luna and I have been discussing future tournaments... I will continue to work with her on game hosted events - meanwhile, Kurdruk and I are tossing about some ideas for player run tournaments. Hopefully this will engage people more in the war aspect, as well as the peace aspect...
Now to address the other posts I made:
Kurfist wrote:
Aurordan wrote:
Surely your spy would have been more useful and secure if you hadn't announced to the world that you had one? | I can keep him/her around. I don't really care as long as the player builds up. | Sorry for my poor public display. There is no "spy" - I simply wanted confirmation that you have yet another alliance... It is as I suspected.
Edit: corrected color (^_^)
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You know what Sunstorm, I'll give you updates on my alliance as i go on, clearly you are a PR player *public relations* so why not make it easier for both of us?
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Patience is a virtue, resource giving is a sin
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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 27 Oct 2011 at 20:19 |
Kumo - very good point.
Many fail to see past their enemy to who is right behind them ready to come to their aide. I remember Corwin (I think) mentioning this though as a problem with Illyriad. If I (A) upset someone else (B) so they call (C) which means (D) and (E) come in and we all get (F)'d by the whole process...
*mental note - try not to end with (F) in the future*
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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Aurordan
Postmaster
Player Council - Ambassador
Joined: 21 Sep 2011
Location: United States
Status: Offline
Points: 982
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Posted: 27 Oct 2011 at 21:21 |
SunStorm wrote:
Sorry for my poor public display. There is no "spy" - I simply wanted confirmation that you have yet another alliance... It is as I suspected.
Edit: corrected color (^_^)
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Sneaky. I'll have to watch you. 
I think in this game, much like in real life, no matter how "peaceful" you may be, you have to maintain forces sufficient to defend yourself against your neighbors. Pacifism isn't going to work for people to try to just opt out of war, you need to be well enough defended that it isn't worthwhile.
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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 27 Oct 2011 at 22:51 |
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I rather like the idea of having a one square island that nobody can siege - lol... though bad for growth.
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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Kurfist
Postmaster
Joined: 14 Apr 2011
Status: Offline
Points: 824
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Posted: 27 Oct 2011 at 23:48 |
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it can still be thieved and sabotaged into submission though.
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Patience is a virtue, resource giving is a sin
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SunStorm
Postmaster
Joined: 01 Apr 2011
Location: "Look Up"
Status: Offline
Points: 979
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Posted: 28 Oct 2011 at 03:01 |
Yeah, I had thought about that... all diplomats and armies can still get through. LoL - so it sounds like a good idea in theory, but not in practice.
*contemplates moving to the Illyriad moon*
Hey - GMs/Devs - Since Illyriad is a fictional place, how many moons does it have? (0.o)
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"Side? I am on nobody's side because nobody is on my side" ~LoTR
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
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Posted: 28 Oct 2011 at 03:19 |
Kurdruk said:
But whatever style you choose, the wargamers have the trump card: a wargamer can drive the peaceful players out of the game; they do not have any equivalent power.
I do not agree.
It might be an interesting challenge sir, to see whether a wargamer could drive a peaceful player out of Illy -- or whether a peaceful player could drive a wargamer out. If anyone is interested in this sort of challenge, contact me in game and we can decide on the rules, including what would constitute "being driven out."
All in good fun, of course.
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Kurfist
Postmaster
Joined: 14 Apr 2011
Status: Offline
Points: 824
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Posted: 28 Oct 2011 at 03:27 |
SunStorm wrote:
*contemplates moving to the Illyriad moon*
Hey - GMs/Devs - Since Illyriad is a fictional place, how many moons does it have? (0.o) |
Illyriad is NOT fictional! <.<
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Patience is a virtue, resource giving is a sin
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