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Topic ClosedWar and Peace in Illyriad

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SunStorm View Drop Down
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Direct Link To This Post Posted: 27 Oct 2011 at 20:19
Kumo - very good point.

Many fail to see past their enemy to who is right behind them ready to come to their aide.  I remember Corwin (I think) mentioning this though as a problem with Illyriad.  If I (A) upset someone else (B) so they call (C) which means (D) and (E) come in and we all get (F)'d by the whole process...

*mental note - try not to end with (F) in the future*

"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 27 Oct 2011 at 18:40
Originally posted by SunStorm SunStorm wrote:

WOW!  Corwin and Kurdruk - Excelent posts!

For me, building and diplomacy are my guilty pleasures in the game.  However, I would like more tournaments (1) where all players can become involved regardless of their size in the game and (2) where players can direct their troops to something other than other players. 

GM Luna and I have been discussing future tournaments...  I will continue to work with her on game hosted events - meanwhile, Kurdruk and I are tossing about some ideas for player run tournaments. Hopefully this will engage people more in the war aspect, as well as the peace aspect...

Now to address the other posts I made: 
Originally posted by Kurfist Kurfist wrote:

Originally posted by Aurordan Aurordan wrote:

Surely your spy would have been more useful and secure if you hadn't announced to the world that you had one?
I can keep him/her around.  I don't really care as long as the player builds up.
Sorry for my poor public display.  There is no "spy" - I simply wanted confirmation that you have yet another alliance...  It is as I suspected. 

Edit:  corrected color (^_^) 


You know what Sunstorm, I'll give you updates on my alliance as i go on, clearly you are a PR player *public relations* so why not make it easier for both of us?
Patience is a virtue, resource giving is a sin
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Direct Link To This Post Posted: 27 Oct 2011 at 18:01
Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

But whatever style you choose, the wargamers have the trump card: a wargamer can drive the peaceful players out of the game; they do not have any equivalent power.


Very interesting post! I would posit, though, that non wargamers have trump cards as well... Namely diplomacy. My example is TMM. Small guys were getting picked on and, without much military might of their own, ended up wiping out the bullies through personal diplomacy. While this is a quite clear cut case, I think there are many more cases for personal or alliance relationship building as a strategy. If a player or an alliance wishes to play the game primarily as a social game, I would argue that they can do so and do so really well. And they can do so without necessarily automatically losing to the wargamer...


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Direct Link To This Post Posted: 27 Oct 2011 at 17:34
WOW!  Corwin and Kurdruk - Excelent posts!

For me, building and diplomacy are my guilty pleasures in the game.  However, I would like more tournaments (1) where all players can become involved regardless of their size in the game and (2) where players can direct their troops to something other than other players. 

GM Luna and I have been discussing future tournaments...  I will continue to work with her on game hosted events - meanwhile, Kurdruk and I are tossing about some ideas for player run tournaments. Hopefully this will engage people more in the war aspect, as well as the peace aspect...

Now to address the other posts I made: 
Originally posted by Kurfist Kurfist wrote:

Originally posted by Aurordan Aurordan wrote:

Surely your spy would have been more useful and secure if you hadn't announced to the world that you had one?
I can keep him/her around.  I don't really care as long as the player builds up.
Sorry for my poor public display.  There is no "spy" - I simply wanted confirmation that you have yet another alliance...  It is as I suspected. 

Edit:  corrected color (^_^) 


Edited by SunStorm - 27 Oct 2011 at 17:35
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 27 Oct 2011 at 15:59
Originally posted by Corwin Corwin wrote:

Maybe this is a wargame that takes a lot of preparation before someone can risk to start the actual war. But I also like the fact this game is fun for players who don't like a wargaming style. I agree that players shouldn't be wiped out for being in a war. The winning side could ask for a weekly amount of resources instead of destroying all towns of losing side. That way they loser is punished and winner gets refund for lost income. But it seems hard for people to come together on what would be fair amounts.

(Hurrrrahhhhh for Corwin - thread back on topic!)

Underneath this, is the question of what sort of game this.

What is undeniably true, is that it's a city-builder. You have no build cities. No option. Whatever else you want to do, you have to build up your city.

After that, there are clearly some extensive military elements, including the ability to wage war on other players. Does that make it a wargame? That's arguable. But what I have noticed is that "it's a wargame" is generally the rallying cry of the bully - of the militarily-strong player who wants to make life miserable for weaker players. So, I'd be suspicious of that claim. But it can be plausibly made.

So, Illyriad is a city builder. And it can be a war game if you wish.

You can, of course, also play it as a "tournament game", where you only use your armies for consensual PvP or PvE combats. (That's pretty well what I'm doing. I started following this path at Tournament #2; then when Tournament #3 became the preserve of about 2 dozen huge players I started thinking of ways to democratize tournament-style play. Hence, Lords of Frost, illyolympics, me cheerleading for SunStorm's seize-a-city challenge, etc.) But that's actually a sort of wargamer who has taken an abstinence pledge. (Or more accurately, someone with the capability to be a wargamer, but who has made the conscious decision not to act like a ****head.)

Can it also be a diplomatic game, or a trading game? The developers would obviously like people to play that way, judging by the text of the front page. But how possible is it?

I started out wanting to trade, as there was then talk of "Trade v2"; but I got bored trading after about 6 months; once Trade v2 does come in, perhaps this will make a trading path more viable, as a long-term focus, particularly if it can un-hitch trade from military. (Right now, to be militarily strong you need to build lots of weapons... and to have something to trade you need to build lots of weapons... so it isn't really an alternative path! That's why so many militarily strong players also have lots of gold - they make weapons to build troops, and when they max on troops they sell the surplus.)

Diplomacy? Hmmm. I'm very intrigued by what people like Conclave are doing. But it does strike me that with one simple rule change (and no doubt the wargamers have already petitioned the GMs demanding this, as they'll hate the idea that there is someone they can't **** on) they will immediately become very vulnerable to the wargamers.

Which kind of brings me to my point. You can play this game lots of ways. You can play it purely as a city builder. You can play it as a wargame - which it can be. You can play it as a game of trade or subterfuge - though your options are more limited there. But whatever style you choose, the wargamers have the trump card: a wargamer can drive the peaceful players out of the game; they do not have any equivalent power.


Edited by LordOfTheSwamp - 27 Oct 2011 at 16:02
"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Direct Link To This Post Posted: 27 Oct 2011 at 15:01
Originally posted by The Con Orc The Con Orc wrote:

Hey guys,
 
 
  I've noticed something quite disappointing in this game.  Most of the players have their alliances allied with alliances, so you could have one alliance have a defense pact with 20 others. This makes war very hard to accomplish, and on that note.  I have noticed even though this is a war game, people just tend to drift towards peace.  Any act of violence tends to drift towards the offender being wiped out by EVERYONE. 
  So in short, this game has now become a upgrade your cities kind of game.
Any thoughts?
 
 
"Do not attack me or my alliance"

War being hard to acclomplish isn't necesary a bad thing. It makes it a challenge. Maybe players should be warned for this fact. If you want to start a war, make very sure you have enough allies or make sure your enemy has not enough. The fact that players seem just to be townbuilding doesn't mean they really do. For all you know they are all trying to create a scenario in which they can act out a war, but as others do the same no one dares to start out of fear to be utterly destroyed. Not saying this is the case, but it could be. 
Maybe this is a wargame that takes a lot of preparation before someone can risk to start the actual war. But I also like the fact this game is fun for players who don't like a wargaming style. I agree that players shouldn't be wiped out for being in a war. The winning side could ask for a weekly amount of resources instead of destroying all towns of losing side. That way they loser is punished and winner gets refund for lost income. But it seems hard for people to come together on what would be fair amounts.

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Direct Link To This Post Posted: 27 Oct 2011 at 13:54
Originally posted by Aurordan Aurordan wrote:

Surely your spy would have been more useful and secure if you hadn't announced to the world that you had one?


I can keep him/her around.  I don't really care as long as the player builds up.
Patience is a virtue, resource giving is a sin
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Direct Link To This Post Posted: 27 Oct 2011 at 13:53
Originally posted by SunStorm SunStorm wrote:

Kilo, agreed - He is an excellent leader.  He helps the new players out - gets them going - but what happens when this alliance falls to the same pattern as the others?  Should we just stand by and watch it happen?  How many players has he left to rot when he has his accounts suspended?

I will agree, having a spy isn't anything to be proud of - but what he has done to two (two that I know of, maybe more) alliances already is far worse.  I have more to say which cannot be said here - so i am taking this to PM.

*btw, glad you used the colors.  more players should*


Funny by that aspect Veci goes under the same category.  Tried to tear apart nightbringers, Nightbringers lost a few members in that time period they probably wont ever get back.

but back to me.

" but what happens when this alliance falls to the same pattern as the others?  Should we just stand by and watch it happen?  How many players has he left to rot when he has his accounts suspended?"

first, i like the color, some kind of red?
second.  lets think back..lets go in time...

Ah AtH, liked etc.  ah AtH publicly recollects on global about the good ol days before you were there Sunstorm ;)  ahh wait people realize AtH has been there forever, and is not the person they thought was doing a good job with his alliance. bam, persecution.   meltdown- even worse leader.

this can go into different examples here - like a brandnew high school teacher, very good reviews, then some parent realized he smacked a kid and everyone forgets what he had accomplished and make his life hell to the point he commits suicide. 

Little extreme but in a way it's the same. Now lets look at the present.  Skullcrushers still functioning, still recruiting.  stuck around there until i had a guy who knew how to lead that wanted to lead, he did.

EOQ now ITL, DWX, more then happy to lead. 

and now with an exodus technology, nothing will be forever. You could attack me i guess,  i dont know. i dont care.  the fact my current members follow me shows what.

think on that.


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Direct Link To This Post Posted: 27 Oct 2011 at 07:43
Surely your spy would have been more useful and secure if you hadn't announced to the world that you had one?
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Direct Link To This Post Posted: 27 Oct 2011 at 04:29
Kilo, agreed - He is an excellent leader.  He helps the new players out - gets them going - but what happens when this alliance falls to the same pattern as the others?  Should we just stand by and watch it happen?  How many players has he left to rot when he has his accounts suspended?

I will agree, having a spy isn't anything to be proud of - but what he has done to two (two that I know of, maybe more) alliances already is far worse.  I have more to say which cannot be said here - so i am taking this to PM.

*btw, glad you used the colors.  more players should*
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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