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Topic ClosedWar and Peace in Illyriad

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Direct Link To This Post Posted: 10 Dec 2010 at 03:22
SRG -  Are you warping the Clauswitz "War is politics by another means."Cool
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Direct Link To This Post Posted: 10 Dec 2010 at 01:18
Originally posted by bartimeus bartimeus wrote:

This isn't a war game as much as it is a Diplomacy game. 

Diplomacy is war with words-some famous guy
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Direct Link To This Post Posted: 09 Dec 2010 at 22:04
I'm personally not waiting for the AI npc's  AI truly stands for Artificial Idiots. 
Only thing keeping me going is making sure my alliance survives. It survives and i accomplished my goals
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Direct Link To This Post Posted: 09 Dec 2010 at 20:52
Or make it worth fighting over good sovereignty squares remove the range penalty for sovereignty and replace it by something else like cost goes up with number of sov you have.
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Direct Link To This Post Posted: 09 Dec 2010 at 20:40
while some people are taking over and noone notices muhahahaha
/me looks innocent
XD jk i like this game more then other "war" games where u bassicly have no chance if u join in later
and i agree that this is more like real world war is costly XD
The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
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Direct Link To This Post Posted: 09 Dec 2010 at 20:33
Originally posted by G0DsDestroyer G0DsDestroyer wrote:

Originally posted by bartimeus bartimeus wrote:

This isn't a war game as much as it is a Diplomacy game. 


Not really, especially because of the destruction it causes.
Any War here seems to be the equivalent of a World War
 
So true.... Wink
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Direct Link To This Post Posted: 09 Dec 2010 at 20:25

nto to mention there seems to be a large amount of paranoid players, "i.e if i send 200 swords to a player thats near smaller players everyone will jump on the bandwagon

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Direct Link To This Post Posted: 09 Dec 2010 at 20:19
Originally posted by bartimeus bartimeus wrote:

This isn't a war game as much as it is a Diplomacy game. 


Not really, especially because of the destruction it causes.
Any War here seems to be the equivalent of a World War
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Direct Link To This Post Posted: 09 Dec 2010 at 20:13
My view is that this not a game at all.  It lacks Victory Conditions.  It lacks an ending.
 
Instead, I see this as a Social Network with armies.  The best RL analogy is prison where everyone must join a prison gang in order to survive.  And many of the prison gangs employ "beat ins" whereby the initiate is first given a whupping before being allowed in the gang and "enjoying" the benefits of gang protection.  And even once in a gang, members are bought and sold like a prison whores.
 
Illy equivalents:
Beat in...Like TMM, an alliance attacks a recruit until the recruit joins.
Prison whore trading...When an alliance is gang-banged and the suriving members are distributed among the victorious alliances as war prizes.
 
In Illy, War means Death.   It means a player's cities will be destroyed...which means the defeated player has sacrificed a lot of time building something that is now gone.  Rational players do not risk destruction of something they have worked long and hard to create.  Hence, the "drift" towards peace.  In this sense, Illy is like the RW - successful economies avoid total war as the cost exceeds the benefits.
 
There are alliances that enjoy letting evil-doers hang around so the evil-doer can rebuild and misbehave again - and then the so-called "good guys" can beat up the evil-doer again.  Repeat, Rinse.  This is the history of Nige/alts.  This is the plan of many of the alliances currently battling Nige/alts.  However, there are some truly good guys that intend to completely eliminate Nige/Alts.  I have serious doubts this will actually occur.  To my eye, the "good guys" that play this way are actually the truly evil ones...Evil is the absence of Good.  When Good Men stand idle, evil occurs.  A truly Good Man must ALWAYS WORK towards creating Good.
 
The absence of a substantive, game-oriented reason for conflict leads players to boredom.  And in their boredom, they become suicidal and start wars for no reason except to get themselves destroyed.  Tubana of Medival Knights and many of White Co leaders suffered from this disease.
 
I have high expectations for the upcoming Faction AI.  My hope is that the factions will create a game-oriented reason for real players to engage in conflict.  And thus transform Illy into a Game with a Social Network.
 
Fingers crossed.
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Direct Link To This Post Posted: 09 Dec 2010 at 20:12
and which and diplomatic action is taken as a threat and results in a usual war.
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