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Topic ClosedWar and Peace in Illyriad

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Manannan View Drop Down
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Direct Link To This Post Posted: 28 Oct 2011 at 03:50
Originally posted by Kurfist Kurfist wrote:


Wargamers have the trump card in theory, but pacifists have the power of Illy NATO on their side, we've all seen what happens to the Wargamer when he attacks a supposedly *says supposedly because who knows for sure the victim is a pacifist?* peaceful non pvp player.  He gets killed for breaching the players rights.

Another thing, we know there are unwritten laws, write the damn laws <.<

It's confusing as hell when you're confident theres some sort of rights law in NATO illy that prohibits action X but you dont know the details so you go ahead and so on.

Edit:

and another thing, lets go form some new nations other then NATO.

Firstly the pacifists don't need the Illy NATO on their side to make a player to quit regardless of if the player is a warmonger or not. Maybe an Illy UN (yes I know this sounds kind of like the IllySPN network from the last tournament) wouldn't be such a bad idea. I know it has been banded about by a whole load of alliance leaders for a few months... Don't deny it you buggers!

Secondly NATO is NOT a nation!!! It's a multi-national defence pact! Mainly North America and Western Europe. Yes it's basically a coalition... Conspiracy theorists can make what they want to from that.
Doesn't look good... doesn't look bad either!

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Direct Link To This Post Posted: 28 Oct 2011 at 03:35
Originally posted by Rill Rill wrote:

Kurdruk said:

But whatever style you choose, the wargamers have the trump card: a wargamer can drive the peaceful players out of the game; they do not have any equivalent power.


I do not agree.

It might be an interesting challenge sir, to see whether a wargamer could drive a peaceful player out of Illy -- or whether a peaceful player could drive a wargamer out.  If anyone is interested in this sort of challenge, contact me in game and we can decide on the rules, including what would constitute "being driven out."

All in good fun, of course.


Wargamers have the trump card in theory, but pacifists have the power of Illy NATO on their side, we've all seen what happens to the Wargamer when he attacks a supposedly *says supposedly because who knows for sure the victim is a pacifist?* peaceful non pvp player.  He gets killed for breaching the players rights.

Another thing, we know there are unwritten laws, write the damn laws <.<

It's confusing as hell when you're confident theres some sort of rights law in NATO illy that prohibits action X but you dont know the details so you go ahead and so on.

Edit:

and another thing, lets go form some new nations other then NATO.


Edited by Kurfist - 28 Oct 2011 at 03:37
Patience is a virtue, resource giving is a sin
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Direct Link To This Post Posted: 28 Oct 2011 at 03:34
Originally posted by Rill Rill wrote:

It might be an interesting challenge sir, to see whether a wargamer could drive a peaceful player out of Illy -- or whether a peaceful player could drive a wargamer out.  If anyone is interested in this sort of challenge, contact me in game and we can decide on the rules, including what would constitute "being driven out."

Refer to my IGM... The later is already in progress technically.
Doesn't look good... doesn't look bad either!

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Direct Link To This Post Posted: 28 Oct 2011 at 03:29
Originally posted by SunStorm SunStorm wrote:

Yeah, I had thought about that... all diplomats and armies can still get through.  LoL - so it sounds like a good idea in theory, but not in practice.  

*contemplates moving to the Illyriad moon*

Hey - GMs/Devs - Since Illyriad is a fictional place, how many moons does it have?  (0.o)

Logic and scientific research says one... I only see one through my research, that being the one at the top of the screen that shows the lunar phase. That would be the one in phase with the RL one. Same as the seasons are (near enough) in phase with the RL ones.
Doesn't look good... doesn't look bad either!

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Direct Link To This Post Posted: 28 Oct 2011 at 03:27
Originally posted by SunStorm SunStorm wrote:

*contemplates moving to the Illyriad moon*

Hey - GMs/Devs - Since Illyriad is a fictional place, how many moons does it have?  (0.o)


Illyriad is NOT fictional! <.<
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Direct Link To This Post Posted: 28 Oct 2011 at 03:19
Kurdruk said:

But whatever style you choose, the wargamers have the trump card: a wargamer can drive the peaceful players out of the game; they do not have any equivalent power.


I do not agree.

It might be an interesting challenge sir, to see whether a wargamer could drive a peaceful player out of Illy -- or whether a peaceful player could drive a wargamer out.  If anyone is interested in this sort of challenge, contact me in game and we can decide on the rules, including what would constitute "being driven out."

All in good fun, of course.
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Direct Link To This Post Posted: 28 Oct 2011 at 03:01
Yeah, I had thought about that... all diplomats and armies can still get through.  LoL - so it sounds like a good idea in theory, but not in practice.  

*contemplates moving to the Illyriad moon*

Hey - GMs/Devs - Since Illyriad is a fictional place, how many moons does it have?  (0.o)
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 27 Oct 2011 at 23:48
it can still be thieved and sabotaged into submission though.
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Direct Link To This Post Posted: 27 Oct 2011 at 22:51
I rather like the idea of having a one square island that nobody can siege - lol...  though bad for growth.
"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 27 Oct 2011 at 21:21
Originally posted by SunStorm SunStorm wrote:

Sorry for my poor public display.  There is no "spy" - I simply wanted confirmation that you have yet another alliance...  It is as I suspected. 

Edit:  corrected color (^_^) 

Sneaky.  I'll have to watch you. Tongue

I think in this game, much like in real life, no matter how "peaceful" you may be, you have to maintain forces sufficient to defend yourself against your neighbors.  Pacifism isn't going to work for people to try to just opt out of war, you need to be well enough defended that it isn't worthwhile. 
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